Beast Mode: Night of the Werewolf

Beast Mode: Night of the Werewolf

The world needs more games where you can play as a Werewolf.

Got it on a sale for 98cents and alone the music was worth it. Made me replay the levels multiple times.

For the gameplay: You/werewolf – kill/hippis you cant die and its about time and highscore.

maps look cool and i hope more will be added, because i will play it again.

Real player with 4.7 hrs in game

Read More: Best Action Arcade Games.

It’s a simple fun short game where you get to be a werewolf, killing hippies in a chain scoring system through a variety of nonsensical wacky levels. The levels are varied and atmospheric, music is good, but few tracks.

My personal gripes with the game is that the running is slow to start. You are airborne for a ungodly amount of time. Jumping always kills your combo, so it’s useless 90% of the time. I have no idea when jumping would be a smart move to make save for the few need jumps to beat few levels. The controls feel off as you turn and run to get a high score. To top it off getting the achievement “Kill a hillbilly” is unobtainable due to a glitch.

Real player with 3.7 hrs in game

Beast Mode: Night of the Werewolf on Steam

Infinity Runner

Infinity Runner

I’m really quite fond of this.

There aren’t many games like this on the PC and it’s not ‘with good reason’ really, either. I could understand disdain for this if it were endless, or if there were exploitative microtransactions. This game has neither. It has a level structure, and it even has difficulty settings which affect the game in very interesting ways. Also: It’s a bloody werewolf on a spaceship, you miserable old sadsack. What more could you ask for?

To throw some more details into this ball of words than that – it’s similar to endless runners on the tablets, except not at all. The level structure and controls (which feel rad) make it feel very different, it’s more ‘inspired by.’ So the end result is a game that has more in common with SkyRoads and ’90s PC shareware games than it does Temple Runner. That’s not a bad thing, since Temple Runner and its ilk are ‘pay to keep going’ games. This is a ‘be good enough to keep going’ game. And if you’re simply awful at it, well there’s an easy mode for you, too (as I mentioned!).

Real player with 9.9 hrs in game

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4 out of 5 stars.

I don’t own an occulus rift, so I can’t rate it on that experience. I can however rate it on its gameplay.

I find Infinity runner is a game best entered with few expectations. It promises pretty much what you think it does. Its a first person action running simulator.

That said, its an on rails obstical course with an interesting twist. The werewolves in space theme allows you to turn into a hulking werewolf mid-run, and change many of the rules in your favor, as it should. The combat in the game (yes, it has combat) is in the form of QTEs depending on the position and number of enemies in a room. If you succeed the challenge, you are rewarded with a smash and kill style fight as your avatar kills everyone in the room and continues to run at break neck speeds.

Real player with 9.2 hrs in game

Infinity Runner on Steam

Bloody Paws: Passion Unleashed

Bloody Paws: Passion Unleashed

Really great little beat ‘em up! Starts getting pretty tricky after a while

! and the ending’s pretty lackluster rn, though (But hey: It’s Early Access, everything’s subject to change/improvement)

Definitely worth the $5 and I’m looking forward to seeing how this one develops!

For some more detailed feedback & suggestions:

Real player with 16.2 hrs in game

Read More: Best Action Pixel Graphics Games.

Wonderful game :)

Real player with 12.1 hrs in game

Bloody Paws: Passion Unleashed on Steam

The Werewolf Hills

The Werewolf Hills

stay away - horrible performance / no optimisation !

Real player with 0.7 hrs in game

I was appealed by the werewolf in the woods theme, don’t fall for the same trap. This game is bad. You’ll play for a couple of minutes, use all your ammo and then be killed by a monk with a gardening tool. Because when you run out of ammo, there is nothing left but to wait for death , even against human enemies.

It’s not even worth the couple of bucks I paid for it.

Real player with 0.2 hrs in game

The Werewolf Hills on Steam

Blood of the Werewolf

Blood of the Werewolf

This is one of the most underrated games that I have seen. I have no idea why it only has mixed reviews. It is a really solid platformer that I enjoyed just as much as highly acclaimed games like Trine, Guacamelee or Shovel Knight. Maybe it is slightly worse than those 3 but definitely not as much to justify such a huge difference in rating.

