KSTG
The history of all hitherto existing society(2) is the history of class struggles.
Freeman and slave, patrician and plebeian, lord and serf, guild-master(3) and journeyman, in a word, oppressor and oppressed, stood in constant opposition to one another, carried on an uninterrupted, now hidden, now open fight, a fight that each time ended, either in a revolutionary reconstitution of society at large, or in the common ruin of the contending classes.
In the earlier epochs of history, we find almost everywhere a complicated arrangement of society into various orders, a manifold gradation of social rank. In ancient Rome we have patricians, knights, plebeians, slaves; in the Middle Ages, feudal lords, vassals, guild-masters, journeymen, apprentices, serfs; in almost all of these classes, again, subordinate gradations.
– Real player with 0.3 hrs in game
Read More: Best Adventure Action Games.
The gameplay is incredibly wonky.
The swords swing weirdly and the enemies seem to have very little AI.
The graphics are nice but that is just Unreal.
The text on each of the houses is super weird.
Just not really worth your time.
– Real player with 0.3 hrs in game
Magic Adventures
benar
– Real player with 54.4 hrs in game
Read More: Best Adventure Magic Games.
Magic Adventures is a endless survival clicker game when you fight endless horde of enemy, and get stronger at each run.
Graphics (5.5 / 10) : This part is ok, the graphics are nice, but there only one place (the plain)
Gameplay (4.5 / 10) : Quite simple, but easy, just click to damage the foes, but no special attack or skills …
There different types of enemy, each have it own pattern.
You win gold for upgrade yourself and get stronger (HP, Damage, HP Regen)
The big problem with the game is that you start at lvl 1 at each new run, there no warp system for starting further when you start you become really stronger.
– Real player with 0.6 hrs in game
Darklands
An RPG from Microprose that, to my knowledge, was the only RPG Micropose ever released. And you know what? It may not have aged well, as in at all, but oh, how it puts some games to shame! Basically, one of the earliest examples, if not the earliest example, of an open-ended Role-Playing Game, you have everything you could want just about in this one package!
Character creation: Whoo, boy! This game has a very complex, but very fun and interesting, character creation system. While you only have so much to choose from for your character’s sprite, the real fun comes from choosing which skills you want each party member to have. For example, want to have a well-balanced party like the game manual suggests? Go right ahead. Want a party full of big strong warriors who are dumb as a bucket of rocks but can wear all armor and wield heavy weapons without breaking a sweat? You can do that. Maybe you want to have just one character to be an alchemist and have the rest be what would be considered in many modern RPGs as a “paladin,” nothing is going to stop you. Now, having said that, there is no “traditional class” system, it all depends on your characters attributes and skills, and you can alter them (within reason) to your liking. There is no “true” right-or-wrong party here.
– Real player with 247.7 hrs in game
Read More: Best Adventure RPG Games.
A masterpiece by MicroProse
This game is right up there, in quality and complexity, with MicroProse’s other legendary titles, such as X-COM: UFO Defense and Master of Magic/Orion. Darklands is the result of such geniuses trying their hand at an RPG.
Features:
A massive open world, in medieval Germany, with historically accurate towns, names, geography, economy, and so on. Everything is simulated in an extremely complex way, the world is very alive. The game was so complex, it actually required 5000 hours of testing, and even after that several patches were needed. The version on Steam is the latest and best one, of course.
– Real player with 41.9 hrs in game
Flower in the Snow - Resurrection
Flower in the Snow - Resurrection is an adventure, romance visual novel developed by Rainbow Flute Studio and NVLMaker and published by NVLMaker. You take on the role of Red, a bodyguard for hire, and he has been commissioned by Hannah, a servant of the Heinrich noble family, to accompany and protect her master, Lady Claudia Heinrich, as they travel to the north for vacation. What is unusual about this assignment, though, is that nobles usually travel south for the winter. However, Red accepts the assignment, as he wants to earn the money and save enough to build his own home and obtain a peaceful life. What secrets lie where Red and Lady Claudia are going? I’ll end my story synopsis here to avoid spoilers and all that.
