Mansions of Madness
At the beginning, it didn’t seem to work with my GPU… I’ve tried 800x600, 1024x768, full resolution either in desktop or mobile graphics quality, full screen or windowed and the game never started. I could just hear the rain falling (I guess this is what you hear when you are at the main menu?). The screen didn’t even change, not even in black screen. it just stuck having captured my desktop background.
On the other hand, someone from the software dev team of Fantasy Flight came immediately in contact with me in order to solve the problem.
– Real player with 65.1 hrs in game
Read More: Best Adventure Lovecraftian Games.
This game is a complete rip off. The MSRP is 100$ and you get exactly 4 scenarios with next to no replayability, in some levels the tiles layout and monster spawns change a bit, but thats it (some stay almost a100% identical). The narrative and the core elements are always the same, there arent even branching story trees, like in the first edition. Sure you CAN replay it for the challenge, using different characters etc. but for someone like me, who enjoys the story, there is no replay value whatsoever. The first two expansions are even worse, for arround 50$ each you get the components from the first edition (and its add ons) and exactly ONE mission, 50$ for ONE mission!!! The DLCs are okay, having to pay 5$ each, but Heidelberger/Asmodee can’t be arsed to do their job and localize them. Same with the 4th Expansion, it has been out since last autumn/ early winter and it hasnt even been announced to be localized into German yet. Don’t get me wrong, I really LOVED this game and the missions they made, but 25-50$ for a one time playthrough between 2-4hours is just so horribly overprized, that I can’t recommend the game to anyone who isn’t filthy rich or just wants to play the game for its mechanics, rather than its immersive story. If they should decide to add more digital DLC, and get their shit together with the physical expansions and the localisations, I might change my mind, but for the money you have to invest here you could easily get 3-4 video / board games with way more bang for your buck. Oh and while they offer the game on almost all digital plattforms, there is no way to transfer your purchases betwen them, so you have to buy it again if you want to play it on your apple/ android devices. Technically this app is also rather primitive, no mutliple save games, no customisation options (you have to confirm so much stuff all the time, and there is no way of getting rid of all the confirmations “do you really want to end the round?” YES I DO, thank you very much!). And I don’t think that it can be too hard implementing those things, considering there is a fanmade app for this game, created by one or two guys, that tackles all those issues. So Asmodee/FFG/Heidelberger, please stop counting your money and fix your game.
– Real player with 50.8 hrs in game
Renowned Explorers: International Society
For the TL;DR: Renowned Explorers is a shockingly-deep game about accumulating and utilizing knowledge that is shockingly-easy to get into.
Renowned Explorers: International Society is the most creative Roguelike I’ve ever played. One assembles a team of three explorers from a pool of 20 (24 with the Emperor’s Challenge expansion) and charges forth to exploit lands undiscovered by Europeans. Your goal is to amass as much wealth, reputation, and knowledge as possible, and become the most Renowned Explorer in the process.
– Real player with 430.3 hrs in game
Read More: Best Adventure RPG Games.
I seduced a nun, got spat on by a llama, fought Charles Darwin riding a dinosaur, and made grown men cry. 1000/10
But if you need more of a reason to buy this game, here’s the breakdown: you play as a group of explorers, traveling the world, earning status and money while doing research, collecting treasures, and all around making a nuisance of yourself. It’s a turn-based strategy game with a really interesting mechanic: moods and attitudes. Each side of the battle (you vs. them) each have one of three attitudes (friendly, devious and aggressive), and the combination of your attitude and the enemy’s creates an overall mood (ex. hostile = both parties aggressive or persuasive = you friendly and them devious). Each mood has bonuses or penalties, and there’s a rock-paper-scissors system so you know which way to shift your attitude to get the bonuses and avoid the penalties. (Friendly beats devious, devious beats aggressive, aggressive beats friendly.) You win battles with your built-in powers. There is some overlap between characters on the powers, but not a lot. There are area attacks, line attacks, and single-target attacks, and by default every character has one attack from each attitude, plus some bonus ones that fit their own personal strengths and personalities. (Yes, seduce is an attack you can actually use, and no, it’s not gender specific). It’s good for all kinds of different playstyles.
