Radiis
If you’re a fan of strategy games like Risk or Sid Meier’s Civilization series then you’ll probably enjoy this, since it somewhat falls in between the two–more complex than Risk, but much less micro-managing than the Civ games. I think Radiis is a little overpriced, but “overpriced” largely depends on how many hours of enjoyment you’ll get from it. I bought it on sale and have played more than 100hrs, so for me it was a great deal.
The missions are mostly challenging, but the AI could benefit from some tweaks. For example, the computer (NPC) players tend to focus on spamming buildings for added population growth, even when it would make more sense to expand their borders. Also NPCs never save money/tokens; if there’s enough finances to place buildings, it will place them whether they need to or not. And the NPCs boat placements are laughably inefficient.
– Real player with 317.8 hrs in game
Read More: Best Addictive Procedural Generation Games.
I’ve always been into strategy games, but I don’t think I’ve ever found one that I’ve felt so compelled to write a review for.
This game is simply amazing for anyone who likes strategy games! Such a unique and different design. Gotta make sure to go through the campaign maps to learn and understand the different things available to you. There is always a viable strategy to victory in these maps, no matter how unlikely it may seem. Especially that final campaign map, you go into it thinking there’s no way this could be possible… but play it right and play smart, and it’s surprising how it really is doable!
– Real player with 92.9 hrs in game
Tiny Island
What do we have here? What a cuties! It’s better not to touch them with your hands, let’s take a thinner tool and see how we can help them.
This is a meditational game which allows you to take care of a miniature people living on a small island. Help residents with their requests using Chinese chopsticks, but be careful: this is a very delicate tool.
Together with this small people - Ricelings - you will go through a fascinating journey through a number of different lands, helping and guiding them… or by hindering them in every way, while they live their own lives. Do people’s requests and you will earn their attention - one way or another.
RANK RUNNER
Got 5 minutes to kill?
just closed reddit, opened it again and thought why did i do that?
play rank runner
this game is the perfect way to waste time if you are struggling to think of a way to kill 5 minutes
it is a bullet hell you can only move forwards and backwards and you gotta try and get as far across the endless field
I purchased this game on a whim cos i thought boy this is cheap and honestly the rank this is pretty cool and kinda unique
its such a simple game, all you do is click ur mouse, and u dodge red arrows how hard can it really be?
– Real player with 1.7 hrs in game
Read More: Best Addictive 2D Games.
Simple and addictive game. Though can be quite frustrating when I keep dying at the start.
– Real player with 1.4 hrs in game
Memorise’n’run
Fun and quirky combination of the common memory game and a bullet dodger.
Sometimes a neat idea for a game comes by combining genres. That’s exactly what Memorise’n’run does.
Each level has a boss with a certain attack pattern. You defeat the boss by dodging its attacks while simultaneously solving the memory puzzle of finding pairs.
You only get to see the puzzle for a short time before everything is hidden, but you get unlimited number of guesses. That is, as long as you can dodge the bullets.
– Real player with 1.4 hrs in game
Pull Ball
Nice and simple game to play once in a while while maybe doing something else or listening to music etc. Won’t use much resources, can nicely keep it running on the background. I like the windowed-mode which doesn’t take the whole screen, which in my opinion is not required for a game like this.
A fresh way to play a kind-of-a-golf-like-game. You can implement strategies on how to create the best score since the score is accumulated through gaining distance and wall bounces. With single shots you get 2x multiplier as well as with when you score the ball inside the inner hole. Because of this and the leaderboard, this has a nice competitive aspect to it.
– Real player with 77.0 hrs in game
As a 2D minigolf lover, this game was fun for a while. The idea of getting points by bouncing off the outer walls of a level is a fun mechanic that gives levels a lot of replayability as I try to get to the top of the leaderboard in each level by using 2 shots.
However, it seems the best strategy is often the same: just zig-zag as much as possible and then attempt to hit the center of the circle. Hitting walls actually increases the speed of the ball a tiny bit so you also get more distance by zig-zagging (which gives more points).
– Real player with 9.3 hrs in game
Turn on all the lights
Passionate game for a boring hour or two. Don’t let the first levels' difficulty fool you, it gets really tricky at the end. I believe it has potential for more levels. Overall it is a nice puzzle game: clean visuals, clear mechanics and provoking puzzles. Ps: Foget rules of real world electricity, colored current is fun!
