Beast Quest
The Game is good in all but the price is just too crazy! The price just makes the game look like a (CASH GRAB) and the game is only like 3 hours and a half long. I got this game on a winter sale for £8.00 but i found out that normally the game is £30.00 Which is just stupid. I would reccomend the game to people who like RPGs but for hardcore gamers well this game is just a no no. The game has got some good graphics but if you are going to buy this i reccomend you wait for a sale.
Thank for Reading
– Real player with 60.4 hrs in game
Read More: Best Adventure Family Friendly Games.
Good Ideas Marred by Horrific Technical Issues
Beast Quest is a short High Fantasy game with some very solid gameplay features, but the bugs, glitches, and numerous other technical issues really overshadow any good this title has to offer. While it is by no means a horrible game, it is definitely not something I would recommend (not even to children) because it is so unfathomably broken. As my friend put it, the game is essentially held together by “sweat and duct tape.” After 100%ing the game, here are my final thoughts:
– Real player with 17.6 hrs in game
Nancy Drew®: Secret of the Old Clock
Afaik, this is the only Nancy Drew game that takes place in the past (1930, to be exact). The subtitle of this game was the title of the first Nancy Drew book, which was released that year. As Nancy Drew, you stay at the Lilac Inn in Illinois at the beginning of the Great Depression.
It’s not one of my favorite Nancy Drew games. While one puzzle referred to Shakespeare, it wasn’t all that educational like most other games in the series are. One of the main things about this game is driving around the roads on a world map. You can run out of gas or get a flat tire, so you have to attend to those. You can make money by delivering telegrams. You’re told you get a flat rate for each letter plus tips, but HER Interactive played a funny Depression joke because no one ever tips.
– Real player with 13.7 hrs in game
Read More: Best Adventure Point & Click Games.
I have been a very regular player of mystery games most of my life. The Nancy Drew Franchise certainly are not at the top of mystery games I’ve played in my life, but i always enjoy them regardless of the quality compared to mystery games that are slightly more evolved when lookin at things like characters and exploration opportunities throughout the world.
Nancy drew is basic point and click with occasional typing needed.
The story is great, the puzzles are hard enough to make you spend some time trying to figure them out and they certainly push you to think out of the box sometimes.
– Real player with 9.7 hrs in game
Guard of Wonderland
I used to play in the VR version of Guard and now I am impressed with the progress that guys have made. The combat system has been changed - now we are going to receive items and choose the right one for an enemy type attack. In addition, we can now use the allies and weapons of each hero. In addition - I like the main menu of the game (now it is iteractive and has a storm (you will find out why there are no spoilers), corrected errors of the VR version - Great job, WG team! Will be waiting for the next part of this game!
– Real player with 4.5 hrs in game
Read More: Best Adventure Casual Games.
First of I love Alice in Wonderland universe. No matter original, McGee interpretation or this one. There is something in between McGee’s variant and original, mature dialogues with fairy tale flair. I have a dissonance between hand-painted characters and background, but it’s okay, I guess. The main purpose, tell a story, this game performs one hundred percent.
– Real player with 2.6 hrs in game
Nancy Drew®: The Secret of Shadow Ranch
This is one of my favorite Nancy Drew games and my second time playing it. It’s the 10th game in the series, which I’m playing in order. When I wrote about Ghost Dogs of Moon Lake (7th game, which had also been an old favorite, I mentioned that it didn’t hold up quite as well. Fortunately, that wasn’t the case here. Fyi, my actual playtime is probably more like 10-12 hours.
You are staying on a ranch in Arizona, where the appearance of a “phantom horse” accompanied an accident. You have to help out with some ranch chores, which is something I was looking forward to because of nostalgia. While some chores are one-offs you only do once (fixing wiring for chicken fence, preparing animal food in proper proportions, baking a cake), some you do each day (3 days). The daily chores are collecting chicken eggs and vegetables. Different variety of vegetables are picked at different stages, which you can read up on in an in-game website from your phone.