– Real player with 188.1 hrs in game
Kingdom Two Crowns
I do not have the capacity to explain it in detail at this time, but the quick takeaway is I cannot recommend this game. Good concept, but having to fight glitches/bugs and the occasional bit of anti-player design ruins the experience and makes it drag into terribleness. If you have hearing issues, please be advised that there are key cues that are audio-based without any caption options. If you are colorblind, you will find the visual design even more challenging/impossible and again, there are no accessibility options. Considering that settings rarely stick between game loads, I’m not even sure that adding them would even fix anything. Also, adding new achievements at a later time and locking them behind a paid DLC is not great. In any case, sorry, but I would advise avoiding.
– Real player with 239.1 hrs in game
Read More: Best Adventure Simulation Games.
Short version:
- Basically tower defense done at its best.
Long version:
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During the day you explore the current island (yes, there are several).
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Build up your defenses in the form of recruiting peasants for your army and build walls/towers.
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Survive the night when the Greed come (a well named enemy that steels your coins).
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Unlock new building/peasant tech and rid-able mounts on the current island.
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Build a ship.
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Move to the next Island.
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Repeat former steps until strong enough to return to the first Island.
– Real player with 116.3 hrs in game
Cosmic Trip
First, right off the bat, there’s just not much content yet. If you want a game with a lot of content already here, this is the wrong game. There are two bots you can build - harvesting and defense - and three types of machines - factory, harvest, and defense.
Now, what is here seems to be fairly well done. Lots of attention to minor details.
Pros:
- There have been a lot of comments about the pros, and I pretty much echo them. Haptics, visuals, details, etc. All done well.
Cons:
- Popping up the menu on top of an item meant I couldn’t interact with the menu. I had to move it first.
– Real player with 7.9 hrs in game
Edit: I will update this review at some point, as the developers have done a lot since I posted it that have addressed several of the issues I raised. They’ve also released a rather awesome user guide. Call me old fashioned, but I miss the days of game manuals. Just had a flick through and they’ve done a great job with this one.
This game is a lot of fun and incredibly frantic. You will work up a sweat and for this reason and others I do encourage the developers (as I know others have) to add a proper pause function and/or a save game function.
– Real player with 7.8 hrs in game
Hello Guest: Hello Neighbor 2 pre-alpha
This game is so mutch better than the origanal Hello Neighbor game it runs smoothly its art style is way better i like the change of holding tab to select your item instead of 1234 etc. and i love having i seven slots and the option to goto a store and buy resources and i love the freedom to pick your charater sorry for bad spelling…
– Real player with 9.8 hrs in game
This is great. You can create complex traps to prevent the guest from attacking you, and it’s hilarious to see him trip over ropes. It’s not that scary and the puzzles are still awful. But the shop system is fine. I hope this is part of the hn2 full game, so i can build elaborate guest traps there.
– Real player with 3.0 hrs in game
Angel Legion
TL;DR
All things considered, I would call this an above-average example of the Idle-RPG genre with everything being at least standard if not a step or two better and it has the bonus of being the rarer sci-fi flavor instead of the over-done generic fantasy setup.
First up, it’s a “Gacha” game ported from mobile, so you can expect the usual microtransactions and ‘gambling-like’ tricks. A lot of them are absurdly priced, but there are a few more like ‘battle-pass’ or monthly subscriptions with reasonable enough returns to tempt the more thrifty-minded, not to mention a lot of periodic events that give extra rewards for buying and using the premium currency.
– Real player with 350.8 hrs in game
As a casual gacha this is actually a great game. You can be done with your dailies in under an hour then check back one or twice to do map exploration and collect resources or update your production queues. It doesn’t control your time.
Graphics are also actually really good, the girls are pretty in a simple way, AND you can even customize their look with face sliders (for the higher tier ones) and fashion. Overall, it has a lot of great features on top of the usual gacha game features – one of the best I’ve played in look, feel, features, and story.
– Real player with 149.2 hrs in game
60 Parsecs!
Way too short and empty for the price.
It takes about 30 to 60 minutes to slog through one adventure, everything after that is replaying the same concept with random slight alterations to try and get random different endings. Maybe I should have done more research before buying, but I was expecting more than a very simple point and click reading adventure, because that’s really all this is.
You spend 60 seconds (1 minute) running around collecting whatever random objects/people happen to be available, toss them in an escape shuttle but that’s pretty much where the game stops being much of a game. After that you read an update each day, make one or two decisions and then, end your day. The entire rest of the game is reading the results of yesterdays decision and making another choice.
