Super Hexagon
Minimalist perfection.
You can only go left, go right, or do nothing at all. That’s all of the options you have.
This game pushes this minimalistic rendition of dodge to the utter maximum.
The game starts out hard and doesn’t get easier, but getting better at the game is incredibly rewarding. Your mistakes are always your own, your high score often just barely out of reach.
The game doesn’t ever let up in terms of ramping difficulty, but also doesn’t get tedious or boring.
You’ll first just have to dodge simple obstacles coming at you, then learn patterns to deal with complex obstacles, while the game just gets faster and faster.
– Real player with 104.5 hrs in game
Read More: Best Addictive Minimalist Games.
Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin. Game over. Begin.
– Real player with 44.4 hrs in game
Diamo XL
Diamo XL is yet another fun game from nickervision, definitely worth it
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I’ve been looking forward to this game the moment the images used in the description of the steam store page got uploaded on the dev’s account, now the question is: was it worth waiting for?
Positive:
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the games starts simple and gets progressively harder
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the main game is really easy to understand, leaving the entire focus game up to you mastering it, which is exactly what this game was striving for
Negative:
– Real player with 34.6 hrs in game
Read More: Best Addictive Minimalist Games.
Diamo XL is an amazing creation by Nickervision Studios that has kept me enticed for the short period of time that I have owned it, and I presume that it will continue to do so for many more hours to come.
Essentially, Diamo XL is a game in which you try to create the outline of a diamond, moving your ball along the path from line to line. Once you have traced all the outlines you will get more points which are, points. No description needed because I assume that everyone knows what a point is. After you have been moving for a bit, you’ll notice the amount of points you get exponentially increases. This is dependant on the multiplier. You earn a higher multiplier by constantly moving around the diamond and staying alive.
– Real player with 4.1 hrs in game
WEJAM
Muisc
– Real player with 27.9 hrs in game
Read More: Best Addictive Multiplayer Games.
WEJAM brings the fun in making music by yourself, with a friend or even in a group. The tutorial is great and very easy to learn the game with ease and use any number of creative ways to Jam music together.
-it has a great variety of beats to choose & sounds
also great price with added feature incoming in the future
– Real player with 1.6 hrs in game
Defense high
–Update 2–
2021-06-06
I finally took the time to finish the game. Achievements 3-8 don’t trigger even if you flawlessly finish a level. What’s up dev?
DO NOT BUY THIS unless you want a partially finished game.
–Update 1 –
5 Levels completed, achievements 3-5 not triggering, yet somehow there are players that have them? Verifying the integrity of game files doesn’t seem to help. It seems like the game is abandoned by the developer…
Major issues:
- It seems like some towers with “abilities” do nothing? After testing them all it is unclear that the freeze and explosion ones do anything obvious. Maybe they buff towers around them?
– Real player with 10.2 hrs in game
Easily the worst tower defence I have ever played
So I played the first 3 levels and every single one of them I won by just using tower number 4 the sniper tower. And I couldn’t be bothered to waste my time playing the other 5 levels but I am 100% sure you can beat the game just by spamming that one tower. And it’s not even close, I would have 10,000 gold and probably a hundred towers and just watch the enemies die. There is a wasp thing that blows up towers which might be frustrating in a more balanced game but I could literally just build infinite towers.
– Real player with 1.5 hrs in game
NeoBalls
You get what you paid for, 2K achievements at minimum price. If you’re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don’t waste your money. This is not a game, it’s just a way of distributing achievements.
– Real player with 7.8 hrs in game
If you are tired and have a bad mood, forget about everything, turn on the brain and play. This game is for you! Destroy the cubes with the help of the neoshar. Throw the ball right at the target and score points. Put your record!
– Real player with 6.0 hrs in game
Chime
Simply o-r-g-a-s-m-i-c²
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Yeah, I’m editing this because of Chime Sharp, the sequel. I prefer the first game because of For Silence that I discovered there.
Chime is a puzzle game where the music plays a role. Let me copy/paste what I’ve written for the sequel.
You have to cover a surface with blocks, so that a “quad” (generally when you have at least 3x3) can be formed and expanded. Once it’s over, the quad disappear during the next passage of the beat, letting parts of the blocks used on the grid. And after a moment, they’ll glow if unused and you’ll loose the multiplier and the unused stuff.
– Real player with 64.0 hrs in game
in short: It’s good. Tetromino puzzler mixed with music mixed with a bit of Qix.
You place tetrominos on a grid to try and create quads, blobs that cover up part of the grid. Ideally, you want to cover as much of the level as possible, make as many quads as possible, etc. It works similarly in some ways to the old Atari classic Rampart–minus the whole Army/Castle minigame stuff, of course.
