A Short Hike
This game really is a work of art. It’s beautiful, relaxing and entertaining. The character interactions are sweet, the sidequests are fun, and it just begs you to keep on exploring. It made me feel at peace, and I really loved it!
– Real player with 14.1 hrs in game
Read More: Best Adventure Cute Games.
Dear aspiring hikers, please don’t turn it into a speedrun, or you’ll miss all the fun parts of this lovely, cozy game.
If you would like to go on “A Long Hike”, this interactive map might come in handy for you:
https://voxelse.github.io/aShortHike/interactiveMap/
– Real player with 9.1 hrs in game
Haven Park
In “Haven Park”, you play as a young bird named Flint, whom is tasked with renovating and maintaining a large national park that was previously cared for by Flint’s grandmother. Flint, now a park ranger, must make Haven Park a place that people want to visit and stay once again. The game is filled with cute amphomorphic animals like cats and dogs - similar to “Animal Crossing” - that require the player’s attention. These characters are park visitors, and they must be provided with shelter, food sources, and other activities. The game unfolds much like how “A Short Hike” does, leading the player to a set destination, and adding obstacles/ new tasks along the way. In fact, “A Short Hike” might be game most comparable to “Haven Park”. However, the way that the player must satiate park visitors is maybe most like how one pleases visitors in early “Zoo Tycoon” games. That is, certain facilities - food stalls, housing, etc., should be placed throughout the park.
– Real player with 10.7 hrs in game
Read More: Best Adventure Cute Games.
Wholesome and adorable.
Absolutely family friendly.
I played the Demo during the June Steam NextFest, and really enjoyed myself during the approximately 2 hours I spent playing the Demo (which was only available then).
Chill, casual, relaxing.
So far, it seems entirely suited for younger children, with some help, perhaps.
Older children and teens will have no issue with the game, IMHO.
Adults will enjoy this game as well, if they are looking for exploration, crafting, and “city (park) building”.
– Real player with 9.3 hrs in game
Omno
I am legally required to mention the game Journey in any review of Omno. So here it is: Journey. The creative collapsed civilisation. The novel flowing ways of getting around. The faultless graphics. The breathtaking bugless scenery, the bizarre life-forms. Omno is not as good as Journey, of course, but nothing is.
You figure out things about the collapsed civilisation. You solve puzzles and complete sequences of jumps. The puzzles aren’t very difficult, and I never shouted “Well, how was I meant to guess that ?!” at the screen. The jumps are mostly a case of figuring out what keys to press and when. None of them require pixel-perfect positioning. You can’t die. If you manage to get into an unsafe position you are just warped back to the most recent savepoint, with progress intact.
– Real player with 21.1 hrs in game
Read More: Best Adventure Casual Games.
Omno
A relaxing and a reflective journey through a lost civilization. An interesting array of creatures, the sumptuous soundtrack, and the colorful aesthetics make the trip worth the effort.
Omno is a single player, third person, exploration and puzzle adventure.
As a staff bearer it is your duty to discover and retrace your ancestors’ footsteps. Travel through an ancient world filled with creatures who respond to your command and release a life force you can harness and power. Collect enough resources to carry on your journey, along the way learning more about the past and the lost civilization which lays broken before you.
– Real player with 9.2 hrs in game
Paper Beast
[initial review after 1.5 hours, 2nd review after completion follows, scroll down for it…]
Paper Beast is not quite like anything else, which I guess is why I’m enjoying it so much.
The world is somewhat open (though the player is herded into a fairly narrow pathway through it) and feels spacious. The low-poly graphics are almost abstract, yet well-lit enough and with good enough ambient sound support to feel convincing and provide immersion. Lighting and sky effects are remarkably good, with dawn/sunset fx and thunderstorms over a vast desert landscape. Water doesn’t really try to be realistic, yet is remarkably wet and believable. Occasional “special” items in the landscape cause instant teleportation to nearby spots. It’s a world of constant discoveries. My initial experience was a delightful sense of disorientation and wonder, like walking into a strange but enjoyable dream.
– Real player with 8.7 hrs in game
I firmly believe this is the game to change the future of VR.
Yes, HL: Alyx was the most well-recognised recent step into AAA VR titles, but this game shows that effort and heart can be poured into such a game without the weight of an already established intellectual property behind it. Paper Beast stands on its own and succeeds in everything it tries to achieve.
