RHYTHM SPROUT
RHYTHM SPROUT is a unique take on a rhythm game where you progress through each level by playing to the rhythm.
Move! Attack! Dodge! All to the beat of the song.
Envisioned as a weird mix between Guitar Hero and the Paper Mario-series, RHYTHM SPROUT is a rhythm game heavily focused on rhythm, timing and pattern recognition. The game features 22 playable levels with electronic music inspired by a variety of styles, genres and time-periods.
You play as the Chosen Onion, Sprout, tasked with saving the Vegetable Kingdom from the incoming invasion of the evil candies, and also maybe find Princess Cauliflower while he’s at it. She’s been missing for like a month!
KEY FEATURES
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A variety of sick electronic beats, composed by our in-house audio-guy, Rune Bjerkaas
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22 playable levels!
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Maybe more levels in the future, MAYBE. cries
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A self-aware and silly story about the residents of Vegetable Kingdom
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One or two shiny, golden BUTTS (don’t tell anyone, though)
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Completely inconsequential and unimportant dialogue choices!
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Ugly characters!
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Cute characters!
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Ugly-cute characters!
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Achievements!
Read More: Best Adventure Rhythm Games.
Solous
Who Are You? Tshhhhhh… No More Words.
If you play Solous - you are a tiny lonely bit in the whole micro-electronic universe, who gather and deliver information from one processor to another.
You are a part of the large harmonious system and all your moves have to be in perfect sync with it, otherwise - you will m̵̛͖i̵̫̍s̷̛̗s̶̗̚ ̴͎͋t̵͓̓h̵̡̾e̸̹̓ ̴͖̀d̶̙̕a̸͔̓t̷̨͝a̶͠ͅ and disrupt system integrity.
Hurry up, information can’t wait, even if you deliver one another cat meme!
[Gameplay]
Move along the energy line to your destination point and collect all data in perfect sync with music
[Game Features]
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Unique gameplay mechanic, that will blow your mind if you try it
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Extremely epic level-and-art design with a bunch of visual effects and particles
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Amazing specially written for the game soundtrack, that will be stuck in your head for weeks
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Leaderboard system!
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Different skins for the bit (main hero)
And many, many more in the Solous the Game!
Read More: Best Adventure Simulation Games.
Hero of Not Our Time
I’m recommending this game based on what it could be and on its innovation rather than the gameplay.
This game has a lot of interesting ideas that are badly implemented (and need fixing):
Good idea: Lootboxes for Rogue-like gameplay.
Bad Implementation: RNG is crappy for no reason.
(Late-game, I stopped opening chests because it wasn’t worth it.)
Fix: Improve RNG.
Good Idea: Cybernetic Upgrades.
Bad Implementation: No explanations of items, uses, etc.
Fix: Add explanations for each item.
Good Idea: Modular Weaponry.
– Real player with 6.8 hrs in game
Read More: Best Adventure Casual Games.
Where do I even start…
Every time I try to find something good about this game, I seem to find something wrong. “Initial aesthetics are pleasing! Oh, those enemies with no animation, just static sprite wobble, are ugly as sin.” “Soundtrack seems pretty bangin'! At least it was the first three levels, getting tired of it starting over instead of looping every level transition for the next seven.” “It’s mouse aim, you can’t screw that up! But now it’s not locked to the game field and I’m clicking menus instead of shooting.”
– Real player with 5.9 hrs in game
The Way Home
crazy challenging driving game.
Enjoying music give you chills. but many, too many obstacles wait on the way to home.
recommend for guys who want to challenge.
PS. ppl in ROR are blind. so be careful while driving.
– Real player with 1.0 hrs in game
I couldn’t stand it for more than a couple of minutes. The game is ugly, repetetive and looks horrendous, it plays out sluggishly and boringly. The music that starts playing when starting up the game is some stock shreeking that stabs into my brain.
It is a great, A-Grade worthy programming project for a highschooler. But it is not anthing more. It is not worth asking money on steam.
– Real player with 0.5 hrs in game
Playhear : Square Paper City
How an Electronic Music Album would sound and look if it was a Video Game?
Welcome to a new way to listen to music with this first opus of Playhear, a series of musical pieces made into games!
