Spaceland: Sci-Fi Indie Tactics
Spaceland review
Quick Review: Spaceland is a surprisingly fun game with some fun surprises, but only if you crank up the difficulty. It’s a very simple and straight forward turn-based strategy experience. The simplicity and bare-bones nature of the early game might turn players away. But those who stick with it will be rewarded with a bit more of a robust game than what initially meets the eye.
Important Note**:
First and foremost, you have to set the difficulty to the hardest setting: Normal. I played through the game on this difficulty, so my review is based on this. But I did replay the last two levels on Easy just to collect a couple things, and it was an absolute snore. You can play sloppy and rush decisions with no repercussions. There is just no challenge on Easy, meaning no strategy, meaning no game. In my opinion, Easy mode reduces Spaceland from a game to a “series of actions”. Please play it on Normal.
– Real player with 29.6 hrs in game
Read More: Best Adventure Futuristic Games.
I had fun with it. It is 28 levels and I completed it in 16 hours with 100% achievements. I wouldn’t say it is casual, since the missions get pretty tough (on Normal, which is the highest difficulty). You start with only 1 person in the squad and that increases as you find more people. However, eventually you can’t bring everyone on each mission so you need to pick the team that is best suited. Some (or all) of the slots will be locked into specific members.
There are 2 upgrades, equipment (weapons and armor) and abilities. You need cash for equipment and chips for abilities. Each mission has a set of objectives, which gets you cash and chips. However, you only get the bonus the first time you complete them in a mission. You can replay missions for missed objectives, or to grind cash (killing monsters always gives cash). They also added daily missions in, that you can run to get more chips and cash (one per day).
– Real player with 18.5 hrs in game
Cat of Monte Cristo
A short RPG that is a parody based on the Count of Monte Cristo, with many liberties taken that make it not very close to the original story. It’s got turn based combat. It’s about 2-3 hours long, with a few boss fights in it. It has over 40 maps. There are some jokes and humor that make it really neat. It has a decent amount of characters from the 1844 novel. It’s a pixel RPG based on everyone’s favorite Alexander Dumas book, made in RPGmaker MZ.
Read More: Best Adventure RPG Games.
City Of Brave
this game is terribly translate. horribly made. and the drop rates for items are ridiculously low even to use as an item farm.
when you hover over an inventory item it flashes very quickly.
it defaults to some kind of kanji language. second option in the main menu can change it to broken english
once you start the game the only way to quit is by using alt +f4
you cannot do anything and most things never work.
when you unlock the last area the enemies will stop spawning effectively fucking up your save forever forcing you to delete it and start over.
– Real player with 210.1 hrs in game
Read More: Best Adventure Strategy Games.
EDIT 2: I noticed Heyzeus made a bigger video about this. Sweet. (around 15:15 for the City of Brave part)
EDIT: I noticed Heyzeus made a short video about this as well. Cool.
There’s not much depth or interactivity in this game. Maybe I’m playing it wrong, but as an excuse, the game is still part Chinese despite setting it to Engrish.
This game basically plays by itself. Just recruit some people, give them some equipment (once you can craft some) and send them to a journey. Once this is done, you can level them up to beat higher levels. I guess, you can do some other stuff while your people fight, like crafting new weapons or so… There is no sense of progression, no challenge, no clear goal. Just clearing levels, upgrade your warriors, rinse and repeat. You sometimes get items in your Steam inventory after clearing levels, which can be used in-game to upgrade your gear.
– Real player with 21.4 hrs in game
GATE
I had been looking for a good program to help me play remote D&D for a while. G.A.T.E. is the perfect solution. I can keep in touch with my gaming buddies that don’t live near me anymore, and our adventures can continue. There is also a Discord available where the developer is active and talks to users. All in all I highly recommend G.A.T.E. to anyone who needs a way to play any grid based adventure games remotely with friends.
– Real player with 31.1 hrs in game
Picture it: it’s Friday night, and the party is all here to start the new DnD session. Only this time you’re online, trying to use Roll20.
You’re the DM, and it’s your first time using the website. You realize you don’t have a “picture” required to launch the campaign, so you open the only jpg on your desktop–a photo of a plate of lasagna you made, for some reason–and click launch the game. Finally, you think to yourself. We can play online now, cool!
