The Escaper

The Escaper

This was my first Escape Room game, and honestly I only played it because I got it through my curator. It was surprisingly fun, though, at least with the timer turned off. I would have failed badly and gotten very stressed if I’d only had one hour per room…

I found the puzzles overall cool and very satisfying to solve. Most of them seemed fair and pretty logical to me even when they took me a while to figure out. They demand a wide variety of problem-solving and sometimes knowledge, so most likely you’ll find at least some of them really challenging. Thankfully the first video walkthrough has already popped up and got me out of the last part of room 3 that I probably wouldn’t have figured out in a million years… Apart from that, I only looked up one thing after getting extremely irritated (see below) and trained my frustration tolerance a few other times.

Real player with 7.9 hrs in game


Read More: Best Adventure Puzzle Games.


edit: added link to my walkthrough.

the escaper is a short escape room puzzler with an optional time limit, meaning it’s already better than most other games in the genre, not stressing players out with a ticking clock if they don’t want it to.

Real player with 7.3 hrs in game

The Escaper on Steam

The Majesty of Colors Remastered

The Majesty of Colors Remastered

The Majesty of Colors was one of the first ‘art games’ I played; it was released in 2008 when pixel art flash games were having A Moment (Jason Rohrer’s Passage was late 2007; Daniel Benmergui’s I wish I were the Moon was mid 2008) and it was my favorite of the bunch; I even fit it into the independent study project on narrative in video games that served as the foundation for my book. It sees you play a long-slumbering undersea tentacled horror, who wakes to discover the wonders of the human world. You can make a series of choices about whether to help or hurt the humans as they swim, fish, and even try to evade sharks.

Real player with 3.4 hrs in game


Read More: Best Adventure Casual Games.


In one word, (I Fell in Love With) The Majesty of Colors Remastered is “memorable”.

Foreword

The Majesty of Colors Remastered is a remake of the original 2008 game The Majesty of Colors. I recommend checking that out first as it is available for free on Kongregate and other websites. For the most part, my review serves for both.

Real player with 1.1 hrs in game

The Majesty of Colors Remastered on Steam

Detective Hank and the Golden Sneeze

Detective Hank and the Golden Sneeze

A VN mystery solving game with four routes in the main game and 3 in the bonus. I liked the artwork mainly for its simplicity and minimal nature. This is easily a game to play when you want to play a quick game but don’t want to invest too much time in it.

My playthrough is longer since I had to take breaks in between my office work. The story is very simple and looking for clues amidst the conversation becomes easier on your second play through. However, by the time I was on route 3, it did start to become a little too repetitive - thankfully, they have the option to skip the dialogues until the next choice. Be warned though, you may potentially miss out on any different dialogues.

Real player with 6.2 hrs in game


Read More: Best Adventure Visual Novel Games.


This is a wonderfull visual detective novel suitable for younger gamers. The mysteries involve simple things from finding out who stole a cookie to who stole the Golden Sneeze from the museum.

Light hearted and funny mysteries that can be played through in a single evening.

I had a lot of fun playing this with my nephew and watching him solve the mysteries. Made babysitting the kid really enjoyable.

Real player with 4.8 hrs in game

Detective Hank and the Golden Sneeze on Steam

Jolly Rover

Jolly Rover

Yes, a cat is recommending a game with dogs in it… moving on.

It’s a funny little adventure game. The story is short and decent enough to deliever, but won’t notice till you play a second itme.

The target audience is rather mix; while it looks more appealing for kids, it might be more for teenagers and older as it does give some adult humor here and there, but kids may not notice them as they’re subtle. Also, they use the female dog term as it’s intended to be… so… something to consider.