– Real player with 16.6 hrs in game
Within my short period of playing the game, I like a lot of it. Here are my thoughts of 60 Parsecs!
Visuals - 10/10
The game’s design makes it difficult to put a lot of small visual stuff into it. Overall, the visuals match the theme, characters personalities, and so much more. Everything from the big dark abyss of a planet to the way a character stands is well designed and planned. Overall the only thing I would change is Baby’s beard… that thing is patchy…
Gameplay - 4/10
Surprised? I was too. I loved the game, but idk if it’s a lack of experience in the 60 Seconds! game style, but it seems rather difficult. I’ve barely made it past 20 days on my runs, and I find that materials are more important than the game makes it come out to be. If you miss the baskets of materials you lose so much later on. If you grab them, you get less objects such as the vest or communicator, that take so much reasources to craft it’s so difficult to get them late game when everyone is going communist… (LOVE THAT FEATURE BTW HILAROUS TO SEE BABY GO ROGUE) Overall I’d say the game relies on smarts over any other category. But Baby, Deedee, and Emmet seem vital to a good run of the game.
– Real player with 16.6 hrs in game
Star Hammer: The Vanguard Prophecy
Read danny_maland’s review (most helpful) to contrast with this. Similar points, he barely gave a thumbs down, I barely give a thumbs up.
TL;DR: Spacy. Combines elements for a story above its price. Gameplay gets more challenging and more complex as the game progresses. About 20 total ship types in game between two factions. Many bugs. No voiceovers. If they had more time or budget, this could have rivalled Homeworld.
Longer version, but I’ll try to keep points short.
Story guy did his/her job (too lazy to look up credits). People have personalities. The world has politics. Everybody has a motive for their actions. Story in a game is important to me; this one shows a world.
– Real player with 44.4 hrs in game
Yep… I really like it:
It’s turnbased and it’s really looking good. Got some kind of real Space Battle Feel. Sure there are some MINOR Issues but not game breakers or something but more in overall game design and looks.
This game has such an enourmos, unbelivable, awesome potential in it that the gap what this game actual is and what it could be nearly made me cry. I found myself daydreaming about the best 4x Space Game ever.
Take the best Ideas of Master of Orion, GalCiv, Sword of the Stars, StarDrive, etc. and mix it with THIS turnbased Combat Engine:
– Real player with 40.7 hrs in game
Hello Neighbor 2 Alpha 1
coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
– Real player with 23.5 hrs in game
hello neighbour 2 alpha 1 is a game were you look for the disappearance of the neighbour my favourite part of the game is when you find out that the neighbour did not gone missing in the ending my lest favourite part is when you get found by the guest during game play it would be better if it had the neighbour as a enemy too
– Real player with 16.6 hrs in game
Rain of Reflections: Set Free
It’s the twenty-second century. Humankind has become infertile. Surrounded by hostile wastelands we struggle on the verge of extinction. But there is still hope. The last child from a natural pregnancy.
Rain of Reflections does not tell you too much at the start of the game. Leaving it to the player to discover this beautiful world was a clever move from the developers. The more you find out, the deeper the game pulls you into its story.
I remember enjoying point an click adventures very much as a teenager and young adult. Since then point an click adventures have changed and often don’t seem as enjoyable to me as in the past. Rain of Reflections revived this long lost feeling of a through and through exciting and intriguing adventure.
– Real player with 10.9 hrs in game
The review is based on 8 hrs of the gameplay.
The Good:
[olist]
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The game blends adventure, RPG, turn-based, and puzzle genres really well.
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There are mainly two modes: The point and click adventure exploring mode (where you gather background information or objective items when not in combat) and turn-based strategy mode (loud or stealth to reach specific locations). I enjoyed the turn-based system, focusing on the cover and motivation. The player should always stay in cover and keep the enemy in the open.
! The player can destroy all the covers in the game! There is also no health bar. The game uses “motivation” instead. When a character is in the open, being shot, staying in the same place for too long, having debuffs, or out of ammo, the motivation drops. When the character’s motivation reaches 0, they will flee and can be easily killed. The player can regain motivation by completing objectives, having buffs, or going into cover.
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– Real player with 8.4 hrs in game