Beyond Blue

Beyond Blue

This is a really beautiful underwater game, that could have done with some more time in QA-testing. There are bugs, and obvious UI problems/errors that should have been fixed months before release.

Let’s start with the biggest:

After having finished the game, there was a trio of Remora that I hadn’t scanned. but I could not find them on ANY of the maps.. so I start a new game, to see if there was a new game plus mode, where the game would remember what you’d scanned and what you hadn’t. No such luck. you start over from scratch when it comes to both the story and the scanning.

Real player with 7.9 hrs in game


Read More: Best Adventure Exploration Games.


I’ve loved ocean life ever since I was small. I’ve even considered a career in Marine Biology myself.

Having said that, I think this game is beautiful. The graphics are amazing, and so are the creatures themselves. While I wish there was more variety, the different sea animals we got were good choices. The animations are both smooth and realistic, and the models are stunning.

The different area’s you visit throughout the main story campaign are stunning in their own ways as well. From the shallows of the coast and a small atoll filled with wildlife, to the large and mysterious brine pools in the midnight zone near the boiling sea vents.

Real player with 6.0 hrs in game

Beyond Blue on Steam

Dive

Dive

good game, 10/10, best ever

Real player with 0.4 hrs in game


Read More: Best Adventure 2D Games.


Fun and fast paced platformer game.

The game was well made but too bad it ended too fast (about 20 mins max). I was getting so immersed into solving the puzzles and then it’s over :( Kudos to the single developer for coming up with an unique mechanic in the game because it’s an interesting concept imo.

Give it a try! You wouldnt regret it.

Real player with 0.4 hrs in game

Dive on Steam

Ecco™ Jr.

Ecco™ Jr.

Ecco Jr is a spin-off of Ecco the Dolphin, having come out after the second game and using same engine. A spin-off for kids. The kind where you can’t get damaged. It came out under “Sega Club” brand that Sega briefly used for kids games. Even had Parents and Kids sections in US manual, with “color this page” in the latter. It’s not edutainment however. It has both but separately. It actually makes sense that they would release a game like this seeing how people expected a relaxing game when buying the original Ecco only to be greeted by a dark difficult game. It was made by Novotrade and published by Sega. Released only in North America. And Australia. Maybe some other regions in non-standard ways. 8 Megabit of ROM. And 3-letter passwords.

Real player with 0.2 hrs in game

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Real player with 0.1 hrs in game

Ecco™ Jr. on Steam

Ecco™: The Tides of Time

Ecco™: The Tides of Time

First Impressions: Better than the first one. When I need to lookup how to get out of area 2 in a strategy guide though when it’s not apparent in-game I am less interested. May return again at a later date. Not sure if I appreciate having to play the rail-shooter game, jumping through rings to move between stages/areas either.

3/5

Real player with 0.3 hrs in game

Ecco: The Tides of Time is a direct sequel to Ecco the Dolphin. It was developed once again by Novotrade, later known as Appaloosa Interactive, along with Sega of America, I believe. Released in 1994. 16 Meagbit ROM. Uses passwords.

It got Sega CD version which has a differently composed redbook soundtrack, albeit both Genesis and CD ones are good in their own right. This one is more dramatic, so to say. Oh, and some FMV scenes. And it got port to 8-bit Sega machines. Heavily cut down, albeit level layouts and puzzles are different.

Real player with 0.2 hrs in game

Ecco™: The Tides of Time on Steam

Invincible Fins

Invincible Fins

Awesome! Works on Linux too with Proton

Real player with 0.3 hrs in game

Invincible Fins on Steam

Song of the Deep

Song of the Deep

Song of the Deep (Platformer-adventure)

Options include Subtitles, Resolution, Brightness and Language, plus separate sliders for Music, Sound Effects and Speech. You can play with Gamepad or Keyboard & Mouse, but they are NOT remappable. There are also three Difficulties to choose from: Beginner, Intermediate and Advanced.

Despite the fact that we are underwater, our sub (and later Merryn, herself) is highly maneuverable, though I might have felt differently if I had been playing with keyboard and mouse. I highly recommend a controller with this title, as I have a feeling that it would have become very frustrating for me if I hadn’t been using one.

Real player with 19.0 hrs in game

Thank you to the developer Insomniac Games and the publisher GameTrust Games for for creating and providing an ok game for me to escape, explore and enjoy.

I have been a fan of Insomniac for a long time. They are of course and foremost a AAA studio but lately they seem to be testing other avenues such as VR and in this case a smaller indie title, Song of the Deep. It’s a fun exploration and collectible game but that’s all it brings. I was disappointed in the story, combat and at times it feels incomplete.

Real player with 15.4 hrs in game

Song of the Deep on Steam

Virtual Arctic Expedition

Virtual Arctic Expedition

An enjoyable and somewhat scary look at the ocean in the Arctic and what lives beneath and what will be living beneath with global climate change. The Blu but with mp, much more interesting and with a awareness of what we are doing to the Earth and it’s other inhabitants.

Highly recommend.

