Defense Grid: The Awakening

Defense Grid: The Awakening

Allow me my conceit.

DG is the best video game I have ever played, and many of you reading this could my grandkids friends.

I usually avoid pronouncements. I avoid posting comments even more, but DG is so special, so rare, I must share with you why you should buy it.

Check how many hours I have invested in this love affair. I still play every week. I invite you to check older posts from pre-2010 to see how this game enveloped not just me but a whole community being introduced to tower defense for the first time, not to mention veterans of the genre.

Real player with 2376.8 hrs in game


Read More: Best Addictive Strategy Games.


Tower security entertainments are a dime twelve on the Internet, which is a touch of an adornment generally as in most by a long shot of them are permitted to-play, so paying 10 pennies would be unnecessary overabundance. Still, it’s not stunning that tower shield entertainments are so celebrated; done successfully they can be an addictive time suck, draining without end the hours as you try to set up a defensive system that can withstand everything the PC hurls at it. With these free preoccupations out there, can’t avoid being there space for a premium tower security diversion? Covered Path Entertainment advances a persuading resistance with Defense Grid: The Awakening, a $20 redirection that offers a great deal of tense minutes and significantly more significance than an ordinary tower monitor diversion.

Real player with 263.3 hrs in game

Defense Grid: The Awakening on Steam

XCOM: Enemy Unknown

XCOM: Enemy Unknown

“VIGILO CONFIDO YOU ALIEN FU**ERS-”

-Cpt. Heavy McHeavyface, before launching a rocket at a Berserker.

! The rocket misses, killing a VIP plus the rest of his team near the evac point in the process.

TL:DR:

XCOM: Enemy Unknown is an intense game, almost nerve-wracking at times, but generally rewarding as you plan and fight your way through droves of alien invaders with a variety of classes, equipment and abilities. You might find yourself save-scumming (reloading saves for better results), but that happens to the best of us. The game will push you to take risks and deal with consequences, both in long-term strategy with base, crew and international management, and in short-term with tactical combat. While lacking in a few aspects such as a deeper plot, and leaves some optimization work to be desired, Enemy Unknown will get your tactical thinking at full throttle for a steady incursion of (sometimes brutal) enemy forces.

Real player with 365.4 hrs in game


Read More: Best Addictive Strategy Games.


JUST TO CLEAR THINGS UP

This review is for XCOM ENEMY UNKNOWN (INCLUDING ALL DLC) ONLY.

XCOM Enemy Unknown has an expansion pack called XCOM Enemy Within . I’m not going to include that in the review because I’m planning to write a separate review for it. This review will only be about the BASE GAME + ALL DLC.

Also, I have not played the original XCOM games (shame on me, I know) so I won’t be making any comparisons to those.

Real player with 329.1 hrs in game

XCOM: Enemy Unknown on Steam

Void Vikings

Void Vikings

An interesting game… Recommended for a fans of twin-stick shooters looking for something a little different.

The core concept of paying back a student loan by pillaging local star systems is both unique and provides some tactical options. Should you pursue an expensive yet effective degree and struggle to pay back both the principal and interest, or settle for a cheap but shoddy education and focus on upgrades? Ultimately, you need both the education and the upgrades, but the premise disguises what would otherwise be a transparent grind.

Real player with 16.3 hrs in game


Read More: Best Addictive Space Games.


Fun, polished little arcade wave space shooter with a couple of modes including a ‘diablo’ style randomised loot system, customisation, leader boards, and several distinct ships to fly.

Real player with 7.0 hrs in game

Void Vikings on Steam

X-COM: UFO Defense

X-COM: UFO Defense

Super game! One of the true classics, and - according to me - one of the best games still in modern times!

Note: A patch openxcom.org fixes pretty much all of the bad usability issues in the original game. This is probably a must-have if you are going to enjoy the game today.

This game is super for people who likes strategy and management. Unlike the later series of X-Com (partly but mainly after Apocalypse (game #3)), the features of the game has been overly simplified to make the game suit a much wider audience. This game, however, is the real deal… superb for those who like a good challenge and the management involved.

Real player with 177.6 hrs in game

There are games that are good. There are games that make you addicted. Then there is XCOM…

It’s the end of the 20th century. In response to growing alien threat, few governments decide to fund and XCOM organisation, solely dedicated to neutralising forementioned threat. Player becomes Commander of the force.

Game consists of two levels. On the Geoscape, you manage bases, research (come on, all this sweet loot left by deceased gray cabbage. I know you want it.), manufacture and more. Starting with single base (preferably western europe, you have radar coverage over whole Europe, part of Russia and Northen Afrcia), few soldiers and fighters equipped with conventional terrestial weapons. It is sufficient for the first few weeks, but after recovering UFOs and aliens, both dead and in custody, you will get better equipment: Laser weapons with unlimited ammo, powerful plasma-based armament, durable armors, UFO-looking fighters or even possibility to make your soldiers use their Psionical abilities against aliens. But to get this, you need to get some UFOs down. Send an Interceptor, and use his persuasive rockets to make aliens crash. Then, Tactical level starts.

Real player with 154.3 hrs in game

X-COM: UFO Defense on Steam

Zyxia: Neon Termination

Zyxia: Neon Termination

Control the cool, steel body of The Zyxterminator to terminate wave after retrowave of space spawn in rad, bombastic style. Unleash an arsenal of weaponry to eliminate your foes while you discover secrets and complete bonus objectives to maximize your bounty payout.

