Gregor Hills Haunted Hospital
Pretty good game. Gave me a few good jumpscares.
– Real player with 0.9 hrs in game
Read More: Best Addictive 2D Games.
Average game, not good not bad. Main problem is that this is a gamemaker engine game so only bad 2d graphics and bad interface and AI.
– Real player with 0.8 hrs in game
Fear Half Factor
Terrible
– Real player with 0.4 hrs in game
Read More: Best Addictive 2D Games.
Fear Half Factor is a very lazy retro pixel vertical scrolling endless runner style game where you chase people to convert them to ghosts like yourself. There’s little to no gameplay apart from moving around left and right. The graphics are quite poor and the gameplay terrible. There’s no 16:9 support despite the game being released in 2018.
I can’t recommend this lazy shovelware.
– Real player with 0.2 hrs in game
Baldi’s Basics Plus
There’s so much that I love about BB+.
The unique humor, the cruddy art style, the simplistic and satisfying gameplay, the replayability; it’s all great. I’ve been playing this game for quite some time now, and it still hasn’t lost its spark. It’s one of the only games you can replay over and over again, and not find yourself bored after the 20th time replaying.
This game offers a lot: It’s unpredictable, it’s capable of giving you an adrenaline rush that’ll last six hours, and it has a great community. I’ve always been a fan of strategy-based games, and I highly recommend that you buy the game. It’s only ten bucks. You’ll definitely find that the purchase was worth it.
– Real player with 82.2 hrs in game
Read More: Best Addictive Strategy Games.
In a sentence, this game is a procedurally-generated cat-and-mouse game where you must find all the necessary items in order to open the exit and escape to the next level, with a consistent style, multiple items, random events, and more.
Perks:
-Randomly Generated Levels which are very well-done with very little cheap dead-ends.
-Over 15+ items to use to defend yourself from Baldi.
-Random bell-ring events for unexpected challenge or reward the longer you stay in a level.
-All the old pros of the classic Baldi’s Basics return while refining the cons.
– Real player with 55.9 hrs in game
Knock Harder: Useless
The game is amazing!
You can check out gameplay here:
https://www.youtube.com/watch?v=7ATr0o5FC3w
Plusses:
1. Very cool idea! I reaaly like the feeling of being not sure if this is a dream or not
2. A lot of different hints and even level designs!
3. Very well made!
4. Demo is for free!
5. I relly like the art style of both worlds!
Minuses:
1. Full version is not out yet (i WANT IT!)
2. A little annoying to aim
3. Sometimes monsters start flying all over bedroom (still don’t understand if this is a bug or not)
– Real player with 10.2 hrs in game
Отличная геймплейная демонстрация довольно уникальной геймплейной механики. Большое разнообразие признаков сна, некоторые из которых потребуют большой внимательности при осмотре локации(будьте вы прокляты ленивые фиксики и исчезающие двери). Приятные рисовки(да, да, да их две). И достижения, получение которых заставит вас всплакнуть от затраченного времени и затраченных усилий(Ash я не представляю, как я должен был догадываться, где он будет спавниться дальше). А что еще вам нужно от бесплатной игры?
– Real player with 9.5 hrs in game
Warships On The Halloween Night
Actually the game is kind of fair for what it is , which is a rather poor version of Raptor/Tyrian 2000 -
That said then I think that the game needs better customization options for settings, including ability to turn off music without turning off other sound, custom keyboard settings option , and last but not least a sensitivity setting for the sideways movement , at least sensitivity for short time key press to allow to better position adjustment without banging into side walls or other stuff.
– Real player with 0.2 hrs in game
Warships on the Halloween Night is a 2D top down vertical scrolling retro pixel bullet hell shmup. Control a warship with 4 different weapon types (and limited ammo) and shoot warships and evil pumpkins, because I guess those were the only game assets the developers could rip off from wherever.
Gameplay here is on par with the graphics and delivery… extremely bad. They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC.
– Real player with 0.1 hrs in game
PickCrafter
What is “PickCrafter”?
PickCrafter is a clicker game with idle elements that was based on Minecraft and its clones. The game’s unique mechanic is that there are many picks, which you can activate for short bonuses. We get to that below.
Graphics
The graphics of PickCrafter are relatively basic, but the particle effects etc. are very nicely made, giving it an appearance of a kind of living world. Don’t get me wrong, you usually just crack block after block. But there are also boss fights, and the pickaxe powers, and abilities, which all are nicely made. In addition, events are run half the time (usually an event starts Friday evening and lasts for three or four days, in rare cases they are longer). If they have specialized graphics, they also fit.
