BOMB: Who let the dogfight?

BOMB: Who let the dogfight?

I’m a little late off the ground with BOMB - it released years ago. But one night I was sitting around wishing I had a good flight simulator for some easy flying about and found this game.

At first, there was some setup frustration. The mouse is pointless. The gamepad didn’t give me good enough controls - I couldn’t fine-tune my shots. Then I remembered my old flightstick pro in the closet - pulled it out, set up up and went to town.

The dogfights are swirling and fun. The missions are interesting and varied - sometimes it’s ground attack, sometime it’s air defence, sometimes it’s just straight dogfighting. And the dogfighting is fun - my only complaint is that I wish for an easier way to lock on someone, and possibly an artificial horizon while I’m looking at someone. But overall, its a blast!

Real player with 25.9 hrs in game


Read More: Best Adventure Simulation Games.


This game has been created by a team of only 2 people and is amazing, for me, this game is really a big “YES” ! The graphics are pretty, the comments make me laugh, and the dogfights are fun and not that difficult, but you have to get a bit equipped to take fully advantage of the game, a joystick, even a cheap one, is quite compulsory, and a track ir is nice to have, to follow ennemy paths. this game is not acardy, meaning you don’t shoot 40 ennemy aircraft every minute, rather it is a good small dogfighting game where the physics is decent. If, like me, you are lost in DCS or another realistic combat simulator, because you cannot play every day and is too complex, this game is a good and simple alternative for fun, only costing a couple of euros. Beside the campaign of 17 missions, there is also a skirmish mode, and a few single missions. There is a multiplayer mode as well, but I haven’t tried, and you have to find players to fight with. The misson editor is a bit broken for the time being, but you can copy and edit files in Xml and Lua to create your own missions, with ennemy aircrafts, boats, vehicles, and buildings. Support is very responsive even 5 years after this game has been released, In summary, I really recommend this game for players liking dogfighting, wanting a game which is not acarde ( meaning knowing dogfighting tactics and plane energy really helps ) but much simpler and more forgiving than other realistic combat simulators.

Real player with 18.9 hrs in game

BOMB: Who let the dogfight? on Steam

Starfighter Origins Remastered

Starfighter Origins Remastered

Hi all and welcome to the CDF Starfighter Game….

Edited / Re written review….

The game has been entirely re done / re mastered in every aspect , and you can now see the work shaun has put into the game again . All on his own..

Yes things have been v difficult and more as we v stated before which was ignored somehow , but now im sure you shall all see it has not been in vain / futile..

The new remastered version / currently being finished up and tested is running better than ever and is great fun for all who own it or plan to own it shortly..

Real player with 90.8 hrs in game


Read More: Best Adventure Action Games.


TL;DR

Campaign achievements not unlocking after the first mission. Robot voice may overlap during gameplay depending on how rapidly one presses targetting or speed matching keys and abruptly ends during loading screens. Music also ends abruptly during loading screens. Sound levels cannot be independently adjusted, infact it cannot be adjusted at all in-game. Other than that this game is close to AAA standard in presentation; graphics, voice acting, cutscenes and music. Considering that all development it’s mostly done by a one man, it’s really very impressive. Shaun T Williams is probably as talented as Chris Roberts of Wing Commander, Privateer and Freelancer fame

Real player with 40.8 hrs in game

Starfighter Origins Remastered on Steam

X-Plane 10 Global - 64 Bit

X-Plane 10 Global - 64 Bit

Summary

A true sand-box flight-sim, X-Plane 10 offers a huge variety of options for virtual pilots. Be warned that X-Plane 11 now exists, so you may wish to check that first, if you want the latest version. But version 10 is still a solid offering.

Full review

X-Plane 10 is a first rate flight sim. It is not the latest in the series, as X-Pane 11 has now been released. However I’ve really enjoyed using X-Plane 10 and this sim deserves a positive review. X-Plane 10 may also still be preferred for older machines.

Real player with 2155.6 hrs in game


Read More: Best Adventure Simulation Games.


I love it and am addicted to it.

Recommendation:

Under setting- rendering

Put number of roads to something higher.

(You get more roads where they exist in the real world)

Put number of objects to something higher.

(You will get generic boxes (buildings) at those roads)

Put detail distance to medium.

Unclick compress textures.

Put texture to high.

In the beginning I found the planes cockpits to be fuzzy.

Some really are fuzzy or they are meant to be used with 2d cockpits.

But mostly it was because by default the texture-settings where set low and where compressed

Real player with 572.9 hrs in game

X-Plane 10 Global - 64 Bit on Steam

Motoride Rollercoaster VR

Motoride Rollercoaster VR

the perfect combination of immersion in the gameplay and the adrenaline that every episode in this game provides. it gives true pleasure.

