Guardians of Hyelore
I’ve had the pleasure of testing this game in and out during the beta. At the highest level of difficulty this game provides quite the challenge and I’ve enjoyed all 45 hours that I’ve spent playing the game!
Cute graphics
Hard challenge
Good replayability
As a side note, this game is a solo indie dev’s first project ever, so he earns my total respect for that! Can’t wait to see what’s in store next!
– Real player with 45.5 hrs in game
Read More: Best Action RTS Auto Battler Games.
This review is further detailed in the video below.
Guardians of Hyelore is a diamond in a rough for those that enjoy the defense style of games. I am impressed by the amount of progression options and the amount of work that went into this. For the right price this is easily a day 1 buy for me.
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✔️PROS
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✔️A MASSIVE amount of progression.
✔️Lots of customization such as account level, units, guardian, equipment, towers, guardian items and talents. There is even a separate xp bar for arena mode.
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– Real player with 41.0 hrs in game
SAND CASTLES
SAND CASTLES is a Kingdom and Castle Building Real-Time Strategy / 4X game with a full 3D Graphics Engine. The game supports up to 6-players (human player or computer Artificial Intelligence). The game features true fog of war within the 3D game world. Your available resources are Gold, Sand, Lumber, and Food.
Command armies by grouping together companies. Each company has a Commander with a Rank up to a 4-star General. Commander Abilities affect company combat with Morale / Health / Strength levels. Company commanders earn points during combat and will be promoted by Rank. Use the Level-Up dialog for Core commanders to spend points on abilities.
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Skillfully use army Formations during melee combat.
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Capture enemy kingdoms by waging Siege Warfare.
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Form Alliances with other kingdoms using the Diplomacy dialog.
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Share troops and resources with Allies.
The Alpha Release Version features:
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First 7 scenarios of the Human Campaign (you versus the Computer AI)
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Multi-Player Maps to play on the Steam Network
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2 Races - Human and Barbarian
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Peasants
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Spies
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Light Infantry
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Archers
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Catapults
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Sappers
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Boiling Oil
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Tar Traps
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Spike Traps
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Moats
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Keep
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Wall
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Gate
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Square Tower
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Build and Save Castle Layouts
The Full Human Campaign is tentatively scheduled for release in 2022 and will feature:
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14 Scenarios
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Many more Multi-Player Maps
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1 additional Race (to be announced)
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Heavy Infantry
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Light Cavalry
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Heavy Cavalry
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Crossbows
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Ballista
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Battering Rams
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Siege Towers
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King
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Queen
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Royal Guard
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Water Transports
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Air Reconnaissance
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Round Tower
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Castle Building Upgrades
BattleGrounds : War, Tanks And Nukes
This Sucks Swamp Water
– Real player with 0.3 hrs in game
Read More: Best Action RTS Bullet Hell Games.
Lucky me has the dubious honour of writing the first review for BattleGrounds: War, Tanks and Nukes.
BattleGrounds: War, Tanks and Nukes is a paid version of the free game, Battlegrounds: First Blast. It’s a minimalist 2D top down tower/soldier defense game where you must send your tanks against enemy tanks and defend your base with the single tower and various abilities you get.
As the screenshots show, the graphics here were phoned in. On a bad telephone line while driving through a tunnel. While the phone was turned off. It’s that bad. The level design is terrible, too, it’s barely possible to pass the first level. Next to no thought went into level design.
– Real player with 0.1 hrs in game
Broken Arrow
Broken Arrow is a large-scale real-time modern warfare tactics game. The base game features both the American and Russian factions, more than 100 units and multiple deck specialisations per nation.
Broken Arrow brings the genre to a whole new level by combining the complexity of a joint-forces wargame with the typical real-time tactics action-packed gameplay.
UNIQUE ARMY BUILDING
Build your army deck by choosing from over 200 different units. Part of the battle is won by planning well: create the right combination of unit types and weapons to defeat your enemy, and don’t forget to consider the terrain when you choose.
