Quadrilateral Cowboy
Quadrilateral Cowboy is a story about having those youthful, exciting, and often dangerous experiences with a really tight-knit group of friends as you journey through life together, and then growing old to reflect fondly on those memories.
It is all very beautiful to experience.
Half the game is a story that unfolds, and the other half is puzzle solving. The tale is quite moving, and the puzzles are very reasonably difficult, and quite rewarding. If you know Chung’s work, you know what to expect as far as the ‘experience’ or flavor. Otherwise, here is a test to gauge if you will like this game. If two of the three apply to you, then I highly recommend you buy it:
– Real player with 9.8 hrs in game
Read More: Best Adventure Female Protagonist Games.
The game has some great ideas and nice attention to detail, but I felt like it never came together.
A lot of mechanics get introduced and then forgotten. New mechanics replace the old ones instead of building on them. There’s hardly any increase in complexity as you go along.
All the levels are simple and focused on 1 to 2 of the avialable mechanics. The rest is either not used at all or simply taken away from the player, sometimes for 1 mission and other times forever.
Because of all this, the game became way too easy later on. Instead of having puzzles to solve, you just go through the motions. Click this, click that, go here, go there. Some timer here and there. No challenge whatsoever. Not to mention you can ‘cheat’ your way though a lot of the levels.
– Real player with 6.8 hrs in game
Server is Down
If you have nothing to do in the evening then this game is for you. It has a good plot. And contains light puzzles that do not bother.
– Real player with 12.2 hrs in game
Read More: Best Adventure Horror Games.
great game, but has a lot of improvement, game can be finished in less than 4 hrs.
– Real player with 9.3 hrs in game
Code 7: A Story-Driven Hacking Adventure
My entire progress got reset.
Now I have to make backups of my saves.
I need to find out where the saves are located.
I have to replay a text adventure… takes a while.
I feel like an idiot because I bought it before
Episode 4 got released because I wanted to support
this kind of game.
I am not happy.
This Review is not objective.
I am only writing this because I’m annoyed…
Bye.
Edit: Guess what, it happend again…
I have backups now but it still sucks…
Edit 2: 3rd reset, seems like you can only
– Real player with 32.1 hrs in game
Read More: Best Adventure Story Rich Games.
This is a breathtaking masterpiece with a brilliant story! Highly enjoyable and literally captivating!
I’m a Kickstarter backer who found the project to be a cool idea and backed it, and I was positively shocked by how good it turned out to be! Started up the game to try it out, and couldn’t stop playing.
What gives it its glory is the amazing and captivating story and events, and the great voice acting.
This makes the game an emotional adventure… you’ll feel your heart racing at some points, and the creators of this game did a great job of making me (someone who doesn’t feel much) actually feel what the characters I’m interacting with are feeling. (horror, fear, relief, joy, sadness, remorse, security and danger, anger… and most probably hunger)
– Real player with 18.9 hrs in game
Hack ‘n’ Slash
I am going to cautiously recommend this game for programmers only.
While Hack ‘n’ Slash may appear to play like the old overhead Zelda games, it is a pure puzzle game. Direct attacks are impossible, there is no penalty for dieing, and you don’t need fast reflexes.
I would give it a, perhaps generous, 7/10. I base this on averaging the 5/10 I would give it for non-programmers since they can only play the first half of the game, and 10/10 for programmers who may find it enjoyable.
Quite a bit of programming knowledge is assumed. Almost nothing is explained. At first, all you can do is alter the value of variables. Soon “if” statements and logical operators are introduced. The game spends quite a while at this level of sophistication, and an intelligent person that can read English can get by for the first half of the game.
– Real player with 11.4 hrs in game
Do not buy this game. This is not the programming game you want to buy. It is not worth the money, and it is not currently, by my standards, a finished puzzle game, much less one that teaches any reasonable amount of programming.
It is a beautiful idea for a game, and a very clever title for the idea. But this game does not live up to the beauty of its idea. If you must buy it, wait for the game that purports to teach programming to at least be itself adequately programmed. That is not the game that is available right now.
– Real player with 9.7 hrs in game
OPERATOR
please note that the showcased items above are running on a temporary lighting and scene building system and that the final game is subject to graphical enhancement
**IT WILL OUTLAST US.
IT WILL OUTLAST YOU.**
Welcome to Installation Jade. A megastructure and machine managed by an illusive and authoritarian Director. Nobody knows who built it. Nobody knows it’s age. Nobody’s around to ask.
