Loop Knight
(6/23/2021)
There’s… not much to the game right now, really. Story mode has two levels which are extremely short, and there’s an endless mode as well as a hell (hard) mode.
Your guy walks forward, you build ramps as he goes, or you destroy the ramps with lasers if you don’t need them.
Gameplay feels a bit clunky, I think being able to stay zoomed out while playing would help. I would prefer the guy to be a bit faster, but gravity a bit lighter (less realistic).
Sound and music are decent, and graphics are pretty good. Game also lags a bit, probably needs to be optimized.
– Real player with 0.1 hrs in game
Read More: Best Adventure Casual Games.
Time to Morp
Time To Morp is a game about weird and quirky creatures, building bases, exploring worlds, automation, research and much more. But most importantly - friendship!
Explore a vast world!
Search for new resources, discover different biomes and rare plants, climb mountains or delve into caves, search for secrets or just chill near a lake while some sneaky morp is trying to steal your sandwich…
Morp?!
Morps! A whole bunch of cute little creatures! Some are friendly, some are not, some bite, and some just run in circles and scream… But the most important part is - they MORPH!
Morph?!
Shapeshift, change, mutate, you name it! Feed it metal - crunch! - it’s producing metal now! Leave it near water - splash! - it’s your personal walking fountain! Mix and match to produce every resource you need!
Build a base!
Place fences, pipes, pumps, wires, decorations, lights, music and sit back in appreciation of a job well done and everyone living in peace and harmony… for five minutes tops.
Automate everything!
Use our patented Not-So-Complicated Pump Systems™ to easily automate everything from morp routes and food logistics to sleep schedules and power consumption. Set it up and watch everything go horribly wrong.
Fun Multiplayer!
Invite your friends to play, explore, build and collectively wonder who fed fruit to an electrical morp and now you don’t have enough electricity and oh my god why is that tree on fire
Research, expand, unlock!
Collect resources, receive gadgets, invent tools, craft vehicles, invest in technology. Spread out, travel, explore. And never complete the main story because you have this little thing you can optimize juuust a little bit more.
Read More: Best Adventure Casual Games.
Bitpunky
Bitpunky is a first-person sandbox game where you have to create and develop your own digital civilization! You will start with a small piece of land in the middle of the virtual space, you need to explore the outside world and get resources to develop your own world. Over time, a lot of research, technologies and improvements will open to you, you can automate many processes inside your city, as well as protect it from enemies from the outside environment.
Building
Build and develop your own digital city, explore new blueprints and transform your small world into a huge metropolis
Exploring
Outside of your city, there is a huge virtual space full of useful resources, but viruses and enemies are also roaming around it, ready to get involved in a battle at any moment
Automation
With the development of your city, you will have to work more and more, but here automation will come to your aid - set up the processes inside your city for a full life without your participation
Citizens life simulation
You can observe your citizens life - they live and work in your city, you have to set the different city roles for them depends on your current goals
Read More: Best Adventure Simulation Games.
Casino Tycoon Simulator
game crashes you die because cant eat cant save your
– Real player with 16.2 hrs in game
OK. H key to bring up product menu. buy product. walked to the bar. press E key to buy sushi.
Press F Key to eat sushi.
– Real player with 1.7 hrs in game
Rebots
Experience a galactic adventure with your crew of robots
You are working as a middle manager for the Rebots Corporation who specialise in climaforming inhospitable asteroids for aliens. Your character’s aspiration is to become “The Best Employee Ever” but there is a long journey from the bottom to the top. Climb the ranks of the Rebots Corporation, making friends and rivals along the way, as you follow in the footsteps of your mother to become employee #1.
Program robots
To make your robots work, you need to program them. Or rather, you need to instruct your robot managers (supervisors) to instruct your robot workers. Hence, you learn how to program by creating your code and instructions directly in the world and seeing your robot operation automatically carrying out your carefully designed program in real-time.
Build and balance delicate ecosystems
Each alien race has specific requirements for habitats, meaning you need to transform and design ecosystems while dealing with the local fauna and flora that might condone your lease on the land. You are changing the climate of existing ecosystems (climaforming) so you experience first-hand the effects of climate change and migration.
Build relationships with the alien factions you meet
Some aliens enjoy sweltering hot, some live in a swamp, while others like chilly weather. Get to know multiple factions throughout your adventure and learn their preferences to become the best employee of the Rebots Corporation.
Solve challenges in unique ways
Use your ever-growing programming skills with your robots to solve challenges in a variety of ways. Use the available resources to your advantage and leverage the local fauna, flora and resources to assist you in completing your job.
FortressCraft Evolved!
I play every 4x/base building game that comes out. In almost every game, I find myself wishing that X would be automated in some way. Such as, hiring bots, employees, or machines to do marketing, sales, shipping… whatever the task happens to be in the context of the game, and I’m invariably let down every, single, time. No developer has ever gotten this workflow right. In fact, some even argue that too much automation takes away “work” from the game. I’ve hand delivered X item to X person 100 times now; Why do I have to keep doing this same damn mission over and over Elite Dangerous? I literally can’t hire a space mailman to deliver packages? I gotta do it myself? Jesus.
