A Musical Story
A Musical Story is a rhythm game set against a 70s backdrop. Explore the memories of Gabriel, a young man trying to come to terms with his situation through the connections to his musical memory. Each correctly played melody opens a new chapter into Gabriel’s past, bringing him closer to the truth.
Key Features
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Rekindle Gabriel’s memories with rhythmic button presses in time with the music
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Storytelling without words – discover Gabriel’s journey through music and visuals alone
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Gabriel’s story comes to life through a beautifully crafted art style
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A unique original soundtrack featuring 26 songs
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Play every song perfectly to unlock a hidden chapter
A Musical Story is the debut game from independent French developer, Glee-Cheese Studio. They are: Charles Bardin (Game Design + Music), Maxime Constantinian (Programmer), Valentin Ducloux (Music + Integration), Alexandre Rey (Artistic Direction).
Read More: Best Adventure Rhythm Games.
Clarevoyance
I do like the nostalgia of being back in Southwestern Nova Scotia. It’s kind of neat with the folklore twist and the questing. I appreciate the history that’s shared. I have told my kids about various bits of history from back home like Samuel de Champlain and the Expulsion. I showed them the Clare Lore that backs up the thing I knew. There’s so much more I didn’t know or forgot from 6th grade social studies class
One thing I wish were better, some scenes are pretty laggy. I’m kind of surprised given the simple layout of the game.
– Real player with 8.8 hrs in game
Read More: Best Adventure Mythology Games.
This game was a trip. Clarevoyance is a visual novel with light resource management elements set in the Acadian municipality of Clare in Nova Scotia. The images in the game are all taken in the region and all dialogue is voiced by locals in Acadian French with English subtitles. I am from New Brunswick originally so it sounds pretty nostalgic.
You play as someone visiting relatives in Clare over the summer. As you travel around doing different activities and “spinning yarns” with the locals, you start to realize that things are not quite as they seem. The story incorporates local legends in a way that was pretty clever and fun. The resource management portion involves earning money, buying food and managing your “well being”, a sort of HP gauge that decreases when you use your powers to interact with the local mythology and increases when you do certain fun activities. There is also a time system where activities use up certain amounts of time in a day, and some things can only be done at specific times of day. There isn’t a time limit though so you can take as long as you want to proceed through the story.
– Real player with 5.2 hrs in game
The Lone Blade
The Lone Blade is a 3D platformer where you are a soul trapped in a sword. The game takes place in the ruins of a world that once was yours. In order to redeem yourself, you will have to go through deserts, canyons, and temples… to the highest mountain.
«Punished by the gods, the greedy one was locked up in the blade, his ascent will be his redemption»
The main interest of being a sword is exploring new ways of moving around and overcoming obstacles. Jump, dash, spin or spike to the ground and walls, in other words create your own path.
The game takes place in the ruins of a world that once was yours, immersing the player in an uncanny universe: giants and folks trapped in the sand, humongous gates, staring eyewalls…
The game is meant to be challenging, but not unfair or frustrating. The difficulty is a direct reflection of the game lore: the character need of redemption, and the struggle that it implies.
Read More: Best Adventure Physics Games.
The Space in Between
Full Play through with the two recommended plays if you’d rather listen than read here (once it uploads): https://youtu.be/h3W_O_Y5kJo
I really enjoyed the humor in this game some of it was really great. The music was really nice and relaxing and some of the picture frames were calming and romantical. I’m glad that there was a few differences in the second play through but I wish there was more there’s not a dynamic change in the story from choosing one thing from choosing another the main story stays the same even though you may get some more humorous responses depending on what you pick. Definitely worth at least one play through if you enjoy romantic visual novels and they do a good job at covering feelings/outlook that someone with mental health would experience.
– Real player with 2.0 hrs in game
I honestly loved playing this game, I randomly decided to play it on my twitch stream because it was a new visual novel and it looked pretty (visual wise and interesting plot wise). It really touches on the realism of just self identity in the ethnicity and culture aspect (for June) and the hardships and challenges dealing with mental health (for Miles). It was honestly very cute and wholesome, I thought we’d be able to make our own constellations by scratch but I honestly didn’t mind the premade ones because it was very creative. We get to somewhat see the perspectives and imagination of the two characters as themselves and as a couple which was very cute. I don’t wanna spoil to much but the author put in a lot of thought for their back stories and the characters, I totally rate the game ♡♡♡
– Real player with 1.6 hrs in game
Marlon’s Mystery: The darkside of crime
Join Abby Marlon to solve the riddles in this captivating mystery and hidden object game. If you enjoy playing detective games, Marlon’s Mystery will test your skills as an investigator. Embark on an enigmatic adventure and discover the darkest secrets of the Taylor family.
Abby Marlon and Jared Evans are recruited by the Taylor family to investigate a murder case: the youngest daughter, Eleanor, has murdered her father Edward and has got away with the inheritance money.
Abby and Jared have to trail Eleanor through different places to find her, but to do so, they will have to solve a mystery surrounding the family.
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Crime and mystery game. Discover a detective story where nothing is what it seems.
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Collectible content. Interact with the characters and get objects to customize your detective board.
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Extra content. Immerse yourself in the secondary plots that involve the 14 characters.
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More content and updates of the game. Crime never sleeps.
Download it now and start your adventure as an investigator.
Be part of the Marlon’s Mystery story - Download now!
The Automatician
Cons:One of the main problem with this game is that it only takes around 2 or less hours to complete it. I also feel as though the story was unfinished. I wish maybe that we could play as Emma when she is the automatician. I also found a key that you can pick up and never found the meaning of it. In the room where the fountain is there is a door that is locked that i thought the mystery key was for. What are all those do not enter signs on those doors about. Why didn’t I ever get to go upstairs. Who are the people that I’m competing with?
– Real player with 2.6 hrs in game
Too short, too many bugs, too little response from “developers” (read that “students who have graduated”). This is a fairly clever little game that was not really ready to become a product before, it appears, the course it was written for ended.
We never could figure out how to get into the secret room, even though we must have “solved” the game, as the credit roll came up after we solved the last puzzle. But, there were a couple of unchecked items still on our list of quests. Worse, one of the walkthroughs clearly shows that same item marked as completed just after an action that one would expect to complete it, yet that did not get it marked completed when we took that action ourselves.
– Real player with 2.2 hrs in game
Painting Werther
The Sorrows of Young Werther, was written by Johann Wolfgang von Goethe in 1774.
Loved by artists and emperors, it shows the inner struggle of a deeply romantic man.
Or at least that’s what I used to think…
Come with us on this interactive visual novel to see another version of this legendary story.
Was young Werther really a romantic? Or was he just a man with a death wish?
How deeply did he really love his friend Wilhelm? Maybe his letters hide some clues…
Did he even loved Charlotte? Or did he just love the idea of an unrequited love?
For all these questions and more, Mad Cream Games presents you and overloading artistic experience, full of brush strokes and ink spots, where Chopin played the sax and Mozart the guitar, where love turns into hate, and pity into madness:
With this game we want to celebrate the mastery and abilities from the painters and musicians that came before us, presenting their work in a new original and respectful way.