The World is Your Weapon

The World is Your Weapon

Story & Dialogue

The story is fairly simple, since it’s mainly about a weapon merchant, Weaco, trying to find a legendary sword due to her love of weaponry. The closest thing it has to an aesop is the third ending, where Weaco has to consider what needs to be done in a peaceful world where the antagonist is defeated, which is something that not all stories address properly. The simplicity doesn’t hurt the game too much, since it seems to be mostly focused on humor and gameplay, though I wish there were more quests and lore associated with the bosses of the game.

Real player with 43.5 hrs in game


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I don’t normally enjoy games made from RPGMaker, but I enjoyed this one more than I could have expected. I ran into it randomly while browsing, watched the trailer, laughed, and bought it without hesitation. This game has made me laugh like an idiot many times, and it’s also a lot of fun.

I recommend you avoid reading other reviews so you don’t spoil some of the surprises, but let’s just say you can pick up anything…ANYTHING…and use it as a weapon. You can even huck it in your enemy’s face.

Real player with 21.1 hrs in game

The World is Your Weapon on Steam

I Am Overburdened

I Am Overburdened

Actually played this game for 84 hours. Surprisingly even for me.

First of all, I walked through it few times and forgot bout it for a while. Months later I tried some more with new game contents and got all the achievements. I was curious about some game mechanics e.g. Luck, dodge, crit, etc. and was upset a bit the Author didn’t write a manual or smth. Nevertheless, I decided to make it clear by myself as far as it possible.

So I tried to cheat stats or HP via Cheat engine or Artmoney to start mechanics testing but failed over and over(burdened). Dunno, if there was any protection, but somehow it didn’t work.

Real player with 247.1 hrs in game


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This is a classic example of a rogue-like game. It’s also quite minimalistic, which is actually quite nice. It’s incredibly easy to get into and understand, but the amount of items in the game make it a new experience each time you enter the randomized dungeon. You need to make decisions based on greed outcome/rewards, and try to understand how all the items can interact with each other, so that you can make a really OP character. The game is essentially turn-based, and very simplistic combat, and yet, even though it’s very simple, it’s a very enjoyable process, that has me keep coming back for more.

Real player with 39.3 hrs in game

I Am Overburdened on Steam

Desktop Dungeons

Desktop Dungeons

TL;DR Not a hack-and-slash

Quick and surprisingly addictive dungeon-crawler with lots of mazes, simple rules, high strategy and low luck – you only die when you’ve made a blunder, or backed yourself into a corner by poor planning.

This may seem like a simple hack-and-slash, but it’s not. There’s almost no luck and a surprising amount of planning involved. Each dungeon is like a puzzle, and might take 15-45 minutes to complete. You start each dungeon as a lowly level 1 character. Kill the monsters in a certain order and gain the power-ups at the right times and you will be able to defeat the boss-monster and thus “win” each dungeon. if you randomly charge in like a hack-and-slash game, you won’t maximize your powerups and you won’t have enough health to tackle the tougher monsters. Same if you spend the power-ups too soon. If you don’t defeat the tougher monsters, you don’t gain the experience-point bonuses to increase your abilities enough to tackle the boss-monster. As you complete dungeons, you can unlock other character classes (again, you start each dungeon back as level 1 and the layout of each dungeon is randomly generated each time).

Real player with 435.9 hrs in game


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I was wary of this. I played a ton of alpha, even after I had unlocked everything and finished all the levels. It was a lot of fun, and I appreciated the minimalism of the game. I paid for the advance copy something like three years ago, played the game, then stopped and sort of put it behind me for a while.

Then, just a couple weeks ago, I saw that it was released on steam. While I thought about looking up my copy of it, minutes later I received a message saying because I paid in advance I got a steam key!

Real player with 136.9 hrs in game

Desktop Dungeons on Steam