– Real player with 4267.3 hrs in game
Usually clickers become easier and you can go further every time you start over - keeping some of the benefits you’ve earned. Not in PickCrafter. The restart currency (“ender pearls”) is locked at three pieces and after a few upgrades that make the game go faster (require less blocks to advance and such), you need way more than just three pearls as these barriers also keep rising. So by the time you’ve accumulated enough pearls to lower the bar one inch, it rose five. That’s where I’m stuck by boredom after prestiging 40 times. Doesn’t help that a lot of things like pickaxes are barred behind tasty paywalls AND require steady “runic” (ingame cash currency) investments to remain useful. I’m usually motivated by this to try to come extra far but the greed is too strong in this one. I understand, the dev wants to make money but this design is borderline shady and it should be thought over. Except three zones that only can be accessed by teleport skill or ender pickaxe (and only as long as they’re active, we’re talking seconds here): once you’ve reached the last area and start over, you’ve seen it all. A fun minecraft-related clicker for a few days but not worth besting at.
– Real player with 1093.1 hrs in game
BDSM: Big Drunk Satanic Massacre
This is an enjoyable shooter chock full of rudeness, lewdness and dudeness. Definitely not for all audiences.
We play as Lou, the son of Satan and join him on his quest to reclaim Hell from the hordes of humans who have come for all the debauched pleasures on offer. Mostly these pleasures are fast food and sex. In order to save Hell from the invaders, Lou takes an arsenal of weaponry and blasts everything that moves into little tiny human or demon chunks.
The most obvious talking point of the game is it’s 18 rated content. There is a bevy of booze, drugs, rock n' roll and sexual references that definitely aren’t for all ages. A downloadable content patch removes censorship, but if you are easily offended, the game is not designed for you anyway and really having censorship is a moot point. Playing as the son of Satan, we shouldn’t be expecting a saintly protagonist. You will be shooting loads, in more ways than one.
– Real player with 13.1 hrs in game
For many players, the genre “twin-stick shooter” is a synonym for difficult games that mix fast-paced, long-range attacks, close-range mobs, and giant bosses with tons of health. BDSM is definitely a twin-stick shooter, but I wouldn’t say that this game is difficult. That’s because there are plenty of ways to abuse the combat system, in addition to a special ability called rage; (filled by defeating foes), that gives invulnerability and a lethal laser that overkills ANY enemy! It fits the game’s lore, but it’s unfair to the mechanics of the genre. You’ll never need to worry about ammunition, either: Almost everything in the environment is destructible. And since there’s a default weapon with infinite ammo, you’re covered even if you run out.
– Real player with 10.3 hrs in game
Bunny Battle Arena
A fun game. It is challenging but, not overly so.
You will die ALOT.
Yet, you will not feel like it was a careless mistake or a battle system skewed against you.
DISCLAIMER: I did receive this game for free but, my views are my own.
– Real player with 2.9 hrs in game
Honestly is quite an awful game, pretty sure its like a mobile game or something or at least that’s what it seems like, there’s no options menu, you can’t change the bad controls, half the time you don’t hit the enemies you’re attacking, the further you get into the game the more you just get swarmed and stunlocked, there’s only 1 level in the whole game you play over and over again just with harder enemies and new bosses sometimes. You can unlock new weapons and abilities and stuff but it takes forever to get enough points to unlock stuff, I imagine you lose points for dying so you pretty much can’t upgrade and get better and I imagine eventually you’ll just run out of lives and have to start over. There’s a level select screen at the beginning but you can’t go back to it after the first level and you can’t go back and redo previous levels for more points so bit annoying. Some of the art is kinda cool though and the music is alright, the cursor is annoying cause you can’t tell where you’re clicking cause its so big. It just feels more like a college project than a game, definitely not worth the asking price. I wouldn’t pay a dime for this. Sorry bout that. 2/10
– Real player with 0.5 hrs in game
Axizon Labs: Zombies
Pretty cool game but if I could change one thing I’d make the bosses a little easier
– Real player with 1.3 hrs in game
Garbage.
– Real player with 0.2 hrs in game
Knock Harder
If any game deserves to be called a decent single player game that matches the joyful task completing mechanics that are so engaging in the popular Among Us game, then this would be it. Everything from the 2D graphics style down to the countless possibilities of different things that could go wrong while you are trying to figure out whether or not you were dreaming. The only way out of the dream is by death.
I had very similar dreams as a child… However in my case, I awoke from those dreams by taking off my shirt. Every time I would take my shirt off, I would be transitioned into a new dream. Take this same mechanic, but instead of it being a shirt, it’s a gun. It is a very enjoyable game experience. Part of what makes it so enjoyable is the many ways that the developer has added for you to figure out whether or not it was a dream.
– Real player with 41.3 hrs in game
Pros and cons are down below) Check out my vid here:
https://www.youtube.com/watch?v=F5waCUQmzaM&feature=youtu.be
Pros:
1. The concept is really amazing and the game is so catchy! I literally can’t stop playing it (played the demo through and through (10 hours)) and finally the full version is out!
2. The artsyle is cool!
3. The full version is much less repetitive than the demo. More than 150 hints of a dream, different weapons, monsters, friends e.t.c.
4. The lore for the game is interesting. On the hard difficulty your goal is not only to survive bur to reveal secrets and figure out puzzles - very cool!
– Real player with 14.7 hrs in game