Osteoblasts
Target Audience: Those wanting a solid RPG
Summary:
Let me start off this review by saying please don’t take the number of hours that I’ve played of this game pre-release as the game’s length. It’s around 12 hours on a typical run, but I tested a bunch of stuff to confirm some thoughts about the combat system here.
With that said, Osteoblasts is actually underpriced for the solid combat system and the equipment/skill system the game throws at you. I spent hours upon hours playing with the different configurations of skills for the shaman, but each class only serves as a starting template to make a character that you want. Worshipping to the various gods and the stats that they give becomes the molding clay of how to make your ultimate character. The different equipment and stats and how enemies react to different strategies is smart and intelligent. Stats are a little familiar to other RPGs but all the secondary effects and different stat combos and the strengths of different enemies means that you’ve got to make strategic decisions each turn: conserving your marrow and using defensive and counter skills to take enemies down little by little. Really, a lot of the time in this game is just seeing how you can maximize your self in the enemies you’re facing RIGHT now, and then adjusting to the next set of enemies that you come across.
– Real player with 52.7 hrs in game
Read More: Best Adventure Atmospheric Games.
This is a pretty quirky one and it’s very hard to review, as a result.
Given the time I played and the overall enjoyment and general lack of bugs or whatnot, I’d give it a decent ‘yes’, with a few caveats. The story/dialog are all kinda ‘wacky’ to say the least. It’s a strange one. I got quite a few pretty good chuckles out of it, but it feels like later in the game tries to really hammer in a bit of actual story and whatnot and, frankly, I could not make full sense of it.
There seem to be a few endings and even an unlockable or two but nobody seems quite sure how to get them or what triggers what, and the writing and pacing makes it a little extra hard to tell.
– Real player with 20.0 hrs in game
Project Elysium
Experience the ultimate survival challenge in this exciting wave-based strategy game.
Explore different maps and meet up with your friends to face the hordes of enemies together.
By using one of the many upgrade choices and map features you will be able to increase your power to defend yourself.
Use your money to open doors and clear debris, to explore more and more of the beautiful landscapes.
Choose between different difficulty settings to adjust the game to your own skills and try your best to unlock even the hardest achievements.
Read More: Best Adventure Action Games.
Rainbow Billy: The Curse of the Leviathan
Rainbow Billy: The Curse of the Leviathan is a pacifist, pokemon-esque game with visuals inspired by old rubber hose cartoons and/or Cuphead. I would recommend playing with a controller.
The game was very fun and easy to play, the game also offers varying difficulty settings to make it easier if need be. I really enjoyed the battle system and the creature collection. For how few levels there are, there are quite a few creatures to befriend. Each of the creatures have two designs, one black and white and one in colour. I like the edgy look of the black and white designs better personally, but the colour designs look alright. You can level up your creatures only twice, but each creature has a backstory that’s revealed through levelling up, so there is a bit of content in those two level ups.
– Real player with 23.8 hrs in game
Read More: Best Adventure Story Rich Games.
The adventures of Rainbow Brilly… sorry, I mean Billy, is one that very few people can’t relate to in some way. Whether it be from the semi-nostalgic art style, being a mixture of Paper Mario’s style and a lot of classic 2.5D games, or the various mini-games that count as “actions” for you to find, it’s hard to deny that this Rainbow has a color for everyone, even if it doesn’t seem quite in your spectrum.
For the positives of this game, I’d commend it’s simple, yet still interactive style of puzzles and encounters or “confrontations” as they’re called. Your objective in almost every fight is to color your opposition’s world; and I said opposition instead of opponent because there’s not really that many characters that are outright antagonistic as their point. They’re trouble souls, just like you, and your way of combating their gray outlook on life is to talk to them and use the support of your other friends and /their/ other friends to help them realize that there’s more to life than just one shade.
– Real player with 23.1 hrs in game
Ashes of Lemuria
A truly nostalgic JRPG experience, Ashes of Lemuria tells the story of General Nero of Baikal, whose highly advanced weapons have been terrorizing kingdoms around the world. With their homeland destroyed, Hikaru, his sister Aki, and a group of unlikely characters embark to a journey to end the evil general’s campaign of terror.
As they find themselves drawn into General Nero’s increasingly sinister plot, Hikaru and Aki realise they have an opportunity not simply to face their destiny, but to shape it.
Ashes of Lemuria harks back to classic RPGs of the 1990s, with chibi character design, random battles, a strategic turn-based combat system, and a fully 3D explorable world.
Features
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Experience full control in battle! Create flexible strategies by exploiting enemies’ weaknesses without time limits
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A fully 3D explorable world! You have access to the entire world map, and unique vehicles in which to explore it. The sky is your limit!
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Now barriers to entry! Explore the beautiful fantasy world of Lemuria with low hardware requirements and simple controls, just like the old days. Compatible with gamepads.
Azure Saga: Pathfinder
Recommend
2nd Update as of 3/20
Many of my usability issues are resolved once I got further in the game, and am making money to buy camping gears (flint). I am actually loving the game a lot more and am having a great time now. Surprisingly I reached more than 100+ hours of gameplay for a game that I was borderline recommending last week :) :). It takes time for me the learn the game, and once I get past the learning curve, I love it very much.
