Spelunky

Spelunky

At it’s core, Spelunky is a precise 2D platformer, with a very simple yet elegant scoring mechanic. Each level through which you descend is littered with treasure, and your objective is to get to the end of the game, beat the boss, and escape with as much gold as you can carry with you. This would get a bit boring if the levels were the same every time, so instead the layout of the platforms, items, and enemies changes every time you retry, although the four themed areas (plus one special, secret one) always appear in the same order. Interestingly, in this version, there is a daily challenge: a seed is generated and every one who attempts the daily challenge will play the same seed, and the scores are ranked at the end. Best I’ve achieved is twelfth in the world. Mind you, the disparity between my score and that of the person in pole position was enormous.

Real player with 474.7 hrs in game


Read More: Best Addictive Platformer Games.


Spelunky is an exquisitely designed hybrid roguelike/platformer that is simple to learn, but very difficult to master. Often a single mistake from certain death, you must depend on your own skills and knowledge to progress through the procedurally generated caves, uncovering the treasures and secrets that lie below. Death comes often, especially to newcomers, but every death is a learning experience that improves your chances of survival in subsequent attempts.

Spelunky is a game that is simultaneously merciless and fair. Even with multitude of threats you’ll face, almost every death you experience is preventable and the result of poor judgment or a lack of skill. All of Spelunky’s mechanics and enemies follow a persistent and predictable logic, each element a tiny cog in a massive interlocking machine. Learning about the inner workings of Spelunky’s world is necessary to venture into the deeper reaches of the caves.

Real player with 448.0 hrs in game

Spelunky on Steam

The Binding of Isaac

The Binding of Isaac

49 Cent doing a sale?

Play this

enjoy it

then go straight to the remake

enjoy that too

Favorite Roguelike series

Real player with 249.6 hrs in game


Read More: Best Addictive Procedural Generation Games.


where’s your god now huh

**Actual Review:

This game has (for a former flash game) really nice graphics, banger soundtracks (Basement 1 is op imo), smooth controls (uses arrow keys and wasd or wasd and mouse, don’t waste your time on shooting with mouse man.) and performance. I love that the story is much deeper than what you thought when you first started playing, I won’t say too much but Christianity is involved. TBOI has a big replay value because of the endless combination of various items found in the dungeons and multiple characters with different starting items and health variations that get unlocked by playing the game in specific manners like getting different endings (for example to not spoiler anyone who hasn’t had the opportunity to experience this wonderful game) plus almost every play through is different from the last. TBOI is also really balanced in difficulty, getting harder the further you explore and it actually gets wanna be the boshy hard near the end, especially if you have a bad run and your found items are bullsh… . Biggest Pro though: who does not want to shoot tears (or something else ;3 ) at poop

! and your insane, murderous and obese mum? ?**

Real player with 158.4 hrs in game

The Binding of Isaac on Steam

Desktop Dungeons

Desktop Dungeons

TL;DR Not a hack-and-slash

Quick and surprisingly addictive dungeon-crawler with lots of mazes, simple rules, high strategy and low luck – you only die when you’ve made a blunder, or backed yourself into a corner by poor planning.

This may seem like a simple hack-and-slash, but it’s not. There’s almost no luck and a surprising amount of planning involved. Each dungeon is like a puzzle, and might take 15-45 minutes to complete. You start each dungeon as a lowly level 1 character. Kill the monsters in a certain order and gain the power-ups at the right times and you will be able to defeat the boss-monster and thus “win” each dungeon. if you randomly charge in like a hack-and-slash game, you won’t maximize your powerups and you won’t have enough health to tackle the tougher monsters. Same if you spend the power-ups too soon. If you don’t defeat the tougher monsters, you don’t gain the experience-point bonuses to increase your abilities enough to tackle the boss-monster. As you complete dungeons, you can unlock other character classes (again, you start each dungeon back as level 1 and the layout of each dungeon is randomly generated each time).

Real player with 435.9 hrs in game


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I was wary of this. I played a ton of alpha, even after I had unlocked everything and finished all the levels. It was a lot of fun, and I appreciated the minimalism of the game. I paid for the advance copy something like three years ago, played the game, then stopped and sort of put it behind me for a while.

Then, just a couple weeks ago, I saw that it was released on steam. While I thought about looking up my copy of it, minutes later I received a message saying because I paid in advance I got a steam key!

Real player with 136.9 hrs in game

Desktop Dungeons on Steam

Legend Creatures(传奇生物)

Legend Creatures(传奇生物)

It’s something like a card based version of DoTA / League of Legends.

You have a hero hierarchy in play, and get to select a few basic DNA cards, and when you get 3 of a kind, you can merge 3 level 1 cards into a level 2 card, and when you get 3 level 2 cards, you can get the level 3 cards, which are the ultimate cards in the game.

Here are the following attributes of each race :

Human Males : receive defense and magic defense buffs and share buffs with friendly cards

Human Females : receive +30% attack speeds

Real player with 894.1 hrs in game

This is an auto battler, like in an “old school” way. The graphics at least. The English translation and some of the menu layouts needs work. I have not looked it up, I’m sure I can, well hopefully. But other than figuring out the main LOOP of this auto battler, I have no idea what most of the games menu’s say. If there’s another game mode, or way to unlock more items\creatures. I’ve still yet to randomly stumble across it. I paid full price to support their project. Certainly a little blind faith in that regard, lil bit of faith nonetheless.

Real player with 139.4 hrs in game

Legend Creatures(传奇生物) on Steam

Core Defense

Core Defense

Very well-designed Tower Defense game that also incorporates active elements (abilities which you can “cast” after a cooldown) and a random reward mechanism (“choose 1 out of 3”) after each wave of enemies.