The neat variation is that there is a beatline sweeping left to right across the grid, which plays a basic music track (and they’re good–well known electronic artists like Moby and Philip Glass) but then layers elements into that track based on the position of your quads. So you might get an EDM track where vocal elements or percussion suddenly show up because you’ve created a quad in a new area. Pretty nifty.
– Real player with 42.0 hrs in game
Intake
- DIFFICULTY -
🔲 My 90 year old grandma could play it
🔲 Easy
☑️ Normal
🔲 Hard
🔲 “Dark Souls”
- GRAPHICS -
🔲 “MS Paint”
🔲 Bad
🔲 Meh
🔲 Graphics don’t matter in this game
☑️ Good
🔲 Beautiful
🔲 Masterpiece
- MUSIC -
🔲 Bad
🔲 Not special
☑️ Good
🔲 Beautiful
- STORY -
☑️ This game has no story
🔲 Like playing “Temple Runners” for the story
🔲 It’s there for the people who want it
🔲 Well written
🔲 Epic story
- PRICE -
🔲 Free
🔲 Underpriced
☑️ Perfect price
🔲 Could be cheaper
🔲 Overpriced
– Real player with 1896.6 hrs in game
“if your looking for a game about popping pills, then you probably might need help, but this game is really fun arcade score attack and I’d advise considering this game.”
This game is intense, no doubt about it. Its a simple mechanic, of two coloured pills each level. You can switch colours between the two and match to maximise score. Although im not a big fan of dubstep, the music is still impressive and well done, I do like the way the colours compliment eachother and the way the levels ramp up makes the game really hard. The powerups are fun and interesting and overall the game is impressive.
– Real player with 50.4 hrs in game
The Impossible Game
Probably my favourite game in the list of hyper-difficult platformers on Steam, The Impossible Game uses a simplistic art style with equally simple mechanics which work well together to create an enjoyable, addictive and challenging game, it also holds the “excellent soundtrack” trophy like many others of the same genre. The PC version also comes with a level editor which is a really nice addition and gives the game some more playability.
The objective is simple, jump, clear and doge oncoming obstacles and reach the end of the levels without dying. Sounds easy enough, but the short time window which you have to make your decision on whether or when to jump or not makes things incredibly difficult, though sometimes equally frustating.
– Real player with 18.4 hrs in game
After some time i had to change my mind about my vote…
i really looked forward to try that game myself and had to wait like 3 years or even more to finally arrive on my favorite plattform, the pc as i don’t like to play on my android phone or sit in front of my tv to play. i use my spare time after working on the pc and what did i get for my 5 bucks? a unfinished port it seems. the music and the game itself is visually the same beside the unecessary blure all over it with no option to turn it off.
– Real player with 14.2 hrs in game
Battle Ram
It’s a good game but I have some suggestions.
1. Maybe add a “are you sure” screen when you click the delete progress to prevent people accidentally deleting progress by clicking the wrong thing. Happened to me, not a big deal but it would be nice to have that.
2. Maybe some levels could be themed instead of just the usual level. Examples: Christmas (snow), Halloween, space, etc.
3. Add a level creator so people can create their own levels and beat them so that the game doesn’t get boring when you beat it.
– Real player with 8.6 hrs in game
In a very secret laboratory, the perfect weapon was being developed. And as a result of numerous experiments, scientists brought out a powerful creature - the Battle Ram. And now the ram must be tested at a military training ground. He has to fight robots.
So what exactly is Battle Ram? This is a lamb that runs around the arena. The character is controlled with the mouse. And all he can do is butt, he has no secret weapon. Actually, this is his main and only skill. The character runs around the arena, colliding with opponents. The musical accompaniment in the game is very cheerful and rhythmic. The game supports Russian.
– Real player with 4.3 hrs in game
TetraLogical
This is a fantastically well made game that I’m sure many people will enjoy playing. A simple premise but also becomes more and more complex as you move to the higher level settings. I would definitely recommend this game and it is a great way to pass a few hours playing and quickly becomes one of those games that you can’t stop playing. Great work!!
– Real player with 33.0 hrs in game
TetraLogical is a turn-based strategy game in Early Access in which the goal is to obtain the most optimal score with your random given pieces across a board filled with numbers 1-12 in each block. The game can be played single-player or local MP currently, with plans to implement online MP eventually.
What is there right now is a set of maps/grids with a level editor as well. There are single-player modes that are purely the player working on the highest score or best moves, with or without a time limit. The standard mode removes blocks after they have been used. There is a Blitz mode there now that gives you a map that refill the blocks that you have used and the goal is to score as high as possible before the timer runs out. (Best possible move will yield extra time.) The developer is working on two more game modes at the moment. From what I can gather, one will be trying to score as high as possible with limited number of moves, and the other will be more of a puzzle type.
– Real player with 29.1 hrs in game