You are an Operator. An artificial consciousness implanted within a preserved human body from long ago. Your tasks are simple. The Director’s orders firm. You are to be activated, assist in the standard operating procedure of the installation and do it with a smile. And so is the Operator after you, and after it, the system is to be kept alive until the end of time. But maybe it isn’t that simple. Maybe the Operator isn’t as mechanical as the system around it.
OPERATOR is a hard to define game about humanity’s struggle against an ancient inhuman odyssey of entirely human origin. About overcoming an inefficient machine entirely focused on self-preservation and either a liberation into the great unknown or a spiteful revolution of mutual destruction. Or maybe it’s just a game about manipulating a mysterious machine in a desperate attempt to end the Director’s mad cycle. Who knows?
In OPERATOR the player has agency over the installation and it’s warped reality, using the Installation’s Operating System to overcome the hostile machine’s many dangers and evade it’s pacification forces by manipulating the worldspace itself.
This is the first game developed by Australian indie solo-developer Cooper Braun and his studio Virtual Edition.
hack_me
Hack Me is the beginning of a hack simulator gaming trilogy which no longer appears on the Steam Store. It was originally created by 2 Belarus Indie Developers Egor Magurin https://twitter.com/IndoversStudio and Eugene RadaeV. I find it ironic that these developers themselves were VAC banned and caught for cheating/hacking CSGO within 76 hrs of gameplay. Who better to sell us a hacking simulator than 2 has-been wannabe noob CSGO hackers? That’s poetry right there.
If you’re expecting this to be a realistic hacking simulator you will be quickly disappointed. It’s more a press spacebar or left mouse button simulator, with all the hacking jive being filled in for you. When you do come across area’s where you do get to type, you better put in the exact info needed or the game sort of locks up by not responding properly when you put in the correct answer soon thereafter. When this happens, you will need to escape back to main menu and reload chapter. There are 10 mission all up with 14 chapters, all of them involving you to toy around with at least one of the 3 hacking programmes on your desktop and either check your mail or chat for job information. There is also a hint button on the right-hand side to help you if you get stuck.
– Real player with 12.1 hrs in game
Basic Information
Title: hack_me
Developers: Egor Magurin & Eugene Radaev
Publisher: MegawattsCo
Genre: Simulator
General Impression
Hacking simulations available for purchase on the Steam Store are neither a novelty nor even limited in numbers. Indeed this seems to be an ever expanding subgenre that attacts and nurtures a dedicated fanbase. That being said, hack_me might not revolutionize hacking sims but it doesn’t fail to deliver a compelling experience either. For a game that can be finished in about two hours or less (depending on how thorough and patient you are) it manages to offer exactly what it promises through the screenshots and gameplay video. In all honesty, it’s not the type of game that might get by with doctored images which would falsely advertise something else. What you see is what you get. Perhaps it still has some potential for gameplay expansion once it leaves Early Access stage.
– Real player with 2.6 hrs in game
Mu Complex
As some are quick to point out, Mu Complex is not a ‘hacking game’. There’s no frenetic action, load balancing packet transfers across multiple servers or firewall cracker mini-games. Instead, you’re an e-spy, learning just enough about your targets to steal their secrets, before moving on to the next-to-be-victimized terminal. So Mu’s not a ‘hacking game’, it’s actual hacking.
The puzzles grow fairly linearly in difficulty, beginning with laughable non-effort and culminating in multiple notebook pages of nightmarish chicken scratch. Like many adventure games of the internet age, Mu requires that you befriend Google, researching beyond the in-game assets. Accordingly, the developers have created a suite of real world, online content to further your immersion into the complex world of Complex.
