LIT: Bend the Light
LIT: Bend the Light is a creative physics-based puzzle game in which you can experience the reflection and refraction of light beams in a fun manner. In each level you will need to find a way to use the available elements (various shaped mirrors, prisms, glass blocks) in order to guide a light beam from the source to its target. It’s more of a precision puzzler rather than a brain teaser: many of these levels require exact positioning / rotation of the available objects in order for the light beam to traverse them at certain angles. Therefore, it can get very finicky, with almost pixel-perfect requirements at times, and thus demanding an increased degree of patience.
– Real player with 10.9 hrs in game
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Although I love puzzles, I don’t play many pure puzzle games (those without any kind of story) and most do not hold my interest for long. LIT is an exception. It is simple, relaxing, and infinitely satisfying. The only task is to get light from a source to a target with different configurations of adjustable reflectors. Some scenarios have more than one solution and it is a challenge to figure out how to solve the same problem in multiple ways. The system saves as you go and tracks your solutions so if you return later, you have a visual record of what configurations you’ve already come up with. And, the ultimate challenge is to find a solution that is not one that has been logged as part of the game.
– Real player with 10.2 hrs in game
SpaceChem
What is SpaceChem?
SpaceChem is a chemistry-themed programming puzzle game (no actual chemistry or programming knowledge required).
Spacechem is moving stuff from one side of the screen to the other while rearranging it a bit.
Spacechem isn’t finding the unique solution, it’s creating your unique solution.
Spacechem is the elegance of a brilliantly simple solution.
Spacechem is the elegance of a solution you know is a terrible wall of spaghetti, but it’s your wall of spaghetti, dammit!
– Real player with 2677.8 hrs in game
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When I first read about the puzzle games by Zachtronics, the promises were to good for mathematics and IT affectionate people like I consider myself so that I soon had to buy one, I didn’t wait for a sale and took SpaceChem for the simple reason of being one of the older and therefore cheaper games, Never would I have expected to play it THAT much.
After 90 hours of gameplay, which I had in less than 3 weeks, I did all the challenges, optimized some solutions in a battle with a friend and also did some of the community levels from “ResearchNet”, but I was stuck at the level “Omega-Pseudoethyne” on the next to last planet. There was just so much logic to cram into two reactors, that I tried and tried but couldn’t come up with the right approach. I watched some solutions on Youtube, but was fortunately to proud to just copy one. After putting the game aside for a few months, I tried it again and did it. The feeling of success was immense, even though the statistics that can be seen in a histogram after each level were bad.
– Real player with 137.2 hrs in game
Power Brain Trainer
Power Brain Trainer… Why not? I like it.
– Real player with 6.3 hrs in game
Read More: Best Addictive Strategy Games.
Nice update. Much better. It seems like it would be better to abstract the properties and get people into the game faster… You could have 3 settings… Easy, Medium, Hard, and then one or two custom setups.
At this point I would recommend the game, but if I change my recommendation it will “clear other users recommendations”… I don’t really know what that means… so I’ll leave the official recommendation the same.
– Real player with 5.1 hrs in game