Brothers - A Tale of Two Sons
Simple Review Portion:
===[ ❤ Audience: ]===
☐ Kids
☑ Everyone
☐ Casual players
☐ Pro players
===[ ☼ Graphics: ]===
☐ Potato
☐ Really bad
☐ Bad
☐ OK
☐ Good
☑ Beautiful
☐ Masterpiece
===[ $ Price/quality: ]===
☐ It’s free
☑ Full price
☐ Wait for sale
☐ Average
☐ Refund it if you can
☐ Don’t do it
===[ ☣ Requirments: ]===
☐ 90' PC
☐ Minimum
☑ Medium
☐ Fast
☐ High end
☐ NASA computer
===[ ☼ Difficulty: ]===
☐ You just need 2 arms
☑ Ez
☐ Easy to learn / Hard to master
☐ Hard (first few hours)
– Real player with 562.6 hrs in game
Read More: Best Adventure Atmospheric Games.
https://www.youtube.com/watch?v=SOCOkvdY1ws&feature=youtu.be
While Starbreeze has enjoyed acclaim from it’s previous releases, the studio hasn’t exactly built it’s reputation on creating whimsical worlds with moving narratives. Both Chronicles of Riddick and The Darkness gave their players dark and gritty worlds to explore and some unique gameplay twists to hook players. With such a pedigree Brothers: A Tale of Two Sons stands out as being wholly against type. It’s the video game equivalent of Martin Scorsese’s Hugo, stepping away from subject matter reserved for mature audiences to deliver a memorable experience that can be enjoyed by audiences both young and old. While seemingly stepping out of the comfort zone established by their track record, Brothers stands out as one of 2013’s best, and most surprising, releases.
– Real player with 9.8 hrs in game
Kernmantle
A rather demanding, but surprisingly fair physics based platformer.
Gameplay: You walk (or awkwardly run if you can manage) and climb (mostly climb) through a series of vertical challenges by controlling individual limbs with your thumb-sticks and try to survive various hazards and get to the top. The level design is very good and no gimmick felt overused. I’d even say some elements were a bit underused, like swinging balls and rotating wheels - I wouldn’t have minded to see them used again, because they were so much fun!
– Real player with 18.2 hrs in game
Read More: Best Adventure Physics Games.
I wouldn’t recommend this to anyone but the most hardcore fans of physics-based climbing games. It looks great and the movement system is slick and works well. I’d say it plays better than similar climbing games like City Climber and Heave Ho. But the game is also just too damn punishing! The checkpoints are really far apart and every time you die you loose so much progress it’s a real struggle to work up the will to keep going.
– Real player with 5.6 hrs in game
Alexio
A great retro platformer with a stunning style, thoughtful level design and honed gameplay that will not get bored for a long time. Well, for lovers of collecting and discovering secrets here is a real expanse!!
Великолепный ретро-платформер с потрясающей стилистикой, продуманным дизайном уровней и отточенным геймплеем, который не надоест продолжительное время. Ну а для любителей коллекционирования и открытия секретов тут настоящее раздолье!!
– Real player with 30.4 hrs in game
Read More: Best Adventure Exploration Games.
A solid old-school platformer with nice pixel graphics, good level design and really challenging difficult. But, however, a 4-year-old child really likes the duckling (the child loves similar games at Nintendo Switch) and can try and try this levels for a long long time. Funny achievements with easter-eggs also adds some sort of charm to that game 3
– Real player with 4.9 hrs in game
ARIDA 2: Rise of the Brave
Overcome the challenges of the drought to survive this nineteenth-century Brazilian backlands walking trip.
Cícera continues her journey in this single-player that combines elements of survival and adventure. Gather resources, build utensils, learn tools, and interact with other backlands travelers. Be strong. Have faith and wisdom to explore the aridest regions and discover clues that point the way to a very special settlement.
FEATURES
Ready for the night
The day and night cycle adds greater provisioning needs. When the sunlight is gone, new threats will emerge. And new guides too!
Accompanied on the journey
A lonely trip in the backlands can be very dangerous. Stay tuned for the challenges you meet, maybe you can find someone (or something) who will serve as a companion.
Equipped for adventure
The challenges of the backlands require equipment. Use the machete and hoe for vital actions such as getting water, cutting paths or cutting a cornstalk. But don’t forget to have a handful of stones as blind equipment is of no use!
Recipes to practice
Living in the backlands requires a science of its own. The fauna and flora are unique, so try to learn the recipes available for crafting with the typical items of the region.
