Almost My Floor
Вполне добротный квест! Из плюсов сразу хотелось бы отметить хорошую графику. Нарисовано прям явно с душой. Анимации конечно не сильная сторона этой игры, но вполне позволяют без проблем погрузиться в сюжет. Также хотел отметить атмосферу, игра цепляет своей тайной и до конца не отпускает. Сюжет вполне неплох, пара неожиданных твистов присутсвует. Есть пара не до конца понятных моментов, но видимо расскажут в длс или даже во второй части.
Пазлы очень клевые, сильно голову не напрягают, достаточно интересные и все уникальные.
– Real player with 24.1 hrs in game
Read More: Best Adventure Puzzle Games.
I have some issues with how the game handles the narrative and the atmosphere, but let me start with the positives. The first thing I noticed is the hotspot indicator, double-tap for running, and a flexible save system, so at least it has that going for it. I had a few random glitches here and there, but in general, it feels like the developer put a decent amount of work into the UI. While you play through the story, you can choose to save or kill certain characters, so it has a good reason to replay it. It’s not very long, maybe 2 to 3 hours, but you can hunt for some achievements as well. I thought the game was animated really well, the only thing that I don’t like is that all the monsters are just too cute ;0. Now that brings me to some of the problems with the atmosphere, I think the mood in the game is all over the place, and for the entire playthrough, I was not sure what direction the devs tried to take - is it an intentionally funny game, or is it a horror game that fails to be one (and to me, it felt like both). Perhaps the writer just didn’t convey the mood to me that he wanted, and because of that, I was not entirely sure how to feel.
– Real player with 5.5 hrs in game
Fool’s Paradise
Fool’s Paradise is a beautiful indie game. I liked everything about it: atmosphere, music, puzzles. I recommend buy this game. 10/10
– Real player with 6.5 hrs in game
Read More: Best Adventure Puzzle Games.
This game…. in simple words.. painful. Unfortunately i thought it would be a fun indie game to checkout but after playing it for about an hour and getting nowhere I am calling this a bust. The camera and motion controls are lacking. Interacting with objects is awful. Its makes noises like you have done something but nothing occurs. There is no clear direction and although in most games that take that approach this is a subtle suggestion on flow to the story where as this game has not flow at all. Honestly its like painful. I don’t want to crush developers but in this case it needs some TLC. Def not trying again.
– Real player with 1.3 hrs in game
mir
Play as a young child waking up in the middle of a deep forest at dusk, confused but not completely alone. In classic side-scrolling adventure fashion, you will need to explore and navigate your way back home before you freeze to death in the pouring rain. Or is there more to discover?
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Decisions, Decisions - Help the creepy inhabitants of the forest in order to get help in return, or you could hinder them…
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Manage Inventory - Find all the items you can, any of them may be of use, but try not to carry too much.
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New Experiences - Navigate through a different procedurally-generated world on each playthrough.
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Multiple endings - See if you can find them all. There isn’t only one path back home, or maybe, home isn’t exactly what you believe it to be?
Read More: Best Adventure Action Games.
nightmAR Protocol
Challenging, spooky, intense, & tons of fun is what comes to mind whilst playing through nightmAR Protocol. Job well done by all the creators - artwork, game play & music were all a knockout. DOPE.
– Real player with 2.6 hrs in game
My review of nightmAR Protocol
❤ Audience ❤
☐ Beginners
☐ Casual player
☑ Normal player
☐ Expert
🏆 Achievements 🏆
☑ Just a few (7)
☐ A dozen
☐ Many many
☼ Graphics ☼
☐ Bad
☐ All right
☐ Good
☐ Nice
☑ Fantastic
☑ Handmade
♬ Music ♬
☐ Bad
☐ All right
☐ Good
☐ Nice
☑ Fantastic
☠ Difficulty ☠
☐ Simple
☐ Average
☑ Easy to learn / difficult to master
☐ Difficult
☐ Injustice
§ Bugs §
☐ Bugs destroy the game
☐ Lots of bugs
☐ Some bugs
☐ You can use it for Speedrun
☑ Nothing has occurred
☯ History ☯
– Real player with 2.1 hrs in game
Relieve
_We are human beings. Nothing in this world lasts forever.
