Hand Simulator: Survival

Hand Simulator: Survival

The control scheme changes, once you get used to them, make the game actually playable! I had a blast with three random people as we worked together to survive even a single night. You need 5 sticks to start a fire, no more no less. Place new sticks in your fire to keep it going. break open coconuts to drink, pick mushrooms or fish or hunt for food. And the best part, building. Jam a bamboo reed into the ground to get started, then use more reeds and a rock as a hammer to completely freestyle build a way to stay off the ground and away from angry critters are night! The game is challenging and thus rewarding. It took 5 hours and more than 30 attempts to survive the first night. We even accidentally beat the game by getting rescued before the first night was over. Game just needs QoL improvements such as text chat, chat in lobbies, restart options, respawn options, and pve mode. Absolutely worth the price, completely different game than before.

Real player with 40.0 hrs in game


Read More: Best Adventure Multiplayer Games.


The coconut nut is a giant nut

If you eat too much, you’ll get very fat

Now, the coconut nut is a big-big nut

But it’s delicious nut is not a nut

It’s the coco fruit (it’s the coco fruit)

Of the coco tree (of the coco tree)

From the coco palm family

There are so many uses of the coconut tree

You can build a bigger house for the family

All you need is to find a coconut man

If he cuts the tree, he gets the fruit free

It’s the coco fruit (it’s the coco fruit)

Of the coco tree (of the coco tree)

From the coco palm family

Real player with 12.9 hrs in game

Hand Simulator: Survival on Steam

Shelter 2

Shelter 2

This game’s not the best, Shelter 1 is better, but this game is still very good. There’s good and bad things about it. One thing I really like is that it’s only a single player game, there’s no online. I get that people like playing online, especially with friends, but I think single player games are the best kinds of games, because they don’t expose you to harassment from other players.

You play the role of a mother lynx, who is pregnant at the start of the game. In the intro of the game, you have to run through a snowy blizzard at night, away from predators like wolves, to find a den to give birth to your cubs. When you reach the den, you don’t see the mother actually give birth, it just goes into a cutscene, where the mother wakes up in the morning, and she now has 4 cubs with her. It’s really cool, you can actually name all of your cubs at that part, but not the mother. Each cub has their own look, too, each with their own texture patterns - one is orangish-brown, one is dark brown, another is medium brown, and the other is white. You venture out into the wilderness to hunt food for your cubs until they are able to venture out with you, then you go exploring and hunting with your cubs until they grow up, and leave to take care of themselves. When the cubs are at their biggest, as big as you (which is when they’re almost about to leave to take care of themselves), they can actually hunt for themselves (even dropping food at your feet, if you want it :D), so you won’t have to feed them as much.

Real player with 38.4 hrs in game


Read More: Best Adventure Open World Games.


This game has good graphics, yes. but do good graphics make a good game? No.

So that’s not why this is a great game.

Let me tell you a story:

Mother Lynx ran for her life; wolves were on her scent. She escaped, barely. She was then led by the stars to her new home, where she gave birth to four adorable babies: Fur, Kit, Kudvu, and Flippy. She caught three bunnies for them and they started follow her. Inna could not be more proud of her babies. She killed bunnies and fed her babies. She kept close to the tree, ready for whatever was coming. Then night came. The darkness came. Inna froze for a split second as she saw a large brown blob flow from the mountains and towards her and her children. She didn’t know what it was; but she knew it was not getting her babies. She grabbed one in her mouth, then turned and bolted, leaving the other three to run after her. She reached the tree quickly, and walked to the front of her den, dropping the baby in her mouth. The other three came over, yowling with annoyance. Inna remained quiet, watching the blob that was no longer moving. Sniffing, she realized no animals were nearby. She started telling the blob to go away. She then watched in satisfaction as it drained away. Seasons went past, and then that faetful day came. She killed two rabits and walked over to them with her children. They all stared at her. A sinking feeling rose in her chest as she read the exporessions of her babies. She sighed, but not in sorrow. She was ready for them to go. Nudging each of them with her nose, she said farewell and watched them run off. She walked back to her home, and fell asleep. She woke up and the stars guided her to a strange area. Something was there. Inna crouched, ready to fight. She crept closer, and then she saw who it was. Kudvu! Her sweet Kudvu! Inna walked over to her baby, overjoyed. The two walked off, Kudvu ready to protect his mother until she died.

