Spelunky

Spelunky

At it’s core, Spelunky is a precise 2D platformer, with a very simple yet elegant scoring mechanic. Each level through which you descend is littered with treasure, and your objective is to get to the end of the game, beat the boss, and escape with as much gold as you can carry with you. This would get a bit boring if the levels were the same every time, so instead the layout of the platforms, items, and enemies changes every time you retry, although the four themed areas (plus one special, secret one) always appear in the same order. Interestingly, in this version, there is a daily challenge: a seed is generated and every one who attempts the daily challenge will play the same seed, and the scores are ranked at the end. Best I’ve achieved is twelfth in the world. Mind you, the disparity between my score and that of the person in pole position was enormous.

Real player with 474.7 hrs in game


Read More: Best Addictive Roguelike Games.


Spelunky is an exquisitely designed hybrid roguelike/platformer that is simple to learn, but very difficult to master. Often a single mistake from certain death, you must depend on your own skills and knowledge to progress through the procedurally generated caves, uncovering the treasures and secrets that lie below. Death comes often, especially to newcomers, but every death is a learning experience that improves your chances of survival in subsequent attempts.

Spelunky is a game that is simultaneously merciless and fair. Even with multitude of threats you’ll face, almost every death you experience is preventable and the result of poor judgment or a lack of skill. All of Spelunky’s mechanics and enemies follow a persistent and predictable logic, each element a tiny cog in a massive interlocking machine. Learning about the inner workings of Spelunky’s world is necessary to venture into the deeper reaches of the caves.

Real player with 448.0 hrs in game

Spelunky on Steam

ZAMB! Endless Extermination

ZAMB! Endless Extermination

I have not played the 2014 release of this game, so I will review this version by itself. ZAMB! is a twin-stick shooter where you have to defend power nodes by building turrets, placing different types of traps, and using other offensive abilities. We played the co-op for a few hours and the game managed to give as a challenge by exposing our lack of teamwork ;). ZAMB has 2 playable characters, one of them places the turrets, and the other dude is more like a crowd-control spammer. However, both characters can pick up and carry turrets around which is really cool. There are a few different areas with multiple stages, each ending with a boss fight. The game even has an endless mode, control binding and lots of upgrades - more than I can say for some similar games. I would recommend playing it with someone, but it has the same content for single player as well (15 stages, 3 boss fights, and several endless maps)

Real player with 41.4 hrs in game


Read More: Best Addictive Co-op Games.


Fun mix between a tower defense and a shooter. You can be either melee or range

Finish it in solo and coop. It also has an infinite mode

Difficulty pretty well balanced, with good powers and towers to unlock.

And even if it could be quite messy sometimes to see what’s going on with all the fx displayed, it’s definitely worth the price for a decent couple of hours

Real player with 23.0 hrs in game

ZAMB! Endless Extermination on Steam

Emoji Charades

Emoji Charades

We have had a wonderful time playing emoji charades, this game has become a new nightly fun routine! The concept is simple and works very well. You can see us playing it on our channel below.

https://youtube.com/watch?v=ahsnl7qyQIg

Real player with 13.6 hrs in game


Read More: Best Addictive 4 Player Local Games.


emoj charades

Real player with 10.3 hrs in game

Emoji Charades on Steam

Grand Brix Shooter

Grand Brix Shooter

“A bullet hell game that’s familiar but never experienced before."

+ Point : Instant judgment, fine control, and your luck determine the whole play.

[1] Intro

Grand Brix Shooter. This is a hyper arcade shoot’em up game made by Intragames. The developer, Intragames has been primarily a game publisher so far, but they also have taken part in making the games. so this game is one of their in-house project games. One of the main developers said that his dev team stayed up countless days all night long to bring up the characteristics of original thrilling action arcade scrolling shooter. Developer effort and game fun aren’t necessarily proportional, but let’s take a look at what it is. ;)

Real player with 10.8 hrs in game

I personally really enjoyed playing it. The game is very direct, simple to understand with a really reasonable price. I would definitely recommend the game to my friends. There is a leaderboard at the end, the scores from other countries can be viewed and that was one thing that made me play over and over again.