Real player with 18.2 hrs in game

At first glance this game will look like some sort of Monkey Island ripoff. And in a way, that might be the way to describe it. Personally, I think it’s more of a love letter to adventure games of yesteryear, combining the atmosphere and humor typical of major adventure games of the 90s with a few modern twists, including quests to find hidden pieces of eight and crackers, and a clever hint system should you choose to use it. If there’s one thing that I dislike about many modern adventure games, it’s that they give hints much too easily. Making the puzzles difficult to solve and not forcing hints down your throat is better for an adventuring experience.

Real player with 10.6 hrs in game

Jolly Rover on Steam

Draw a Stickman: EPIC

Draw a Stickman: EPIC

The good: This is a fun little logic puzzle game, and you can experiment and have some creativity with your character and your tools. The art style is cute. It’s not a long game (there is one achievement in particular that requires a lot of grinding, and I think this accounts for the number of hours a lot of people have in this). Some of the puzzles are challenging, and all have extra collectibles to find or things to do.

The bad: Poor damage & combat mechanics make the game somewhat more difficult than it needs to be. You can kill yourself quite easily with lightning or fire, and if any monster gets ahold of you it is generally lights out quite quickly, and with no checkpoints or saves in levels, this can mean some frustrating restarts.

Real player with 19.6 hrs in game

There are games created to simply make money, there are games created simply to go viral on Youtube. There are also games that are created, with the most innocent of intentions, to just be a game. Draw a Stickman EPIC is certainly the latter, and for that I give them credit as it’s becoming harder and harder to find a game you can just buy once and play all the way through. Unfortunately, this is where the positive points about the game end.

The game will start you off drawing a rudimentary stickman which you will then guide around a series of levels in a top-down view, looking for the exit to unlock the next one. The levels can branch in different directions, meaning that you could end up unlocking a different level depending on which exit you took during your time playing the last one. Each level has various environmental puzzles that can be solved by drawing a specific object to use such as drawing an axe will let you chop down trees.

Real player with 15.3 hrs in game

Draw a Stickman: EPIC on Steam

Finding Teddy

Finding Teddy

Have you ever met a really pretty girl that you wanted to get to know better, but once you actually started talking to her you realised she was in fact bloody awful and all you wanted to do was get as far away from her as possible and never talk to her again? That’s almost exactly what playing this game is like. I had really high hopes for it as I loved the art style and the trailers made it look fun and interesting, but playing it turned into a massive disappointment.

You play as a little girl whose teddy has been kidnapped by a scary monster in the closest. You follow it through and find yourself transported to a strange world with odd creatures that will either help you or kill you depending on your interaction with them. Half of this interaction is done merely by giving them an item you’ve found at some point, while the other half comes in musical form as you sing notes to them. There are 26 notes in all, each corresponding to a letter of the alphabet which, when played in the right order, will spell out a word or phrase pertinent to the situation and allow you pass. The trouble is, getting to grips with the musical aspects of the game is such an infuriating chore that it grinds any fun to a complete halt and kills any enthusiasm you may have otherwise had.

Real player with 6.0 hrs in game

Finding Teddy is one of those games in which I walked in not expecting anything at all, and came out completely awed by what the developers were able to accomplish with this little adventure title. There’s a saying that simplicity is the key to brilliance, and that completely applies here. Everything from the story and gameplay to graphics and music is very minimal, but all come together to create something more magical than flashier games are able to achieve.

Our story is fairly basic, a little girl sleeps soundly in her room when a monstrous spider sneaks in through the wardrobe and steals her teddy bear. Venturing into the wardrobe to a dream-like world full of dangerous creatures and beautiful landscapes, she must find the spider and rescue teddy. That’s all we are given to lead us through the game, and despite the very simple premise, it works.

Real player with 3.6 hrs in game

Finding Teddy on Steam

Darkest Hunters

Darkest Hunters

gameplay

you control an adventurer and you move it with a match 3 system.

Some RPG elements are added : level, spell, weapons and gears.

each gems you pass by refill hit points, attack points, mana and gold ; they are represented by green, red, blue and yellow gems respectively.

attacking monsters require a certain amount of attack points and/or mana depending on which weapon/spell used.

level progression

you have six missions on “normal” map, and you have three mission instead on “boss” map.

