Differently Fast
Many people are looking for a fun, built-for-VR racing game that’s doesn’t require a wheel. Well here we are. You move the wheelchair just like in real life, and you can grab either wheel while turning to drift around corners. The surfaces matter too(you slip more on grass, etc), so that’s why I like to almost call it a wheelchair sim, hah. It ends up being a good workout! I’m into DiRT Rally (off-road racing), and this game gives me the same feeling of adrenaline trying to beat ghost times. There are multiple ghost players on the track with you, and they end up being matched to your skill based off of your best recorded time on that track, so it always feels competitive, even if the players aren’t actually there. Since the time I tested it in Alpha the devs have been active and listening to suggestions and they’re adding more tracks.
– Real player with 3.9 hrs in game
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You should get a headband things like tennis players wear - those goofy looking things - that will keep you from sweating all over your VR headset.
Buy this game right now it’s ridiculous fun. The developer is great they love interacting with the players.
– Real player with 3.6 hrs in game
Ludicrous Speed
What to say about Ludicrous Speed..
Its damn AMAZING.
Gamers want consistency, fluidity, functional controls, regular updates, and most of all, a challenge which grows with their skill. Ludicrous Speed seems to have all of these attributes present. I love that the player environments react to whatever music I want to play. Keep in mind that this game is still in its early stages, yet is still at the top of its performance in this genre.
Definitely keep your eyes on this one. I can see some sweet advancements in the near future. Regardless of which, Ludicrous Speed will not fail in providing hours of challenging entertainment.
– Real player with 7.5 hrs in game
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Ludicrous Speed is VR infinite runner with hand swinging locomotion. Running, jumping and wall movement feels natural and exciting, but steering is definitely not my cup of tea. It uses controller direction and reacts even to small movements, which makes it very easy to accidentally trigger it while running.
Randomly generated obstacles have decent flow and levels overall look nice, just a bit too bright. In-game music suits the gameplay well and the environmental lighting pulsates to the beat.
– Real player with 1.5 hrs in game
Vecter
During one late night, insomnia-fueled, mindless scrolling on 9gag I stumbled upon a gif from this game and I liked what I saw.
The next day I tried this (then)early acces indie game and I LOVED it. Seemed simple and it was, but with a ton of small, but amazing features.
You race a high speed ship down a proceduraly-generated road filled with obstacles and power-ups, all in retro-arcade setting.
Game features various game modes including a ranked daily run. If you don’t feel like competing, you can always just sit back and enjoy casual or training modes. On the other hand, if you seek higher challange, game also got a hardcore mode for you. Colour scheme is customizable and sharable so you can adjust it to your liking.
– Real player with 13.9 hrs in game
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This game should not be fun. It’s like a coin-op Tron ripoff or something, so by all rights it should be as boring as Pong. Why is it fun? I don’t know. There’s something wrong here. You should play it because a grown man you’ve never met told you to and said it’s fun while comparing it to games you’re too young to know about. Well, some of you.
This is a stupid review. Stop reading it and play the game that Taranasus made and gave away. It’s a lot of fun, really pretty, and costs $0.00, so unless your computer is too weak to run it (ahem, you are running Steam, are you not? Your computer can probably run a game or two), you should download the game and play it. Then you can write an equally stupid review in an attempt to use irony to convince other people to play a game you have absolutely no stake in. See what I did there?
– Real player with 11.5 hrs in game
Zombie Driver HD
Zombie Driver HD is a post-apocalyptic game where you need to kill zombies with your car. If i really need to select one genre which describes the game, then it should be: top-down shooter.
– Real player with 27.4 hrs in game
No Walking During a Zombie Apocalypse!
Absolutely not a carmageddon game or any of vanilla gta series games, but feels and looks like it. Might have been inspired by those games, but completely different.