Broken Arrow features a wide range of units, that are split into seven categories based on their characteristics: your army deck includes recon units, infantry, fighting vehicles, support units, logistical units, helicopters and airstrikes slots.
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RECON UNITS: includes infantry, vehicles and drones specialized in the task of spotting and marking the enemy position.
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INFANTRY: includes line infantry, shock troops, special forces, anti-tank teams, anti-aircraft teams.
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FIGHTING VEHICLES: includes tanks, ATGM carriers and fire support vehicles.
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SUPPORT: includes artillery and anti-aircraft vehicles that provide long range support on the battlefield.
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LOGISTICS:, includes all the units designed to improve combat efficiency by providing ammunition, repairs, medical supplies and much more.
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HELICOPTERS: includes multipurpose cavalry units best used far from the heatpoints.
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AIRSTRIKES: includes many different weapons, swarms of tactical missiles and airdrops of troops, vehicles and supplies.
CUSTOM UNITS
Modern vehicles and aircraft are generally compatible with different weapons and armor packages; Broken Arrow features a detailed customisation system that allows you to modify the specific components of your units, either individually or as a loadout.
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Customize your aircraft by choosing weapons, fuel tanks, designation pods, countermeasure pods and decoys.
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Add armor or defensive systems to your vehicles and upgrade their weaponry and sensors.
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Special forces have access to a wide variety of equipment for you to choose: add suppressors, thermal optics, reconnaissance drones, explosive charges and much more.
ACTION-PACKED COMBAT
Choose the right combination of units from your deck and deploy them to the battlefield, via land, the sea or from the air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missiles.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
EONWAR
Local & Online Competitive Action Strategy (LOCAS).
PLAN • PROLIFERATE • PUNISH
A Grand Strategy digital board-game focusing on simplicity and fun. We have stripped out lengthy text rollouts and numbers for a more accessible game experience. No number crunching or RNG’s here! Just a familiar interface and good old fashioned skill. Take direct control of Infantry, Tanks, Fighters, and Transports across space and planet-side on unforgiving worlds. Absorb opponents into your great empire and subjugate them for your glory. Choke enemy supply chains and capture control points to keep the talantium flowing into your mighty war-machine and win by amassing the greatest empire or obliterate your foes with raw power.
Increase your intel to strike unsuspecting enemy commanders and kidnap, bribe or assassinate them. Place bounties to tempt your enemies into doing your dirty work while you carefully position cloaked forces at the edge of their planet. Demand ransoms for imprisoned commanders or hijack transports for a quick influx of talantium. Conquer the galaxy with a mix of card management and contextual mini-games for up to 6 players locally via LAN or online.
Build and Upgrade talantium-payload missiles to breach planetary defences and pave the way for ground forces to storm the enemy HQ. Loot their resources, widen your intel and bring your enemies to submission. Unlock 36 unique, beautifully painted commander cards with powerful contextual abilities that can change the tide of war. Judge when to call on your commanders and where to assign them, is critical to your success. Bribe, Sabotage, Capture, Kidnap, Reinforce, Scan, Mine, Hack, Shield, Cloak, EMP and Battle against your foes to ensure the continued existence of your people.
Conquer worlds to create a mighty empire and wage the war to end all wars against the unforgiving Kollektiv… or suffer the same fate as those silenced by their devastation. EONWAR: strategy war-gaming evolved.
FEATURES
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Online Multiplayer
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Local LAN Multiplayer
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Scalable match settings & Modes
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36 Commander Cards
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Contextual Commander Powers
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Randomised Planets ensure each match is full of suspense- a reconnaisance team can be sent ahead to gather intel on planet topology so you can formulate the best strategy/ angle of attack. Each planet hex has been crafted (not procedurally generated) to provide an exciting variation of strategy and attack when controlling your tanks and infantry. Each planet hex is randomly positioned and rotated at the start of each match making invasion a challenging prospect for armies brave enough to land on them.