– Real player with 9.3 hrs in game
LEGIE
Legie is, at its core, a point-and-click adventure, but told in 90s-style 3d. All of the tropes and challenges which you’d find in something like Monkey Island are here… Including needing to back-track on yourself, perform actions in certain orders, talk to people, do repeat actions just to make sure you’d exhausted all of the results in the action / dialog tree etc.
The medium this traditional point-and-click adventure is given in is kind of like a grid-based RPG like Eye of the Beholder or Dungeon Master. However, it’s a little more free-form than that, in that certain areas (i.e. the Forest) allow the player to click “off-grid” and have a more natural traversal through a natural environment.
– Real player with 11.4 hrs in game
I VERY MUCH ENJOYED THIS EXPERIENCE!!!!! :D
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Graphics are pleasant.
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Had many laughs.
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All things were cool.
! Seems people find the baby crying annoying but HEY HO!!
- I thought the dialogue was very perfect.
I feel kinda dumb I couldn’t figure out sum things for a while but I when did, very happy
! but I should’ve touched the bent bar even more. How to progress is usually explained well in dialogue, the narrative is amazing, but it can be awkward if you’re dumb like me and try everything in in your inventory except the one thing actually needed like a BAFOON. -_-
– Real player with 10.7 hrs in game
LONELINESS AFTER: Chapter 1
In this game there is a story. The story of one person who is … You can not even immediately determine where he is and how he feels. You can only safely say that he is not comfortable and even scared. Only the darkness surrounding him, strange sounds, seclusion from oneself - all this only aggravates the situation. But that does not happen, he should answer himself to a few questions:
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Who am I?
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Where I am?
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What happened?
This person is called … He does not have a name, he only has himself as a physical entity. He will have to go through the world that surrounds him at this moment, meet with the danger, waiting for him in a motionless sleep, to feel the drama of history that people tell him around. A person seems to be familiar with the place, it evokes some memories, and each time new ones. A new place in the darkness that a person will visit will remind him of something. But, what do these moments mean? Are they real? The question is more than the answers.
The surrounding world is similar to the Middle Ages. A secluded little house, bridges, a small village … The surrounding is imbued with the atmosphere of the past and gloom. The darkness that comes after you. Once the bright trees, now only a contour in the darkness, adorned this world. But all life around froze, only darkness and horrors in it do not doze.
The game has an atmosphere of a dark place, sometimes frightening, which has its terrible and dreary moments. The player, feeling the situation and the proposed circumstances, can feel sadness, sadness, sadness and other feelings *. Difficult to move around the world the player faces dangers, key moments. The player can find items that will help in passing the game, are an integral part of the game. Not finding any objects a player may encounter difficulty passing. Carefully read and listen ** what is happening around.
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You will not find direct answers in the game, only analytical activity will help you, as a player, to understand what happened.
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You need to be very careful not to miss important things for the game.
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Curiosity, immersion in circumstances - all this will help you to find the right decision.
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Absurdity, complexity, incomprehensibility - all this will haunt you in the game.
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Does not affect all players, only a certain percentage. The effect is not guaranteed.
** The text is partially, but quite identical to the soundtrack.
Misericorde: Volume One
The year is 1482.
The age of exploration and enlightenment is on the distant horizon and the Renaissance is in full swing across Europe; but in England, the War of the Roses is in its final throes. Change is coming, but in one little convent in the north of the kingdom, everyone has seemed blissfully unaware.
Everyone except Sister Catherine, a beloved nun and firebrand thinker who has just been murdered. In an isolated monastery with an already mysterious reputation, any one of the Sisters could be the killer—and Mother Superior is as stumped as anyone else. That’s where you come in.
As an Anchoress, you took an oath to never leave your cell; to devote yourself entirely to God and provide spiritual support to all who came to your door. But as the only Sister who couldn’t possibly have committed the crime, you have a new mission: solve the case, before the bishop shutters the convent and the killer goes unpunished.
The Superior hasn’t told everyone why you’ve suddenly joined the regular congregation, but something tells you most of these women know exactly what’s going on. Who can you trust? Who is being honest, and who has their guard up—and why? Is the convent really haunted? Who killed Sister Catherine? And worst of all… are you next?
PrePaladin Wars
It was a fun experience. I encountered some small bugs. Sometimes, it felt like enemies die without me hitting them. Also, the game could minimize. I think it is because I have two monitors. However, I did not become bored.
