The Bad Gravedigger
If u like night cemeteries and their atmosphere, I think u should play.
♡
https://steamcommunity.com/sharedfiles/filedetails/?id=1400789212
https://steamcommunity.com/sharedfiles/filedetails/?id=2271639724
– Real player with 184.9 hrs in game
Read More: Best Action Nudity Games.
The game seems and looks larger than what it actually is, I can go on to say that the game needs a lot more content, that the landscape and areas you explore should be filled with more objects, intractable objects and more, but it’s a cheap game that was dumped on the store for +1 purposes, so that’s what it is, hoping for more is a waste this game already served it’s purpose. The game is not all bad, it’s just that barely any effort goes into these games they slap a few codes on, then add a few textures and other content, dump on steam, game collectors buy for +1, achievement/ perfect game collectors buy for +1… If the game sells enough they get cards and that’s it, there is no story, no life or reason behind it, if your looking for an actual game i suggest you find it elsewhere because games like these will never fit that bracket.
– Real player with 2.0 hrs in game
Darkness and a Crowd
Mediocre
– Real player with 0.2 hrs in game
Read More: Best Action RPG Games.
Bring Back The Sun by Daniel da Silva
Playing status: finished the game, 243 deaths
Intro
Bring Back The Sun by Daniel da Silva is a platformer game where you need to traverse the area to reach the exit. It offers a simplistic control where you only need arrow keys or WASD to move.
Pros:
- A lot of levels
Cons:
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Sometimes you can’t see what’s beneath you, forcing you to take a leap of faith to jump
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Some mechanics feel cheap
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The fast camera movement when you are jumping can give you a headache
– Real player with 1.7 hrs in game
Read More: Best Action Side Scroller Games.
this would be a neutral review if steam had one
bring back the sun is a game made by a small developer
its a platformer game, nice music
i didn’t get to fully experience the game because i cant get used to the camera movement when jumping, it makes it hard to play
(kind of makes you rage)
if you can, please improve the jump camera and make it so you can zoom out a bit more as you cant see whats below you most of the time
price is also a bit higher than it should be
– Real player with 0.1 hrs in game
Fading Visage
Fading Visage is a bare boned single map where the objective is to follow a willow the wisp spirit with a kumbaya voice saying “follow me so I can tell you what a naughty monkey you’ve been”. It drags you out to a small dead wilderness area and points out a item that was present when the crime happened. Then two or three shadow people (that look like the letter A) appear ready to chase you back to the house from where you spawned from in the beginning. Upon reaching the safety of this house, you black out and the friendly spirit again asks you to follow so she can point out another item and tell you off for being a naughty monkey. After 5 or 6 of these repeated happenings it culminates with you having a choice to either live with yourself knowing you’re a naughty monkey or drown yourself in naughty monkey justice, the later apparently being the ‘Good Ending’. If you don’t make a choice within about 2,000th of a millisecond the game will choose for you this drowning ending. Both endings are pitiful for what can only be described as a fairly rushed out asset plonk and give me your money. I’ve played better free games on Steam. Only 10 minutes of ‘why play this rubbish’ entertainment slapped with an outrageous $7.50 price tag. Like the title, i can only hope this developer is a ‘Fading Visage’.
– Real player with 1.5 hrs in game
This game is alright. I think some of the other reviews may be a result of mistaken expectations; the tags on the store page are misleading. This is a very short walking simulator with horror elements. The story is okay, the graphics are mediocre, and the price is too high considering the length of the game. Get it in a bundle.
– Real player with 1.0 hrs in game
A song in the void
A good platform game and nice style with low poly. :D
– Real player with 3.6 hrs in game
Well I kickstarted this game. I liked the artwork. The open worlod part itself is nice to roam around and collect things.
But beyond that it has insane flaws. Every now and then it puts you in these big cube rooms that are bland and makes you collect items. Water rises. Touch the water you have to restart. Open world or cube world you have an auto slide so your toon won’t even stay still. So you have to repearivly jump in spot as water rises and falls or die and start over. This is for anywhere in the game. And making me sit in rooms to collect things over and over vs enjoying the open world, where you still slide and die but at least it pretty to look at, makes the game not desrable to play.
– Real player with 2.1 hrs in game
ERSATZ
Summary:
Recommended if you are a masochist like me.
Details:
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Insanely difficult, but very rewarding once you understand a segment and can execute it without major errors.
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Chill music, and objects that move with the beat, makes it easy to get in the flow.