The game has 10 regular levels and 5 boss fights. The boss fights don’t really have any replay value but the regular levels have a ton of it, which is one of the biggest strengths of the game. I replayed all the levels many times because I was motivated to get all the collectibles and complete each level in a fast time and without dying.

Real player with 24.3 hrs in game

Overall 7/10 - Hunting the achievements down is addicting as there seems to be a challenge for everything.


  • I got the game for $0.99

  • Devs just put out a big update for free

  • 125 Achievements

  • 4 Steam Trading Card drops

  • Good gamepad support

  • Rebindable buttons/keys for both gamepad and keyboard

  • Multiple resolution options + Antialiasing + Windowed/Fullscreen + Framerate cap options all working as they should

  • Voice acting in all level transitions

  • 3 Game Modes (Normal, Score Rush, Endless)

Real player with 8.2 hrs in game

Blood of the Werewolf on Steam

Guise Of The Wolf

Guise Of The Wolf

This is the best game I have ever played. This is the best game I will ever play. People owe it to themselves to load up GotW, and I’m a little disappointed Steam/Valve haven’t bought it on behalf of every single Steam user. The game has amazing graphics, fluid animation, wonderful mechanics, the best sound effects money can buy (the ‘walking on wood’ sound was so good I felt I was walking on water) and an atmospheric, chilling soundtrack.

I play this game every day. Sometimes I pretend I’m actually the main character in person, skulking around the dark, moody castle (my bathroom), whilst other times I pretend to be Isabella and hide from everybody else, no matter how often they get upset and beg me to come out.

Real player with 1262.9 hrs in game

Guise of the Wolf delivers where many AAA titles have faltered. Truly, this is a remarkable breakthrough in the gaming industry. The studio behind this masterpiece have made their entrance into the gaming world and it looks like they’ll be sticking around. My sense of smell actually feels heightened and I can feel the tingling hairs on my nipples as they grow tenfold. Can you smell what the ROCK is cookin? I smell a sequel, do you? But I digress, reviewing time baby.

The game throws away unconventional and worthless things like clipping. You, the player of masterpieces, will have nearly infinite freedom. No longer will we be limited to roads and paths, this is the FUTURE. The first rock you encounter will have something special cookin’ inside of it, so make sure you go in there and look! You won’t want to leave-and can’t!

Real player with 46.6 hrs in game

Guise Of The Wolf on Steam

Sang-Froid - Tales of Werewolves

Sang-Froid - Tales of Werewolves

Easily one of the best and most unique games I’ve have ever encountered.

+Well crafted role-playing elements

+Best skill tree I’ve seen in years

+Amazing sound track

+Immense freedom with strategy

+Complete new genre

-Worst voice acting in a game I’ve ever heard (And I like the english VA in S.T.A.L.K.E.R)

-Terrible story. Just skip it. Like, wow.

I first saw this game years ago and thought it was focusing its efforts too much on being some try-hard, weird niche game. I was wrong.

Sang-Froid creates a whole new genre with a sophisticated collaboration of roleplaying, strategy and action.

Real player with 38.3 hrs in game

A very canadian game about two lumberjack brothers who must protect their fevered sister from hordes of wolves send by the devil.

And then things get weird…

This game could be called a “Strategic Trap Defense Game” in spite of “Orcs Must Die!”, only much more slow-paced. The gameplay is split in two parts:

1. The Strategy part: This is where you place your traps on a strategic map of the in-game location and take preperations for the night to come. The map shows you what enemies will appear, where they appear and which route they take. There’s a variety of different weapons, items and accessoires you can buy in the shops that will help you to survive and you can change your loadout as you like. There are, of course, limitations in form of Action Points and Money. Every trap costs a different amount of Money and AP and once you run out of one (or both), you have to get along with what you prepared. There’s also a Skill-Tree. Each time you level up you gain a skill point which can be used to further advance your traps or abilities in combat.

