Batman: Arkham Asylum Game of the Year Edition
working the night shift at the asylum
bored af
smoke a phat joint
thugs come out of nowhere
realize I am about to die
dark shadow comes down from the sky
Batman’s here!
Beats up the thugs
I thank him
He turns around and looks at me
starts walking toward me
He’s looking at the joint in my hand
Remember weed is illegal in Gotham City
mfw
– Real player with 123.3 hrs in game
Read More: Best Action Third Person Games.
This one is a classic! Truly an amazing game with respect to the source material! 10/10.
– Real player with 24.7 hrs in game
Hitman: Blood Money
Classic Hitman! There’s a reason people say this is the best Hitman game so far, and I totally agree.
I used to play this game in my early teens, and bought it again so I could have it on Steam (yeah, it is THAT good).
The missions are well thought-out, and take place on very unique locations. Each level is completely different from the other, and you never get the “I think I’ve done this before” feeling, because this game completely ditches the “Just go there and kill that guy” mechanic. The methods you choose to kill your target (or targets) really do feel unique, and the same thing will never work twice. You have to analyze your surroundings, the relationship between your targets and think about what will happen if you do X (this is one of the few games I ever played where the mission briefing REALLY is worth reading, because it gives you very important insight on the targets).
– Real player with 74.6 hrs in game
Read More: Best Action Assassin Games.
To start off, this game is awesome, and surprisingly good considering its age. I’ve never played a Hitman game before this one, it was cheap and had higher reviews than the other older games in the series, and I would now definitely consider myself a fan of the series.
This game is a “social stealth” game, meaning that you hide in plain sight, utilizing disguises, subterfuge, and clever tricks of your environment to take down your targets, and walk away nonchalantly from either the chaos (if you like a more comedic high profile approach), everyone’s lack of awareness that any killing happened at all (if you want to be a ninja), or from everyone’s shock that a chandelier “accidentally” fell on the party host’s face RIGHT when his wife blew up from a faulty BBQ propane tank (the best, most difficult, and rewarding way to do things).
– Real player with 33.8 hrs in game
Tom Clancy’s Splinter Cell Chaos Theory®
–-{ Graphics }—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☑ Very good
☐ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
—{ PC Requirements }—
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 50.8 hrs in game
Read More: Best Action Third Person Games.
The enemy AI is so god damn smart, they can smell Sam Fisher’s stinky farts and instantly find you
– Real player with 23.8 hrs in game
Tom Clancy’s Splinter Cell®
Splinter Cell is Ubisoft’s response to Metal Gear Solid, and boy did they deliver! The game has amazing graphics for 2002, with light and shadow environments, cloth physics and movement caption, with the epic voice of Michael Ironside as the ex-Navy SEAL, and now NSA agent, Sam Fisher. You are helped and guided by a team of specialists from the Third Echelon, a super secret branch of the National Security Agency (NSA). The controls present some neat flexibility to the player, giving the stealth genre much needed maneuvering space. The game is set in the Clancyverse, so you can expect the usual high-class military-political intrigue coupled with the rough military guys surrounded by state-of-the-art tactical gear; the green googles being the trademark of the Splinter Cell series.
– Real player with 80.4 hrs in game
Splinter Cell is a stealth title that was created as a “Metal Gear Solid 2 killer”; a MGS2 killer it is not.
A good game it is.
Rather than the MGS formula of using enemy line of sight as the danger, Splinter Cell uses light as the catalyst to all stealth play. At the bottom right you have a small bar that shows how visible you are; light sources shoot this bar all the way up and any enemy looking in your general direction will be alerted to your prescence. Sound also plays a role in this, as you can adjust Sam’s move speed by 6 or so degrees. Different floors (wooden, grates, concrete) make different sounds, but the general idea is that in addition to staying out of sight, you must also stay out of sound.
– Real player with 69.0 hrs in game
Dishonored®: Death of the Outsider™
Caution: This review includes information that will spoil Dishonored: The Knife of Dunwall and Dishonored 2 for some readers!