I’m not, why there is still no multiplayer here, in which we could compete who will be the first to reach the finish line, or at least the honor roll.

in any case, I also really liked the single player game. I will wait for new additions to the game (for example, new locations or a choice of a motorcycle).

it seems that with such a game I understand that it was not in vain that I bought a vr helmet :)

Real player with 145.7 hrs in game

beautiful and detailed levels, good and dynamic music in this game makes your adventure on the rollercoaster more interesting and breathtaking!

the actions take place dynamically, “slow motion” turns on at dangerous moments and it immerses you incredibly deeply into the game and makes the gameplay very exciting!

I absolutely in love with this game!

Real player with 3.5 hrs in game

Motoride Rollercoaster VR on Steam

OMSI 2: Steam Edition

OMSI 2: Steam Edition

This is still the best bus simulator. It is a good improvement on OMSI 1.

MAPS/VEHICLES: The Spandau map is much extended with a new chronology function where you can see the routes/fares and most importantly the Berlin reunification/fall of the Berlin wall between 1986 and 1994. Two maps are included the fictional test map Grundorf (one route, the 76) and Berlin Spandau (routes 92 (137), 5 (130) and also two night routes. Two new buses come with this game the articulated (bendy) bus MAN NG272 (GN92) and the MAN NL202 (EN92). The two double deckers from OMSI 1 are improved and the MAN SD202 has two new variants; the D90 and the D91. There are new AI cars including ambulances with working sirens. There is also much more trains in OMSI 2.

Real player with 3171.6 hrs in game

OMSI is a deeply odd and divisive creation, it is at once both an abysmally dire example of horrendous software design, while also one of the profoundest delights available to those with a passion for buses.

Learning the many arcane processes for getting this simulation to work is no small feat. Don’t bother trying to suck-it-and-see - there is no realistic chance of you fully getting to grips with OMSI inside the 2-hour limit for refunds - it requires an enormous commitment of time and energy to achieve a working understanding of OMSI. (In that respect, I suspect it’s not unlike actually learning to drive a real bus).

Real player with 839.3 hrs in game

OMSI 2: Steam Edition on Steam

Euro Truck Simulator

Euro Truck Simulator

As a person who has been a flight simulator addict for going on three decades now… ( I cut my teeth on a green screen IBM bootleg copy of Pilot trainer circa 1988 ) I have often been skeptical of the ‘ground runners.’ Trains, racing cars and boats all have the same singular fundementle flaw on the virtual stage. Primarily that no matter how much you REALLY want it to be true, you are NOT going to get a realistic perspective view of … well … ANYTHING. Land and city scapes will always be a generic reflection of what you just saw and are about to see again. SO; having established my rational for skepticesm, what am I doing here? To put it plainly. I’m cheap and my entertainment budget can be bought. In short for $20 I got the whole euro-truken-paint joben collection. You should too, hopefully here is why….

Real player with 48.6 hrs in game

I’m torn on this one. There’s no neutral option, so I’ll go with thumbs up.

This is the second game by SCS that I’ve played, the other being 18 Wheels of Steel: American Long Haul. For having released only 8 months later, the improvements between that game and this one are incredible. I would go so far as to say that the graphics, the way the gameplay feels, and the detail of the in-game economy are all objectively better than the previous game. Trucks don’t randomly snap loose like in the previous game. You get fair warning before your character starts dozing in this game. AI traffic uses the right lane now, and it doesn’t turn right from the left lane anymore. The money you earn has more use in this game vs the last one; you buy business licenses to expand your operation into more countries, and you can buy hazmat permits to haul more dangerous (and thus more valuable) cargo. The road system has a more natural feel than the previous game, with smoother turns and smoother elevation changes. There are even subtle new additions like being able to hear ambient noise at certain places like farms and lumber mills.

Real player with 26.9 hrs in game

Euro Truck Simulator on Steam

Microsoft Flight Simulator Game of the Year Edition

Microsoft Flight Simulator Game of the Year Edition

Do not buy this game unless you have an insanely fast internet connection and immense patience

Out of the 180.6 hours I currently have on this game, around 176 of those hours have been spent installing MSFS. To make matters worse, you can’t install the game using Steam- you have to enter an in-game installer that downloads incredibly slowly, if it even downloads at all.

When I first bought this game at release, my installer was bugged and I couldn’t actually complete the download (I always got an error message at random times throughout the download) . I had contacted both Steam and Microsoft support to fix that issue but they both didn’t help at all. A couple months after I’d given up I decided to try and install it again after I saw there was an update and for the first time it actually completed the download. This took several days and effectively commandeered my computer as you can’t close the MSFS launcher without losing all your download progress, and you can’t play other games as the download is very resource intensive. Additionally, despite having internet that’s usually about 20-50mbps down, the download speed for MSFS is more often than not around 3mbps, if not lower.