Only it’s not cool. You get into the open game. Three of your players aren’t here, because they don’t know how to create an account, because they’ve never used the internet before–especially that one guy, Larry, who’s 58 years old. You realize after launching the game for the first time that your Firefox browser which you haven’t updated in the last 3 years is unsupported. So you pause for another ten minutes as you update, or load Edge (it’s actually a good browser now guys I promise,) and launch the game again.
– Real player with 27.7 hrs in game
Godless Tactics
TL;DR, Solid turn-based RPG with plenty of tactics and strategies that will bring dozens of hours of enjoyment, and plenty of replayability. Video from developer that shows gameplay for those wanting to see how the game works.
https://www.youtube.com/watch?v=TAIdJqNfcrM
This game could best be described as a mix of Fire Emblem and Total War. While not as shiny and new as the more recent editions of those franchises, it definitely has the depth of strategy and story that either have. As someone who doesn’t really get that endorphin kick from Fire Emblem-esque games, I wasn’t sure I would get a significant amount from the combat. But I was wrong: Godless Tactics has a very simple, yet deep, combat system that makes proper strategy feel rewarded. I greatly enjoyed thinking about what to do on my turn, and every counterattack and loss felt honestly deserved. But boy oh boy, does methodically slaughtering the enemy feel even better.
– Real player with 106.3 hrs in game
Haven’t had this much fun with a strategy game in years!
In this game, there’s real strategic value in exploring remote areas, or in raiding supply lines while avoiding larger armies, or in reinforcing key locations on the map into massive chokepoints, in short, lots of stuff you can do to meaningfully contribute to your allies' war effort apart from the obvious conquest of settlements. High-level weapons and items that you may find allow you to take on foes way more numerous or higher-level than yourself, and different classes naturally excel at the different tasks detailed above.
– Real player with 89.2 hrs in game
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
The Dungeon of Nickelback (yup, watch my awkward attempts at pulling a Yahtzee here) is a big game with a big heart poured into it. It’s a pure tactical delight, a brain-teaser of a rare breed and eye candy wrapped in an appealing, cozy world and filled with humorous, combat-focused D&D adventure. Not so cozy for people who had bought it on launch - the game was broken, or so I’ve heard. In its present state, it didn’t cause me much trouble though. I’ve encountered quite a few typos, minor performance issues (only outside of fights), and a couple of bugs, but a barrage of patches seem to have fixed the nastiest of them. Not counting a bonus one at the end of the review.
– Real player with 50.9 hrs in game
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“Entry level D&D – do it for the experience.”
Dungeons of Naheulbeuk can’t be accused of taking a lot seriously, but it absolutely refuses to make a mockery of its D&D foundations. Sure, all the expected tropes and stereotypes are mercilessly scorned with ditzy airhead elf archers sharing a hate/hate relationship with selfish, materialistic dwarves, but it has no issue putting all that aside when it matters. For a satirical game, its combat is no joke; turn-based squad battles with X-Com-like hit percentages tapered by dodge stats and environment hazards. Magic attacks grounded by intelligence stats with percentile chances of status effect triggers like poison or ablaze. You can set up chains of attacks that string into epic combos. Maybe if you hit that orc warrior with the barbarian’s special attack, it will proc fear, wherein the orc will hightail it away from any current threats. However, in his panicked escape attempt, maybe he’s broken ground next to the ogre, which will trigger his attack of opportunity, giving him a free swing at his fleeing foe. Or, maybe the ranger’s been set to overwatch, letting him ping an arrow into his retreating form. Or, maybe the nefarious thief has set up an ice patch the hapless orc has sprinted into, failed a stability check and ended up flat on his arse, prone to all manner of elevated attacks until he’s able to pull himself to his feet. Maybe all of these! But, also, maybe none of them. Maybe the barbarian failed his virtual dice roll and ended up missing the orc entirely, muttering to himself while the rest of his party ruthlessly mock his ineptitude.
– Real player with 49.1 hrs in game
The Bookwalker
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Every quest will lead you to a unique world with its own story and rules.
