SPITLINGS

SPITLINGS

I played this game in an indie event last year and I am pleasently surprised by how much it evolved.

Some levels can be frustrating, but in a way that your reaction is: “I’m going to keep playing until I beat it!” and not: “F*ck this game, I don’t want to play anymore”

Also, playing it with friends makes it even more enjoyable.

Real player with 24.0 hrs in game


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Great game, simple but hard. I didn’t play alone, but it’s great to play with friends

Real player with 13.8 hrs in game

SPITLINGS on Steam

Artemis: God-Queen of The Hunt

Artemis: God-Queen of The Hunt

A study in elegant game design. Artemis moves with speed and precision, darting up Mount Olympus amidst an Io-cyberpunk wasteland to restore the Greek Mythos to its proper order. Her arrows sear the robotic eye, and her wings evade whirling, aberrant automata. Of note is her ability to pause mid-air, Neo-like, surrounded by a matrix of death, and wield time’s arrow to guide her own. Where are the other gods? It’s not clear, but helpful ravens and spirit-beings along the way bespeak the shape-shifting Pantheon. When caught by a stray blade, she herself succumbs into a flutter of crows. These beckon you to don the God-Queen’s mantle one more time; a god never truly dies.

Real player with 12.2 hrs in game


Read More: Best Action Platformer Games.


I’ve played this game for about 3 hours now and give it a strong recommend. I’m not usually good with platformers and it took me some time to get the movements down – you have to spend most of your time in the air tightly coordinating jumps – but the challenging nature keeps things interesting. I would say the game is hard but fair. I love the beautiful artwork and the well conjured atmosphere of the game – it really feels as if you are in a dystopian kingdom. The attention to detail is very acute and impressive – I especially enjoyed the small characters like birds and deer – they aren’t part of the main narrative loop but you can interact with them and they are very well imagined.

Real player with 3.4 hrs in game

Artemis: God-Queen of The Hunt on Steam

Shadow Fear™ Path to Insanity

Shadow Fear™ Path to Insanity

This is an example of a good game made with the smile game builder engine but the game is hard. Was fun to finish nonetheless! The dlc arcade mode is pretty challenging too!

Real player with 15.7 hrs in game


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Shadow Fear™ Path to Insanity on Steam

DOTORI

DOTORI

Game is really nice if you are looking for some old school experience in 2.5D . Game is very challenging with a lot of interesting levels.

Real player with 10.7 hrs in game

Dotori is a simple little 2.5d platformer that advertises itself as “hardcore platformer”, and it features 40levels in the main game and additional 25 bonus levels.

I personally didn’t find it to be hardcore at all, atleast with the main game, i’ve played just regular old platformers that are harder than this game so i find that statement to be a bit misleading or atleast unneccessary. Maybe the bonus levels are more “hardcore”, but atleast for now i don’t have any interest with them. I played the main game and got some easy achievements, that is enough for me.

Real player with 5.8 hrs in game

DOTORI on Steam

Make The Jump

Make The Jump

It is not bad for the price I am not complaining.

Real player with 0.7 hrs in game

Make The Jump on Steam

Bot War

Bot War

Played a couple rounds, it’s a fun game, maybe a bit pricey for where it’s at right now. I’d love to see it refined, be able to be less laggy perhaps become available in multiplayer (3 players 3 teams or 3 players on a team even). I’m not a game designer and have no idea how, but some ideas I would offer is being able to pick spawn points, spawn in different places around the points (so players don’t get killed immediately from enemies firing at other teammates respawning) and perhaps a bit of delay when teams switch so players don’t get killed immediately.

Real player with 8.4 hrs in game

Hello! This game is actually a hell of a lot of fun. I just wish the controls werent strange and the guns actually looked like guns. The Physics could also use some help but, not at all a bag game! i love it

Real player with 1.8 hrs in game

Bot War on Steam

SpinZap

SpinZap

SpinZap is a challenging game in classic arcade style. Use your reflexes, dexterity and boss skills to conquer 81 levels of circle zapping madness.

Your task is to steer the spinning circles using various control methods, such as halting, reversing and skipping forward, in order to find a clear path to fire at the plasma ball hiding at the center of the circles. Hit the plasma ball enough times before the time runs out to win the level. Failure to do so results in your cannon being instantly blown up in retaliation.