There is a moment early in the story, standing in a blackened cave, hearing the wind whistle from a gap to the crisply thunderous and opaque outside world. Just the notion that you’re led to this location because you can hear the DIRECTION the wind is coming from shows that this game could never have been any form of success outside of VR. It uses every aspect of the ‘present’ experience of VR to its advantage. And so this game curates an experience of unique curiosity; of turning your head and stepping towards a dark and windy crack in the cave wall to be met with a vast, oily, pitch-dark ocean swelling and crashing below you, lightning illuminating the twists of video-tape seaweed just below the surface through the peaks of the waves. And what can you do with it? Nothing. It’s untouchable.
– Real player with 7.3 hrs in game
Yuppie Psycho: Executive Edition
Should This Life Sometime Deceive You, Be Strong!
Yuppie Psycho. It’s a horror adventure game made by Baroque Decay that developed The Count Lucanor. Yuppie Psycho has a different background to this developer’s previous work, The Count Lucanor, but its unique vibe is quite similar each other. So if you’ve already enjoyed their games previously, you will be satisfied with this game as well. Of course, new users can start with Yuppie Psycho first. The player becomes a new employee of Sintracorp, one of the world’s largest companies, and is tasked with hunting the witches who threaten his company. But as the story unfolds, the hidden secrets of this huge company are revealed one by one. In this game, unique pixel artworks & animations with its horror vibe are impressive. And it’s also worth noting that Garoad, who was responsible for the OST of Va-11 Hall-A in relation to the soundtrack, joined Yuppie Psycho.
– Real player with 20.1 hrs in game
I knew this job offer was too good to be true.
We are all afraid of something, whether it be what you can run into everyday or something that is only possible in media. Clowns, zombies, bugs, ghosts, being stalked or spied on, darkness, the unknown, and so on. Although, dread can set in with the seemingly simplest of things like speaking to new people, public speaking (even if it’s like a fraction of a class size), or going into your first job. Despite how much someone hypes themselves up to prepare, it always creeps back.
– Real player with 15.2 hrs in game
Mondealy: Day One
In Mondealy we are introduced to the secret hidden world of Mondealy, a universe where multiple races of humans evolved on the same planet. Mondealy is a classic side scrolling rpg adventure where you build relationships with various people in order to change the world around you in meaningful ways. In Mondealy: Day One, we are introduced to the various worlds that exist within the Mondealy timeline. The world of Mondealy is really well built, and filled with tons of unique races and complex individuals. Quite a few different paths look like they are developing that will change how relationships evolve with the various people that you interact with and the choices you make. I’m really looking forward to seeing how this game turns out once its complete. The full game of Mondealy is expected to come out in 2022.
– Real player with 12.9 hrs in game
Tldr: Give it a try!
Pros
Art: Surprisingly good, I wasn’t expecting it to have that much polish for a demo. I specifically like the transitions between areas and the character portraits are good at displaying emotion.
Partial Controller Support
Gameplay: There’s stuff you can interact with. You have a phone that shows you tasks, and you can check you inventory. Well Optimized.
Sound: It’s alright.
Cons
There’s Fast Travel, but only on the surface.
It’s also kinda pointless because on the way to the Forest there’s a few screens besides each other with Fast Travel, but below the surface there’s no Fast Travel.
– Real player with 8.5 hrs in game
Myst
I’ve played Myst ever since I was a little kid, and have been a big fan my whole life, so I may be a bit biased, but I’ll try to be objective here.
TL;DR: This is the best version of Myst, but it’s not the most polished and could use a lot of improvements in the sound department.
Positives:
Myst’s core elements, across all releases of the game, are great, and I’ve always recommended people try it out. The story, puzzles, and places are all enjoyable to dig into. As a kid I just played Myst to explore its surreal worlds, but as I’ve gotten older I’ve also learned to appreciate the puzzles and the story and the way it’s told. It has some rough edges and a bad puzzle or two, but it’s absolutely worth playing, and this release smooths some of the issues of older releases out, with a handful of tweaks and accessibility improvements, making it even more enjoyable for newcomers.
– Real player with 15.2 hrs in game
Complete pcvr walk through here: https://youtu.be/MK3xmWD95B8
So I haven’t played Myst since the early 90’s when it first released on the PS one. So this was like a brand new experience to me as far as remembering what the heck I was supposed to do. I can say that once I touched that book and transported into Myst Island I was completely giddy with awe and overcome with that feeling of nostalgia! What Cyan has done here is absolutely amazing and totally gorgeous!
Graphics: Now I played about 20 minutes of the quest 2 version of this game and it didn’t do it for me due to the limitations of the hardware. Everything just felt small and fake. But this PCVR version is stunning. It looks pretty much exactly like Obduction as far as the graphics go. Stunning detail, beautiful animations of grass blowing in the wind and waves gently splashing against the rocks. fantastic lighting,.. it’s just all around a beautiful game that really makes you feel like you are there. All of the worlds are a sight to behold! My only complaint would be the 3D models they used for the characters. But I see on twitter they have now included a classic video mode so you can choose to have the old live action videos for the characters instead of the models. Which for me is the ticket.
