Swung
Once upon a time…
There was a prince on a mission to save a princess from the hands of a terrifying dragon. This prince, however, wasn’t very brave, so his father ordered a witch to enchant a sword. This magical sword had a will of its own and was, unlike the prince, brave and wise.
Together they embarked on an adventure of a lifetime.
A fairy tale with a twist!
You play as the sword of the prince. Everyone in the land thinks the prince is brave and adventurous, but in reality his magical sword is all that.
Use your mouse to help the knight go through dangerous environments.
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Defeat enemies
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Avoid spikes
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Slay the dragon
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Save the princess!
#### Don’t like reading?
No worries. You write the story by playing it.
Ooh, and if you do let the prince die, we’ll just tear out that page!
#### Controls
You only need your mouse!
You control the sword with your mouse by moving it around. The prince will follow the sword, unless he is scared. Which happens more often than not. Because the prince is afraid of a lot of things. His fears include spikes, birds, green blobs, moles, heights, first dates, germs, fire and of course dragons!
By holding the right mouse button near the prince you can drag him to safety while he shivvers in his armor. You can also spin and swing the sword with the left mouse button to hit enemies or deflect projectiles.
#### What can you expect from this game?
• 2 hours of gameplay!
• 25 levels
• Experience what it’s like to be a sword
Read More: Best Adventure Action Games.
Tinselfly
Tinselfly is an adventure game set in a whimsical science fantasy universe. Play as Robin Aetherspring, a listless starship engineer who once had dreams of bounding through the cosmos. When Robin’s ship becomes trapped in a bizarre starship graveyard, she must investigate its origins, free her crew, and rediscover her love of exploration.
Tinselfly features a visual, intuitive sword fighting system and character-driven puzzles.
Read More: Best Adventure Story Rich Games.
KSTG
The history of all hitherto existing society(2) is the history of class struggles.
Freeman and slave, patrician and plebeian, lord and serf, guild-master(3) and journeyman, in a word, oppressor and oppressed, stood in constant opposition to one another, carried on an uninterrupted, now hidden, now open fight, a fight that each time ended, either in a revolutionary reconstitution of society at large, or in the common ruin of the contending classes.
In the earlier epochs of history, we find almost everywhere a complicated arrangement of society into various orders, a manifold gradation of social rank. In ancient Rome we have patricians, knights, plebeians, slaves; in the Middle Ages, feudal lords, vassals, guild-masters, journeymen, apprentices, serfs; in almost all of these classes, again, subordinate gradations.
– Real player with 0.3 hrs in game
Read More: Best Adventure Action Games.
The gameplay is incredibly wonky.
The swords swing weirdly and the enemies seem to have very little AI.
The graphics are nice but that is just Unreal.
The text on each of the houses is super weird.
Just not really worth your time.
– Real player with 0.3 hrs in game
Unto The End
I want to start of by saying that I have now beat this game 3 times. This game is truly a 9/10 for me as a standalone game. Does this mean this game is perfect? No. Does it mean it’s for everyone? No.
First: the not so good of this game. Initially, the combat in the game feels clunky. It’s quite difficult to learn early on, and the first play through can be VERY frustrating at times. Once the combat is learned well, it feels very satisfying though, but it never gets easier. There are no tutorials in game except for the “sparing area” which can be accessed from any fire. Though this helps with the basics, I wish there were a few more advanced techniques gone over. Another con for the game is the apparent random damage amount a player takes from enemies. It feels like sometimes you’re really hardy, and other times you’re a piece of over ripe fruit. Initially this can be frustrating, and apparently illogical, but after DM’ing 2TON about this in the game, I was told that damage variance comes from the current position of vulnerability the character is in. For example: if you are rolling when you are hit, you take 2 or 3 times the damage than if you are in a guarded position. As a design decision, I think that this makes sense for the type of game this is, but I would like to have maybe seen at least a mention of this in the “sparing area”. Last con for this game is that in some areas visibility of the character is frustratingly difficult where you need to interact with something because of placement of a rock or something.
– Real player with 29.6 hrs in game
Death is inevitable
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Unto The End (UTE) is a cinematic platformer that like several other indies rakes in uniqueness and originality. The main focus is the challenging combat that has excellent nuance. It doesn’t have much of a setup nor does it try and hold your hand at all. I should also address the storyline or rather, lack thereof. All that is shown is a Father leaves his family to presumably go on a hunting expedition. Of course, it isn’t long before he gets into trouble and players must aid him through an unrelenting frozen wasteland to return to his home.
– Real player with 13.6 hrs in game
Ginseng Hero
this game is a fun little metroidvania-esque romp. the combat is a bit repetitive but thats not really an issue since the game is so short. its also a great speed game if you’re in to that kind of thing.
– Real player with 5.6 hrs in game
got 9 minutes 5 seconds with loads, current speedrun. am i gonna record it? no. but this game does make me want ginseng arizona
– Real player with 4.8 hrs in game
Osman Gazi
it is better than the mobile verison beacuse you can have unlimited arrows
– Real player with 14.9 hrs in game
nice greek game
– Real player with 0.8 hrs in game
Sea Legends
Amazing. Was a big fan of this game when it just came out back in the 90s. Despite the absolutely horrible (by modern standards) graphics, the gameplay is great. REALLY needs a companion instructional guide though, on how to play :)
There is a Russian guide on the web (original game is by a Russian studio), which is fine for me, but I coudn’t find an English one. Maybe I will write one.