1st Update as of 3/14
Initially I love this game because the graphics is stunningly beautiful and the story is interesting. However after playing for more than 11 hours, useability issues start surfacing. However, these issues only happen if you are using the Keyboard, and this game will probably be fine if you are using a Controller.
– Real player with 237.2 hrs in game
For me Playing Azure Saga Pathfinder has been a weird experience, In one hand, I enjoyed the enjoy the story, combat and exploration and the other hand I didnt enjoyed some of the combat and exploration aspect of the game. I will give my Pro and Cons based on my experience.
Pro:
1. Story of the game is engaging and the character especially Synch is interesting for me to keep playing.
2. Changing character on the fly during battle bring different strategy for different enemies.
3. Fury and United Skill is pretty cool to do during as some of them deal status ailemnts to enemies.
– Real player with 34.9 hrs in game
Candera: The Forgotten Realm
Very interesting and quite addictive game.
– Real player with 36.6 hrs in game
This game was a very fun and exciting experience with an interesting story. Many different items and abilities. Challenging dungeons that gave unique loot. Combat that pushed the player to make calculated attacks. Tons of secrets too! I really hope there is a sequel in the works! I highly recommend giving this game a try.
– Real player with 19.9 hrs in game
Holy Potatoes! We’re in Space?!
I tried to keep this short but it didn’t work. Sorry. There’s actually a lot to say about this game in which potato sisters travel through space with their fluffy space cat.
I wanted this game because it looked cute, and I’m a sucker for a fat cat. I vaguely assumed, from the cutesy character art, that it was a game aimed at a young audience; but like I said, fat cat. 200 hours later, I would not let a kid anywhere near this, and it’s become one of my favorite games of all time. I know potato people (and their vegetable brethren and sistren) in space sounds bizarre to say the least, but don’t let that put you off. This game is hilarious, wonderfully crafted, endearing as heck, and even manages to deliver some pretty solid cosmic horror.
! Think Cthulhu and fellow horrors from beyond. Yes, in a game about anthropomorphic potatoes.
– Real player with 231.9 hrs in game
Cute game, has its issues, but it’s fun overall.
PROS
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Visuals
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Space exploration, make weapons, hire your team, play turn based ship to ship combat
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It seems rogue like at first, but it is much less random and easier, with some difficulty spikes at bosses
CONS
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The humor is a bit too “young” for me, it’s probably aimed at anime fans
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One single run lasts way too long. It took me 50 hours to beat it once because i approached it as a rogue game and over planned things, ended up with 3 millions credit and thousands of ressources. If you play this i’d recommend you don’t try as hard to “be ready for all situations”, the game is actually much easier than expected, and i realized after beating it that it had a save system, i thought dying would mean the end like any rogue, but it actually auto saves very frequently.
– Real player with 74.3 hrs in game
Monster Wilds
Infinite loading screen, “System Requirements Not Fully Tested”, a fancy way of saying “game is not optimazed, at all”.
– Real player with 0.7 hrs in game
Great Great potential but disappointing implementation and execution. 3/5 rating. 2 biggest flaws, 1st main character model looks like a morph/spore child no matter how you customize it its always ugly unoriginal and disappointing especially in comparison to enemy models which are almost all better in appearance than the main character.2nd battle controls are spread to completely different sides of the screen making selecting your opponent then attack feel like a chore instead of fun. overall aesthetic is good i doesn’t have to look expensive or fancy but it needs to be more user friendly with functions the skill implementation is really cool but needing to change which ugly body part your using just to have the skill as well as the body parts not giving any difference in stats seems pointless and once again making it a chore. i would still recommend this game to people looking to see what huge potential it has and drawing interest to it.
– Real player with 0.6 hrs in game
Olden: Card Game
Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.
In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.
For now, there is: Entity of Light, Death, Chaos and Life.
Your entity will give your troops a unique bonus during the whole length of the game.
Basic rules
To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.
Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:
- Play a card and build your board presence
or
- Engage in combat by attacking one of your opponents’ cards
or
- sacrifice your own card, so you can harvest its current value.
Doing any one of these three things will consume your action token.
To consume your draw token, simply click on the main deck to draw a card, and that’s it.
For now, there are 3 card abilities, effect, passive and combat.
Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.
A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.
Combat ability is something that will only trigger once that card engages in combat with an enemy card.
As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.
If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.
You can engage in combat with cards that are already on the board, or with the cards from your hand.
One card can be attacked by multiple cards at the same time.
To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.
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We thank you for having the time to check out our first game.
Sanctus Mortem
Streaming through this game is one of the best gaming experiences I’ve had in a LONG time! The story is beautiful, the music iconic and the graphics VERY well done. The game is extremely engaging, well balanced stat wise, and just a heck of a lot of fun. I recommend it to any and ALL RPG lovers and I can’t wait for the next installment of the story!
– Real player with 35.5 hrs in game
Played through the entire thing on stream and as a beginner RPG player… this was an absolute blast! The emotional roller coaster this game sends you through is just too much! The mechanics aren’t hard to learn either. I’m so glad I was able to go for this wild ride. It opened my eyes to how fun RPG’s can be!
– Real player with 25.8 hrs in game