– Real player with 6.8 hrs in game
AER Memories of Old
TLDR; Initially fun experience, gets stale. 5.65/10
First. You have to either already enjoy these kind of obscure, indirectly enjoyed games by default, or go in with the proper expectations. I have to mentally adjust myself to enjoy this sort of experience personally. All in all, It was a pleasant experience.
Visuals- The Visuals are supposed to look artistic. The models and environment have this purposely edge shaped looked to them. I think it looks good. They accomplish what they set out to do. The cloud effects and the sky look and feel great, the transformation mechanic is smooth looking and satisfying, I can’t really find a flaw visually, as I wont rate this category with expectations of being something its not. Overall I really like the visuals of this game. If I had to nitpick Id say the memory models look like creepy mannequins, and I feel there could have been a slight variety. 9.4/10
– Real player with 17.5 hrs in game
Introduction
What happens if you mix peaceful exploration like in ABZÛ with a large pixel, minimalist style? You get AER Memories of Old. The Steam debut for developer, Forgotten Key and an enjoyable experience for gamers of all ages. Daedalic Entertainment is the game’s publisher and they confirm that aerial-based adventures are their hallmark, so to speak. Part of the Deponia series or not, AER represents an adventure, first and foremost.
Story
While it’s never fleshed out as much as I would have preferred, AER Memories of Old has a unique story of its own and since it’s a narrative-driven experience, the game trades replay value for a compelling albeit somewhat restricted tale. Why do I consider it so? Well for one, the female protagonist is not properly introduced nor does she have a lot of NPCs to interact with. Auk is a shapeshifter, the last of her kind and she must undertake a pilgrimage that will culminate in the banishing of an evil entitiy that has lingered for far too long within the fractured fantasy realm known as the Land of Gods. The Void, as its name may suggest, seeks to destroy everything in its path. It was defeated once, but apparently it is in resurgence thus sparking the selfless quest on which Auk has embarked.
– Real player with 7.0 hrs in game
Keplerth
**### Keplerth is one of the most frustrating reviews I have ever had to research, before giving a final and accurate review. I definately recommend buying it now at it’s $12.99 price, because the price is definately going up in the future, and Kerplerth might even surpass RimWorld one day.
In order for me to get enough information to write an accurate review, I had to do a lot more than just play the game! I only give negative reviews for incomplete, false advertised, or fake games. I even give an automatic negative for abandonment or deleting my posts to cover up dishonest behavior by the seller. With all my strict rules, ones I have carried with me since I retired from UO Stratics, I had a lot of work and time put into investigating Keplerth. Normally its a lot of game play, and reading peoples posts in discussion’s that get me the data I need. This review, took a lot of elbow greese. The stuff you cant find in Home Depot!**
– Real player with 206.4 hrs in game
Bought during the Steam Summer Sale.
Looked like a good deal for the type of game it is and had good reviews, so I snatched it up hoping for the best, not really sure if I’d like it. Result? I haven’t been able to stop playing it. Seems pretty balanced so far and I feel like I am constantly progressing - but not too fast. Drives me nuts when weapons/gear in the game I’m playing quickly become too weak or too op too soon and no new weapons or gear drops give me any thrill. When that happens I feel my motivation for progression declines. Here are my “Pros” for this game so far:
– Real player with 179.9 hrs in game
Hello Puppets! VR
Experienced on the Oculus Quest 2. Spoiler-Free Review.
Please note: This does NOT work on WMR out of the box & editing controller bindings is more difficult than normal.
You can view my review & gameplay here: https://youtu.be/SwimWjEagnI
I would love to recommend this game. It’s a good mix of horror and comedy in a narrative-driven adventure. The story is good with strong dialogue. The ending is particularly emotional and impactful. You, suprisingly, develop a close bond with your puppet Scout by the end of this horrifying ordeal.
– Real player with 4.5 hrs in game
I streamed this for an Extra Life stretch goal and was given a press code by tinyBuild.
While there were cool bits in this, I can’t recommend this game at $20. Here’s a breakdown:
Pros:
-Scout is an awesome character. Brilliantly acted, funny and well written.
-Concept is interesting.
-Story is actually fairly moving by the end.
Cons:
-Very short. 90 minutes to 2 hours at best.
-Buggy. Had to restart a checkpoint several times due to scripting errors.
-No proper Windows Mixed Reality support (unacceptable in 2020.) Had to create a custom control profile on my own.
– Real player with 3.2 hrs in game