Brothers - A Tale of Two Sons
Simple Review Portion:
===[ ❤ Audience: ]===
☐ Kids
☑ Everyone
☐ Casual players
☐ Pro players
===[ ☼ Graphics: ]===
☐ Potato
☐ Really bad
☐ Bad
☐ OK
☐ Good
☑ Beautiful
☐ Masterpiece
===[ $ Price/quality: ]===
☐ It’s free
☑ Full price
☐ Wait for sale
☐ Average
☐ Refund it if you can
☐ Don’t do it
===[ ☣ Requirments: ]===
☐ 90' PC
☐ Minimum
☑ Medium
☐ Fast
☐ High end
☐ NASA computer
===[ ☼ Difficulty: ]===
☐ You just need 2 arms
☑ Ez
☐ Easy to learn / Hard to master
☐ Hard (first few hours)
– Real player with 562.6 hrs in game
Read More: Best Adventure Story Rich Games.
https://www.youtube.com/watch?v=SOCOkvdY1ws&feature=youtu.be
While Starbreeze has enjoyed acclaim from it’s previous releases, the studio hasn’t exactly built it’s reputation on creating whimsical worlds with moving narratives. Both Chronicles of Riddick and The Darkness gave their players dark and gritty worlds to explore and some unique gameplay twists to hook players. With such a pedigree Brothers: A Tale of Two Sons stands out as being wholly against type. It’s the video game equivalent of Martin Scorsese’s Hugo, stepping away from subject matter reserved for mature audiences to deliver a memorable experience that can be enjoyed by audiences both young and old. While seemingly stepping out of the comfort zone established by their track record, Brothers stands out as one of 2013’s best, and most surprising, releases.
– Real player with 9.8 hrs in game
FAR: Lone Sails
this is beautiful…. Im gonna buy the next game
– Real player with 5.5 hrs in game
Read More: Best Adventure Post-apocalyptic Games.
A wonderful but short adventure. The art style and atmosphere is beautiful.
– Real player with 4.8 hrs in game
Road 96 🛣️
Full video review: https://youtu.be/qJ7308la4hI
Summarized version below!
I consume way too many of these narrative-driven games for my own good, but I’m always on the lookout for one that tries to do something new, something cool - so I was excited to give Road 96 a look.
Note: Trimmed review to fit character limit, check video for full version!
Gameplay:
Road 96 is basically a more involved “choose your own adventure”-type game. There are decisions to make and these decisions end up affecting what path you go down and what ending you get. You don’t just play as one protagonist, but multiple. There is a small cast of recurring characters you will meet along this journey and that’s where the meat of the game lies.
– Real player with 17.4 hrs in game
Read More: Best Adventure Dystopian Games.
This is the model that all walking simulators should follow from now on.
It’s really good. Like most “choice” based games, no, there isn’t as much variety in actual gameplay as was originally suggested in the trailer. Many of the games roughly 200-300 conversations play out similarly in one playthrough to the next, but they may occur at different points in your journeys, and with different people. I would say that is better than most of these types of games allow…think Life is Strange, Firewatch etc, where you are on rails for pretty much the entire game and there are only changes in the flavor text as a result of your meticulously thought over actions.
– Real player with 16.1 hrs in game
The Journey Down: Chapter One
Overall, this is a solid P&C Adventure game, with reasonably logical puzzles once you immerse, and no Guide-Dang-It solutions- it’s possible to work out all the solutions given the information available in the game. That said, there was at least one puzzle that refused several plausible solutions in favor of what seems to me to be a less-plausible (though more amusing) one, and several in which I knew the concept of the solution, but there wasn’t much of an indication about how to actually do that. Plus the traditional complex “solve it because it’s there” puzzle that turns out to massively help your protagonist progress in a somewhat illogical way, but that’s so common in the genre that it might actually be considered a lack if it weren’t present. :-J There is the usual complete refusal by the protagonist to clean up after themselves- I wish more of these games would let us give people their stuff back once it’s not needed any more. Hopefully, there will be uses for the items still in Bwana’s pockets at the end of the chapter, instead of the traditional “lost everything during the cutscene” trope.
– Real player with 6.7 hrs in game
This title really surprised me with how well it was made. I came in having no expectations. I had bought the game as part of a bundle on indiegala, and was only really going to try it out while waiting for another (and much larger in size) game to download, and was frankly blown away right from the start.
