Orcs Must Die!
@The:
I installed Orcs Must Die! and played through the first two difficulties with a constant smile on my face, pretty much bewitched by the fun combination of traps and spells I could use during each mission. I refused to let it go until I beat it on the hardest difficulty and got all the achievements. I give this game five skulls (and a horned helmet to boot)!
A fun, addictive, and enjoyable experience that keeps on giving.
Orcs Must Die! is not the type to focus on its lore or story more than it’s necessary. There’s a legion of baddies out there and it’s up to you and your ridiculously generous array of traps, weapons and spells to stop them. The simple and funny cinematics and voice acting cover the rest. The protagonist is witty, easy-going, wise-cracking, and arrogant to the point of annoyance. And as such, I lovingly refer to him as Bruce Campbell.
– Real player with 97.9 hrs in game
Read More: Best Action Strategy Games.
Orcs Must Die is the classic tower defense game with the added twist your character being controlled in the first person perspective and equipped to help out when those wall mounted axes isn’t quite getting the job done. First person tower defense is nothing new but it is how solid and streamlined Orcs Must Die feels that makes it stand apart from it’s competitors.
You are the last of the War Mages, not the brightest, not the strongest, just the last one. And you are all that stands between the peasants of the land living in an idyllic medieval utopia and being introduced to the business end of a rusty axe. To stem the tide of orcs pouring in through magical portals you must progress to a succession of levels killing increasingly larger and more diverse waves of enemies. To help you on this task you have your trusty crossbow and variety of traps and magic.
– Real player with 94.6 hrs in game
Mechs V Kaijus
So far so awesome! A difficult challenge that is to be sure, but that’s sort of what makes it as fun as it is! I’ve gotten MANY hours in this game and finally decided to sit down and tell people they need to play this. The developer is constantly working on fixing problems that arise and I’ve found more than one bug that had been corrected fairly quickly. It’s a fun take on the tower defense genre, the bullets have a nice hard punch sound, the mechs look pretty cool (and i love mechs) the Kaiju’s all have fun and interesting designs. The art is well done, the music is top knotch and harkens back to the old days of red alert. It’s hard for me to put into words everything I really enjoy about this game. I’m not a shill either, I’ve searched for things to say I dislike about the game, I always try to search for things I dislike so I don’t come off as some sort of fanboy and the only thing I can say is… sometimes it’s a little TOO hard, but somehow I enjoy that part too.
– Real player with 91.5 hrs in game
Read More: Best Action Strategy Games.
This game is astonishing, and there is only one way I can describe it, by sharing all the states the game has put me through:
Megastates when you play MVK: DAHFA
-Disbelief: you don’t know what’s happening, everything is going out of control and you don’t know what to do or where the hell to shoot at
-Awareness: You start realizing how satisfying it is to see those destroyed Kaijus, you start being aware of your battle material and things start making sense.
-Happiness: Missions are getting better and better, as well as you, my friend. Your weapon choice becomes excelent, your mistakes in the past are now your best weapons and you realize you are a strategy lover
– Real player with 45.8 hrs in game
Aegis Defenders
I had a decent amount of fun with this game. However, I do not recommend it, due to some incredibly frustrating oversights & design decisions.
Finicky Progression:
During various dialogue segments between missions, the player is offered choices of dialogue. Picking the ‘best’ choice awards the player 3 RP, used for unlocking upgrades. The other 2 choices award 2, or 1 RP, respectively. Replaying the mission does not trigger these dialogues a second time, so if you pick the wrong choice (of which there is no way to know without a guide), you lose out on these RP permanently. It is a small amount overall, but it bothered me a lot to know that I missed these points, and there was no way to get them, besides replaying the entire game, because of:
– Real player with 25.4 hrs in game
Read More: Best Action Strategy Games.
My playtime: 24.1h (based on Steam, 100% achievement)
Grindy Achievement(s): No.
Optional Achievement(s): Yes (~13 achievements).
Difficult Achievement(s): No (there is a difficult optional side quest).
Intro
Are you fond of platformers and tower defense games? How about playing both at the same time? Aegis Defenders provides both elements in the same game with some co-op elements in it. Both genres are not mixed into one - they exist as two different sections that complement each other.
