SuperEpic: The Entertainment War

SuperEpic: The Entertainment War


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Approximate amount of time to 100%: around 30h (12-15 for the main campaign and the same amount of time for RC Rogue)

Estimated achievement difficulty: 6/10

Minimum number of playthroughs needed: 1 time the main story, a lot of times the rogue mode

Has it been in a bundle: No

Is there a good guide available: No

Real player with 43.8 hrs in game


Read More: Best Adventure Action Roguelike Games.


I think I like the idea of a game making a commentary on microtransactions and DLC far more than I think anyone can ever pull it off. I want to really like this game; it’s got a good aesthetic, and it’s solidly built. I don’t believe I’ve encountered any bugs in my nine hours of playing the game, which is better than 99% of everything else I’ve ever played.

That being said, it’s got some real problems. I first really came to terms with this when I got to the security area, Section Five, when you get the Parkor Boots (aka the wall jump). I only had three stamina at the time, because it was only useful for the dash move, and it regenerates quickly enough that I didn’t see much reason to prioritize getting more stamina over making sure my attacks dealt enough damage. But these boots, see, take two stamina points per wall jump. I couldn’t get anywhere with one wall jump, and even after I had another point in stamina, then I learned that most of the time, the move was finicky at best, and at worst, I would end up activating a slow descent with the Helium Tank instead, which took up a point of stamina itself. Sometimes, this move was required after a wall jump in order to get to the other wall to jump again, because there’s very little repel from the wall you jumped from, but too much to just use the same wall again without blowing through all your stamina immediately. So in order to actually get anywhere, I had to have at least six stamina. The game came to an abrupt halt as I had to then go and find enough coins for such a thing, and then track down the merchant character, rinse and repeat each time I realized I still didn’t have enough to get up the wall I needed to bypass.

Real player with 22.4 hrs in game

SuperEpic: The Entertainment War on Steam

DurDanto

DurDanto

Set in a beautiful pixel art environment, DurDanto is a story of a fallen city & the birth of 3 elemental sorceries named “Jolt”, “Flame” & “Frost”! The ones that managed to control them started to attack & loot from people to thrive in the ruined city. A young boy named Zubok has his own “Arcane” sorcery & wants to eradicate these elemental sorceries so that the ones controlling them become powerless to rule!

You play as Zubok & make your way to the different areas of the city uncovering secrets & eliminate your enemies on your way. Your trusty Sword, a Bow & special skills will help you along the way to achieve your goal!

So what’s in DurDanto?

  • Beautiful Pixel Art environments with some good retro musics.

  • 4 different sorcery modes available each having their own unique ability & skills.

  • Pixel art enemies each with their own unique skillsets & variations.

  • MetroidVania themed gameplay & level design with World Map feature.

  • Use Elemental Abilities to unlock your paths, escape traps & solve puzzles.

  • Unlock skills by defeating enemies.

  • Mana based spells that give fatal blows to your enemies.

  • Roguelike styled dungeon areas where rooms are randomized at each play session.

  • Unique bosses that’ll test your wits!


Read More: Best Adventure Roguelike Games.


DurDanto on Steam

Aura of Worlds

Aura of Worlds

I have been playing video games all my life, throughout the 80’s and 90’s the video arcade was my second home.

Playing Aura of World brought back a lot of memories from those times. It is a game that is reminiscent of many games from the golden age of video arcades. Games like Rygar, Black Tiger, Ghosts n Goblins, Wonderboy and others.

This game does not tell an epic saga and it doesn’t have AAA graphics, BUT what it does have is engaging gameplay, great mechanics and features and the sounds, music and effects all combine to make a game that is engaging, fun and easy to get into. Also it does not require a huge investment of time, the Rogue-Like nature of the game means you can play for 10 minutes and put it down, then come back to it later for a slightly different adventure. Play a different way, use different gear, get further and further every time you play.

Real player with 12.7 hrs in game


Read More: Best Adventure Action Roguelike Games.


I will try to review this game from a Game Developer point of view and from a 40 years old player that has grown up playing arcades and early computer/console games.