You start off in dire straights with your electricity having been shut off because you hadn’t paid your bills for a while. This means you can’t make any money because the pump in your gas station that you own an operate relies on the power to run. However with some cheeky DYI smarts, you’re soon back to normal… If normal means no customers, which… it does.
– Real player with 6.1 hrs in game
Firewatch
I love the way the story has been told. The way these two people get to know each other. There’s something passionate about it. Something thrilling and fascinating. As if everything around, the forests of Wyoming, the whole story and the mystery were just an excuse to introduce us to the bond these two made.
They’re either lonely, they’re missing somebody, they’re depressed, they’re hurt, they’re scarred from the past, they’re having personal issues no one knows about, they have secrets nobody would’ve believed. Or everything that. Combined together.
– Real player with 8.8 hrs in game
I bought this on Steam for some escapism, when I arrived home alone after a depressing day. The game promptly asked me whether I wanted to try to care for my wife at home, or place her to be looked after in an institution. “Oh”, I thought. “That’s the second time somebody has asked me that question today.” I gave the game the same answer. True story.
– Real player with 8.4 hrs in game
Kentucky Route Zero: PC Edition
I’ve been putting off writing a review for this for literally years, because I have no idea how to describe it any better than anyone else has. But Kentucky Route Zero has been my biggest source of inspiration ever since I stumbled upon it seven years ago. In that span of time, every act released was better than the last, every character more in-depth, every location more mysterious. So let’s start there: I’m in love with this game, and have been from the start.
You play as a number of drifters in Kentucky. All of them are homeless, some have debts, most don’t have much family. Your job is to get them to Dogwood Drive, an address that is incessantly difficult to locate, and is only accessible by a route that takes you deep, deep underground.
– Real player with 138.4 hrs in game
**“We lay on our backs looking at the ceiling and wondering what God had wrought when he made life so sad and disinclined. ”
― Jack Kerouac, On the Road**
I don’t normally start my reviews with book quotes but when I do you can be assured that I mean business or I am trying really hard to look smart. Kentucky Route Zero is not for everyone. Its heavy on reading walls and walls of text and building your own story of interwoven threads from multiple characters that all knit together into this Kerouac beat style prose or in some other moments a Murakami-like flurry of surrealistic philosophy where things are real…but not quite real enough. There was a point where I had given up on this title and had no confidence that it would ever get finished but they did and I am glad, if only to give closure to the swathes of fans that waited almost 10 years for this to come to fruition.
– Real player with 41.9 hrs in game
The First Tree
»More and more, I’m realizing one important truth: each of us have our own journey to the first tree. But sometimes I’m not sure I’m ready to take that first step.«
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🟢 Pros
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🔴 Cons
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Touching story
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Beautiful art-style
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Amazing soundtrack
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Good voice acting/narration
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Slightly broken mechanics
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Lackluster graphics in places
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Some tedious sections
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Saves only at the start of each chapter
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Missing conclusion to one plot point
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– Real player with 3.7 hrs in game
I think this game has a nice soundtrack and beautiful landscapes. However, that’s all the positive stuff I can say about it. I think there are three main approaches one can have when playing this, and for two of them, it will probably be a nice enough game. The first one, the casual approach, is to simply follow the main path, don’t look for secrets or hidden stuff, and just follow the story. The second one, the completionist approach, is to do this on a first playthrough, and then do another playthrough to complete everything, using a guide or walkthrough. The third one, the explorer approach, is to do your first playthrough following the story, and also exploring everything you can, trying to find stuff without recurring to a walkthrough or guide of any kind. I think the first 2 approaches will lead to people liking this game fine. Sadly, I followed the third approach, and for me, the game was boring at its best, very annoying at its worst. Why? Because it has the worst combination of conditions you can have for explorers (and also not the best for casual gamers either): big, open spaces to explore, but very few, sparse, secrets or hidden stuff or interesting stuff to see. What this means is that you will walk around for a very long time, looking to find stuff, but you’ll mostly waste that time, because it will lead to nothing on the vast majority of occasions. But, contrary to a story-focused game, designed to just follow the main path, with nice landscapes should you want to casually stroll for a bit, there actually are a couple of secrets you can find, sprinkled here and there. This means that, if you don’t waste a lot of time exploring, you’ll never get those (and some are even important for the main story, which is what makes it not the best combo for casual gamers either). All of this, combined with how easy it is to accidentally reach the end of the level (happened to me twice before I decided not to care anymore about finding everything), meaning that the game automatically saves, preventing you from exploring the previous level further without starting a new game; the possibility of exploiting the jumping mechanic to reach high places, which very very sporadically can lead you to finding a secret, but it almost always just leads to invisible walls, which means more time wasted just to see if maybe there’s a secret there or not; and the complete lack of goals outside of exploration, other than keep moving and watching the (cliched, not very interesting, easy to convey in one or two sentences) story, leads me to not recommending this. I tend to love story-driven games, and/or exploration games, and/or philosophical games; however, I think this one falls short on the three fronts, and certainly didn’t merge the three of them in an efficient way (it’s also pretty much a downer, even with the
! magical, totally “have faith in this specific belief and you’ll feel better” “positive” message at the end). By reading the discussion page, I found out that most people just use a guide to complete this game, and that there is a secret ending; while I could do that to see what else there is to see, I probably will just watch a video of it on youtube; I’d definitely not try to find everything on my own again, since it leads to huge time wasted just running around (and running is slower than one would like considering the size of its world), and even if you use a guide and find everything, the last achievement may not even pop-up, according to people on the forums, meaning you have to play it all over again.