– Real player with 24.1 hrs in game
Toy Soldiers: Complete
日本人の方はこちらのurlに日本文があります。
http://ameblo.jp/kaiefs/entry-11846897737.html
Unfortunately. A masterpiece is becoming the commonplace work by unnecessary decoration.I would like to play original ToySoldiers1 without a bug.
I am playing Toy Soldiers and Cold War by XBLA.
Finishing of a clearance of all the difficulty all the stages except DLC of unpurchased Cold War.
A recommended reason is in the expectation for Toy Soldiers1 and Steam Workshop which are probably mounted from now on.
Then, how is Cold War?
– Real player with 62.3 hrs in game
PROS
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Tower defence with fully 3D environments, creeps and weapon behaviors
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Turrets are varied and use ballistics, as well as AI aiming, instead of automatic guaranteed damage outputs
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Player can control fully fleshed out turrets or vehicles to take part in the defence, not just a gimmick
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GI Joe/Cold War 1980s trimmings, with historical weapons and creeps and a good amount of tongue-in-cheek
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Visuals and sound are excellent (for a game from 2011) Players can also joyfully destroy most level features, leaving levels looking war torn.
– Real player with 42.2 hrs in game
Fortified
How good is it? Well, I waited for this game to go on sale. When it did, I purchased one for me and gifted 3 other copies, so we could test the co-op play. The game became an istant hit! I’ve put in almost 65 hours of gameplay in just 5 days! (Thankful for the extended holiday weekend because I need some sleep badly!) I love the 50’s era sci-fi theme. The comic book, pulp fiction, cut-scenes & music are done so well and translated into a 3-dimensional world so nicely! We found the game to be very enjoyable, but also MORE challenging in co-op rather than in solo play. When you have co-op, the beginning funds available for purchasing your support units (a.k.a. “structures”) is automatically divided among the number of players at the begin of each campaign session. Most of the times I felt I was preparing for the invasions bare-boned, but the flip-side is that it made me chose my startup structure(s) more wisely. Thus far, I’ve managed to play all four of the architypes. My favorite is the Spaceman, but I also like the Rocket Scientist! If the game issued just a little more money to start in co-op per each player, I would not complain at all! lol In addition to the Campaign mode, there is also an Invasion mode which I guess is there for those who like waves upon waves of increasingly difficult hordes of robots coming at them. I’ve tried it a few times but never made it past wave 4. You are EXTREMELY limited on space for placing your structures… like, just 20 feet from the rocket you are trying to protect and the robots clearly have an advantage as their mothership makes airstrikes from above at the same time you are dodging deathrays from the advancing alien army! I spent more time waiting to respawn than actually doing any good. Total fail for me! lol So, I stick to campaigning and solo play (which I was surprised to find was much easier to play… up to a certain level). There comes a point where teamplay is essential because of the multiple invasion landing zones there are on a map vs. how many zones you must protect… it gets a bit insane. All-in-all it’s a great tower defense game with a decent theme & music and any repetitiveness is forgiveable (at least, for me) due to the captivating constant action. With every defeat comes a new determination to strategize smarter. I’m not a big fan of strategy games… they make me think too much when all I want to do sometimes is just blow things up! lol But I really like this game! Ok… I’m rambling now… If you have any doubts on whether to get it, then wait for it to go on sale again and start playing solo to get a feel for the game and then join a co-op game in session or get your friends to buy a copy and play a private (invite only) game with them. I think Fortified is definitely worth adding to your game inventory because good co-op games that are family-friendly, are hard to come by these days. =)
– Real player with 194.3 hrs in game
FORTIFIED….but lacking some essential ingredients
Now I loves me some “Tower-Defense”. Classic, Actions, FIrst-Person, Third-Person, Tactical, I love them all. So this game was an easy sell. Buuut I quickly realized that I was probably a little above the skill grade for this game. Fortified, if you hadn’t figured it out, is a Third-Person Action Tower Defense Game with multiple characters, a leveling system, and a strong Co-op focus and has the added bonus of being of rocking a 1950’s- 60’s retro Sci-Fi aesthetic which I personally think is a criminally under-utilized design ethos. So you’d think that’d make this game a must have….you’d be wrong. Let me break it down
– Real player with 41.2 hrs in game
PixelJunk™ Monsters 2
I, like many others, have waited 10 years for this game to be released. I see it getting many harsh reviews, and with hundreds of hours played on the first one I feel I can make an accurate review on the game for those considering purchasing.