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Visit mysterious castle dungeons, a drifting spaceship, a desert city among deadly sandstorms. You never know what the next world will be like.
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Jump between the real world and the world of a book to solve the mysteries set before you. Some solutions might only come to you while you are in the waking world.
Dive into vastly different worlds
As a bookwalker, you possess the unique ability to dive into worlds of books as if they were dreams. However, they are not as immaterial as mere fantasies. Bookwalkers can also bring valuable items from a book into the real world, and that is precisely what your job is
Hunt for powerful artifacts
Travel between worlds of books in search of legendary items of great power. Even though they are not as powerful in your world, you can still find buyers on the black market.
Meet dozens of characters and learn their stories
Visit mysterious castle dungeons, a drifting spaceship, a desert city among deadly sandstorms, and much more. Meet the inhabitants of those places and use them to reach your goal. After all, they are not really alive…or are they?
Find solutions to a plethora of puzzles, some quite… unorthodox
Some problems will make you think outside the box, and some will require you to travel outside of this world. If you are stuck, just wake up at your apartment. You may find something handy there that you can take with you on your journey. In a book, a crowbar may be just as effective against a lock as a key might be…
Angel Legion
TL;DR
All things considered, I would call this an above-average example of the Idle-RPG genre with everything being at least standard if not a step or two better and it has the bonus of being the rarer sci-fi flavor instead of the over-done generic fantasy setup.
First up, it’s a “Gacha” game ported from mobile, so you can expect the usual microtransactions and ‘gambling-like’ tricks. A lot of them are absurdly priced, but there are a few more like ‘battle-pass’ or monthly subscriptions with reasonable enough returns to tempt the more thrifty-minded, not to mention a lot of periodic events that give extra rewards for buying and using the premium currency.
– Real player with 350.8 hrs in game
As a casual gacha this is actually a great game. You can be done with your dailies in under an hour then check back one or twice to do map exploration and collect resources or update your production queues. It doesn’t control your time.
Graphics are also actually really good, the girls are pretty in a simple way, AND you can even customize their look with face sliders (for the higher tier ones) and fashion. Overall, it has a lot of great features on top of the usual gacha game features – one of the best I’ve played in look, feel, features, and story.
– Real player with 149.2 hrs in game
Dark Deity
I want to start this by saying that I DID enjoy the game… but I don’t think I could recommend it in a lot of cases. There are many reasons why for this, but at the moment I think that I’d want to start with the things I did like about the game, because there are a good few things I enjoyed.
Things I liked:
-Spritework. The animations of characters and attacks did actually blow me away from time to time. Was always excited to see what new animations I would get from a new class, or for the spellcasters, getting their spells ranked up.
– Real player with 51.4 hrs in game
Dark Deity takes its inspiration from Fire Emblem games, generally. Here are the pros and cons:
Pros:
Sprite animations are great.
Movement ranges are visible and easily determinable.
Weapon damage output, hit chance, and crit chance are all clearly visible based on your chosen weapon.
Leveling up characters is fun, and you have multiple options for modding the game in terms of XP, GOLD, and STAT start.
Cons:
-Loading screens. Holy moly, anywhere between 4-7 loading screens (requiring around 5-10 seconds of loading time each) between given battles. It’s nuts. A loading screen before the save screen. A loading screen before the dialogue cutscene. A loading screen before the actual battle. Absolutely bonkers and annoying. Please fix this, it’s fucking stupid.
– Real player with 48.2 hrs in game
Stratospiel
Welcome to Stratospiel
You control a small child who awakens on a strange planet, all alone, with their memories gone. Face your fears and confront your enemies on your quest to discover the truth.
Nutrition Facts
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Hectic, fast-paced turn-based battles - dodge and deflect enemy attacks to reduce damage
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Choose to befriend or defeat your enemies
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Release endorphins through EXTREME EXERCISE
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Lovable characters each with their own arc and personality
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Made by one person
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A soundtrack that I worked really hard on!!!
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Beautiful pixel art by some amazing artists
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An occasional funny moment or two
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Obligatory, out-of-place stealth sections that completely kill the pacing of the game
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Gubby