– Real player with 4.6 hrs in game
Game is a neat little puzzle game. Unlike the first game that seemed to drop some concepts, this game introduces most of its concepts early on and then develops on them as the game goes on. The last puzzle stomped me for a little bit but by that point it’s like puzzle inception (or puzzleception if you’re nasty), a puzzle inside a puzzle inside a puzzle and so on. Overall I just wished there were more puzzles but I still enjoyed it and thought it was pretty good and well worth the money. Definitely give this one a go.
– Real player with 1.9 hrs in game
Turn on the light
edit: some absolutely basic functionality (like a way to properly quit the game) finally got patched in, so I edited relevant parts of the review and turned it into a recommendation, but it still needs some work.
turn on the light is an electricity-based puzzler, all you need to do is connect the switch to the bulb. if there are numbers, follow that order, and if there are more layers to the puzzle, there will be an indicator on top. left click to zoom in on that section, do what’s necessary, right click to zoom out. ideally, that indicator would show all the different subsections instead of the number of layers, and clicking them would bring them up.
– Real player with 1.1 hrs in game
Turn on the Light is probably one of the shortest games I’ve ever played and it was very enjoyable.
Forty levels of pure puzzles solving fun. The premise is quite simple. Correctly wire the switch to the light and turn it on, that’s it. Although this is much easier said than done, given the amounts of elements the player is forced to use.
At the time of this review, Turn on the Light was selling for 99 cents. I highly recommend it although you’ll most likely finish within 45 minutes, but it’s so much fun.
– Real player with 0.9 hrs in game
Uplink
Out of a lot of the hacking games I’ve played in my time, this has to have it’s seat right next to Hacknet, as one of my ‘Two best hacking games I’ve played’.
To some extent, it is pretty much an RPG, just for hacking.
You take up a contract - Or a ‘Quest’ - You do what the contract says - Destroy a mainframe, or change a social security record, et cetera - and then you get paid with a handful of credits - Or “Gold” - which you then use to upgrade your system, be it a Gateway upgrade, a new processor, or applications that will further unlock your hacking capabilities. - Or in terms of the RPG comparison here; You level up your character, you get new weapons, and unlock new skills.
– Real player with 269.6 hrs in game
This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called “Neuromancer.”
Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like “sites” in “cyberspace,” which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book “prophetic” in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.
– Real player with 109.0 hrs in game
Differently Fast
Many people are looking for a fun, built-for-VR racing game that’s doesn’t require a wheel. Well here we are. You move the wheelchair just like in real life, and you can grab either wheel while turning to drift around corners. The surfaces matter too(you slip more on grass, etc), so that’s why I like to almost call it a wheelchair sim, hah. It ends up being a good workout! I’m into DiRT Rally (off-road racing), and this game gives me the same feeling of adrenaline trying to beat ghost times. There are multiple ghost players on the track with you, and they end up being matched to your skill based off of your best recorded time on that track, so it always feels competitive, even if the players aren’t actually there. Since the time I tested it in Alpha the devs have been active and listening to suggestions and they’re adding more tracks.
– Real player with 3.9 hrs in game
You should get a headband things like tennis players wear - those goofy looking things - that will keep you from sweating all over your VR headset.
Buy this game right now it’s ridiculous fun. The developer is great they love interacting with the players.
– Real player with 3.6 hrs in game
Knock Harder: Useless
The game is amazing!
You can check out gameplay here:
https://www.youtube.com/watch?v=7ATr0o5FC3w
Plusses:
1. Very cool idea! I reaaly like the feeling of being not sure if this is a dream or not
2. A lot of different hints and even level designs!
3. Very well made!
4. Demo is for free!
5. I relly like the art style of both worlds!
Minuses:
1. Full version is not out yet (i WANT IT!)
2. A little annoying to aim
3. Sometimes monsters start flying all over bedroom (still don’t understand if this is a bug or not)
– Real player with 10.2 hrs in game
Отличная геймплейная демонстрация довольно уникальной геймплейной механики. Большое разнообразие признаков сна, некоторые из которых потребуют большой внимательности при осмотре локации(будьте вы прокляты ленивые фиксики и исчезающие двери). Приятные рисовки(да, да, да их две). И достижения, получение которых заставит вас всплакнуть от затраченного времени и затраченных усилий(Ash я не представляю, как я должен был догадываться, где он будет спавниться дальше). А что еще вам нужно от бесплатной игры?
– Real player with 9.5 hrs in game