– Real player with 38.4 hrs in game
This is one of my favorite Nancy games. It’s right in the sweet spot of being a little old/outdated and having some of the newer features. It has a modern setting but follows a mystery from the 1800’s, so you still have your secret passageways and a great treasure hunt. The puzzles are just hard enough without leaving you stumped, and it’s always pretty obvious what you’re supposed to do next. Personally, I wasn’t too annoyed by the whole saddle thing, as I grew up with horses (yep sorry annoying horse person here) and it’s pretty accurate as far as horse etiquette goes. Same with the garden thing, just save before you pick vegetables and if you get frustrated you can find a walkthrough online to show you what the ripe veggies look like. My only complaint about this game is the roadrunner game. Good lord. If you want to keep your sanity, make sure you save before using your token so you don’t have to replay the same three levels of an incredibly slow arcade game over and over and over!
– Real player with 23.8 hrs in game
The 39 Steps
This is a Visual Novel. That means there are no real puzzles, no real gameplay, and it is just the story. If you like point and click adventure games, a visual novel isn’t a big step backwards from that sort of thing. You just don’t get the puzzles that come along with the adventure genre. So when you want a totally relaxing time of just visualizing a story a graphic novel will succeed in doing that without making you have to think much about solving any puzzles. The 39 Steps is probably one of, if not the best visual novels I have ever played. It adds a lot of extra background and lore to explore within this as well that most visual novels don’t contain.
– Real player with 14.8 hrs in game
Disclaimer/TLDR: The game is a Visual Novel based on a novel from 1915, featuring harder-than-everyday’s English, strong Scottish accent, and is about as interesting as it would be to read the book - keep these things in mind when purchasing. The story itself is really nice, but it’s not presented in a way that it’s easy to digest.
39 Steps is one of the worst good-games I played. The story is great, but because how the story, the era, the book is, the story is not the most pleasant to be experienced as a game. The story rather features classes, than real personalities, and focuses on the present - not even a hint what will happen, barely any reflection to the past than remembering the chasers makes the game enjoyable only if you’re actively progressing in it - either the story lost parts when it got implemented as a game, or it’s not exactly a type of story that works greatly as a game.
– Real player with 14.7 hrs in game
The Forest of Doom (Standalone)
Probably the best video-gamebook available on Steam.
A review for newbies and veterans alike
PROs ( / Features)
- The Story is simple yet effective. Classic fantasy, nothing too original in that regard, although the gust of nostalgia can be felt even by those who never played it as children (including me). You can’t help but feel deeply immersed in the engrossing world of Titan, where orcs, elves, fiends will roam in the most beautiful of sceneries. But what about Forest of Doom? Well, in this one, your job is to stop a war between two factions… Or die before that. Or get completely side-tracked by an optional dungeon. The thing I like the most however, is that the punishment of failing is restricted to starting over with your inventory intact, so you can tackle routes you didn’t explore before and, hopefully, gather all the stuff you need.
– Real player with 5.7 hrs in game
69 / 100
Much to my parents' dismay, reading books never did interest me greatly growing up. That was until I came across the Fighting Fantasy Choose-Your-Own Adventure books. Although more a paperback ‘game’ than a ‘novel’, at least I was off the computer :). I would sit & decode them until I knew all the paths, killed every monster & fully explored the world.
Forest of Doom was one of the first in the series, yet, to be honest not one of the best. It is certainly one of the more well know titles, but the series did get better & more complex as it went on. The game system was very RPG-lite, granting you some primary stats in Stamina, Skill & Luck plus offering some items to find/use, with combat mechanics coming down to a series of dice rolls used to calculate your attacks. Your stats will also add weight to your rolls. Nothing has greatly changed in the move to a digital format. Like many early text based adventure games, your movement is limited to up to 3 directions/options (sometimes less) .. and you generally can’t turn back!
– Real player with 5.0 hrs in game
The Lost Legends of Redwall™: Escape the Gloomer
This game is fun and imaginative. I love how it perfectly fits into one of the Redwall books. I was even having flashbacks to the daydream like state of reading the book when it reached those parts. Even though, I had read it so long ago.