– Real player with 0.4 hrs in game
Sailing Wizard
Sailing Wizard is a real-time action role-playing game with the theme of navigation. You can freely choose spells upgrade routes, recruit various team members, build your exclusive ships. Trade, fight and explore with different factions on a journey full of adventurous spirit. Go looking for the legendary dragon’s lair with mysterious treasures and infinite magic power.
Game dev progress:
Demo is under beta test. Welcome to the community to discuss and raise your ideas! Discord:https://discord.gg/TJmj3aSVJ4
Game features:
1. Freely combinable magic system:
Different magic affixes can be combined to form more powerful magic and effects (such as flames, arrows, seas, etc.), and at the same time can combine more characteristic magic words (such as: range +2, cooldown -1.5, burning effect +50%, etc.), freely build your favorite magical combination to fight.
2. A wide variety of skilled crew members:
You can meet all kinds of recruitable members during the adventure, recruit them into your command! Each team member has an independent level and skills, which can be upgraded. In sailing and fighting, they can perform their respective duties to help you smooth sailing and invincible. The quick command system allows you to easily command a large team.
3. Highly customizable ships:
There are many types of ships in the game. Various types of ships with different characteristics can be obtained through purchase, port battles, dock construction. The appearance of the ships can be decorated with different colors, patterns, and objects. In addition, every deck and cabin of the ship can build the modules (life, navigation, defense, attack, etc) needed for navigation. Experience an instant and seamless sailing journey on your unique ship! All land and islands can be docked and landed!
4. Sea life and status system:
In addition to combat and adventure, you also need to pay attention to the hunger, sleepiness, and thirst of your crew members. Poor status will affect the corresponding attributes. Make sure you are fully prepared before sailing. Using part of the resources to maintain a good life status can also make you do more with less.
#### Other systems:
1. Equipment and inventory system
2. Level-up and talent skill system for players and team members
3. Almost all buildings and ships that can be explored or destroyed
4. Alternate day and night, dynamic weather system
5. Rich task system
#### Game background:
In the Monduz world, the magic power used to flow continuously, and the various races continued to grow from it. However, it is far worse than before. In order to compete for the increasingly scarce magic stone resources, the peace and stability of the entire world has gradually become the past.
In the southeast of the Central Continent, the Magic Principality was occupied due to the loss of the remaining large magic stone. As an apprentice of a wizard, the player pursues the clues left by the teacher, and constantly explores the depths of the ocean, looking for the legendary dragon’s lair with mysterious treasures and infinite magic…
#### About us:
We are a group of veteran players with independent game dreams. Since 2011, we have been building Monduz worldview and related games. We have written two dessert games,which are Monduz Battlezone and Monduz CityGuardian. With the help of the mature Unreal 4 engine and the support of more professional companions, we hope to bring you a more expressive game experience and show you the grand Monduz world better.
Swung
Once upon a time…
There was a prince on a mission to save a princess from the hands of a terrifying dragon. This prince, however, wasn’t very brave, so his father ordered a witch to enchant a sword. This magical sword had a will of its own and was, unlike the prince, brave and wise.
Together they embarked on an adventure of a lifetime.
A fairy tale with a twist!
You play as the sword of the prince. Everyone in the land thinks the prince is brave and adventurous, but in reality his magical sword is all that.
Use your mouse to help the knight go through dangerous environments.
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Defeat enemies
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Avoid spikes
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Slay the dragon
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Save the princess!
#### Don’t like reading?
No worries. You write the story by playing it.
Ooh, and if you do let the prince die, we’ll just tear out that page!
#### Controls
You only need your mouse!
You control the sword with your mouse by moving it around. The prince will follow the sword, unless he is scared. Which happens more often than not. Because the prince is afraid of a lot of things. His fears include spikes, birds, green blobs, moles, heights, first dates, germs, fire and of course dragons!
By holding the right mouse button near the prince you can drag him to safety while he shivvers in his armor. You can also spin and swing the sword with the left mouse button to hit enemies or deflect projectiles.
#### What can you expect from this game?
• 2 hours of gameplay!
• 25 levels
• Experience what it’s like to be a sword