Early Access

Zyxia: Neon Termination will have an active content cycle, bringing new stages, weapons, and secrets on a bi-weekly basis for 6 months after launch!

Community

Join the discord server: https://discord.gg/tfCvE2b

Zyxia: Neon Termination on Steam

Insaniquarium Deluxe

Insaniquarium Deluxe

damn ffs that mama fish is so damn thicc 10/10

Real player with 37.9 hrs in game

easily best game cuz fish poop out money (profit)

Real player with 10.0 hrs in game

Insaniquarium Deluxe on Steam

Galaxy Squad

Galaxy Squad

This game is fantastic, get it, you won’t regret it. It has a little FTL and a lot of X-Com, and IMHO is faster and funner to play. If you like single-player, turn-based, strategic, tactical, team-based, isometric shooters, with a bit of pressure to keep you moving (ala FTL), e.g., running from the Federation Police after your big heist, then, for the price, you can’t beat this game. It is definitely a one-more-click kind of game and I stayed up three nights in a row until 4am playing. There are a few minor issues/bugs, which Oleg, the Dev, is fixing quickly in patches (three in just the first 14 days).

Real player with 73.0 hrs in game

TLDR: Galaxy Squad is a multilayered, rogue-like space RPG with tactical turn-based battles. While it shows promise, lots of work still needs to be done.

  • I like the idea of “multiple layers” in gameplay. i.e. there is a strategic map layer, an exploration layer (space docks, where you re-supply and get quests, etc.) and a tactical combat layer. Not many games do this (probably due to the challenge and amount of work), and fewer do it well.

  • The LoS combat system is functional, but needs work and refining. Combat and survival in this game is HIGHLY dependant on LoS and moving from cover to cover. Ignore this and you will get your a** shot off. Often.

Real player with 30.9 hrs in game

Galaxy Squad on Steam

Curved Space

Curved Space

What is this game about:

In 3 words Curved Space is about Push Forward Combat. The same phrase used by ID software to explain the combat philosophy of Doom 2016 which results in frantic, nail biting, free flowing combat. It is not that Curved Space was designed to mimic Doom, however good design decisions and good combat often share characteristics in common.

Yes the name and the gimmick behind Curved Space, make a big deal out of the technology that enables acrobatic maneuvering and shooting over curved surfaces. Yes the Campaign has multiple paths and expertly voiced dialogue. Yes the weapons are many and awesome and absurdly unique. Yes there is an energy lash that lets you siphon energy from your enemies and energy nodes alike. But that is just where the game starts, that is just how the game pulls you in and shows you its wares. The game really comes alive and starts to shine once you get past all of that and start to dig deeper into the nuanced combat system.

Real player with 266.5 hrs in game

A super creative and fast paced game that’ll keep you on your toes!

You’ll start off feeling like you can take on anything with your little blaster. However things change very fast and you end up adapting very quickly without even realizing it. You’ll start off keeping your distance and trying to stay safe, but after a short while and after gaining some confidence, you’ll be charging in trying to lash and dash in no time.

Additionally, with the various amount of weapons and enemies you’ll have a lot of fun experimenting with combinations while trying to survive.

Real player with 25.7 hrs in game

Curved Space on Steam

AREA 51 - DEFENCE

AREA 51 - DEFENCE

12/10 best game i ever played my whole life I have waited for a standing and shooting simulator forever!!! UwU XD lololol

Real player with 0.4 hrs in game

shit gaem don’t reccomned cant even do 420 quicksopes 69 XDDDDDDD and can complete all the 69 achievemtsn in teh gaem

Real player with 0.3 hrs in game

AREA 51 - DEFENCE on Steam

Galactic Civilizations® I: Ultimate Edition

Galactic Civilizations® I: Ultimate Edition

This was one of the few games I played over and over as a teen.

I’ll be honest, I never got into the sequel, because I didn’t like the way the planets were depicted (though it probably made influence more intuitive). So I don’t know how this one holds up to GalCiv II. But on its own merits, it’s a good game.

In Galactic Civilizations, you start out as ruler of united Earth. The various alien races, having gotten the secret of hyperdrive from the humans, have turned off their massive wormhole portals and scrapped them for hyper-capable colony ships. The real space race has begun, and it’s up to you to determine the path you want humanity to take.

Real player with 194.6 hrs in game

In my ongoing and likely futile effort to write a Steam review for every game in my library (#291 out of 612)… it’s time for Galactic Civilizations I: Ultimate Edition.

You might know Galactic Civilizations by its other name: “Oh, yeah, there was a game before Galactic Civilizations III, wasn’t there?” Indeed there was! The obvious question here is: why should anyone play Galactic Civilizations 1 when the third game exists, and is so, so good? Historical context? Pure, unadulterated whimsy? A PC so old and out-of-date that it doesn’t even qualify as a toaster? Galactic Civilizations I has got fewer features, less polish, and less depth all-around. Furthermore, you’re in for one hell of an uphill battle if you’re even -thinking- of trying to get the game to run on a modern operating system. Galactic Civilizations does not play nice with anything more advanced than Windows XP!

Real player with 24.6 hrs in game

Galactic Civilizations® I: Ultimate Edition on Steam