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Directly Control Air Support with your squadron of fighters and drop devastating TP bombs on unsuspecting enemies below, but beware the enemy may call in their air forces to counter you!
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Space Strategy offering factions the ability to position and proliferate their forces across the galaxy
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Space Battles across several contextual locations such as in debris, amongst the Ancients or in the The Belt
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Enemy Conversion to bring them into your empire, gaining you an ally and speeding up the match conclusion. It is possible to absorb 5 of the 6 factions in the game (exc. Kollektiv) ultimately making you win via the Greatest Empire.
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Service Sectors allow repair to your ships and deposit of mined talantium
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Overshields giving your battle-group additional hit points or immunity from certain strategic phenomena
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Planetary Shields to help protect your capital that can be rotated and repaired as special actions
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Cloak providing your fleet or lone battle-group a means to gain favourable strategic positions or escape battles entirely
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Advanced Scanners to identify enemy positions and sniff out powered-down units awaiting to invade
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Retreat when a battle goes horribly wrong, but be warned you must pilot your ships through the Jump Gate to succeed while the enemy likely tries to end you or the gate itself!
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Bribe to bring additional commander cards (and their powers) into your hand while weakening the enemy
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Kidnap to imprison enemy commanders at a command post and force them to work on weapon research or allow you to demand ransoms
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Capture sectors and colonies to grow your mighty empire and keep the talantium flowing
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Rig a doomed allied colony in an attempt to obliterate oncoming enemy with a well-timed detonation
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Jump to lightspeed to reach distant sectors before your foes- but this costs precious talantium!
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Engine Priority to give a chosen battle-group a speed boost til the end of the day
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Weapon Priority to give your controlled battle-group a powered-up edge during battles
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Reinforce a friendly colony or planet with available units residing at another friendly colony or planet, without having to pay the jump levy
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Shop to create more units and missiles to breakdown your enemy’s planetary defences
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Radiation creates additional variation on the gameboard making each game unique
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Ion Cannon Support for factions defending their colony, providing more incentive to capture them first
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Missile Piloting to ensure the best pilots in the galaxy may hit enemy targets- even without upgrades!
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Missile Upgrades to help lesser pilots hit enemy targets at the cost of time and research
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Randomised Mining to add depth to your strategic decisions- do i capture a commander, colony or mine the asteroid only two sectors away? Do i have enough hull-space for such a large haul?
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Steal the haul from enemy transports with a cheeky cloaked stand-by group
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Scalable Asteroid Belt that acts as a primary defence to TP Missiles, provides cover at the cost of speed (unless shielded) and a means for spectators to influence the outcome of battles taking place within it
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Multiple Win Conditions including Capital takeover, Obliteration, Greatest Empire and minor wins for loyal subjects that served their Empire
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Single, Concise Progression Bar with a clear route to all unlockables. We are focused on bringing players the best game-experience possible, not cosmetic upgrades
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Optional Wagering System to speed up (or slow down) game progression so you can get on with being the best faction in the galaxy
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Pumping Original Soundtrack from leading underground psy, minimal and techno artists including Quivver (John Graham), Grouch, Beat Bizarre, Khainz, Champa, Burn in Noise and others!
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Many more tactics, features and powers waiting to be discovered.
Early Access Schedule
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Planetside Battles/Planet diversity
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Kollektiv (PvE) integration
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More space battle variation
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Additional Commanders
- Local Same/Split Screen Multiplayer (Kickstarted)
THE CRIES OF YOUR PEOPLE ECHO AMONG THE STARS
TAKE UP YOUR ROLE AS GENERAL AND RESTORE THE PEACE THAT ONCE PREVAILED
Heart Of Muriet
The Seener, a powerful band of Wizards, have been removed from power and seen their families kidnapped by an opposing house. Fortunately, a young powerful Seener wizard survived the siege and is now on a quest to restore the Seener to its former glory.