– Real player with 34.3 hrs in game
In my view, this is the best naval battle game ever made. If you liked “Assassin’s Creed IV: Black Flag” and want more ships, trading & more details to the naval battles, then this game is for you.
– Real player with 8.9 hrs in game
SWORDS of GARGANTUA
Ok, lets get some things straight, right of the bat. VR swordfighter games are in no way like real life. there has to be a balance between fun and realism… things like weapon weight, damage, enemy AI, ect. have to be balanced that way.
This game is an arena type game with 100 levels varying from stupid simple (1-15), to Medium(15-30), to hard (30-50), and the rest (as i am discovering) are VERY VERY HARD. This really does feel like darksouls for VR.
Your health never increases and your enemies get more and more dangerous, quick, and intelligent. BUT, your damage goes up, and as your acuity increases by muscle memory and knowing the exploitable weaknesses and animations of the enemy you get better and better naturally, and the weapons you choose can be very important.
– Real player with 11.6 hrs in game
I find myself enjoying my time with this game more than I expected. The movement and blocking mechanics are a little clunky, but it’s a pretty good time if you’re looking to get that “Souls-like” feeling. The game strives more for “realism” in the way its weapons behave than something like Until You Fall, and that is both a blessing and a curse when it comes to being creative with weapons and hit detection.
It’s certainly the best multiplayer swordfighting experience I’ve had in VR! Good community, usually other players online, and they’re friendly when I make an obvious mistake (like not knowing the roulette affected the whole party and not just me :X ). For playing solo, I’d recommend Until You Fall over this - that game is gorgeous and smooth like butter. But if you want multiplayer or less “gamey” blocking mechanics, Swords of Gargantua is a good time.
– Real player with 7.6 hrs in game
Driven Out
Takes the gameplay from A Bastard’s Tale and improves upon it, so I’ll compare it to that.
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Better attack visibility. High, mid, low is easier to see than left, overhead, right
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More enemies
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Better graphics
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Bigger difference between NG and NG+.
+/- Continuous world instead of levels looks better but requires more backtracking, which might annoy some players.
+/? Better story. I wasn’t really sure what was going on in Bastard’s Tale, and it seems more clear here.
? Save points. It’s nice idea, but hard to say if it’s plus or not, since the whole difficulty is balanced with it in mind.
– Real player with 24.5 hrs in game
When the World and Vidya Were Young.
This game is a truly nice homage to the 16-bit era.
It was a sunny and dry summer afternoon, parents were off to work, you woke up from a long nap, grabbed a can of chilled coke from the fridge, opened a bag of salted potato crisps, you plugged that old, worn out Sega Genesis into the back of the TV, loaded that favorite game you had been playing for a week, and then leaned back into the sofa.
Pixel graphic then was eye-catching, midi music then was beautiful, but games then were absolutely brutal. For the whole afternoon you spent in the game you died and died, stages and enemies seemed hard. The fun was so simple, almost simplistic, but it never failed to keep you attracted for an entire long, long afternoon. Today you did well, reached a new boss for the first time, couldn’t get pass it, but you kinda mastered how to reach the point before this boss, consistently.
– Real player with 20.3 hrs in game
Heidelberg 1693
I’m going to preface this with a disclaimer: while I am giving the game a negative review, I do not DISLIKE the game. In fact I like it quite a bit, and think it has a lot of good things going for it. However, at the end of the day, I feel the flaws significantly interfere with my making an honest recommendation for the game to others. With that said, to go into detail:
This game styles itself off the old-school, pre-Symphony of the Night Castlevanias, specifically Super Castlevania 4. The creators have said so as much. Both in terms of gameplay and aesthetic, this is a game about tight platforming, difficult enemy encounters and a gothic horror locale. Or at least, it tries to be. Aesthetics wise I’ll voice no complaint, save perhaps for the fact the music is pretty forgettable droning synth stuff, but visually the game is a gorgeous pixel art display of grotesque horrors set in the European Enlightenment.
– Real player with 11.6 hrs in game
I’m only a few minutes in, but I’m pretty in love with this game already. Works pretty well with Microsoft Surface Go 2. Plays well with 3rd party keyboard and mouse. Using graphics settings to “simple.” I’ve seen a couple reviews here that says the controls feel a little slightly off, mainly referring to using the double jump. At times it does feel a bit of a gamble on how exactly a double jump will be performed, It’s really kind of about finding the rhythm, i’ll use a technical term here; Janky. If you can forgive the jankiness of the double jump and not being able to aim the gun higher than a 45 degree angle…It works. Seriously though, if you like old school, Castlevania, Ghosts’n’Goblins, (I’d even say) Contra NES, goth/horror theme, side scroll, GET THIS GAME NOW. It’s on sale. If i’m comparing apples to oranges, I’m having more fun playing this than I did playing Little Nightmares.
– Real player with 9.2 hrs in game