– Real player with 21.7 hrs in game
Too Long; Don’t Wanna Read: fun puzzle solving game, alright music, story is zzzzzz, good afternoon waster
So first off, I’ve been following this game since episode 1 was on Kongregate. I beat it way back and really enjoyed it, excited for episode 2. After a while, I found that it got removed from Kong and got quite upset, but soon after I found it on steam and wishlisted it. I bought it on sale after a year or so, and kept going on and off on the game multiple times until I finally sat down and finished the game start to finish today. I say this because I wanted to say that this history I’ve had with it has allowed me to view and enjoy this game at multiple points in time and different perspectives, and the one thing that has been very consistent over time is that the game is fun. Going through the different computers and finding the passwords through puzzle solving in multiple ways was quite fun. I especially liked the part where you’d have to use online tools such as googling a certain verse to get the information needed. The music was one thing I started to appreciate as I got older, it’s nice ambient music in the bg that quite fits the tech startup company graphics, which I also liked. It’s alright, but nothing to write home about (although I wish I was able to find the OST online somewhere….). The story, however, was the part that I least cared about. It wasn’t bad, but it was really basic, cliche, and I honestly couldn’t care about it. It didn’t affect the game much but if you were going into this game for its story then this might not be your thing. If, however, you are looking for a hacker/command line game where you jump between computer to computer, using ciphers and hints between computers to progress, pick this game up! I would say if you’re not super pressed, wait for a sale or smth, I personally enjoyed it back when it was a flash game on Kongregate and honestly, I feel this game definitely deserved more than free flash game status.
– Real player with 19.6 hrs in game
Tech Support: Error Unknown
Hey, it’s either pay for repairs or get a better warranty.
In Tech Support: Error Unknown, you land a job in a phone company called Quasar Telecommunications. Becoming part of (you guessed it) the tech support team, you start out as a level one technician. After learning the ropes and reading up on the Quasar Wiki (or deciding to just wing it), you’ll be able to try and solve the customer’s problem. At first, you’ll only deal with giving out solutions the customer can do at home and if that doesn’t work or they’re not comfortable doing it themselves (like changing their screen which, yah, I get) or escalating it to a level 2 technician. You’ll only be able to interact with the customers with a pre-approved chat menu that will give out generic messages that correspond with the option you choose. This not only makes it easier on the player so you won’t get frustrated over the customers not recognizing what you’re saying and also shows how Quasar operates. They want their support to be fast and not able to speak out about anything else, especially if the customer is insulting them.
– Real player with 29.4 hrs in game
So this game is sitting on both ends of the spectrum. On one hand, it’s a fun and hilariously too real sim for anyone who has worked customer service in general. Example:
Me: Hi! I’m with Quasar! What seems to be the problem?
Customer: My fone doesnt woek
Me: (Internally, yeah I figured that’s why you’re calling you idiot) Oh no! What happened?
Customer: I don’t know, these things happen! FIX IT.
Good
The game lets you balance support tickets, figuring out what various issues are and solutions. Some customers are reasonable, others are incredibly obtuse. The game is hilarious in this regard and the game play offers different kinds of upgrades to keep things interesting and give you a sense of progression.
– Real player with 22.2 hrs in game
Zero Page
Zero Page is a single-player survival horror puzzle game that dares you to survive the horror of solving puzzles by yourself in space. If that wasn’t horrifying enough, you’re also going to have to solve them on a deserted spaceship using the only piece of equipment that still works: a personal computer from 1981. But with a little bit of BASIC and a lot of high-stakes debugging, you might just live long enough to find out why you’re alone, why you’re in space, why you’re on a dying ship circling an unknown planet, and why that ship wants to kill you.
Back to BASIC
Find out if you’re smart enough to not die in space, armed only with a machine that struggles to count higher than 256 — a highly accurate recreation of a classic 1980s personal computer, complete with floppy discs and a joystick.
A Game About Thinking (The Thinking Man’s Shooting)
Put that laser gun back in your space pants. You’re going to have to program your way out of this problem, by writing code that actually physically changes your environment.
Also a Game About Action (The Action Man’s Thinking)
You won’t just be sitting at an old computer — well, you will, but not fictionally. In addition to programming, you’ll also get your hands dirty resurrecting an ancient spacecraft — patching critical holes, pressing important buttons, and bringing systems back online so they can start keeping you alive again.
Hack Time
This game is super freaking boring, the other two were okay but all three fall into the same issues. The games are super repetitive and all around not interesting. The plot twists at the end of all three games are really dumb and take me out of the immersion. Also the voice acting, the horrible voice acting, there is no emotion in any voices in these games. I beat these games only because i remember them from when i was younger and because i like beating games, but it was NOT worth it. I want my 20 hours on this entire series back
– Real player with 8.0 hrs in game
Some of the higher levels are screwed up in that the information you need to pass the level doesn’t appear until later levels.
– Real player with 2.9 hrs in game