Real player with 180.6 hrs in game

I do not recommend this game for two reasons. First, and main reason, is that this game is completely server dependent. Without good quality broadband internet connection, you will not be able to even open the game after a few days. Second, Microsoft and Asobo force what seem like work-in-progress and poorly tested upates/content onto their customers. The sim looks amazing under ideal circumstances, but my overall experience to date has been that of a beta release product. It just comes across as corporate greed, trying to save money by not hiring enough testers, instead getting their customers to do all the testing and bug feedback for them. All the while charging for the game as if it was a finished product. I have wasted countless hours trying to fix whatever bugs they’ve introduced each update cycle, just to have new bugs introduced the next time around, and its beyond frustrating at this point. I do not support this system of development and deployment. All I want is for Microsoft/Asobo to make all updates and additional content optional, even if opting out of updates would disable all online functionality of the game.

Real player with 166.1 hrs in game

Microsoft Flight Simulator Game of the Year Edition on Steam

Evochron Legacy SE

Evochron Legacy SE

I am a newcomer to 3D space and flight games, so I will start by explaining what I liked about a different space game, which inspired me to seek out Evochron Legacy. In Endless Space, I shoot across a 2D galaxy in custom-built ships, turn by turn, exploring solar systems. Each one is like a Christmas present as I approach, and the red, yellow, blue and white stars are the bows on top. When I get there, a window opens up revealing multiple planets. It is possible to guess beforehand what types of planets are in the system based on the type of star, but there is no accounting for the variety of anomalies, resources and conditions that each planet might reveal. Each one is a present unto itself, filled with envisioned potential. In times like that, I think someone should make a whole game just about this. Well, Evochron Legacy is almost that game.

Real player with 180.9 hrs in game

Edit 10.9.2019

My house is now the rest of my ship. While flying to the Red Circle, I can cook, do laundry, and wash dishes while contemplating how to take over the sector with my fleet.

Been flying for 2 years now, I’ll be in my bunk.

Edit 4.15.2017

After almost 40 hours it felt like time to update this. In short, this game has sunk it’s teeth really deep and it’s still biting hard. None of the wow factor outlined previously is gone…in fact, it has increased the longer I’ve played. Bear in mind I’m in no hurry to complete anything, get the best gear or ships, or become dirty rich - and I’ve stayed away from tutorials as much as possible. I think this is where this game really shines for me - it rewards patient exploration of it’s mechanics, and they run deep…I only just became a good enough pilot to win my first race!

Real player with 127.8 hrs in game

Evochron Legacy SE on Steam

Train Simulator 2022

Train Simulator 2022

Preface

As some people don’t seem to be getting this, the reason why I have “played” this game for 2000 hours is twofold. The first is that I like trains. They’re great. This game is a pretty old game and I’ve owned it since about 2009/2010. I’ve probably clocked some 3-400 hours of playtime on this, as I have developed my own routes and driven trains up and down the existing routes. That still leaves 1700 hours. This is due to a glitch in the earlier game. It used to leave a process running that I never noticed that told steam that I was still “in-game” even when I was sleeping or out at uni/work. This wasn’t patched until very recently.

Real player with 2818.9 hrs in game

Train Simulator. I don’t really know where to start on the game. I have owned it since Rail Simulator back in the days and when it realeased, it was a good game! However, over the years, the game has been upgraded and features have been added. The development of the game has been taken over by DTG that released it as Train Simulator 2012 and offered free updates over the years. And that is where the problem arises. The game was upgraded with new features that clogged the main engine.

You might think, “Hey, new features, that’s nice!” but think again. Most features means more use of resources which, in this game, are pretty scarse. Since the engine is still from Rail Simulator, it is 32-bit, pretty inefficient and it means when you get over 3,4GB of memory (and trust me, you can hit that limit pretty easy!) it runs out of memory and the game crashes in a tempdump, if it hasn’t crashed already in a random crash, which happens quite often.

Real player with 2654.2 hrs in game

Train Simulator 2022 on Steam

Elite Dangerous

Elite Dangerous

I’ve played this game a wee bit, but using words to describe how I feel is difficult, so I’ll just go ever each aspect and things I find important to mention.

Point #1, Starting Out:

Steep learning curve. The game is extremely difficult to get “good” at at base level. The first couple of weeks (Yes, weeks!) were spent looking up tutorials and flying around aimlessly. Learning that you have to plot routes on the galaxy map took me a while too! Really learning the little details and small things about this game will take a lot of time, and it can be frustrating trying to figure out why your ship constantly overheats when fuel-scooping, or what “Jump Exceeds drive fuel use limit of 5 Tons” even means. This complexity makes the game feel like you are actually flying a spaceship, which I quite like, but some people may not like that steepness to the game.

Real player with 2423.7 hrs in game

After 2000 hours of gameplay, I feel like I did almost everything I could on the game. The truth is, I probably didn’t.

I’m not a fanboy and I do store this game from time to time in my library giving it some time to allow me to miss it. But I can ensure you that this is the kind of game that you would actually miss, indeed.

From the beauty and tranquility of mining on frozen rings of distant planets, to surface exploration on the most daring and unexpected places, asteroid belts 10x bigger then the biggest gas giant, alien life on different forms and places, stuff that you spend hours amazed defying what you thought it could be possible.

Real player with 2233.0 hrs in game

Elite Dangerous on Steam