– Real player with 3.1 hrs in game
A Tale of Paper
A Tale of Paper is a puzzle-platformer that tells the story of Line, a magical character made of paper who can use origami to change its shape. Transform into a frog, a rocket, a bird and more as Line embarks on an emotional journey to fulfill the dream of its creator.
Can a dream transcend its owner? Follow the beautiful tale of Line, an endearing character formed from paper, in an atmospheric adventure where challenges and danger are waiting every step of the way.
Experience the story of Line and then embark on three prequel chapters, featuring a different paper protagonist with its own origami shapeshifting abilities and tale to tell.
Key Features
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Paper shape transformations: Jump high as an origami frog! Turn into a paper plane and soar! Discover seven forms, each with its own pros and cons
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A small hero in a big world: Overcome challenges, solve puzzles, and escape danger as you journey across beautifully crafted environments
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A narrative without text: Explore each level and find hidden collectibles to unveil the heartfelt story behind A Tale of Paper
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Discover bonus chapters: Complete the main adventure and unlock three prequel chapters, with a new character, new abilities, and new challenges
Across
A STORY TO BE TOLD AND A WORLD TO BE DISCOVERED
After waking up not knowing what happened a lioness cub tries to find her owners with the tracks that they left behind not knowing that it will lead her to a journey that will challenge her and know what happened to her owners. Discover the land of Flihela that is filled with windy plains, crimson red forest and snowy ravines all through the eyes of a lioness cub, and a little girl who just lost her precious furry friend blaming herself for what happened. You as the player will take on this journey with the lioness cub also followed by a mysterious bird, to know what happened to the family and where are they.
SAVE THAT IS FROZEN FROM TIME
Bring back the creatures of Flihela from these mysterious shrines.
FRAGMENTS OF TIME
Pick up the fragments of time that will show you the past.
Children of Silentown
_During the day the forest is calm and peaceful.
It is during the night that you hear the roars…
…of monsters._
Accompany Lucy and her friends in this grim, beautifully hand-drawn adventure game by the creators of Little Briar Rose , in collaboration with studio Luna2.
Lucy is afraid of the forest, just like any other child: every night, the echoing roars rob her of her sleep. Not even her dreams are a safe place where she could play.
People disappearing is nothing uncommon in the village, but this time, Lucy is old enough to investigate on her own. Or so she thinks.
Children of Silentown is a point & click adventure game telling a mysterious and endearing story. Explore the town and its dangerous surroundings, meet its quirky inhabitants, solve puzzles and master minigames.
Accompany Lucy on her adventure to get to the bottom of what is haunting the strange Silentown… if you dare.
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Explore Silentown in search of hints, but beware: do not enter the forest.
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A unique, unsettling 2D art style fitting for a mysterious, dark tale.
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Music plays a crucial role, and learning how to sing will help Lucy in times of need.
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Combine items to obtain widely unexpected results!
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Many quirky characters (and animals!) to interact with. Be nice to them before they disappear.
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Play minigames with the other children of the village!
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A very mean cat, programmed to mess with Lucy at any given chance.
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Curious, original puzzles: use a leash and a pair of shears to break into your mother’s best friend’s house, all in order to steal… a flower?!