Teaming up with Elves, Dwarfs, and Mages, you’ll need to build and manage settlements while researching powerful magic to overcome the enemy in tense, company-based warfare.
The game is currently in Pre-Alpha with many mechanics already implemented, however, many are still work in progress.
Troop formations and workers can be managed with ease. No selection of single units, control entire formations or all the workers at a specific base.
Build a variety of buildings, from barracks to transportation portals and upgrade them the way you want.
Research and use powerful spells for your Seneer Wizard to turn the tide of battles!
Play at your own pace; time can be stopped at any time; manage your large army and its formation. Select which unit and building types to attack.
Use the in-game editor to create and share maps with other players.
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a story-driven Single-player Campaign.
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Additional units and barracks for the Seener faction.
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Conquer ancient bases of NPC factions with abundant loot.
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More research options to improve buildings and units.
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More spells to research for the Seneer Wizard.
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Heroes, which will be the spell casters in your attacking armies.
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A greater variety of defense buildings.
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Share your own maps with other players.
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Additional sub-quests and interesting map win conditions.
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Squads gain experience, level up, and improve your army.
Para Bellum - Hold the Line
great fun little war game. easily worth the 10 bucks it costs.
edit:
the new updates, for example the GMG really kick ***!!
– Real player with 30.1 hrs in game
A cool little tactical war game with emphasis on realism. The developer is very active in discord and listens to feedback from the players. Already holds a good amount of content and I can see this growing to a gem during early access.
– Real player with 1.7 hrs in game
Attack on Toys
Army Men
This is probably the most precious hidden gem in steam store. You get a super cheap price (or free if you download from their main site) for a massive gameplay content with potential to be even more in future. Map is completely free-roam you can hook or jetpack your way onto anything, build anywhere, place any soldier or vehicle everywhere, drive or enter any emplacement or vehicle, even a mega robot. Personally fight the war in a front line or act as a commander and use map feature to command your troop in basic RTS style. Furthermore they have included toybox mode which basically allow you to create your own map and adding any little props or detail however you want, giving an unlimited idea to expand replayability map with community help via workshop feature.
– Real player with 146.7 hrs in game
This is a fun game to play. I hope to see more content later on, in the future. Maybe a terrain manipulator tool would be a good idea, so we can be more creative. I Also hope to see some game logic tools as well. It wouldn’t be a bad idea to implement, a player level pallet, so when the player completes a level, it go’s on to the next level, that the player has made. More map props i think are needed. A much needed level variety I think would be good. In the map maker, I think it would be nice to have a clear all option, instead of individually deleting every map prop. I think the camera needs to be fixed, when going into buildings, makes it hard to give commands to units when the camera floats into the ceiling. It would be nice to be able to spawn unites inside on buildings, instead of spawning them out side of the building, then having them follow you inside, then having to fight with the player’s camera. But over all the game is very fun, it brought back childhood memories, like Army men 3D, Army men world war, Army men air sea land, Army men RTS, Army men Sarge’s Heros 1, and 2.
– Real player with 69.0 hrs in game
Archon-9 : Alien Defense
An excellent RTS game!
I like the dark gritty visual style; it makes a nice change from the more cartoonish games of this type that seem to be more common.
The control system is intuitive, and it’s neat how play can be switched between the drone view and the map view. There are some times in the game when the drone is either out of action or is recharging, so it’s useful to switch to the map view, and i find myself relying on the marine head cameras to see what is going on in the battle which is another really nice feature, adding some realism.
– Real player with 23.8 hrs in game
good game
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– Real player with 8.7 hrs in game
2089 - Space Divided
Collect resources:
Use workers to gather resources to keep your war machine running.
Build your base:
Use your workers to build up your defences and production buildings. Use turrets for border defence and factories to produce units for attack.
Produce troops:
Build an army of different troops that are ready for any opponent.
Be smarter than your opponent:
Use highly intelligent tactics to counter your opponent and gain an advantage.