Crappy Climber
The map can be punishing at times, but you usually have a safety net before falling, control might be hard to get but it become really easy once you get it. I love/hate the new mode after finishing the game since it make the game way harder, but its good practice for the achievement
Theres a big con to this game though, on some platform, your poo animation will play but your character will stay at the same place, its still rare, mostly happen on some cloud platform, but still really annoying when it does happen.
– Real player with 20.7 hrs in game
Read More: Best Adventure 3D Platformer Games.
My first 2,5 hours of this game were hell. I didn’t know how to do angle jumps and basically got stuck around 20-30%. I kept on trying and trying and finally figured out the technics and got better at it by playing. At the end I finished the game in 6:41:23 with a lot of faceplants (500-1000, didnt check in time and already pressed NG+)
– Real player with 10.1 hrs in game
Tales of the Black Death
If you like narrative games with difficult moral choices, then this is the right adventure for you.
Tales of the Black Death follows the troubles of Baldasar, a young boy trying to escape the 1346 plague. His journey will take him from Italy to France, and finally to England.
The story is very engaging and effective in delivering the collective and individual drama, helped by a very inspired art style and soundtrack.
I couldn’t stop playing and found myself torn in front of many troubling decisions, feeling the urgency and the tragedy, hope at times, and worry about the fate of the protagonist.
– Real player with 19.6 hrs in game
Read More: Best Adventure Choices Matter Games.
1346 – 1356
A Pandemic reaches europe.
The Black Death.
Over 25 Million Human died.
Hard Times – hard Decissions.
What have you done to survive in such times?
Welcome to TALES OF THE BLACK DEATH!
In first look it seems to be a typical Visual Novel.
It is not.
It is more.
It is a Journey into a dark Time where you not only have to read Text.
You also have to care about yourself, you have to make hard Decissions …… you have to survive!!!
You can be sure that each decision has consequences and you can also be sure that you will disbelief many of your decisions, wishing to have other choices.
– Real player with 4.8 hrs in game
A Week In The Cold
This game has a very relaxing vibe; it has a good progression of difficulty and it can get a bit challenging at times. I very much enjoyed playing it, also nice graphics and music!
– Real player with 2.1 hrs in game
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Its an ok game, a bit short but its very fun to skate on the ice.
The story could use work but the game is stunning!
– Real player with 2.0 hrs in game
Artemishea
Despite the mixed reviews I went against what they said and bought it anyway, and if I’m being honest, I really like the game.
I see a lot of great potential and promise unlike some other games that just money grabbed and left. These developers have actual talent and the know-how to make a fantastic game, and so far (with the exception of bugs and lack of game play at the moment), it seems to be working great and progressing really well.
I would recommend this game to those that like a more chill and progressive type of game play and don’t mind the player base (which is currently very low). The models are fantastic however the lack of sound from them is quite annoying as only the elk and tiger produce a form of a call (from what I know), and the elk call is extremely loud and overbearing and the starter animals that you wish to play as have no attack animation making you completely defenseless against others that wish to attack you. However on the bright side you are small and almost quick enough to get away (despite the raccoon, its pretty slow, but the rabbit has such a little hitbox that its very hard to eat unless you are a smaller creature such as a fox).
– Real player with 12.2 hrs in game
So lets start with the cons,
the game is obviously a bit buggy but i appreciate that the devs acknowledge that at the start of the menu instead of trying to pass it off as a complete game. And there is really no single player content whatsoever, and 1 other person playing on any of the servers. Obviously, if this were a fully released game these would be deal breakers, but its still early access and they’re still adding updates. On top of that, the map is big and beautiful, and animal graphics are stunning and the phsysics are super realistic which i love. So for those reasons and the hope that they will add more content to this game, Im not gonna refund it.
– Real player with 3.8 hrs in game
Shadow Fear™ Path to Insanity
This is an example of a good game made with the smile game builder engine but the game is hard. Was fun to finish nonetheless! The dlc arcade mode is pretty challenging too!