Surreal City
Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.
A new way to play a music album
This interactive experience will make you live and feel a music LP as something new: semi-procedural, designed according to the game and the levels, moving and modulating according to your actions. The simplest inputs have dramatic consequences over your musical experience.
There’s also rhythmic totems to test your rhythm abilities, some shooting skills to help you find your way in the monochromatic mazes, some light Parkour, and other fancy mechanics.
Made with experimentations in mind
I made this game in solo, following my emotions and knowledge, testing visual technologies and interactive audio systems to provide a psychedelic but dynamic and fun walking game in a living painting!
I have also been working closely with some audio plugin developers as a tester and sound designer.
This game is a tribute to them (Unfiltered Audio, Rhizomatic, UVI, Bitwig, Sugar Bytes…) and to experimenters.
Finally, here’s the
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Push the Boundaries of the Way we Play/Listen to Music: a technical and artistic approach to interactive music
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Automatic Writing and Serendipity: a surreal way of composing the story and developing the game content with serendipity.
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Minimalistic Systems and UI: more immersion for the player. No complexity, immediate onboarding.
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Synaesthesia: attempt to make a world that lives according to music and visual connections.
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Focus on Experimental Art and Trippy Mood: I wish to experiment on both the technical art and the interactive music system in order to push the boundaries of abstract and artistic games.
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Diversity in electronic music genres: as I always done in my musical career
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This Game is an Instrument as Much as it is an Art Piece: give the opportunity to the player to play the game as an album or live show during a party or whatever.
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Use a Limited Range of Instruments: especially those that I’m testing for audio developers friends and a few others that I really need for the overall quality of the music
A game made by Tomavatars
Emanate
You awake in limbo with a choice - await your fate, or find an escape. Leap your way to freedom with high speed movement and high-stakes obstacles. Experience Emanate’s atmospheric environment and fast paced soundtrack as you climb your way to the top in this single-level 3D platformer!
Gameplay
Emanate is a single-level, vertical world filled with jumping patterns made up of various platforming mechanics. The most common of which are the orange/red bounce pads, purple wall-jump pads, and the fading platforms, that vanish from under your feet after a very short amount of time. Combining these simple mechanics urges you to keep moving forward, making for some incredibly challenging and intense platforming gameplay.
What to expect
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Moody, atmospheric environments: Starting from the bedrock of oblivion, up through deep ethereal forests and vast looming clouds, to huge other-worldly cathedrals.
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Fast, exciting soundtrack: An ambient, break-techno tracklist that increases in speed and intensity as you progress through the game.
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Emanation orbs: You have three chances per checkpoint to learn the patterns ahead of you. If you fall, expend an orb and you’ll recall back to the last checkpoint you activated. Any misstep after your orbs are gone and you’ll find yourself falling back down below.
Climb Fall Human Guys
How to get this one achievement???
– Real player with 1.9 hrs in game
This game could easily fool anyone as a Triple A title. With it’s extremely astonishing graphics, highly detailed characters, it’s so easy to get sucked up into this world of creativity and imagination. Let’s start off with the gameplay and controls ; the objective is simple , “Find pizza in the highest place”. You’re going to have to walk , jump , climb your way to victory to “Find the pizza in the highest place”. These controls are the least clunky I have ever seen , they are extremely smooth and easy to understand. Oh, and don’t get me started on this game’s soundtrack. It is a musical masterpiece , with it’s wide range of tracks, all of them are all lovable in their own ways. I rate this game a 10/10.
– Real player with 0.8 hrs in game
Submachine: Legacy
Submachine is a point and click adventure game. You will explore a network of interconnected rooms and solve puzzles with items you find along the way.
This is a complete remaster of the entire Submachine series. It includes all Submachines from main storyline (1-10) as well as Submachine: Zero, Submachine: FLF and Submachine: 32 Chambers.
You didn’t wake up in a room and you do remember. You remember you’ve been playing a game: Submachine. You remember it was long ago, in some internet browser, in different times, when flash games were running the show. Welcome back.
Geo-Duck
Why in the world is Buddha Hitler
– Real player with 3.6 hrs in game
Cool game
– Real player with 1.6 hrs in game