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Pleasant to look at
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Unique and fun bossfights (except the first one, fuck that flower)
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Multiple Unlockable Playstyles
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Liberal use of Checkpoints
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Colors sometimes make it hard to see tiny bullets
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Crashed once
~ Perfect for speedrunning. It’s easy to get high in the leaderboards because nobody plays the game (seriously, people come play this game)
– Real player with 185.9 hrs in game
Ersatz is a reflex oriented platformer with a heavy emphasis on speedruns. It is not a particularly punishing game because it has an abundance of checkpoints. About 80 percent of the features like extra modes require you to speedrun certain parts to unlock. So you do need at least some level of competent reflexes to get the full experience. As you can see I dropped 24+ hours into the game and I still have things to do. There are 3 regular modes that change mechanics, journey mode, and infinite mode. If you like that kind of gameplay where you have to learn the layout of the level it has a lot of replay value. As far as music and aesthetic part go I absolutely love it. I think for some $9 may seem a lot of a speedrun game but the price is well justified with content.
– Real player with 38.4 hrs in game
Pixel: ru²
Pixel: ru² is one of those addictive skill puzzles, kind of reminiscent of Super Hexagon, but it requires thinking for the key combos. Also, it appears that dying in-game often changes the physics of the key-mapping, like suddenly going right is the former down key. The change-ups help allay rote muscle memory, and you seem to frequently get the feeling of learning a new skill, even when replaying. The sound effects are pleasing. Definitely not one of those +1 backlog games for me.
I bought the two pack of this Puzzle/Platformer/Shooter because I saw the emoticons. :D They are prohibitively expensive in the market, so I’m hoping to drop the :blackpix: for some Steam Profile art. The cards are fantastic! When I pulled up the background images, they look pretty cool too. But, I will be putting a lot of playtime into this, like with Lyne, as it does have achievies and a workshop, so there is nothing to lose here but hours of my life on another addictive game. :D
– Real player with 20.9 hrs in game
Pixel: ru² is the very definition of “Just one more try.” As a long-time gamer, very few games have made me sit on the edge of my seat as I’ve attempted to beat a highscore or outrun an unbeatable enemy as it barrels down on me. This isn’t a casual puzzle game. This is a puzzle game that combines heart-pounding platforming action with mindbending problem solving, played to an intense sountrack. Look past your first impressions because this is an indie title with immense depth and replayability.
– Real player with 13.9 hrs in game
Steel Sword Story
Steal Sword Story is a fun little action platformer with pixelated retrographics. The gameplay, enemies and level design are all reasonably well done but you won’t come across anything new or innovative. It is a very casual game, and you do not need a lot of practice to beat it. As soon as you figured out the attack patterns of the various enemy types and bosses, your second playthrough of SSS is a proverbial walk in the park. After you get the ‘dash’ ability which allows you to dash through enemies without getting injured, you can actually quickly race through every level (except the boss fights obviously) without killing even a single opponent and taking zero damage – but you won’t collect any gems though, so this is not recommended and not how the game is meant to be played.
– Real player with 5.0 hrs in game
This is a very nice little game.
It won’t blow your socks off, but it was exactly what I needed. I had been playing Legends of Eisenwald, which was a long, dense, and often frustrating game, so I wanted something lighter - which Steel Sword Story provided!
I played 1001 Spikes a few months ago and I think that is one of the best platformers out there. It was very difficult, but always fair. It was very demanding, though - you could easily spend 20 minutes on a 20 seconds level later on.
Still, that game left me perfectly satisfied after beating the main campaign with all the collectables.
– Real player with 3.8 hrs in game
GORILLA TOWN
Fun game, stylish graphics and audio. Lots of action and lots of destruction.
– Real player with 2.2 hrs in game
The game is trying to be like the Tanks of flashgame glory. Controls jsut don’t feel right in my bit of a play through, and the bizarre story isn’t enough to hook me either.
– Real player with 0.1 hrs in game
Splinter Zone
Alright so I’m only an hour and a bit into this but
I have to write a review on this because the game needs them and first impressions are always important for getting a game.
Splinter Zone is almost what happens if you have Vlambeer remake Megaman 1-3.
Here’s what I mean by that:
If you have played Megaman’s 1 to 3, some of the level segments will feel VERY familiar. .So will some of the enemy behaviours. This is not a bad thing. It’s charmingly familiar.
The Vlambeer part comes in with this RIDICULOUSLY MEATY GUN NOISES and the OBLIGATORY SCREENSHAKE (which you can tone down if you wish in the settings). I cannot tell you how delicious the explosions are too, you have to see them for yourself.
– Real player with 23.0 hrs in game
I love this game. The controls are really on point. The shooting, especially when you’re on a higher level, is so much fun. There is so much variation in the construction of the worlds. I have to admit, that it’s not the easiest game I played so far but I love the challenge and it’s still fun because I’m getting better every time I play it.
The enemies seem to be easy targets most of the time but there are quite a few that can be really tedious. All the more fun when you’ve figured out their weak spot. The most interesting part about this game seems to be, that when you’re on a certain skill-level, you can pretty much go on forever. But I think, there’s more to it, than to just beat your own highscore over and over again. The story seems to be, that you can decide for yourself, if you wanna stay in this sourrounding of shoot, kill, die, repeat or if there’s a way out of it. I’ve yet to find this way, but I’m eager to progress towards this alternative goal.
– Real player with 10.8 hrs in game