PROS
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Overall, it’s the same style of gameplay as the first game (tower defense) and holds up well.
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The graphics are cute and very fitting for this style game.
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I LOVE that bosses now spawn enemies. In the first game, I felt that the bosses were too easy, but now not only can bosses spawn enemies, but bosses can now have shields/resistances too (and some fly on and off intermittently). It adds a new challenge.
– Real player with 196.7 hrs in game
The original PJ Monsters was a massively innovative approach to the tower defense genre. It honestly felt like Shigeru Miyamoto had finally designed a TD game, taking over the genre by pouring fun all over it. I played that game for at least a thousand hours on three different platforms (bought a PS3 just for that). It’s possibly my #1 game of all time, making the sequel my most anticipated sequel of all time, by far.
You can imagine my disappointment when I noticed the 3D graphics, the uneven terrain, the non-1:1 tree-to-tower ratio, the forced zoom-in, not to mention the countless minor problems that should have been the only concerns if the game was any good. Easily the most disappointing sequel ever and that’s saying a lot ‘cause I lived through the Nintendo 64 killing all my favorite 2D franchises. I guess I just wanted more simple levels with the same engine with new towers and tweaks. Maybe even a level generator and editor and other workshop support. It would’ve been a fast and cheap sequel with a guaranteed place in our hearts. This is the exact opposite.
– Real player with 51.9 hrs in game
Dead Ground
Okay, very short play time on this one, but I was itching to write a review, because so far, I really, really like this game.
Mind you, it appears to be up-grade light, and things move kind of slowly, with no way to speed things up, but the quirky style really grabs me, and what it does do feels very original.
I love that it is procedurally generated though, it is so cool that the levels vary (though not by much, I admit). So far the paths are primitive, a single path from entrance to exit. ADDENDUM: On further play there was one level with two paths. Maybe more complex after that? Fingers crossed.
– Real player with 64.0 hrs in game
Dead Ground is a challenging tower-defense game with a twist that you have to defend somewhere between 30% and 60% (on average) of the total enemy HP pool with your hero. Towers play somewhat of an assistant/secondary role in this game.
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No major bugs, no performance issues.
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Cool graphics, decent music&atmosphere and steam achievements.
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High difficulty. (If you like challenging games)
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Some replayability is present as you unlock new characters and artifacts, although they don’t change or add that much.
– Real player with 18.3 hrs in game
Earth Guard: Egypt
‘Earth Guard: Egypt’ is a very basic archery style game that sees you armed with a bow and arrow trying to stop waves of enemies who are trying to break into your village. There is only one way in, so that makes things easier, but the enemies (of which there are a handful of different ones) run (and I mean a super-fast sprint) towards that door. The only way you will last more than a few seconds in this game is to spam the bow and arrows, literally just pulling the trigger over and over without pulling back. OK, so there is only one level in this game, but it is free after all and if the enemies can be slowed down quite a lot this could be a fun little download. There is no scoreboard sadly and no end tally, so you have to guess what score you got, but these are small issues that could easily be fixed.
– Real player with 0.2 hrs in game
Earth Guard: Egypt is a free to play VR game that did not work. It ran on my HTC Vive system, looked bad, sounded ok, played Nope. Had No VR controls. Had only grabbing of a ball in a pot that you can throw and it exploded. The start and Quit menu button was off in the distance, ball hits didn’t work them either.
Do not bother to download this, unless you are going to review this turkey.
– Real player with 0.1 hrs in game
Gun Bots
Grid TD + custom towers + skills = Challenging TD with a lot of parts to customize towers. Plant vs Zombie style play. Level up and collect credits for upgrades to advance to harder levels and mobs.
Follow our curator for similar games
https://store.steampowered.com/curator/35180752-3-point-play/
– Real player with 3.3 hrs in game
Gurney to Gurney
The game has 100 levels, 10 levels per area and 8 different units you can buy. Units can be unlocked by completing levels, the first is unlocked by completing level 2, and the last completing level 24. The game has two currencies, the first being gold which you get by killing enemies and is used to upgrade units, the second which looks like magical powder is used while playing levels, each level has a fixed amount of this currency so there is some strategy involved in completing the later levels, unless you max out all units in which case the game becomes very easy.
– Real player with 2.3 hrs in game
this game is really good. fun games. i love it
– Real player with 0.7 hrs in game