Real player with 40.3 hrs in game

Darkest Hunters could have been a brilliant adventure based puzzle rpg, if only devs cared to raise their ambition a notch.

On the paper it all works and sounds appealing : leveling with points, tons of loot, elemental equipements and mobs, a journey through regions of the chaotic world, gold and shops, upgrades, and a tiles combo system for more spectacular fights!

Doesn’t it ring a bell?

Yet even with the greatest model, DH stopped at the minimum requirement of the genre : a grid, rewards, and move along.

Real player with 24.3 hrs in game

Darkest Hunters on Steam

FRAMED Collection

FRAMED Collection

framed collection consists of two games, originally released for mobile devices. you have to re-arrange panels of a comic book into chronological order. it reminded me of accolade’s comics: steve keene, private spy, a long-forgotten interactive comic on the c64.

Real player with 4.5 hrs in game

ENG

The game was given via curator connect. If you want to see more of our reviews, subscribe: True Reviews English Edition

The first time I met FRAMED on a smartphone, when the game was temporarily free. It enthralled me for a couple of hours, I went through the first part.

Of course, after a couple of years, I did’t fail the opportunity to play again and additionally in the prequel. Now the plot is finally revealed. And this is a great crime drama.

Real player with 3.9 hrs in game

FRAMED Collection on Steam

The Witcher Adventure Game

The Witcher Adventure Game

This is a good realization of the board game. It is playable as hot-seat or online and may give you many hours of enjoyable experience.

But there are some flaws that need to be fixed to make the game perfect:

1. When a player have to do a choice, he/she can’t access to the game map and/or any player hero sheet and resources including his/her own. This may easily lead to wrong decisions and waste fun. The board game is obviously free from this limitation. So, the possibility to “minimize” the choice and take look at the game state will make the game much comfortable.

Real player with 1345.7 hrs in game

This game is technically solid. There’s good music, there’s a nice atmosphere, the encounters are cool and the interaction is nearly well excecuted. It’s a very well thought out board game, with minor flaws and weird ‘fast travel’ systems that just robs you of your money.

With nearly well, I mean that the AI is A) dumb as hell, B) cheats.

As for the dumbness - the AI tends to just spend all their development cards for 1 fight, while s/he should only need 1. Then there’s the endless ‘fast travelling’ that they’re doing and making things harder for themselves.

Real player with 53.3 hrs in game

The Witcher Adventure Game on Steam

The 39 Steps

The 39 Steps

This is a Visual Novel. That means there are no real puzzles, no real gameplay, and it is just the story. If you like point and click adventure games, a visual novel isn’t a big step backwards from that sort of thing. You just don’t get the puzzles that come along with the adventure genre. So when you want a totally relaxing time of just visualizing a story a graphic novel will succeed in doing that without making you have to think much about solving any puzzles. The 39 Steps is probably one of, if not the best visual novels I have ever played. It adds a lot of extra background and lore to explore within this as well that most visual novels don’t contain.

Real player with 14.8 hrs in game

Disclaimer/TLDR: The game is a Visual Novel based on a novel from 1915, featuring harder-than-everyday’s English, strong Scottish accent, and is about as interesting as it would be to read the book - keep these things in mind when purchasing. The story itself is really nice, but it’s not presented in a way that it’s easy to digest.

39 Steps is one of the worst good-games I played. The story is great, but because how the story, the era, the book is, the story is not the most pleasant to be experienced as a game. The story rather features classes, than real personalities, and focuses on the present - not even a hint what will happen, barely any reflection to the past than remembering the chasers makes the game enjoyable only if you’re actively progressing in it - either the story lost parts when it got implemented as a game, or it’s not exactly a type of story that works greatly as a game.

Real player with 14.7 hrs in game

The 39 Steps on Steam