Interact to survive
Hunger and thirst can be quite cruel in the backlands in times of drought. Interact with the other characters you met to solve quests and learn new strategies for getting water and food.
Explore to know
Explore the arid regions to learn more about the backlands and find the resources you need to stay upright. A full inventory is always a good thing!
Stories to learn
The backlands is a special place, with unique stories that would only happen there. Venture to find the lost objects and find out more about the backlands legends.
Questery
First of all, this ”game” is early access, but I will rate it as I see it.
Good game, a truly refined experience.
The graphics are really nice, cartoony and well done.
This game has lots of potential. Right now it doesn’t have very many features, but it could be great later on.
Even if it is early access, it’s still really fun to play.
If you buy it now, don’t expect much from it. It’s very simple right now.
– Real player with 4.8 hrs in game
Through The Unknown
It’s a nice and simple 3d platformer! I’ve been looking for a game like this for a while. Simple mechanics and premise, easy controls, short length (took me under 2 hours to beat it). As I played through the game I didn’t really have any major gripes. Level design was solid and almost all of the deaths felt like my fault. There is a tad bit of polishing that could be done, but overall very nice. The music and sound was excellent. I would love to purchase the soundtrack if possible. In summary, if this looks like the kind of game you’ll enjoy than I recommend you pick it up!
– Real player with 2.8 hrs in game
Challenging gameplay. Difficult to master but keeps you coming back even when you keep dieing. Every level is a challenge and every completion left me feeling like I accomplished some great feat. Impressive first effort from Cozy Cloud Productions. Gotta say if this is their freshman effort I’m excited to see what comes next
– Real player with 0.8 hrs in game
Ian’s Eyes
Ian’s Eyes is a puzzle, strategy, and stealth game. You start off going to “Blue Norholm Primary School, it is the first day of school. Ian is blind, so it obviously harder for Ian. Ian beginning his school day with his seeing-eye dog names North. There are “cassette tapes” that bring the story to life. They give you chills, and help you understand what is going on.
PROS
The music in the game is incredible. It has a nice creepy “Tim Burton” feel in the beginning, while going quieter during the gameplay giving you an eerie anxious feel. The background sounds of crickets, footsteps and growling really give it an extra eerie feel. While you play the game, you will randomly hear SCREAMING and banging on lockers, loud noises, and much more. It really makes you feel nervous!
– Real player with 43.2 hrs in game
Ian’s Eyes, is a game in which you play a guide dog called North, with your little buddy Ian. A blind 8 year old who starts his first day at a new school, when things conveniently start to go awry. The concept of the game was intriguing enough to want to get my hands on it and with an aggravated sigh at the completion, I was thoroughly disappointed.
Ian’s Eyes had a high start, with it’s Tim Burton style art and quirky music, it felt like a game that was going to take a loved style seen in Don’t Starve and Limbo and mix it with an interesting new game concept. However, my opinion started to sway some what, when I looked at the ‘How-to-play’. It was an extensive look into how to play the game, with a dash of stabbing the corpse over and over again, Overkill. It explained the basic methods of moving and controlling your character, along with every single aspect of the game you could possibly want to know. I felt like I was being told how to breath, it’s as if the developers expected people who had never played a game before to be their audience. Whilst there is the saying “No stone left unturned” that doesn’t necessarily mean you should turn over all the rocks on a pebble beach.
– Real player with 8.8 hrs in game
Super Onion Boy 2
:(
– Real player with 43.7 hrs in game
A fantastic game very fun to play
– Real player with 17.3 hrs in game
Toru
the game is somewhat reminiscent of geometry dash, where you have to overcome obstacles and complete levels. the graphics are very pleasing to the eye, excellent soundtrack. the game justified its money, I advise everyone to buy.
– Real player with 11.7 hrs in game
A dynamic platformer with beautiful graphics and easy controls. In some places, the game is very difficult, you have to strain all your feelings and reactions to go further. But it’s worth it and the game gives a lot of positives.
– Real player with 6.6 hrs in game
Unfair Souls: Darkest Grind
Welcome to Unfair Souls. This is a 2D pixel art platformer experience where only one thing matters, remember where you died. You will travel from Corrupted Forests to Poisonous Gardens, from Prisons to the Farland Castle, but do you have what it takes to make it until the end? You will encounter traps that will test your patience while you unravel the cruel world of the Unfair Souls.
Key Features
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Goal: Find the forgotten keys, enter the main gates, learn who is behind all this madness.
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Gameplay: Remember where you died, use high precision jumping and landing, be patient.
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Environment: Unfair and unforgiving environment with haunted forests, snowy mountains & forgotten castles.