Real player with 14.1 hrs in game

Shelter 2 on Steam

Kona

Kona

An interactive story/adventure that has a touch of puzzles, free roam exploration, and mild survival mechanics. It excells with its story-telling, its atmosphere, and its straight forward mechanics. It’s not for everyone, as it’s a bit short, mildly challenging, and not overly scary or exciting.

This is an interactive story first and foremost. The survival and puzzle elements take a back seat, and are more supplementary to the atmosphere than actual gameplay. The difficulty of the game across the board is mild, something more accessible to non-gamers or low-octane adventurers.

Real player with 18.7 hrs in game


Read More: Best Adventure Detective Games.


Welcome To Kona

This is where adventure takes Carl, our hero, who is entrusted with finding out who and why vandalises the properties of the local industrialist called Hamilton. Not long after the first couple of minutes of driving Carl has an accident and he is knocked out for a short while. As he regains consciousness behind the wheel he notices how the environment suddenly turned to white from green - snow quickly arrived in the form of a blizzard.

Now, reaching the general store will be our initial main objective. We find out more once we are there and we can also refuel our vehicle as the store also acts as a gas station. As we look at our map we can see there are a lot of houses and cabins we can visit so we can immediately get back behind the wheel and start our investigation in a town where residents is what’s very difficult to come by.

Real player with 16.2 hrs in game

Kona on Steam

The Solus Project

The Solus Project

Non-VR review

The Solus Project is one of those indie creations to get excited about. It’s a very good game, but is it a perfect game? Of course not! It’s got a few weird things going on: a couple graphical issues and seemingly endless references to other intellectual properties (borrows much from TV show Lost in particular). Readers, I know what you’re thinking: So what, another indie studio created another indie game blah blah blah why should I care? Readers, I already told you the answer to that: it’s a very good game! Weren’t you listening!? Think: a crispy Lost pie crust with the disappointing conclusion trimmed off (Season 6, I’m looking at you) and fill that with Interstellar custard cream, but now scrape the oily Matt Damon meringue off the top and then sprinkle with a couple teaspoons of crushed Ancient Aliens. Ahhhh, pure heaven I tell ya!

Real player with 40.8 hrs in game

Have a Vive and want a full game experience? Pick this up. Bought it for Vive and were frustrated by the controls? Update it and load it again - it’s like a brand new game.

FIrst for the people who tried it and walked away because of the “In Prgoress” controls. The 1.02 patch released today adds the ability to point a controller in the direction you want to go while free-looking. You can D-pad move or teleport, your choice, on the fly. And most importantly, the game interface now supports the Vive controllers. This was HUGE for me. No more clicking through your inventory one at a time. No more guessing which item will come up. No more crafting nightmares. No more trying to remember which button does what, because it’s all look at the screen and direct select what you want. On top of that, your PDA is now functional by pressing the buttons with the other controller for the objective screen, sleep, status, and even zoom. This pretty much addresses every problem I had with gameplay, that turned exploration into a chore as I fumbled for light or tried to refill my canteen or get some shuteye. Instead of rushing through the game to finish, I now want to explore every nook and cranny and with this new control scheme I plan to do just that. So - if you bought SP for your Vive but quit because it made you want to stomp your controllers, update it, fire it up and give it another go. It’s totally worth it (especially since you already bought it, right?)

Real player with 23.2 hrs in game

The Solus Project on Steam

Help Will Come Tomorrow

Help Will Come Tomorrow

When I first saw this game, I was super excited. I expected it to be largely similar to This War of Mine and Day R Survival. It looked like it had an incredible amount of potential, and the basis of the plot, a group of strangers thrown into a survival situation is the pinnacle of survival concepts in my opinion, provided you are able to have a complex story line and character development, with social and moral choices having a major impact on the characters. Help Will Come Tomorrow failed in this aspect, and honestly, you can completely play through this game in about 1-2 hours max. Overall, this game was thrown together hastily, and that is apparent in the lack of quality. This game was a disappointment, it had a great concept, and if Arclight put more time and effort into it, I feel they could have made something incredible, instead, we get a cheap game with a short plot and a base level story line.

Real player with 29.2 hrs in game

Now, even though I have a “no” recommendation here, I have enjoyed this game and will probably give it a couple of more rounds before I lay off it and maybe never replay it again unless there are some changes.