Real player with 38.0 hrs in game

Sang-Froid - Tales of Werewolves on Steam



Legendary is that odd little game that stirred up so much disappointment and controversy with FPS fans upon it’s intial arrival, but nearly a decade later, is actually much better than a lot of what passes as a FPS game anymore. Granted, this title is still barely Triple-A status, but a far cry from the notorious reputation it garnered. Sadly, this title and the even-more maligned Turning Point: Fall of Liberty both made and broke it’s developer Spark Unlimited, which after two failed titles sank into oblivion afterward. This was the far better-looking and far better-playing of the two major-publisher offerings it had, and even though this game’s publisher (Gamecock) would also be bought then assimilated into the fold of some larger being, at least for a brief moment it showed that independant developers and publishers could still compete in the Triple-A gaming world. But enough about the back-history, onto the game.

Real player with 12.9 hrs in game

Legendary is a cheap FPS that greatly exceeded my expectations. It’s not an amazing game, but it’s an enjoyable 5-6 hour experience that’ll cost you as little as 50 cents. This is probably the best game on steam for 50 cents (though I can’t say this for certain). Today, considering its pricetag, I’m actually rather perplexed as to why people are as harsh on this game as they are.

The core shooting and movement are fine, though there is some awkwardness. The sensitivity while you’re ADSing is a too high, making precision aiming oddly difficult at times. Jumping is the strangest I’ve ever seen in an FPS. It’s extremely wimpy most of the time, but it’s effectively a ludicrously fast long range horizontal dash if you jump while sprinting. This dash is very useful in combat, but I still find it to be an odd design choice. You’ve got a decent selection of weapons. Here’s a couple that stand out (for good or bad):

Real player with 10.4 hrs in game

Legendary on Steam



Now after putting more than 115 hours into this game, I shall update my review. I’m also one of the best players in the game, so I shall also base my review upon that aswell.

This game on itself is really well executed, it takes party/couch games to a more competitive play.

Although this is also enjoyed on your own, playing with other people is also amazing. so I’m happy there is a discord for this game, so you can talk with other players who have the game.


  • Controlls are smooth, and easy to learn

Real player with 159.8 hrs in game

First thing first. I DON’T recommend this game, if you have nobody to play with. Since the online scene is dead, so you’ll not be able play the VS part of the game. Leaving with only a score attack mode that will get stale, since it’s against yourself to see how high you can climb the leader board.

The Best way I can think of how to describe Lupinball, is that it’s a couch competitive VS bullet hell game, which is easy to learn and hard to master. As everyone knows to doge the fireballs, but not everyone knows if they should or when to pick up an item. VS is for 2-4 player if done online instead of locally the rules are as followed; first to 5 wins, items on and friendly fire off. if played locally theses rules can be configured to your liking.

Real player with 95.7 hrs in game

Lupinball on Steam



While this is a relatively solid game with a really fascinating game mechanic and pretty stand-up music, it’s challenge, story, and other mechanics are definitely lacking. When first playing, I immediately put the difficulty on hard, just because I like to challenge myself a bit more with games like these, however, instead of an actual “challenge,” I found that the gameplay just becomes incredibly tedious- enemies taking up to ten shots to go down with the pistol, and boss battles that last WAY too long for it to keep my attention, especially the “clown car” of the Carnival Level. The story, while not as important for a game like this, starts out with something that can definitely be built upon, with the protagonist seemingly getting the curse from whoever the person is serving as the first boss, only for that story to go absolutely nowhere. The protagonist doesn’t seem to have any real quest, other than, I guess, getting rid of the curse? But even at the end, there is still little to no indication of this being so in the lab. For other mechanics, I truly wish there was some sort of leveling-up system and hub world, because leveling up would lead to gameplay being far less tedious, and the hub world could lead to more quests, even revisiting some levels, by talking to NPCs like in the beginning of the game with the wizard(?) and even petting the dog.

Real player with 3.5 hrs in game

This is a simple game. It’s not ambicious, inovative or corageous in any form but everything about it works well.

There is nothing BAD about the game. It certainly lacks a special touch that would make us say something like “daaamm, what a game…” but it serves its purpose.

Pixel Art graphics look fine.

Chiptune Soundtrack is really good!

Sound effects I don’t like the most, bu it is a personal opinion.

Controls are responsive and show absolutely no input lag.

It’s a simple platformer with no surprises and I’m recomending it because we see LOTS of titles that try to go this exact way and end up being just BROKEN and BAD.

Real player with 1.3 hrs in game

Moonlit on Steam