CorePiercer
This game is well balanced, well done, the gameplay is really cool.
The idea of drilling the basement is very nice to me. No crash or bug when I play but sometimes a little trouble stopping my train in the station lol. I love to control my machine with the mouse !!
Note: 8/10 therefore
After I played this game for 23 hours : I just can’t stop playing it .. Going deeper and deeper ! !
– Real player with 549.0 hrs in game
Read More: Best Adventure Collectathon Games.
An interesting experiment. The player will take on the role of the driver of a huge drill. The whole point of the game is to go down as low as possible, get a certain amount of resources, return to the surface and improve your drill.
– Real player with 9.4 hrs in game
High Speed Trains
goood gme
– Real player with 4.6 hrs in game
Read More: Best Adventure Simulation Games.
might have been a nice little train game, but you lose interest after 5 minutes beceuse the levels are al the same, there’s no progress tracking and it takes too long to use other trains.
and 10€ it’s honestly a robbery
– Real player with 1.6 hrs in game
Jane Westlake Adventures - The Mystery Train
This game seem to be at it’s early state of development?
After 30min of testing:
- There are MANY Bugs. But I see much potential!!
- Graphic is nice
– Real player with 2.9 hrs in game
Read More: Best Adventure Action Games.
+++ easy 100 % Achievements
Good for Achievement Hunters only
Buy with Discount 3
– Real player with 0.8 hrs in game
Tiny Rails
STEER CLEAR!
Update: The game is idle. Idle money making is bugged and has been for more than two years. It doesn’t seem like the devs are even trying to fix it.
There are so many issues with this game.
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All train cars come from the gum ball machine, and you may need one that’s quite rare
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You need said car because: The more passenger slots you have, the more you need to please them
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If you find a cart that gives the stats you need, it will also have space for passengers, increasing the amount you need to please them
– Real player with 455.0 hrs in game
This game doesn’t have many reviews so I felt the need to write one out.
Graphics
Good lord the graphics are impressive! And as a fellow artist I heavily appreciate the “proper” use of pixel art. I noticed some games that use pixel art don’t use it the way it was supposed to be done and took me right out of the game. So this is a big bonus for me. The trains are all gorgeously done and many of the cars are really unique, or even easter eggs. I really appreciate we have the option to stick to more “realistic” cars and don’t have to use the ones that purposely look silly. All of the background assets are a joy to look at and I can’t imagine how much time was spent working on everything individually and also have it all fit together so well in a scene. Honestly if you’re a pixelart buff I’d just recommend the game to gawk at the graphics!
– Real player with 315.8 hrs in game
Tumbleweed Express
Hi, I just played this game and I can’t believe it.
People are noting that it’s “ONLY 7-10 Hours of Gameplay”.
Only? The game is $5. The cheapest McDonalds meal you can buy is $5.69. Have you ever eaten a Mc Donald’s meal for 7-10 hours? More like 10 minutes. Have you ever played a pinball game for 10 hours with $5? Have you ever done ANYTHING for 10 hours of entertainment for $5? They are basically charging you .50/hr to play this game.
The art style is very, VERY good. You are treated to authentic train maps and rotating items in the game during loading screens (like in Skyrim). The voice acting is really cute and amusing, and MAN the music. The music is absolutely phenomenal, it’s BETTER than the music in most professionally released games.
– Real player with 24.3 hrs in game
Tumbleweed Express is a rail shooter with tower defense elements. A rail shooter where you protect a train on rails….yup. Anyways, you control a 360 degree rotating turret on top of a caboose in an old west steampunk world where blimps and dirigibles have overtaken railroads as the main method of cargo transportation. You inherit the tumbleweed express from a dead family member and as the new owner it’s your job to ride the rails to glory.
The graphics fit the theme of the game prefectly and so does the music. It also sounds like the narrator is using a fake southern accent and that’s a bit off-putting. Game progression is stage based with the option to replay each stage as many times as you want. I’m glad you’re able to do this because the difficulty curve is sharp and soon enough you’ll become overwhelmed by all the crap coming at ya from all around ya. Upgrades include cool stuff like being able to buy more cars for your train so you can add automated turrets. You can also hire engineers that’ll repair your traincars and different types of gunners that will also shoot stuff on their own. There’s also turret upgrades and different types of turrets you can purchase such as cannons. I’m not too far in it but it looks like there’s a lot to this game. Each stage has multiple side-objectives you can enable to get a bigger reward if you complete them however it also increases the difficulty of the stage. And since you can replay each stage you can experiment with those to see if the risk is worth the reward. There are secrets hidden in each stage too that will uncover more of the story but they aren’t necessary.
– Real player with 10.3 hrs in game
Conductor
First off this game is great. The puzzles are short and fun to figure out, the world that you play in is mysterious, and the steam powered train is a really cool way to progress in a VR game. (Also, the music is really good and makes the atmosphere much better)
This game does have its flaws though. It is short. I beat the game in ninty minutes. I play alot of puzzle games so I can fly through some puzzles. So, realistically the game would be an hour and a half to two hours tops. I did run into some frame rate issues where it would drop during some puzzle sequences, but not bad enough to make me sick. (Graphics card is GTX 970)
– Real player with 4.8 hrs in game
This was VERY good. I got stuck the first run through, but restarted it again, and completed it with relish, so the puzzles aren’t too hard for the stupid people like me.. It’s basically a Half-Life 2 puzzle experience (complete with a gravity gun) set at night in the woods, with a typical (and crisp) VR aesthetic. It drips with mood and atmosphere, and the lighting is superb.