GAME DEVELOPER POINT OF VIEW

I develop video games and being part of many communities I have noticed this game and its progress through the time. Its many features and approach to solving the same problem has caught my interest and pushed me to purchase it to investigate more.

I usually don’t develop platform games, actually, they aren’t even my favourite kind of games to play, aside for a few exceptions. However, I work also as a freelancer and there are many potential customers requiring a platform game. To me, this game is a great source of ideas that are well blended together.

Real player with 10.4 hrs in game

Aura of Worlds on Steam

Demon Strikes Back

Demon Strikes Back

This is what I’m looking for after Wizard of Legends and Dreamscraper!

Fun rouge-like map, amazing combat, cool relics, virtually beautiful scenery.

Worth buying!

Real player with 26.3 hrs in game

It’s a little buggy, but none of it is game breaking. It’s a little grindy, but possible without the grind. It’s a little game, but the ambition behind making something decent paid off.

Every enemy in the game has a clear weakness and moment to attack. Your roll is how you avoid damage, and the attacks are mostly well telegraphed. You can play as a ranged character or a melee character. I prefer the melee personally, but ranged is playable.

All in all, the game passes the time in a fun way, and that’s pretty much all you can ask from a video game.

Real player with 3.7 hrs in game

Demon Strikes Back on Steam

Abalyte

Abalyte

This is a wonderful game, its small but tough.

Info I have discovered via playing, beyond this point.

If you don’t mind game overs, a terrific amount of game overs, then its the right game for you. You can get pretty far, and have great runs at the Three collection levels and Three boss levels (1). There are a great many weapons to discover (2) as you battle vicious creatures (3).

(1) (a) SlimeBall (HP 50) ; It releases hordes of Slimes and punches you for a cross map knock-back and deals 5 damage.

Real player with 84.3 hrs in game

EDIT:

The devs seem to be listening to the community really well. Lots of improvements have happend, the sarcastic remarks are gone, the tree is possible and theres some actual progression to look forward to and plenty in game where you can see that effort is being made.

This game went from a disaster with no real direction to a playable and enjoyable experience

For a free game id give it 7/10 now. Once we see more levels in play, more weapons to choose from, more stats or even spells i think this’ll be a decent semi-rouge like. Id like to see more chances for healing, more combat than just watch the enemies drop and fight carefully. The bigger maps before were nice, but i think a healthy medium would be perfect.

Real player with 3.0 hrs in game

Abalyte on Steam

Mezmeratu

Mezmeratu

like Celery Emblem’s other games, this one’s completely insane. sort of like how Primus made each album sound more like the negative feedback from the last one, many of the levels are based around something people tend not to like in platformers, such as upside down controls, ice physics, auto-scrollers, etc. occasionally the rogue level generation will spit some areas out that take a really long time to get through with no challenge.

but that all contributes to the magic of it. the art and the music and everything is so off the wall surreal and the level design almost feels like a parody of video games and it builds to this overwhelming, eerie atmosphere. ONLY Celery Emblem could have made this game and i think it’s really special.

Real player with 5.8 hrs in game

Extremely difficult but great visuals and music, super punishing but surprisingly fair, expect to replay things a lot as you get better.

Real player with 3.4 hrs in game

Mezmeratu on Steam

Nongunz: Doppelganger Edition

Nongunz: Doppelganger Edition

Nongunz at first just looks like your everyday shooty-platformer-roguelike but… it does very interesting and unique things that change the usual dynamics for these games, e.g. it uses some kind of idle economy that lets you buy stuff before starting a run based on the amount of prisoners you have liberated on previous attempts or it lets you bail out in the middle of a run while keeping the items you’ve found so you can start over with them, encouraging farming…

It gets weirder though and the more you look at it the weirder stuff you are going to find, especially since it’s intentionally very obscure and it takes time to decypher some of the stuff that is going on. I think it’s definitely worth a shot if someone is interested in how this kind of mash-up can affect a pretty known genre like the roguelike and it definitely becomes its own thing with these additions. I enjoyed it a lot.