Real player with 9.6 hrs in game

Grand Brix Shooter on Steam

Nation Red

Nation Red

Nation Red is a top down Zombie Shooter. And a good one!

In several different Game Modes like Barricade (you need to hold a point, have some support from Sentry Guns or Soldiers) Survival (show them how long you can keep going) or the Classic endless mode. Every Game Mode offers you a different Challenge.

On top of that, there are tons of different power ups you can pick up, that will drop randomly from your enemies. While you’re playing you gain Experience and Level up, with every Level up, you get access to a wide Range of skills you can choose from, to optimize your Character in a way you want to play the level/game. Through that, the game offers a wide range of variations to try out and experiment with. The game also offers a variety of boss monsters you encounter randomly throughout your current play trough. Which all have their own strength and weaknesses. You can change the difficulty at any given time. As stronger as you make your enemies, the more experience you will get from them.

Real player with 195.7 hrs in game

Definitely very good game, Top-Down it’s not maybe my prefered genre, but I really enjoyed this game. I have just done 100% achievements! It was fun :)

As achievement hunter I can recommend this game too, ‘cheevos were challenging and innovative (achievements in this game = ideas of people who play it - you can suggest in steam discussion), but nothing what you wouldn’t be able to do, especially when you have some hours behind you. I have finished all achievements in around ~50 hours, all without 3 cows, which means killing 500k, 750k & 1kk zombies and generally it was the most boring part of this game when I have finished everything else (killed ~330 000 when I was done with rest achievs.). Unfortunately Multiplayer will be dead till the end of this year, I had problems now with finding players, sometimes was lucky, mostly weekends evenings.

Real player with 110.4 hrs in game

Nation Red on Steam

Space BloX

Space BloX

Space BloX is a very simple 2D side scrolling retro pixel shoot ‘em up, with a difference. Instead of adding interesting enemies that shoot you, like other shooters do, the developer decided to turn things down a notch and just put blocks in. That’s why I feel like this might not be a regular asset/template flip, because no actual developer would bother making a game template/tutorial this bad.

The quality is bad. Lazy pixel “art” used instead of proper graphics. The developer couldn’t come up with a compelling level/story design so decided to use samey procgen as a substitute for content. Controls and resolution are locked and can’t be changed.

Real player with 0.3 hrs in game

Spacebar mashing simulator! 11/10 would play again!

Real player with 0.3 hrs in game

Space BloX on Steam

AudioSurf

AudioSurf

Audiosurf is a very, very unique game and is definitely a landmark in the music/rhythm game genre. Unlike other rhythm games, which limit you to specific in-game songs, Audiosurf is limitless - it allows you to play any - that’s right, any - MP3 of your choice, so you can suit your gameplay to your own music tastes. This freedom is rarely found, if at all, in music games, and it has set the stage for other music games in the vein of it, such as Beat Hazard and the more recent Melody’s Escape. In my opinion, Audiosurf has infinite replay value, as long as you have a large amount of songs to play.

Real player with 2822.5 hrs in game

I’ve played this game for a pretty long while and still play it, simply can’t stop oO

Basically I launch drum & bass tracks in such styles as darkstep, techstep, neurofunk, liquid funk. From time to time I launch heavy dubstep which’s mainly deathstep style and also, sometimes glitch-hop, neuro-hop styles of glitchy Electronic Dance Music - it’s an amazing experience and makes about 90% of my races nearly impossible to finish with a good score. Tho probs I’m just a noob, but I still love it very much! xD

Real player with 166.1 hrs in game

AudioSurf on Steam

Ikaruga

Ikaruga

From Treasure, the developer behind classic games like Guardian Heroes, Radiant Silvergun and Gradius V, Ikaruga is the game that really stands out.