Video review:

https://youtu.be/15EEGjE4E68

Real player with 1.5 hrs in game

Experienced on the Oculus Rift with Touch Controllers

You can view my review & gameplay here: https://youtu.be/eZOR-yk3BO8

This a 15 minute mostly cinematic virtual reality experience. There are really only two interactions. You have a laser pointer which you can use to point at things (and get some factoids on those objects which are interactive) and you have a camera to take selfies or take low quality photos of objects around, including marine life & vegetation.

Room-scale is required to start the experience. You have to reach the start button. That’s the only time you’ll use your room-scale. I’m not kidding. They actually thought that was a good idea.

Real player with 0.4 hrs in game

Virtual Arctic Expedition on Steam

Diluvion: Resubmerged

Diluvion: Resubmerged

TL;DR : The game used to be pretty good and fun to play, albeit feeling like it could have been much more. Now, it is slightly more, but with a staggering amount of bugs, botched quests, and annoying quirks. If you don’t own it yet, don’t buy it. If you played the previous version, don’t bother playing again, fond memories are better than this steaming pile of hot dung.

So, now for the details.

I originally played the game shortly after its release, and I was at the begining of the Endless Corridor (basically the last “level” before the end) last I played, when I learnt there would be a major updated. Devs said they would try to make saves compatible, but I didn’t have much hope. When they finished their major update, they told us that loading saves from the previous version was “not recommended”. So, when I tried replaying it today, I loaded my old save nonetheless. My submarine exploded before the game even finished loading. Allright then, new game it is. I had been warned, after all.

Real player with 30.9 hrs in game

*****This part of review was for the Resubmerge version. If you wish to read the review of original Diluvion, It will be down below this review. *******

Got to admit, I am quite very surprise when I heard about the new version of Diluvion, Not just a patch not just a mere whole update, But an overhauling version of the game!!! So I jump right in. And I got both good and bad news to tell you.

Good news.

  • The developer does try to improve the variety of gameplay by adding a “Dungeon crawling feauture” into the game. With this, The scavenging feel more enjoyable, The crew can be upgrade and play big roll on fighting and looting.

Real player with 22.7 hrs in game

Diluvion: Resubmerged on Steam

Mythic Ocean

Mythic Ocean

I do not have enough good things to say about this game. The environment is beautiful and runs like a dream, for sure, but where the game really shines is its story. You’ll meet these gods and you’ll fall in love with them, and then as you play through the various different endings and try different paths, you’ll fall in love with them over and over again as you discover more and more facets of their personalities.

‘Choices matter’ cannot be overstated enough. Some games like to put that on but don’t really follow through, but this one goes the distance. There are nine main endings, but each one of those also has many different variations that can mean the difference between things going well or… not so well for the new world. Something as small as urging a god to reach out for help, or to do things on their own, can mean the difference between trying to peacefully resolve differences or all-out war between gods.

Real player with 86.3 hrs in game

The music, graphics and premise of this game are utterly charming, along with the goofy characters you meet along the way. I’ve not yet finished the game and will try to remember to update when I do. There are undercurrents of seriousness in the messages about responsible leadership, even as a deity. I like that the ‘gods’ of the universe that you’re in, are whimsical and have their own faults, rather than being ineffable and omnipotent. You don’t know anything other than what you can discover, talking to all. But you’re influencing them by the responses that you provide to them. I can’t wait to see how that’s going to go, although at the moment, I’m just a little frustrated by not understanding how to progress. My fault rather than the game, I’d suggest. There’s a free to play Prologue, so I’d highly recommend checking that out. So far as I’m concerned, it’s worth the money I paid for it and I can see how it will have replayability :)

Real player with 11.9 hrs in game

Mythic Ocean on Steam

The Aquatic Adventure of the Last Human

The Aquatic Adventure of the Last Human

The Aquatic Adventure of the Last Human is an indie Metroidvania from a two-person design team that takes place entirely underwater, ruminates on the nature of humanity and our destiny, features a ton of creative boss battles that sometimes make you feel horrible for fighting them, and a high but very rewarding level of difficulty, all to a soundtrack that I don’t think is quite Genesis chiptune but definitely has echoes of that feel to me.

In short, it scratches a heck of a lot of my gaming itches. It scratches them gooooooooood.

Real player with 9.9 hrs in game

The Aquatic Adventure of the Last Human.

It’s a title fitting for an amazing film, and to be frank, this lives up to that. Let me explain why:

[olist]

  • The Music:

    TAAofLH uses masterful music right off the bat. It captures the feeling of amazement of the underwater world as soon as you enter, filling one up with a feeling of curiosity, exploration, and gusto. The timing of the music could not be understated when one stumbles upon some amazing things, or a boss-battle, or other events in the world. When there are vast expanses of the open ocean, the music can really capture that wide, open feeling. When confined into tight spaces, the music races like my heart did. It’s great. The only problem one could even find with it is that there’s only one track that loops endlessly in most areas, which is unfortunate.

Real player with 9.3 hrs in game

The Aquatic Adventure of the Last Human on Steam