Real player with 46.5 hrs in game

Nongunz: Doppelganger Edition released recently, and I wanted to post a positive review about it. I dont actually have much more to say other than I feel like this version is more fine tuned than the original in a few different ways. The game seems at least a little bit more accessible, even if this new version does have a bit more bugs than the original release.

The things id like to point out specifically in why I like the game are mostly style choices, sound and visual design seemed dark and unique at the time, and very minimal game systems in play made for a unique experience for this indie title when it first released years ago.

Real player with 29.2 hrs in game

Nongunz: Doppelganger Edition on Steam

Abyss Odyssey

Abyss Odyssey

score: 2.5/5

tl;dr: clunky combat married with splendid art direction and severe lack of content

| difficulty: | 3/5 | time to finish: | 5-10h |

| fun-factor: | 3/5 | presentation: | 3.5/5 |

achievements

| difficulty: | 3.5/5 | time to 100%: | 20h+ |

| DLC: | - | multiplayer: | Online Champion |

| date-based: | - | glitched: | - |

Real player with 27.9 hrs in game

I’d like to break the game down for you in this review. I’m gonna talk about the combat mechanics, the visuals, and the various features that make it stand out as a platformer/fighting game. When reading about this game you see it compared to Super Smash Brothers, Dark Souls, ect. The truth is that with its combined features, Abyss Odyssey does not at all play like any of the games anyone is comparing it to. So, in an effort to give you a realistic perspective of what you can expect in this game, lets get started.

Real player with 25.9 hrs in game

Abyss Odyssey on Steam

Block Dungeon

Block Dungeon

The meaning of the game is quite simple, you need to pass different levels, pump your character, kill enemies, change weapons. The game has good music and very nice graphics, the eyes just rest during the passage, this is not a FPS game where you need to focus as much as possible at the monitor, this game is where you can relax and have a good time.

Real player with 23.7 hrs in game

This game is simple yet it is FUN.

There is no tutorial or manual, so here is a simple guide (WASD to move or attack, Q opens inventory WASD to move about inventory E to use item, F to destroy item, Q closes inventory) As you get stuff check your inventory if the item is better than what you have equipped then use it if not destroy it. Healing potions are 25 health and 50 health so watch were your health is and use one as needed.

Every block you reveal gives you coins equal to the level you are on. Lvl 1 = 1 coin lvl 10 = 10 coins. There are 3 vendors in the main screen Weapon, armor and potion/health spend coins with these vendors to get upgraded gear, it also drops randomly from chests in game. You inventory is LIMITED to the boxes you see once it is full you cannot get any more loot until you use or destroy something. If you die you respawn in the main screen area.

Real player with 5.2 hrs in game

Block Dungeon on Steam

Ghost 1.0

Ghost 1.0

Game Overview

Ghost 1.0 is an indie metroidvania that is set on a sci-fi world where robots and machinery are becoming a trend to humanity, whatever the purpose for them may be.

You play as “Ghost”, a digital ghost who performs mercenary work and was hired by two genius hackers in their attempt to uncover the secrets behind the success of the Nakamura Corporation with their robots. Your mission is to infiltrate the Nakamura Space Station and steal their Artificial Intelligence algorithms.

Real player with 50.8 hrs in game

Ghost 1.0 is one of the best modern Metroidvanias you can buy and definitely sits alongside Axiom Verge as a standout of the recently quite crowded genre. Unlike Axiom Verge however which follows the formula to the letter Ghost 1.0 finds its own way and throughout the course of the game constantly throws in surprises and breaks conventions that really make it stand out.

The premise of Ghost 1.0 sees 2 hackers hire a mysterious agent (you) in order to infiltrate the Nakamura Space station in order to learn its secrets. Ghost is an agent capable of taking on the form of an electronic ghost and taking over Androids at will allowing you to control your main android body or a number of other androids around the station and it is this mechanic that really shines through as the game’s unique selling point.

Real player with 46.5 hrs in game

Ghost 1.0 on Steam