– Real player with 15.7 hrs in game
Artemis: God-Queen of The Hunt
A study in elegant game design. Artemis moves with speed and precision, darting up Mount Olympus amidst an Io-cyberpunk wasteland to restore the Greek Mythos to its proper order. Her arrows sear the robotic eye, and her wings evade whirling, aberrant automata. Of note is her ability to pause mid-air, Neo-like, surrounded by a matrix of death, and wield time’s arrow to guide her own. Where are the other gods? It’s not clear, but helpful ravens and spirit-beings along the way bespeak the shape-shifting Pantheon. When caught by a stray blade, she herself succumbs into a flutter of crows. These beckon you to don the God-Queen’s mantle one more time; a god never truly dies.
– Real player with 12.2 hrs in game
I’ve played this game for about 3 hours now and give it a strong recommend. I’m not usually good with platformers and it took me some time to get the movements down – you have to spend most of your time in the air tightly coordinating jumps – but the challenging nature keeps things interesting. I would say the game is hard but fair. I love the beautiful artwork and the well conjured atmosphere of the game – it really feels as if you are in a dystopian kingdom. The attention to detail is very acute and impressive – I especially enjoyed the small characters like birds and deer – they aren’t part of the main narrative loop but you can interact with them and they are very well imagined.
– Real player with 3.4 hrs in game
Make The Jump
It is not bad for the price I am not complaining.
– Real player with 0.7 hrs in game
MineRalph
This is an unique 2D platformer, at least in my opinion, the point of the game is your this round little guy/ball or whatever you call it and use your mouse to controll it to move the way you want it, but cause people is not used to 2d platformers where you gotta use your mouse tthe easyer tasks easly become hard, the game has so far ive gotten a very nice diffeculty spike where it starts easy and slowly progress and become harder and harder, and yea it’s the type of game called rage game which means if your a guy thateasyly rages cause you die, this will mostly be a play once in a while kind of game, easy to play some levels and than take a break cause it gets hard. cause how hard it is it’s an very intresting game to speedrun, cause how the game is built
– Real player with 576.4 hrs in game
This 2D platformer is simple at its base while continuously upping the difficulty level to keep you on your toes. It’s no easy feat to complete the game, especially while finding the secret in each level, but the triumph you feel when you get past the big hurdles makes it all worth it. Not to mention the fact that the game lends itself well to speedrunning, both in the physics of the game itself and the built-in timing and high score system. If you like fast-paced platforming with relatively basic mechanics that get used in a variety of creative ways, you definitely don’t want to miss out on this.
– Real player with 85.5 hrs in game
Help Will Come Tomorrow
When I first saw this game, I was super excited. I expected it to be largely similar to This War of Mine and Day R Survival. It looked like it had an incredible amount of potential, and the basis of the plot, a group of strangers thrown into a survival situation is the pinnacle of survival concepts in my opinion, provided you are able to have a complex story line and character development, with social and moral choices having a major impact on the characters. Help Will Come Tomorrow failed in this aspect, and honestly, you can completely play through this game in about 1-2 hours max. Overall, this game was thrown together hastily, and that is apparent in the lack of quality. This game was a disappointment, it had a great concept, and if Arclight put more time and effort into it, I feel they could have made something incredible, instead, we get a cheap game with a short plot and a base level story line.
– Real player with 29.2 hrs in game
Now, even though I have a “no” recommendation here, I have enjoyed this game and will probably give it a couple of more rounds before I lay off it and maybe never replay it again unless there are some changes.
Pros:
Environment–good overall presentation and graphics, interesting premise and setting for the game. It maybe feels a little higher-stakes than similar resource management/strategy/survival games.
Mechanics–once I got through a couple of sad, major failed save files, I managed to figure out some good strategies that worked and allowed me to finish Passenger mode (easy) with “the good ending,” of which there does only seem to be one way to get.
– Real player with 28.2 hrs in game
Seed Hunter 猎源
serious i feel this game better than hades or dead cells…
– Real player with 38.9 hrs in game
Yesh, quite a fun game.
Kinda harsh, but you’ll be able to find loads of weapons movesets and stuff.
– Real player with 22.3 hrs in game