I find my self clicking dots more than playing actual games, fun.

Real player with 910.6 hrs in game

Read More: Best Action Shooter Games.

clicking on moving spheres is somehow more fun than most AAA FPS games in the last decade

Real player with 405.4 hrs in game

KovaaK's on Steam

Mightyy’s FPS Aim Trainer

Mightyy’s FPS Aim Trainer

Been playing this game for a while today and for an early access game its good the maps have been built really good

Real player with 17.6 hrs in game

Read More: Best Action Simulation Games.

Tested this early, feels pretty good. Feels very fluid with like no input lag, It’s missing a few scenarios but I feel like these will be added in time. Overall the rest of the features are very good, I especially like the customization options and the ui.

Real player with 12.1 hrs in game

Mightyy's FPS Aim Trainer on Steam

Beat Aim - Rhythm FPS Shooter

Beat Aim - Rhythm FPS Shooter

This is insane

So you have :

-Pretty much any music you want

-Actually good aim training (you can tweak pretty much everything to your liking)

-Public tournaments (Player, Mapper and Streamer) with actual prizes (Think first place is usually 30$ atm)

-High customization available, from maps to backgrounds and game modes (ye you can even move within the map or give heads to bots to practice your HSR hmm

-A user friendly interface that improves with every (frequent) update

-Insane community which actually has insane music tastes

Real player with 282.6 hrs in game

Read More: Best Action FPS Games.

Beataim: clicking kovaaK’s 3D-shaped targets to the beat of any music

! even Hentai not that it’s fun that’s in an .mp3/ogg file.

∞possibilities of beatmaps

+Most innovative and unboring song unlocking system I’ve seen as of yet.

+It has japanese translation if you’re bored of seeing english

! weeb

+AI algorithm sufficient, just gotta know the generator +playtime required

+has people who mapped songs for you if you don’t want to (workshop)

Real player with 119.1 hrs in game

Beat Aim - Rhythm FPS Shooter on Steam



Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam

Pixel Game Maker MV

Pixel Game Maker MV

It’s been a long time coming, but I’m now ready to weigh in my thoughts on Pixel Game Maker MV. I’ve been using this software since early access back in 2018.


Pixel Game Maker MV is a great game development engine for those that are not programmers, and want to be able to create either side scrolling or top down action games. It’s got enough for a single person development operation to chew on here to create the game you want to create in the way you want it created; bearing in mind that you operate within the program’s limits. If programming/scripting is outside your reach (or if it’s something you can do), this is a great engine that has the potential to be amazing as long as the developers continue with updates & performance improvements. There are assets and DLC that is available at the time of writing for you to get a jump on a concept quickly, but there are no asset standards (outside of keeping things divisible by 2) to conform with.

Real player with 2587.5 hrs in game

I’ll begin this review with I’m 36, not 16. I have no illusions about making a game and distributing it for gain. This is a hobby for me and that is the perspective I write this review from. I have a day job. I moonlight as a hobby pixel artist, and that drives me to dev software to have fun with, and bring it to life.

I began with RPG Maker MV as my first dip into game dev software. I do not have a desire to learn to code so that software was more interesting to me compared to more advanced engines. After years in RMMV I felt the want for more control from the ground up, and not be boxed in by hard limitations from the software, and the need for plugins to break through those hard limitations. Pixel Game Maker MV grants me that feeling. I did not feel like the learning curve to get going on a project was difficult, even without a large database of video tutorial content on YouTube at the time.

Real player with 1866.7 hrs in game

Pixel Game Maker MV on Steam



Right now, the game lacks content to make up for its price. I can imagine that this game can be fun with real people, but the bots are kinda stupid.

This game plays kind of like Teeworlds, which, to this day, still is a fun game for me. You can pick up several weapons, like shotguns, sniper rifles, assault rifles etc. There’s also a melee attack. Currently, there’s two maps. Frostland, which has a platform to the right that, as far as I know, cannot be accessed, and I tried everything, including rocket jumping (which, as expected, doesn’t work, sad TF2 noises). Grassland seems nicer. Both maps have a hole in the middle which you can fall down.

Real player with 0.8 hrs in game

Shooty is a Unity Asset flip, what Valve calls a “fake game”. The “developer”, IronyDev/Shooty, took the Super Multiplayer Shooter Template Unity Store tutorial/demo/game asset pack from the real developers, Visyde Interactives, changed the name, added a sprite pack from another actual developer, and dumped the result onto Steam. They’re attempting to scam people into buying this, so they can get your money for someone else’s work.

Real player with 0.3 hrs in game

Shooty on Steam



This is one of the most consistent game I am playing currently, and the only aim-trainer I’ve ever found useful. Because of this, over the passed few months, I have noticed a drastic increase in my ability to aim with precision. I use this trainer mostly for warming up before I play Overwatch. I will play 1-2 hours before I head into Competitive mode. I was able to move up from Gold to Platinum within the last month.

The nice thing about this game is that it has a 1:1 aim adjustment system for multiple games. You can import your settings from each game for an similar aim experience. If I have a certain aim setting for Overwatch, and I want to translate that setting to Apex Legends, there are in-game tools to help with that.

Real player with 161.9 hrs in game

What I thought would be a good alternative to Kovaaks with cool features ends up to be a dead project moving at a snails pace. No updates for a long time, seasons remain unchanged, one of the features that sounded cool (AI bots to train with) is now DLC, and over a year for any form of content makes this a bad choice over Kovaaks.

Also the community is not there, it lacks in scenarios for training and the “good” ones are just janky copies of Kovaaks (with some of them not even working) So if you’re going to train your aim just close this and get Kovaaks. I gave it an honest go, but the lack of content, community and dead discord make this a hard “no” from me.

Real player with 124.7 hrs in game

Aimbeast on Steam