While Dishonored and Dishonored 2 focus more on the politics of the Empire of the Isles, the side stories – The Knife of Dunwall, The Brigmore Witches, and now Death of the Outsider – explore the playable characters’ inner conflicts, as well as the dark, supernatural sides of the game series’ lore. This allows the developers to expand on the game universe without over bloating the main series titles, and give the side stories their own tone and personality.
– Real player with 29.9 hrs in game
Roughly a year after Dishonored 2 its expansion pack, Death of the Outsider, was released. Events take place just after its predecessor: we now take control of Billie Lurke and, initially, our job is to find her old mentor, Daud. Once he is located we are tasked with killing the Outsider. An interesting plot (even more interesting is the ending) that will continue in the 5 chapters the expansion pack offers.
New (albeit fewer) powers
It’s always nice to see what new ideas developers come up with. I thought Billie’d probably have Blink and Dark Vision and some new powers. Instead, even these powers have slightly been changed. We teleport by using Displace which first requires us to put a marker somewhere and only then can we finally complete teleportation. if the marker is put on an enemy he’ll die a gruesome death with bloody parts flying every which way.
– Real player with 28.3 hrs in game
Hitman: Contracts
Hitman: Contracts can be summed as “The Dark Hitman”. The ambience of this game is oppressive, with dark environments and terrifying music. This is presented with improved mechanics and a better game flow. Contracts is not as epic as the last one but it has an identity of its own, shuffling from slow, dark moments, to action pieces.
This game was rushed and it shows, with an underdevolped training section and weapons cache, weird graphics and glitched animations (especially the fiber wire ones). The game was also too short so Codename 47 missions were remade (not necessarily surpassing the originals). Contracts is noticiably easier than Hitman 2: Silent Assassin, as gameplay is more consistent, but the fun in this game is to try the many different approaches to missions.
– Real player with 45.0 hrs in game
Of all the games before the success of Blood Money, Hitman: Contracts may not only be the most approachable entry from the classic series, but it also may be the most straightforward in its convoluted mess of a plot. Considering how unbelievably botched was the first game and how questionably broken was its sequel, the state of Contracts as a playable game as well as a modern Hitman entry is an accomplishment in of itself. While this game may play very similar to Silent Assassin, there are enough fine touches to make the engine feel more distinguished from its predecessors, although you can certainly use the same exploits known to the Glacier engine from before.
– Real player with 33.6 hrs in game
Hitman: Absolution™
best stealth game
– Real player with 43.5 hrs in game
In my opinion the best Hitman in the series.
– Real player with 25.4 hrs in game
Hitman 2: Silent Assassin
Hitman 2: Silent Assassin is the second game in the franchise and helped to establish many of the core aesthetics of the series. Addressing the biggest complaints about the first one, Silent Assassin is a solid and worthy sucessor. Controls are more solid and responsive, with better aiming, and wider options for the player to tackle the missions; and everything is bigger and better. The main new feature is the creation of the famous rating system, were the highest rank is Silent Assassin.
The briefing is now narrated by Diana, creating one of the most recognizable features in the Hitman series, which you can hear while watching the mission video (the first one, in St. Petersburg Stakeout, is glitched though, as it cannot transition to the second part of the video). Locations are more alive, more populated with NPCs and with more indirect approaches. The map is now more useful, showing real time positions of NPCs and critical elements like elevators and ICA caches. Albeit still mostly linear, Hitman 2: SA tries its best to give the player different options of approach and has more signature kills, with the most famous being the killing of Hayamoto Jr. with a badly prepared Fugu fish.