It’s teleport only, which might piss people off, but it shouldn’t. If you have to teleport across a field or large space, than teleportation isn’t ideal, but than, that experience isn’t ideal either. In Conductor and other good TP games, teleporting is fine, because you don’t have to traverse a huge space, and everything is closer to you. I’d rather play a VR game spaced out properly using TP locomotion, than some quasi-VR game with multiple locomotion options that dillute the experience. I don’t know, I can’t express this point properly, but suffice it to say, if you put in the work and design around teleportation locomotion, then it’s great.
! Like in Skyrim or something, you end up just playing the game like the 2d version, but you’re standing up in your room. https://www.youtube.com/watch?v=2yOzLO3SuA8
– Real player with 4.1 hrs in game
World of Subways 3 – London Underground Circle Line
This game accurately simulates the driving of a tube in London Underground’s Circle Line. I will list the PROS, the NEUTRAL and the CONS, based on my experience with the game.
For the PROS, I enlist the following:
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Graphics - for a 2014 game, the graphics are pretty well designed. With a good computer, the whole experience is enhanced because of it;
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Simulation - the fact that you’re given pre-service tasks, like turn on your train from cold/dark, up until the strict and challenging timetable, gets you fully immersed on it;
– Real player with 26.7 hrs in game
A very nice representation of the London Underground Circle Line. Trundling around it is good fun. The graphics are generally good and the driving aspect seems realistic.
That said, it is still a simulation game by a company who clearly don’t have English as a first language, making the missions dull, the tutorial a bit awkward and some of the in-game information a bit odd. I’m not sure if the stats actually work because I seem to get the same score every time.
Setting up the train is an annoyance in the early stages, but it soon becomes second nature. Once you’re rolling it’s fairly straightforward and the HUD’s provide useful info that without them, it’d be a much harder sim.
– Real player with 17.4 hrs in game
Trainslation
Full article with images and proper formatting: https://thelastreturn.medium.com/trainslation-7aa6e7a800eb
TLDR;
Trainslation is a very unique game, and if you have 20 minutes of time, I urge everyone to go and play it. But more importantly I definitely recommend watching the making of video after you finish the game, especially if you have an interest in the world of game development or just want to know how much effort and design even smaller games like this take to create.
The making off video didn’t only explain the video game process in a simple and clear way so that anyone can understand it. It also did so in a beautifully illustrated way with in depth explanation of the thought process behind the game and it’s systems.
– Real player with 3.3 hrs in game
Confusing at first until you get it.
Got the “Good Ending” on my 1st playthrough.
I say give this a go and strongly recommend watching the Making of video that’s unlocked after beating it. Really amazing video.
(Glad you did not take inspiration from the NY Subway trains, as the NY subway is evil when you want to get to your destination.)
– Real player with 1.4 hrs in game
Vidora’s Silence
Assemble a crew of various skills and venture out into Vidora’s wilderness in search of precious minerals. Your way of transport is AsmiCorp’s finest mining rig, the Series 61 train. A fully customizable, fast and enduring machine with capabilities to house crew, refine the minerals you mine and get you across Vidora’s landscape efficiently.
Your Crew
Starting out you have to preform most tasks yourself and on your own, this will not last long as you grow your crew. Crew members can be recruited to your train from crew vendors and be assigned specific roles such as Miners, Hunters, Armsman and others. You strategically place and command your crew to increase efficiency and survivability.
Your Train
With the modular design of AsmiCorp’s Series 61 mining rig, you are in control of the carts that it has, the equipment on board, increasing your housing space to house the crew you hire and ensuring that there is enough power to run everything. Keep in mind rookie, to build extra carts and onboard equipment you desire will require you to have the sufficient funds, materials and reputation to do so.
Expeditions
Each expedition outside the safety of your mining rig, requires planning and strategizing. This will not only ensure you deliver what you gather, mine and harvest back to your rig successfully but also increase the chances of you and your crew making it back safely, as Vidora and her creatures are known to punish unexperienced miners and their mistakes.
Majority of Vidora’s creatures rely highly on their sense of hearing. Making any sudden noises in her wilderness will definitely anger the creatures that surround you thus making preforming loud tasks like mining and shooting weapons very dangerous and require the suitable equipment, fire power and planning to complete your expeditions and return safely.
Mining
As an AsmiCorp miner, your main goal is to mine the minerals above and beneath Vidora’s surface. Along your expeditions, you will come across many valuable and interesting minerals, the most important being Asmegite. In order to extract these minerals, you will be required to use the many unique tools and equipment that AsmiCorp has provided you with or you have crafted. But be warned, harvesting Vidora’s precious minerals angers her and her creatures, so mining expeditions will not be easy or safe.
Gameplay Features
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Construct your train (base), build carts, upgrade interior etc.
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Explore a 34 square km open world on your train, on foot and other vehicles.
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Hire crew with specific attributes, assign roles and lead your team.
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Mine deep into the world with the help of explosives and powered mining tools.
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Clear out Safe Zones to unlock new carts and upgrades.
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Strategically balance your train’s oxygen, food supply, fuel, crew and more.
Locomotion
Locomotion perfectly scratches that puzzleing itch. Difficulty curve is just right, new elements are introduced gradually and the combination of these elements is neatly done. Most puzzles have simple solutions but they are not always easy to find. On top of that there are nice visuals and fitting music.
It took me about six hours to finish all 52 levels of the game. However, one to two hours of that went into three or four puzzles that really had me dumbfounded.
All in all, Locomotion is a really well designed railway puzzler. Definite recommendation from me (even for 8,15 €).
– Real player with 22.1 hrs in game
in locomotion you guide a train to the exit, ideally picking up all the gold scattered around the levels while you’re at it. there’s also a narrative to unfold with some unexpected twists. don’t expect too much, but it’s fine for a puzzle game.
– Real player with 9.1 hrs in game