This means that all upgrades and additional abilities/towers are basically randomized but you get to choose one out of a random selection (which still allows for a lot of choice), and the randomness is also tailored to what you already have,

so there won’t ever be a completely useless upgrade up for selection.

Real player with 92.3 hrs in game

So adding a review after testing a bit of the new DLC.

The game is difficult, punishes small mistakes immediately and is addictive to a point. The amount of hours I have despite the lack of content beyond “now do it again but slightly harder” speaks to how quick it is to fire up a new game and carry on.

Prior to the DLC an update added a feature I’d been looking for to speed up to 5x so I could quickly go through waves where I don’t have to take an active part, but along with this patch the game has started to run very slowly. Not something I’d expect from something that looks like a decade old flash game.

Real player with 49.7 hrs in game

Core Defense on Steam

The World is Your Weapon

The World is Your Weapon

Story & Dialogue

The story is fairly simple, since it’s mainly about a weapon merchant, Weaco, trying to find a legendary sword due to her love of weaponry. The closest thing it has to an aesop is the third ending, where Weaco has to consider what needs to be done in a peaceful world where the antagonist is defeated, which is something that not all stories address properly. The simplicity doesn’t hurt the game too much, since it seems to be mostly focused on humor and gameplay, though I wish there were more quests and lore associated with the bosses of the game.

Real player with 43.5 hrs in game

I don’t normally enjoy games made from RPGMaker, but I enjoyed this one more than I could have expected. I ran into it randomly while browsing, watched the trailer, laughed, and bought it without hesitation. This game has made me laugh like an idiot many times, and it’s also a lot of fun.

I recommend you avoid reading other reviews so you don’t spoil some of the surprises, but let’s just say you can pick up anything…ANYTHING…and use it as a weapon. You can even huck it in your enemy’s face.

Real player with 21.1 hrs in game

The World is Your Weapon on Steam

Rogue Legacy

Rogue Legacy

I first played Rogue Legacy at a friend’s place, trading off the controller at each death. It wasn’t much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller… and I don’t even have any Xboxes. All this for this one game… and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will… a lot. Once you die, you will be brought to a selection of three heirs to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That’s all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just… well… neutral things… like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky… or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area… skills.

Real player with 318.3 hrs in game

For context I played exclusively with a keyboard: Space to jump, ESDF for movement, W for right dash, R for left dash, J to attack, K for spells and I for class abilities. imo this is the best setup for non-controller players.

Rogue Legacy is Really Hard

My first life, I played as Sir Lee in the year 730 AD, and got through about 2 rooms before dying to a spinning picture frame. But ashes to ashes, dust to dust, and another life for the castle, and another, and another…

Each time I learned a little more about how to deal with enemies:

Real player with 64.9 hrs in game

Rogue Legacy on Steam

Super House of Dead Ninjas

Super House of Dead Ninjas

Few games epitomise the cultural style of 1980s American film and television as well as Super House of Dead Ninjas, the fast-paced, blood-soaked action platformer from Megadev. Based on the 2011 flash game House of Dead Ninjas , the game challenges players to enter a tower known as the Ziggurat of Infinium through the roof and descend down its hundreds of floors, battling the tower’s demonic occupants in a frenetic quest to discover what lurks on the ground floor.

Real player with 72.2 hrs in game

A wonderful game to get, perfect for any fan of old SNES action games of frantic action and pace.

Rewards skill.

Challenging, but after time it becomes easy, luckily there is a harder mode for the true ending. Then an even harder mode to get out of DLC (on sale now). Finally a never ending mode to go for high score or just because you are having so much fun.

Small tasks to do in a game or through games that challenge you to do better (or just keep playing) to unlock items that can help you out. All optional for the most part.

Real player with 34.3 hrs in game

Super House of Dead Ninjas on Steam

West of Dead

West of Dead

I personally love this game, but it’s a difficult sell in some regards.

It’s the kind of game indie games have needed since FTL: something that takes the mechanics of a beloved game genre, encases them in a creative and appealing setting with a killer soundtrack, and provides a familiar but unique experience to players across generations. It’s got a great gameplay loop, satisfying kills, and plenty of challenge. However, it’s let down by some odd (but rare for me, anyway) bugs, too many useless “dead-end” weapon unlocks, and a bad difficulty curve caused mostly by overinflated health values.

Real player with 35.6 hrs in game

A Flawed Gem

West Of Dead is a roguelite shooter. Players take on the role of a nameless flaming-skull cowboy, fighting through hordes of enemies in order to recover his memories, his true identity, and a way out of this grim Purgatory. This game is easily one of the unique entries in the genre in terms of combat. The flow of gameplay offers a different approach to the speedy, combat-heavy peers. However, outside of gameplay, the game feels flawed. Many inconveniences and technical issues can easily push the players away from it. The game as a whole is functional and playable, mind you. I just have a feeling that this game should be advertised as an almost-finished-early-access product because of the lack of polishing. Still, I would recommend West Of Dead since it provides ample enjoyment to play through.

Real player with 22.8 hrs in game

West of Dead on Steam

Risk of Rain

Risk of Rain

it’s mid

Real player with 649.6 hrs in game

A fun game with great pixel art and fantastic music. Short enough to play any time, with enough random factors to keep it interesting. I found the baseline enemies to be a bit too spongy for my liking, so I play exclusively with the Artifact of Glass enabled. IMHO this game did not translate particularly well into 3D for RoR2, and so I keep finding myself playing this one, the original.

Real player with 259.1 hrs in game

Risk of Rain on Steam