– Real player with 110.0 hrs in game
Codename 47 was a success, a success that needed a sequel. And what do the good sequels do? Fix what’s broken, evolve what’s working. And Silent Assassin does that…kinda. Unfortunately, not always right. The overall structure of the game remained the same - you have a map where you need to do something, preferably unnoticed, and then, usually, leave the area. But how you do it is slightly different. First of all, and that is important for more… kind, i guess, players like me, - you can knock out enemies with a chloroform instead of killing them. This also means, that now you can knock out innocent people in the area and use their clothes almost without any consequences. Almost, because knocked out people do regain consciousness (quicker on higher difficulty), and because there is a new meter. Yes, starting with this game there is a “suspicion” meter in play. And it’s rather stupid, unfortunately. When you are seen by enemy/guard-type characters, their “suspicion” goes up. It’s universal for the map and it can only be slightly changed by what you are wearing at the moment. But it didn’t work as well as in later installments, with lots of smaller “if"s in play, where enemy/guard character could truly be described as “suspicious” and not “crazy and paranoid” and willing to shoot a hotel visitor just because he made a wrong turn (and yes, this can happen). What’s also sad, is that the infamous jungle chapters from Codename 47, are here as well, only now you’re in snowy Japan. Why would developers want to leave this kind of section in the game is still something i don’t understand. But it’s a solid game. Not yet as refined as Contracts and Blood Money, but not as raw and hardcore-ish as Codename 47. Definitely worth the play. P.S. Jesper Kyd’s music is amazing as always. P.P.S. You can now save in the game, if that put you off in Codename 47. Amount of saves depends on the difficulty level. P.P.P.S. The game is ridiculous to play if you speak russian. Russian stereotypes in this game are amazingly funny. Game even starts with a very harsh russian profanity, it’s the first thing you hear when you start the game.
– Real player with 78.2 hrs in game
Thief: Deadly Shadows
I’m an unabashed long-time fan of the Thief series. I was excited to hear my favorite video games were getting a third installment. Then I played this…
The first time I played through this game, at every turn I sighed and thought bitterly about how such and such was different from this or that in the first two games. And almost every instance was different for the worse, not better. I finished the game with an unpleasant taste in my mouth. I’ve played it again before writing this review, this time deliberately putting the high expectation bar out of mind. The result has been a more enjoyable experience. It’s a shame but I suppose what I’m saying is that I enjoyed this game more when I lowered my expectations for it, ahaha. NOT RECOMMENDED.
– Real player with 91.2 hrs in game
I write this on the basis of not having played previous Thief games in the series. However, Thief: Deadly Shadows proved itself a firm favourite and true classic on my list (I owned the game on disc when it was first released but had to re-purchase on Steam so it was compatible with my current PC). It’s true that the graphics are now very obsolete compared to more modern titles - but it has been around for over ten years! - and I still have fond memories of exploring, stealing, sneaking, and eavesdropping.
– Real player with 79.1 hrs in game
METAL GEAR SOLID V: GROUND ZEROES
Barebones explanation about this game. This is not a demo!
In the eve of Metal Gear Solid V: The Phantom Pain, I’ll be reviewing Metal Gear Solid V: Ground Zeroes because some people still don’t seem to get it at this point (short version at the bottom of the review).
First of all, I’ve played most of the MGS games before this and I love them to death, so my opinion may be a bit biased.
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain, like way back when there was a pretty short and limited Gran Turismo 5 Prologue but was still sold as a full game. That’s not the case with GZ.
– Real player with 38.6 hrs in game
“You’ve already seen the “Overwhelmingly Positive” user reviews, haven’t you? Why are you here, then? Why do you continue to scroll through them while your memory betrays you? You enjoy reading reviews, that’s why.”
I’ll get straight to the point. This review’s main goal is to address common misconceptions.
Amount of Content:
Ground Zeroes offers 7 missions: one main story, four side missions with different objectives, two extra side missions that are aimed at the fans of the series. Each mission has two difficulty settings (hard unlocks after beating normal), secret collectibles/objectives and unlockable trials (challenges). Throughout all missions you’ll be dealing with only one location: Camp Omega, which is a fairly large facility. Each mission has it’s own time of day.
– Real player with 31.7 hrs in game