We are born and we die. We arise from nothing and eventually become nothing.
The interval between these events is our greatest happiness, our paradise on earth._
About project
Relieve - third-person game in genre of action-thriller.
It takes place in a fictional world situated between life and death. This world is called the World of Agony. A man who got there faces an ordeal that may be the last one in his life. The test is that the dying person must light fires and ferry his soul back to the world of the living.
The World of Agony is based on the memories of dying people and therefore looks like the world of the living. But its main differences are often hidden. This world is full of lost souls who could not return, but who also could not finally die. They are prisoners who may be dangerous, but who may need help.
And you can help them gain their freedom. Just as you can help those stranded at the precipice to return home.
About development
The game is currently being developed by a small group of enthusiasts.
The project started in 2016 and has gone through many changes since then. Our group members have grown professionally, but have not abandoned the project, because we are really eager to complete it to share it with the world.
And someday we will definitely finish it, and you will be able to appreciate it.
We also can create Relieve together.
If you are:
-3D character artist,
-3D environment artist,
-3D character animator,
-UE4 developer,
-Concept artist (environment / character / mechanisms)
and you’d like to join our team, email us.
Tormentum II
Tormentum II, a long-awaited continuation of the dark adventure game inspired by the works of H.R. Giger and Zdzisław Beksinski, will appear on the Steam platform in 2019.
In 2019, thanks to the Polish studio OhNoo, the door to the dark world of Tormentum will open again. Tormentum II is a Point & Click adventure game taking place in a dark, surreal world full of gloomy characters and repulsive creatures taken straight from the scariest horrors. The hand-drawn graphics, referring to the work of outstanding painters such as H.R.Giger or Zdzisław Beksiński, will take care of the one-of-a-kind impressions that spice up the players with shivers.
This time the adventure will begin in the future - in a universe where computer games bring relief in a hopeless world devastated by technology. Players will lead the fate of a game creator whose ambition is to create what has never been achieved before - a world inhabited by characters with intelligence equal to that of a human being.
When one day he receives a mysterious package with a strange processor, worrying visions begin to haunt him. Reality mixes with a nightmare, and characters from the game begin to penetrate his world. Or maybe it’s the other way round…
He decides to place a mysterious processor in his computer. From that moment nothing is certain anymore, and he himself becomes a prisoner of his own creation.
He wakes up in prison on an island in the middle of the sea and starts exploring the world he has created. However, he turns out to be different from his imagination - much less friendly, much more aggressive. However, one thing puzzles him the most: the characters he encounters tell him about a god who lives on one of the most remote islands. About a god who has never been in his game, which he himself has not created.
Players will be able to get to know the huge dark world stretching to several islands. Full of secrets and rich in various creatures. In order to find his way home and find a mysterious god along the way, the protagonist will have to travel through a vast land, which will consist of more than 130 locations - twice as many as in the first part of the adventure.
While wandering around the world, players will encounter situations in which game developers will question their conscience, forcing them to make often ambiguous decisions affecting the fate of the characters they meet. Thanks to such a procedure, the linearity of the game will be disturbed, which will enable more than one ending, depending on the choices made by the protagonist.
The unique atmosphere accompanying the game will be emphasized by a unique musical setting, this time enriched with metal sounds.
Westmark Manor
Just completed the game and I loved it! There are some issues with bugs, which caused me to have to restart the game a few times. I suspect that the issues will be dealt with because the developers seem to be paying attention.
What I enjoyed about the game:
1. There’s an immensely creepy house to explore, with lots of nooks and crannies! There are plenty of fun surprises behind locked/ barricaded/ boarded shut doors. Keys, axes, and puzzles help to get you into them.