Depending on how quickly and cleanly you finished the job, you are awarded one, two or three stars upon completion of each level.

The full version of the game spans nine worlds, each world containing nine levels and its own theme song to set the mood.

SpinZap starts off very easy, but grows harder for every world you conquer. In the end, you will need nerves of steel, perfect control and excellent timing to get the highest possible score.

Single-player vs co-op mode

SpinZap was originally designed as a single-player game, but has turned out to be a lot of fun to play in local co-op mode and in ”Remote Play Together” mode. All controllers are active in parallel, letting each player contribute to the team’s successes (or failures) in the best way for each level. Note that there are no differences between the single-player and co-op modes - in fact, they are the same mode.

Control options

Keyboard and joypad / joystick controls are supported. Only keys or buttons are used to play the game. When playing alone, using the keyboard or an arcade stick is highly recommended. Using a joypad in single player mode is possible, but can be regarded as self-punishment, or the equivalent of a self-chosen difficulty level “insane”. When playing cooperatively, joypads work verk well since each participating player only has to worry about their part.

Resolutions and aspect ratios

The game supports a wide range of aspect ratios, making it suitable for ultra-wide and ultra-tall display setups (provided that the GPU and its drivers support such configurations).

Demo

Remember to try the demo to get a hands-on understanding of what the game is about, and how well it plays on your system and with your controller setup.

Warning

This game contains circular rotating patterns which may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.

SpinZap on Steam

Exophobia

Exophobia

Exophobia is a retro-inspired first person shooter with fast-paced combat. You wake up to find yourself alone in a human spaceship infested with hostile alien soldiers. Explore your surroundings while you uncover piece by piece the backstory and destiny of its human inhabitants. Shoot, dash, stun your enemies and more, in your path to escape!

KILL

FPS action where fast reflexes and clever positioning are vital. Learn enemy behavior and use all your movement options and your surroundings to eliminate diverse groups of alien armies as fast as possible or before they kill you.

EXPLORE

Discover a labyrinthine spaceship with multiple floors and uncover the past events that led to this high-stakes moment. Get lost in hostile environments and traps while doing your best to survive. Be curious enough and you might find some secrets that will make you stronger.

UPGRADE

If you find a specialized room, you can improve your weapon with a new ability. These drastically change your combat tactics and will be used to open up previously inaccessible areas in the spaceship required to progress.

DIE

Ruthless difficulty with diverse combat situations with different enemy types and attack patterns, including menacing bosses. When you die, you respawn in the last visited checkpoint in the spaceship, so beware what you might find in the next room.

Exophobia on Steam

GLADIUM

GLADIUM


Hey! If you enjoy short and sweet reviews, follow my curator page [url]here![/url] I am an independent Curator providing reviews and insights to the games that need the spotlight! Thank you! :) 

Gladium is the project of Eirik Wiklund a one man developer studio and yes, the game reminded me of Domina , a strategy game where you took charge of a Ludus, training and preparing Gladiators in a management approach, where the fights were simulated. Both games enjoy the pixel art style and that’s where the comparison should end.

Real player with 14.3 hrs in game

This is quite a difficult game to review tbh. It is a very unforgiving game, some of the bosses you will fight will kill you many times, the part that some people may dislike the most is it’s grind system to be able to defeat the bosses or even try another go at them (you gain blood points to trade for perks and for another chance at a boss if you fail), meaning that if you lose to a boss you will have to play either normal mode or horde mode to try again, making the game VERY repetitive. You will also earn gold to unlock new equipment, which is necessary to try different strategies as you cannot fight all the bosses in the same manner (at least I advise againts it). Ultimately I’m giving it a thumbs up because I had fun the whole 14 hours I played and I even got a little addicted, the theme helped as I really like gladiator style fighting games, but be warned, if you get frustrated easily this may not be for you.

Real player with 13.6 hrs in game

GLADIUM on Steam

Hard, Fast, & Flashy

Hard, Fast, & Flashy

Super fun. If you like a challenge in a fast paced format you will love it.

Real player with 3.2 hrs in game

Its a cool game but you need you need to work on animation the way the gun looks is sloppy.

Real player with 1.1 hrs in game

Hard, Fast, & Flashy on Steam