So if you’re fond of driving and not fond of zombies - you’re welcome. Here’s how it feels: you drive all around a big city full of zambies, destructibles and turns. Zambies want to eat your brains,
Mr. Torgue Mode on.
but don’t worry, they won’t get any. (BWA-HA-HA!) Be fast and furious! Feel the need for speed! Have fun all over your wheels and hood. EXPLOOOOOOSIONS! and gunfire! This will be brutal! As brutal as if having a handful of French fries, putting it into a hige bowl of ketchup and smash it all over your own face. BRUTAL AF! So fasten your sealbelts and put the pedal to the metal!
– Real player with 24.9 hrs in game
Descenders
A great game that feels very rewarding without being a huge time sync. You can hop on for an hour or so and have a alot fun and actually make progress. The trick system play similar to the Skate series, where you use stick position and bumper combos to pull off a variety of tricks. As far as progression its rogue-like, you can only crash so many times in a run before you go back to start, although you will get cosmetic items based on points at the end of the run. There are multiple levels that you unlock, plenty of bike-parks to cut your teeth on and have fun with. Plus a very solid soundtrack to accompany you throughout the game. Worth the full price in my opinion!
– Real player with 111.9 hrs in game
If you enjoyed roguelike or extreme sports games, you will like this game. The game is just straight up fun. This is not a racing game, it’s a freeride downhill biking game. You can choose whether you played it safe or take the risk to do the crazy stunts you want to do. The developer is also constantly updating this game with new stuff like cosmetics or new bike parks or even a whole new challenges. This is really the best biking games to have ever existed.
– Real player with 70.5 hrs in game
Retrowave
ℝ 𝔼 𝕋 ℝ 𝕆 𝕎 𝔸 𝕍 𝔼
What a super chill game. :) I love its simplicity and it captures the retrowave aesthetic really nicely. This is 1980s personified. You can also unlock a Tesla Cybertruck in the game. I’m dead. ✖‿✖
I really do love the synthwave genre sooo YEA, good sh*t. They really captured the feel by making your screen look like a VHS being played on a CRT TV which is cool, ya know. Sooo, you basically just drive straight in a carefully crafted synthwave environment avoiding cars when you can. That’s all there is to it. Once you get decent at it, you can switch your brain into autopilot and just 𝕧 𝕚 𝕓 𝕖 out. The music is really wow.
– Real player with 40.8 hrs in game
Updated from Negative to Postive
As of Update 10 the huge pop in issue has been fixed with the inclusion of “viewing distance” option.
To be clear, the pop in IS still there, but it no longer hinders gameplay & is now only slightly noticeable when using some of the faster cars in the 3rd person or cockpit views.
The music no longer cuts out after you crash, but does cut off for a second if you restart the level.
Full controller support has also been added now too, which pretty much goes hand in hand with a game like this.
– Real player with 8.9 hrs in game
Torque Drift
I’ve played this game since the release on mobile, and have put 70 hours into the PC version so far and I love it.
Sure it has it’s bugs, but remember it’s still being ported over from mobile and is still in early access. In my opinion, its one of the best/intricate drifting games on the market! Updates and patches are fairly often, and the dev team seem super responsive to problems and ideas that players have about the game.
The crates are a feature where in alot of games are a pay to win can still make you feel like youre getting robbed due to rarely getting anything good.
– Real player with 130.3 hrs in game
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Reviewing this game is kinda hard and reading the reviews most players have submitted is a little bit painful.
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- What is my take on this game?
Most users have rated it P2W /Pay to win/ and I can’t qualify it as such a game. If you build a car from stock you will get a better car that money can buy pretty fast and by fast I mean you get cash and billions /the paid currency/ very easily. They are several levels of parts that when averaged also set the level of your car / I call them common, rare, epic, legendary and custom/. “Pay to win” cars are always “Epic” with the exception of 2 cars. You can already see why the game in my eyes at least is not “P2W”. Those paid for with real money cars can also not be setup to you preference as it goes to height, camber, caster and so on. What you paid for that’s all you get.