Pros:

Environment–good overall presentation and graphics, interesting premise and setting for the game. It maybe feels a little higher-stakes than similar resource management/strategy/survival games.

Mechanics–once I got through a couple of sad, major failed save files, I managed to figure out some good strategies that worked and allowed me to finish Passenger mode (easy) with “the good ending,” of which there does only seem to be one way to get.

Real player with 28.2 hrs in game

Help Will Come Tomorrow on Steam

Project Explore

Project Explore

I do recommend this game. In fact, I’ve gifted it to two people already. You’ll go through and see a few negative reviews on it, but here’s my take:

This game is an Early Access Game. I’ve been in contact with the developer personally and he describes it as “Pre-Alpha.” So, with this in mind, the game is going to have a few flaws. Another review mentioned how “the game is nowhere near ready for sale.” True fact. Which is why the developer is still working to improve upon the game even as I’m typing this.

Real player with 17.8 hrs in game

Disclaimer - I have been gifted a free key for this game for review purposes, however my review will be kept as truthful as possible, since I am meant to help developers and buyers/gamers.

Project Explore review:

Overview

Project Explore is a top-down sandbox survival game which has lots of potential. Currently realism is one of the major factors of the game (after all, it IS a survival game) which is very well done. There are four needs; health, thirst, hunger and sanity. Most have their unique ways to become satisfied. Thirst is filled by using a drinking item, hunger by eating, sanity by either reading or killing enemies and health by multiple ways; eating, drinking, consuming a healing item or waiting it out while your hunger and thirst needs are mostly full. Hunting creatures is a large portion if the objective since it rewards you with multiple things, such as armor, sanity and food. However, the fighting system is quite literally just hit/miss, run up to the enemy, attack them before they run away, if they chase after you, stop for .05 seconds and then hit them and so on. So you may be asking yourself one thing; is this game worth buying? And if so, why? Isn’t it just an isometric remake of AAA games? The answer is, well, the game shows potential other AAA survival games did not. You can lose the game due to a simple mistake early on in the game which evolves raidly in late game. If you went into an enemy stronghold instead of hunting bears, you will be punished. This game will challenge you, don’t go adventure because nature will try and best you, but do go venture because you need everything.

Real player with 6.9 hrs in game

Project Explore on Steam

PixARK

PixARK

I would not recommend this game to play, solely based on the fact that the game has quite a few cheaters and corrupt GM’s.

TLDR I have over 1000 hours played on official PvP servers and will share what happened to make me not recommend this game. In the last week before this review me and my one other tribe member encountered 2 players from china that we caught using ghosting to kill our tames, pixblocks (that had end-game creatures high lvl), and generators. We logged on and seen all this destroyed and caught them using the cheat to kill stuff through our multi-layered tek and steel base without having to blow through the walls and making an opening to get in.

Real player with 1075.1 hrs in game

I’ve also got this game on my Xbox. Was tempted to get it for the switch too. But def not worth the price you gotta pay for it. I’ve played Off and On since launch. Xbox and PC. Let me tell you about how Xbox went first. (I’m also leaving this as a review for the game too)

Back then i didn’t know this was a Chinese IP until i did some digging. Little did I know this is what it would lead to. Launch on Xbox had it’s problems. Constant Dcs and crashing. There was a point where you couldn’t fly anywhere because you’d go over maybe 5 blocks and freeze in place for a second. My guess is because the server couldn’t keep up with your dino speed (back when it was a thing) You could also use the dino speed as in advantage on Fury server to see peoples bases on the bottom of the floor. That almost ruined PvP. But what really ruined it was the fact that Dinos and structures were super super weak against players. IDK if it’s still like it now. But you could almost break into any base with a bone sword. So flying slowly started to destroy the playerbase.

Real player with 124.6 hrs in game

PixARK on Steam

Forsaken Isle

Forsaken Isle

6/27/2018 Edit: game is good as dead, Dev vanished without a word, I stand by my review, but understand this is an unfinished game, although it is still playable and enjoyable.

(leaving my thumbs up because I do honeslty enjoy this game.)

Minecraft, Terraria, Stonehearth… All are great Survivor/Collector/Adventurer/Builder games.