Initially launched for arcades, Ikaruga found most of its success on the Nintendo GameCube not only because of its extreme difficulty, but because of its excellence in game design. You can move your ship in 2D, shoot bullets and charge your special shot like any other shoot ‘em up (shmup). But there’s a single game mechanic that changes everything: there’s two types of enemies, black ships that shoot black bullets and white ships that shoots white bullets, and you can change the polarity of your ship to black or white. Simple enough, this latter fact is what made the game be considered a groundbreaking masterpiece among shmups: you absorb enemy bullets to charge your special shot if your ship’s polarity matches the color of the enemy bullet, and you do double damage if your ship’s polarity is opposed. So, as you skillfully change polarities to do damage you also find yourself taking enemy bullets instead of avoiding them. And every single bullet is beautifully coreographed with the stage, with the pacing matching the rhythm of the music, something that seems basically impossible given all the chaos on the screen. It’s absolutely genius.

Real player with 258.3 hrs in game

Ikaruga is a harsh mistress. She is a love you cannot conquer, she is a complex beauty who demands perfection. Your best will never truly please her, she will make you feel inadequate at every moment, and yet you cannot stop trying to win her heart. When you are with her, any mistake you make will sting a thousand times worse. And she will make you furious, she will make you cry, she will drive you crazy, but you cannot stop loving her, because there is nothing else in the world that can compare to what she is.

Real player with 74.6 hrs in game

Ikaruga on Steam

Vile

Vile

Vile is not really unique in the genre of roguelikes but it has its own charm that sets it apart. The controls are solid and the mechanics are fleshed out. What stands out most is the art style and the characters. Each character is a classic horror trope (ranging from generic vampire hunter all the way up to werewolf and Death himself) but each one is done creatively with different enough mechanics to merit a playthrough of each one just to see what play style fits you best. Personally, I preferred the huntress character until I was finally able to unlock death’s emissary (which is the final character you encounter). The enemies and levels are challenging without being infuriating. The souls you collect during a run are used to buy upgrades that carry over to all subsequent runs and the tech tree means that you just need a few more souls to give you the edge you need to beat a level.

Real player with 16.4 hrs in game

Vile has an interesting mixture of different elements which has been a fresh breath of air for me personally since transitioning from Enter the Gungeon. I really enjoy the fact that objectives and talents are inclusive in the core features of progression which certainly makes for a different experience overall.

The classic horror theme and gothic-like style of Vile is enhanced greatly by its wonderfully detailed art style diverse set of characters which creates a unique dark top-down experience.

Real player with 12.6 hrs in game

Vile on Steam

Octodad: Dadliest Catch

Octodad: Dadliest Catch

This game was over hyped, over praised and given way too much exposure. It just barely lasts an hour and a half. You could probably boost an extra hour on to that if you want to find ties but that’s only if you really feel like you need to.

A lot of people say that this game is “laugh out loud hilarious” and while I understand that humor is subjective I didn’t find myself laughing like everyone else. Every now and then I’d crack a smile.

Something I hear being thrown around a lot by Octodad fans and journalists is that this game is just so “fresh”. The controls are “bad”. It’s hard to move Octodad, which of course as we all know it’s designed to be this way. Doing mundane tasks such as mowing the lawn or making coffee is now apparently “hilarious” because we can’t control our character. Don’t get me wrong, I like this idea too and it’s fun seeing Octodad flail all over the place but it gets stale fast. So, sure, Octodad is “fresh”, but that freshness lasts about as long as leaving a slice of bread on the counter (i.e not long).

Real player with 53.9 hrs in game

You are a family man, looking after your wife and kids, doing all sorts of every-day tasks such as mowing the lawn or going food shopping, and taking a trip to the aquarium. The only catch? you are an octopus. You can’t let anyone find out so you must act as human and casual as possible.

With fun and goofy controls to control Octodad’s tentacles to get by without anyone knowing is definitely great fun, and mixed with a fun storyline with some great dialog, it was a real treat to play. What makes this game even more fantastic is the ability to play co-op with 2 to 4 people with each person controlling a limb or two! This makes for a great couch co-op experience, and greatly adds to the challenge of the game. Hidden ties help you to constantly search and explore, and the wonderful achievements give some extra challenges along the way. A thoroughly enjoyable experience, especially with a partner.

Real player with 20.6 hrs in game

Octodad: Dadliest Catch on Steam