SpaceChem

SpaceChem

What is SpaceChem?

SpaceChem is a chemistry-themed programming puzzle game (no actual chemistry or programming knowledge required).

Spacechem is moving stuff from one side of the screen to the other while rearranging it a bit.

Spacechem isn’t finding the unique solution, it’s creating your unique solution.

Spacechem is the elegance of a brilliantly simple solution.

Spacechem is the elegance of a solution you know is a terrible wall of spaghetti, but it’s your wall of spaghetti, dammit!

Real player with 2677.8 hrs in game


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When I first read about the puzzle games by Zachtronics, the promises were to good for mathematics and IT affectionate people like I consider myself so that I soon had to buy one, I didn’t wait for a sale and took SpaceChem for the simple reason of being one of the older and therefore cheaper games, Never would I have expected to play it THAT much.

After 90 hours of gameplay, which I had in less than 3 weeks, I did all the challenges, optimized some solutions in a battle with a friend and also did some of the community levels from “ResearchNet”, but I was stuck at the level “Omega-Pseudoethyne” on the next to last planet. There was just so much logic to cram into two reactors, that I tried and tried but couldn’t come up with the right approach. I watched some solutions on Youtube, but was fortunately to proud to just copy one. After putting the game aside for a few months, I tried it again and did it. The feeling of success was immense, even though the statistics that can be seen in a histogram after each level were bad.

Real player with 137.2 hrs in game

SpaceChem on Steam

reky

reky

Very challenging, but fun! Minimal in its conception with use of color to contribute interest. Unique use of cubes in ways to motivate one to seek the solution, but forgiving in its offerings of undo the previous move or restart the puzzle. Refreshingly creative!!

Real player with 50.0 hrs in game


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Beyondthosehills, one indie games development studio which comes from Greece, it have two works-Reky and The Minims(This review only according to Reky). As a puzzle game, it accomplished the mission which the ability of solving conundrums from players is leveling up with the difficulty of it.

The diversity of gameplay make more possibility

From the most simplest way that only need to move one cube on the specified site to create a path through the shift and the cooperation of two types of colors, then the changing of cubes which have many colors, the difficulty of it is increasing slowly, from one to ten. No obvious up and down display on the difficulty, the whole difficulty carve is a little uneven, but the tendency is steady. The design of levels includes many ways, such as going to the end with rising and downing cubes or crossing many black portals to escape. Not only can get fun with exploring the right path by myself step by step, but also can experience the double difficulty from the adjustment of colors and blocks under by the same frame.

Real player with 24.9 hrs in game

reky on Steam