Forsaken Isle puts a fresh spin on these greats with an early access, but solid concept with the appeals of some of my personal favorite types of games. After my first few deaths from starvation, wraiths, and other carnivorous monsters, I began to get the hang of this little game. before long, I was mining ores for weapons and armor, farming too much food to eat, and catching the all too cute piggies for my pig pin. I’ve been chopping through forests, fighting tribal tiki people deep in marshy jungles, and fought hordes of zombie pirates and goo balls in the cavernous depths below my growing homestead. before I knew it, 6 hours of my life were gone, and I had only bought it 7 hours ago.

Real player with 126.6 hrs in game

Forsaken Isle is a sandbox crafting game where you start with nothing and advance by crafting more powerful tools and weapons (wood to stone to copper, etc) while exploring the region and fighting monsters. Although it is Early Access, it is very stable and fun, but could use a bit more polish. I’m still having a lot of fun crafting items and designing my home base, however.

PROS

  • Simple, effective controls make gathering items and fighting monsters a breeze

  • Large overworld with multiple biomes and underground cave systems to explore

Real player with 20.5 hrs in game

Forsaken Isle on Steam

Rend

Rend

250 hours played 500 steam hours logged. I cannot recommend this game in its current state. There are too many bugs that take up hours of time due to lost resources, kits, pets, etc…, all for every saga to end with a few people from one faction forced to grind spirits alone just to reward those who quit days or weeks ago with the rewards they didn’t earn.

There are dozens of servers with less than 10 people online (all factions combined), this leads to a complete lack of PvP. This lack of PvP leads to a very boring grindfest with no thrill or adventure. This is after the largest patches that changed the spirit system, which was meant to encourage PvP. The huge amount of official servers combined with the enormous amount of private servers leaves the average server population far below the 20 v 20 v 20 cap which means increased grinding and decreased PvP.

Real player with 667.2 hrs in game

As other people have been saying, it’s fun till someone starts griefing and intentionally taking faction loot and droping it in the middle of no where or giving it to opposing factions. Experiencing one of these people now named dantheguy.

Also the personal housing really breaks defending against the reckoning. For example we are a solid 36 hours behind on all research and main base defense because everyone just runs off and makes their own little fort more often then not taking resources from the main base to do it.

Real player with 505.5 hrs in game

Rend on Steam

A Forever Solitude

A Forever Solitude

An emotional and psychological story of survival, fear, solitude, love, life and purpose. Solve puzzles, unlock mysteries, and determine your fate. Played in the Third Person in a Zero-G environment. With a cinematic score. High quality voice acting. A story over 10 years in the making. From solo developer, David Fazzio.

This game builds upon the success of David’s debut game, The Companion . This game has a strong focus on Story and Narrative and is accompanied with striking visuals and artistic style. This follow-up game will layer in more gameplay components such as puzzles, mystery and survival. Play in a brutal, yet beautiful, sci-fi environment.

  • A game of survival, and the will to survive.

  • A branching storyline that can change based on previous decisions.

  • Solve puzzles and unravel mysteries.

  • A Punishing environment with numerous death scenarios.

  • Featuring a beautiful soundtrack and high quality voice acting

  • Zero-G movement.

In search for the next hospitable planet, a group of humans embark on a 200 year voyage to another galaxy. Their bodies rest in stasis as the AI controlled vessel makes its long journey. During the voyage the vessel is struck by debris.

There is catastrophic damage to the vessel. The areas hit are sealed off and the vessel continues onward. However, the full effects of the devastation have not yet been fully realized.

Years later your cryo-chamber succumbs and you are jolted awake from your stasis. You are injured, cold, and alone. You have been awakened… A lifetime too soon.

Can you survive? Will you?

The content and trailer currently displayed have been through 5 months of solo development. This story was conjured up over 10 years ago as a potential short film project. Transitioning this story into a game only made sense and will allow for much more freedom. I am excited to explore Zero-G movement, the sci-fi genre, and space environments.

With the recent advances in technology, now independent and solo developers have so much more resources and power at their disposal. I feel confident I can output a very high quality product to accompany this story. In the past year we’ve been introduced to Unreal Engine 5 and Metahumans, both technologies I intend to take full advantage of.

My first game, The Companion, took 10 months of development. I intend for this project to take a bit longer to develop. This project has many more demands that will elongate development. I will strive to release development updates throughout the duration of this project. Stay updated by joining my Discord and following my other social media channels.

If you made it this far, Thank you 3

A Forever Solitude on Steam