Overlook: Local multiplayer game - up to 16 players
0.1 hrs, that’s right. But I’ve seen enough. This game is lacking in every aspect, from gameplay to graphics to controls. I took one look and ran -you should do the same… for now. If the devs do something quick and I decide to give it another shot, I’ll make sure to update this review.
– Real player with 0.1 hrs in game
Read More: Best Action 4 Player Local Games.
Getting a game started up is far more difficult that it needs to be. The UI is terrible. The controls don’t work. What a shame as this looked right up my street, but the lack of any developer activity on the discussion boards just ONE day after their game released says it all really. Such a disappointment.
Sorry guys, it’s a no from me…
– Real player with 0.1 hrs in game
Conduct DELUXE!
You’ve seen this kind of game before. The frantic adjust-the-train-switches-so-trains-don’t-collide game, BUT… This is a really good one. I don’t know what about it makes it so enjoyable. Maybe it’s how varied nad interesting looking the tracks are.
Bridges, tunnels that make trains reappear somewhere else, as well as many varying enciromenments.
This, along with the ability to select your own trains, as well as having you actually expected to transport passengers from place to place (Which also means, if your train is yellow, and heading towards a yellow station, any yellow passengers form stations it passes along the way will also board it) all work together to make this the best game of it’s kind that I’ve played so far. (Granted I haven’t played many, but I still feel like this is one of the better ones)
– Real player with 39.4 hrs in game
Read More: Best Action Level Editor Games.
The best way I can describe this game is: it’s like juggling three coloured balls where they change colour mid air and in which two more balls and a chainsaw are thrown at you during the course of your act.
The levels themselves are mostly fair and well designed (I’ll come back to that in a minute) and the controls are lenient enough to where when you fail you can only blame yourself.
The music is a nice complement to the gameplay and the art style is nice and simplistic.
Another nice feature is that you can choose which levels to unlock first which has the bonus effect of being able to leave a difficult level for another which makes the game a lot less frustrating when you meet a level that you just can’t quite complete.
– Real player with 37.8 hrs in game
Slybots: Frantic Zone
FOR THE LOVE OF GOD DO NOT BUY THIS GAME!!!!!!!!!111
Now that I have your attention: This is a great game. Got hold of it a while back and it’s addictive as hell! You could easily make this the only game in your library and be as happy as a dog with two willies.
It’s the smashing lovechild of being the Companion Cube from Portal and a Cardboard box from Metal Gear Solid. And then arming them to the teeth so they can kill eachother is sneaky, leathal & imaginative ways.
If you’re a crappy multiplayer, get ready to rage quit. Your mates will hand your ass to you in a paper bag. But if you’re good at that kinda shizzle; turn on, boot up and jack in! These crafty crates are gon' give you and your buddies plenty of reasons to not be friends any more!
– Real player with 20.5 hrs in game
Read More: Best Action Local Multiplayer Games.
I played Fatal Error this weekend with a couple of friend… and I was surprised by the great amount of fun that this game can give. The stealth mechanism is very new in this genre and permits different style of gameplay and the three different game types give us a vast array of options.
Probably it needs maps with above-ground paths and a game mode where players have limited lifes with no crystal to capture. I think it could be more interesting with these options.
Sometimes it remembers me of an old game that I was using to play on PlayStation with friends: Blast Chamber.
– Real player with 6.8 hrs in game
Photon Rush
Best party game for more than 4 people~!
– Real player with 12.4 hrs in game
Dead simple, fast and fun.
Played with two friends and i must say i cant wait to try it out with more ppl.
– Real player with 6.5 hrs in game
REMOTE LIFE
This is the most Amazing, Original & Awesome Shoot Em Up I have ever played, I have been following this game for quite a long time..The wait is finally over with superb positive results,
far higher than my expectations.
This game feels like its from another dimension…Theirs lots of great side scrollers out there,
but this one REMOTE LIFE as got everything & much more, the graphics & the detail is incredible also everything you click on before you even start to play the game,
the Art work is beyond Awesomeness. :)
– Real player with 43.5 hrs in game
First impression
The first thing you’ll notice is the game looks beautiful, it’s a 2d horizontal shmup but all the graphics and animations are 3d rendered. The art style looks like it could have been by inspired by HR Giger but it’s a lot creepier. What stands out as well is that it’s a twin stick shooter. It may look a bit unusual with all weapons coming from one point in front of the ship but it works well. It allows for the game to bombard you with enemies coming from all directions even while you’re manouvering through tight tunnels and obstacles.
– Real player with 24.3 hrs in game
6180 the moon
6180 is a minimalist platformer where you play as the moon on a mission to wake the sun. The name derives from the amount of time it took to create the alpha (roughly 1 hr, 43 min). Its key feature is the ability to loop around from bottom to top of the screen, and using this to get around all manner of obstacles. The real game begins after you’ve reached the sun…
Pros
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Simple controls, ease of play
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Clean interface & design
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Simple progression of difficulty with introduction of new mechanics
– Real player with 14.1 hrs in game
6180 The Moon, as has been mentioned in reviews before my own, was so named as this is the number of seconds it took the developers to make its prototype - around an hour and 45 minutes (thanks for the correction madsen). But why is this so important? Well, it’s my issue with this game; it feels like it never developed far beyond a fun little coding or development project.
Aside from the screen-wrapping mechanic you can see in the trailer, 6180 The Moon features all the typical “minimalistic puzzle-platformer” fare you might expect, albeit at a very rudimentary level. Move from left to right across the screen, get to the objective, and avoid the spikes. Levels are short and relatively uncomplicated, with difficulty in most puzzles coming through manipulation of the gravity mechanic. In essence, jumping pushes you out the top of the screen and in through the bottom; you hit an arc somewhere in the middle, and float right back down again. And that’s the game.
– Real player with 7.5 hrs in game
Doorways: The Underworld
Nice Premise: Shame about the game
This follows directly on from ‘Doorways: Prelude’, a not unlikeable game with an interesting premise and short run time. They’re cheap games in a series that includes ‘Doorways:Unholy Mountains of Flesh’ and a lot of what’s happening in this second installment/third chapter doesn’t require you having played the first installment/chapter one & two.
There are minor spoilers regarding mechanics this game uses, so do not read further if this matters to you.
– Real player with 10.1 hrs in game
Picking up where its predecessor left off, Doorways: The Underworld unleashes the third chapter a story that revolves around tracking down four psychopaths and bringing them to justice. You are once again Thomas Foster, an agent of the Doorways company that specializes in these matters. This time you have been sent on a mission where two agents previous to you have failed; to bring The Surgeon to justice. Just like The Professor and The Sculptor before her, she is a nasty piece of work that has butchered many “patients”; turning them into hideous abominations that beg for their own demise.
– Real player with 6.0 hrs in game