– Real player with 127.5 hrs in game
One More Roll
Think it’s about time I left a review, since I’m pretty much done with the game until new levels come.
Where to begin here… This is a very fun and relaxing game (as well as addicting ngl)! Very reminiscent of Super Monkey Ball!
For the most part, I love the level designs! Some I couldn’t really get into at first, but after speedrunning them I found a new love for them! …though there are SOME levels I still hate with a passion… mainly from world 2 (more or less every level here because there’s too many maze levels and ice physics are really annoying in this, ngl) and world 4 (a good 4 or 5 levels here felt like a dumb difficulty spike in my side tbh, so just skipped them due to frustration). I also skipped a lot of hats (the collectibles of the game) (skipped some due to frustration and how hard they can be, and skipped some others due to me not liking the level even normally. I can’t see myself liking the extra levels anyway, since I didn’t for world 1).
– Real player with 237.9 hrs in game
Solid game with a very noticeable influence from the Super Monkey Ball series - that is, tight physics with a lot of air maneuverability, making it an excellent game to speedrun, and a satisfying game to play through casually as well.
This review reflects the current version of the game at the time of writing, which is early access verson 0.52.2, and therefore may not accurately reflect future updates. I may update this review in the future when I feel necessary.
The Good:
- It’s hard, but the difficulty curve is fairly consistent. If you play the levels in order (which is not a requirement, though some levels require certain conditions to be met to be unlocked), you will get a feel for the physics making the harder levels a lot less daunting.
– Real player with 51.2 hrs in game
AudioSurf
Audiosurf is a very, very unique game and is definitely a landmark in the music/rhythm game genre. Unlike other rhythm games, which limit you to specific in-game songs, Audiosurf is limitless - it allows you to play any - that’s right, any - MP3 of your choice, so you can suit your gameplay to your own music tastes. This freedom is rarely found, if at all, in music games, and it has set the stage for other music games in the vein of it, such as Beat Hazard and the more recent Melody’s Escape. In my opinion, Audiosurf has infinite replay value, as long as you have a large amount of songs to play.
– Real player with 2822.5 hrs in game
I’ve played this game for a pretty long while and still play it, simply can’t stop oO
Basically I launch drum & bass tracks in such styles as darkstep, techstep, neurofunk, liquid funk. From time to time I launch heavy dubstep which’s mainly deathstep style and also, sometimes glitch-hop, neuro-hop styles of glitchy Electronic Dance Music - it’s an amazing experience and makes about 90% of my races nearly impossible to finish with a good score. Tho probs I’m just a noob, but I still love it very much! xD
– Real player with 166.1 hrs in game
GearCity
I got this game ~16~ days ago (edit… 22 … maybe 23…. thanks steam…. did anything important happen in the last three weeks that I should be aware of?) …. I’ve played 300 hours, which says something about the immersiveness of this game.
By far the best business management game I’ve played. It’s truly a master work of the genre. I tend to like strategy games, sports management sims and art tools, this draws a little bit of inspiration from each. When you need to take a break from the day to day plan of building a massive automotive empire, you can exercise other parts of your brain tuning up new engines, or designing the look of your next (hopefully) hot selling vehicle. This ability to shift gears keeps the game engaging.
– Real player with 1022.3 hrs in game
At over 800 hours I can safely say Gear city is a great simulation/game venturing more on the sim side. It has come a long way though it still has a few minor quirks that irritate me, however most of these will either be my own opinion (and yours may vary) and some are due to engine limitations at the time the project was started. That said the game is very playable and provides a lot of fun. Eric (The Developer) is fast to get back to people and help you solve issues and answer questions, he has been constantly working to make this game even better. I only took a break from the game because every time I hit 1930 in game an update comes out and I have to start over so patiently waiting for 1.25 RC2 which should be the last time you have to start a new game.
– Real player with 1004.6 hrs in game