2. The sound effects, music, and somewhat flat tone of the main character suits the genre and adds well to the atmosphere. The giant-headed-guardian-of-stuff has the most entertaining voice. I’ll be thinking “Damn. Daft. House” randomly for days, I just know it.
– Real player with 78.8 hrs in game
A fun, horror-adventure title.
While still rough around the edges, and greatly needing more optimization, Westmark Manor still manages to be a lot of fun once you get a handle of its core gameplay. While the mansion’s layout is largely fixed, many items are randomized, prompting exploration of the dark abode as you look for clues to solve the puzzles, which manage to be strange and as bizarre as their Lovecraftian inspirations, yet still manage to remain in the realm of sensible compared to other adventure titles and their extreme sense of logic.
– Real player with 21.2 hrs in game
Evil God Korone
The Philosophical implications of this games detailed, and invigorating story writing will be felt for generations to come. I’ve spent over 300 hours contemplating the pure prose that has been inscribed on the title screen - “Offer Yubi” what does that really mean? I remain hopeful that my dedicated studies to this game and the message behind it will finally offer me one thing; an end to the voices. I hope that if I remain stalwart and studious in my journey to mental awakening I can finally crack the universal code, and realize my goals of having Korone clean my kitchen and make me a red velvet cake with extra cream cheese frosting right next to my wife Tsumugi Kotobuki.
– Real player with 562.4 hrs in game
Tsugunohi in general is very hard to recommend. They’re walking simulators involving small horror stories, with the theme being that each day gets weirder and creepier (And with more jumpscares). Korone’s story is no different even if sold separately.
However, this story mostly involves the inside jokes arround Korone and her streams on a spooky turn, so is further difficult to recommend to someone unfamiliar with either her or Vtubers in general (Granted, Tsugunohi has a Kizuna Ai story). As a big Korone fan like myself you’ll have a good experience during both runs (As the second time unlocks a new ending), but someone out of the rabbit hole will simply see a creepy cult story.
– Real player with 1.2 hrs in game
TRACHI
TRACHI is an interactive fiction game that plays similar to a visual novel. Upon starting the game, I was impressed by the minimalistic style of the opening and menu. Everything is simplistic yet looks very sharp, and you can immediately tell that a lot of effort was put into this game.
The tale starts off with an inquisition of sorts, and as you converse in this opening sequence the plot begins to unfold. The timeline bounces around as you are spoonfed piecemeal bits of information that slowly come together. I thought the use of this enhanced the storytelling and definitely kept me intrigued. Most of the characters have their own sprite art, and both the pixel and portrait art look top notch.
– Real player with 4.0 hrs in game
Kinetic Novel with some interaction.
I enjoyed the writing a lot (and I disliked writing in most VNs I’ve tried so far).
Canny use of sound-effects gives so much atmosphere. They are proof that the devs have a deep understanding of storytelling.
I stopped playing after midgame because of too many crashes and slowdown. Reason is my old pc, I guess. Should work better if you have a bit more than the minimum specs.
– Real player with 3.9 hrs in game
Where is my mom
I was enjoying it but it’s not long enough for the price, seems like a demo to me. kinda has a Limbo feel to it. graphics are good. I’d wait until there’s more content. but I’m giving it a thumbs up because I think it will be a good game when it’s finished. if you want to see it I did a walkthrough
https://www.youtube.com/watch?v=6mk1pmFnHhM&t=41s
– Real player with 3.8 hrs in game
The good: I got it for 1.39 on the Halloween Steam sale. Trying to get out of the house is a little fun because it is a cat/mouse game where you’ll be going back and forth between rooms finding the items you need to escape the house.
The bad: Unfortunately, this is where I won’t recommend it for most - “The chapters are divided into stories that differ in gameplay and mechanics.” Once you leave the house you will walk for a little while where you enter a small house (first picture you see on the Steam page) and that is where you are given a “Continuation later” page because this is not a complete game even though it is not in early access. You may never actually find your mom……ever. :(
– Real player with 1.6 hrs in game