– Real player with 5700.5 hrs in game
I recieved Fortresscraft Evovled in a Indiegala bundle when it looked to me like a minecraft clone. I didn’t get the bundle for this game, but for another one but I’m glad I did! I didn’t play it until I saw direwolf20 had a let’s play on it, and the name sounded familiar. I’d recommend watching his let’s play or at least part of it:
https://www.youtube.com/watch?v=JTQQ6lLtL04&list=PLaiPn4ewcbkH0rlPVUYSR1QmkDe8jFGv8
What the game is
Fortresscraft is
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95% logistics
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4% Tower defence
– Real player with 1024.3 hrs in game
PoliPlanet
Your galaxy is a blank slate; An untamed wilderness full of potential! Travel from planet to planet and develop each one into a beautiful village, town, or city through the use of machines and crafting!
Physics-Based Interaction
Actions in PoliPlanet are generally completed by interacting with the physical world rather than through the use of menus and UI. Whether it’s gathering resources, loading machines, or planting trees, it’s all done in real time and space.
Free-Form Building
No grids, no point & click. Whether it’s a segment or a complete structure, you’re free to build wherever and however you want. Let your creativity flourish!
Real Relationships
Citizens in PoliPlanet are not mindless NPCs who follow a predetermined set of instructions. They build complex relationships with the player and each other. Treat them well!
Natural Progression
As you develop your skills, you’ll learn more about the resources at your disposal and gain the ability to craft bigger and better structures and machines. As your planets become more inviting, NPCs will begin take notice. If they like them enough, they might even fly over in their rocket ship and take up residence! But of course, everyone is different. A merchant might want to see a few other citizens living on your planet before they’re willing to set up shop. They need someone to sell to after all!
Elaborate Procedural Generation
Each planet is unique, with its own resources and features! So what if your citizens are requesting some plant life on your sandy, desert planet? Well, it’s off to your spaceship to search for a shiny new planet, lush with trees and plants! But how will you get them back to your civilization? Rockets? An overly complicated tube system? Build a transportation robot who exists solely to carry out your every request? It’s up to you!
Factory Defense
Jabo sends an expedition of humanoid robots to a planet identical to Earth for the purpose of taking it over and building a huge industrial factory there. But it’s not all that simple, because not only does Jabo want to take over the planet, the rival company Toady has similar plans. Toady regularly sends assault ships to land their troops to drive their competitors off the planet and destroy their factory. Your task is to protect the factory at all costs and take over the planet!
RESEARCH
Earn experience by killing enemies, Pump up your research tree to get more powerful weapons! Send resources to your company with the railgun to get new mechanisms and buildings! Explore the open world and find various components!
DEFEND
Set up turrets, artillery, air defenses and other defensive structures, devise tactics, team up with your friends, pick up your weapons and destroy the enemy!
BUILD
You’ll have to build various mechanisms to create the items you need to evolve. Over time you will unlock new, more complex structures and items, so you will have to expand your factory and think carefully about its design.
Battle Crate Simulator
In this box-by-box physics simulation, you build ships out of crates to blast enemies and carry cargo. With two modes available, work your way up from a dingy to a battleship in adventure mode or arrange a battle in the sandbox!
Build ships using an array of components with different stats and an assortment of weapons with their own strengths and weaknesses. Each box moves independently so damage to any ship will greatly affect it’s performance; using the targeting feature, you can instruct your ship’s hardpoints to strike critical blows. You are also able to save and load your designs into any mode, allowing you to test your adventure mode designs in sandbox battles to reveal their weaknesses. This game was designed to be very “menu-light”, so most interaction takes place directly with visual objects to create a smooth and simple take on the vehicular build-and-battle genre.
Available Modes
1. Adventure Mode
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Build a ship with limited supplies and try to survive on the open sea!
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Trade goods from markets by transporting supplies in custom built freighter ships.
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Arm you ship and fight the fleets of ambient ships you’ll encounter.
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Accept quests to fight challenging enemy designs and conquer the seas.
In adventure mode, a open world environment awaits for you to explore with custom battle crate ships. By trading, stealing goods from NPC ships or scraping enemy ships you defeat, you can earn resources to unlock new crates and build bigger ships. Random encounters on the open sea present challenges and opportunities; you may find a cargo ship worth pillaging or aggressive pirates may spill your goods into the sea!
2. Sandbox Mode
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Create a custom battle with as many object as you’d like.
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Set teams and join either by starting the game.
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Restart will reset your designs so you can tweak and start it again!
In sandbox mode, you can create custom battles with your own ship designs. Set up two opposing fleets and watch them battle to the end. Want to tweak something shortly after starting? No worries, just reset and all your setup work is preserved!
The Penguin IQ Test
A roundabout 5-6 hour indie puzzle game at the moment. You need to figure out where to place your arrows to change the path of the penguin.
There are ~ 65 levels right now with some being explanatory when a new mechanic is introduced.
Maybe there should be in a few levels a limit of arrows to make it more difficult. I personally would prefer some kind of incentive to optimize your solutions - right now it doesn’t matter how fast/good your solution is as long as it solves the puzzle.
Now with added workshop items there is more content and you could create your own levels or play for example my created levels ;)
– Real player with 40.0 hrs in game
This is a brilliant and fun game. I have not quite finished it yet as of the time of this review but I’m pretty close so I’d say this game should take about 3 hours to complete in its current state. That gives £3.10/hour, which is reasonably good value. The best part is, however, that the game is not finished. I can definitively see the story stretching on much further than it does right now, which will be good. The art style is very simple and pixelated but I personally like this. The puzzles are mostly fun using some interesting game mechanics. However, a few of the forest levels seem a little odd and after a while the mechanics get a little boring. Therefore, I feel that introducing some new arrow types, perhaps playing with the speed or having a temporary arrow that can be used twice, would be nice. I’d also like to see some further use of the bridge.
– Real player with 11.0 hrs in game