Project Hunter

Project Hunter

Although somewhat buggy, overall this was an enjoyable and addictive stealth/action game with some nice skill-based mechanics.

It was a pleasure to see your alien evolve from a small larva-like creature to a full-grown fire-breathing dragon.

The ending was a bit of rushed though - wish there was more to the story.

Real player with 6.2 hrs in game


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For what it is, Project Hunter is a very solid go at making a stealth game playing in the Alien Franchise.

Story: virtually nonexistent. You are an alien specimen that escaped containment, and your goal is to kill all enemies and evolve. I was somewhat annoyed that the opening scrawl was unskippable, but that’s just a minor inconvenience.

Gameplay: Solid, but limited. If you are familiar with the Alien Franchise, you may be perplexed that you start off as a small generic grub rather than the signature facehugger. As a stealth game, your best approach is to always attack enemies from behind, which is a one-hit kill regardless of your form. No particular surprise.

Real player with 3.3 hrs in game

Project Hunter on Steam

FPS Tactics

FPS Tactics

Oh my gosh, I cannot believe this game exists

do not buy!!!

its so laggy stuff load as you walk up to it, there no instructions,

thing MOOOOS like a minecraft cow,

looks like a fps but not really you cannot shoot it dead, only can have one gun at a time cannot find ammo after you run out your out, even after you respond no new ammo,

you have to place the 4 agents so that they can defeat the monster you cannot,

and after that the game is over,

These are all the assets you could get from HB Unity 2 bundle,

Real player with 0.5 hrs in game


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Bruh

Real player with 0.3 hrs in game

FPS Tactics on Steam

Kingdomfall

Kingdomfall

Imagine yourself in a world with mighty battles and powerful magic, where deadly fireballs fly over your head burning everything to a complete hell. Where drakkars full of soldiers attack from the sea, giant trebuchets destroy castle walls, burying many warriors under the debris. All of that while the are simple soldiers, going through mud, fire, blood, trying to fight, survive and even win the battle. You are one of those soldiers. That’s what the Kingdomfall is about.

One of the most advanced player-skill based combat system which consists of simple attacks, strong attacks, dodges, counter-attacks, shield strikes, many types of melee and ranged weapons, from bows to deadly magic - it is designed to not limit you in any possible way, if you’re skilled enough you will have you’re chance to win.

IMPORTANT NOTE The game right now is in early access and will include only part of the future features to ensure everything works as expected. You can take a look at how most of the upcoming features may potentially work on the official YouTube page. They will be moved to the release version one by one when ready. Because of that the game will be available here at half price until full release.


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Kingdomfall on Steam

Space Reign

Space Reign

In the near future, as the crucial supply of deep space natural resources is controlled by several megacorporations, take command of a fleet as a private military contractor and complete security tasks for a corporation that suits you the best.

Establish your Company

Start with a single, smaller-sized ship, pledge your allegiance to one of the corporations, earn their trust by completing contracts and receive access to a unique, corporation-specific arsenal of ships and weapons.

Customize the Fleet

Each ship, ranging from smaller, deployable fighters to large cruisers, can be outfitted according to your needs, weapon by weapon, compartment by compartment, which allows you to tailor every vessel to a specific task - be it a recon corvette, close-combat cruiser, long-range missile destroyer, and so on.

Directly control any vessel in your fleet

Apart from manually controlling the designated flagship of your fleet, you have the option to jump in and out of any unit anytime, making sure to make the best use of it’s potential.

Conventional Weaponry

No lasers, no shields, no teleportation or time-travel. Just the power of pure fuel-based thrusters, armored hulls and conventional, near-future like weaponry based around kinetic projectiles and missiles.

Modular damage

Every module and compartment have their specific impact on the performance and capabilities of a vessel, therefore, ships do not have to be destroyed completely in order to win a battle. With the right weapon and a bit of luck, it is possible to disable critical modules, such as engines or main reactor, thus making them combat ineffective.

Sensors and detection

Before you go weapons hot, intel and reconnaissance is just as important as your arsenal. Without the proper use of sensors and detection mechanics, the enemy can easily have the upper hand, even in lower numbers and with inferior equipment.

Space Reign on Steam