However, you will likely get stuck in at least 2 particular parts of the story and need to look on forums for help. Also, about half of the achievements are near impossible to achieve without the inside knowledge of the game developers or years of text adventuring experience.
– Real player with 17.4 hrs in game
Another fantastic installment in the Lost Legends of Redwall series. If you ever read the Redwall books, you will love the way this game captures the very essence of Redwall’s atmosphere. The story is great, and the way it weaves in and out of the story in Mossflower, interacting with main characters without changing the storyline is nothing short of genius.
The puzzles are hard enough to make you think, but easy enough that you won’t give up. I was really disappointed when I finished the game because I wanted the experience to last forever.
– Real player with 8.9 hrs in game
Agatha Christie - The ABC Murders
Who this game may appeal to –
-New P&C gamers
-Agatha Christie fans or those who love a good story
-HOG gamers who like puzzles as the puzzles here are just a bit harder than most HOGs (note this isn’t a HOG like some past Christie games were).
-People who find Nancy Drew and Sherlock Holmes games too hard or need a good bit of help with them.
Those who are seasoned P&C gamers who are expecting the same length and complexities as the cheaper priced ($20) new Nancy Drew games may be disappointed which is why I am only recommending it if you can get it at half price. But then I always found Agatha Christie games to be easier than ND and SH games (although this is a completely different style as to the other AC adventure games). Trying to be thorough going for max points and working out achievements, first gameplay was 6-7hrs, with no hints.
– Real player with 16.2 hrs in game
There are many things this game did wonderfully, such as the fantastic voice acting, the art style, and how the interviews adapt depending on what you chose to say. I really appreciate the achievements as it could have been realy easy for the developers to put in achievements based on ego points the game awards, but instead have them based on the story or investigating people, places, and objects.
While the puzzles do seem easy, I found that the game does seem to weigh it based on which part of the game it is located in, such as in chapter one you have puzzles you can easily figure out (as a way to introduce looking around for clues) and the last puzzles you do (in chapter three) involve investigating outside of the puzzle.
– Real player with 12.9 hrs in game
Guard of Wonderland VR
Before I started playing, I had some doubts about the VR and how it’s gonna looks like here. Honestly, I have never encountered such games, because I don’t really understand, how’s possible make strong hard-oriented story games for VR.
Nevertheless, the game just dragged on and made me went through and through - yes, it certainly is not an “experience”, not a shooter or a shooting range.. This is more of a brave experiment, which, as for me - success.
There is still something to strive for and seek for other decisions (may be new ideas, how to optimize interface?), but the work which’s done is impressive!
– Real player with 13.4 hrs in game
After 9+ hours spent in Guard - what can i say.. It’s for sure dark story, based on Wonderland lore. If you’ve read zenescope comics, played AMR or watched 1st Burton movie, prefer such kind of twisted surrealism - you’ll enjoy this game. All story is made in a verse, what is very seldom in games even now - I can remember only Child of Light from Ubisoft, also fairytale, but about Aurora (- Sleeping Beauty), but not so dark and twisted. Guard offers to find out, how the things are going on it’s real way, behind the adventure, that you see in front of you. All is much more complicated - but I passed thruogh the whole story and beat up true ending. Guys, i’m impressed, don’t regret your time - it’s worth it.
– Real player with 12.6 hrs in game
Kolkhoz: The Red Wedge
Nice little indie game, if you like constructivism, puzzles and Soviet history then you’ll like this.
– Real player with 4.6 hrs in game
A good debut for a solo game developer. Lovely graphics and succesful storytelling, average but acceptable gameplay features for a interactive novel kind game. With in game info about era and fine atmosphere, I especially recommend to people who interested in Bolshevik Revolution, 1930’s collectivization process, CCCP or enjoyed novels such as “And Quiet Flows the Don " or Gladkov’s “Cement”.
– Real player with 4.5 hrs in game