Eternal Starlight VR

Eternal Starlight VR

Yup. 20 hours. Still enjoying this.

Great place to hang out: Music, scenery, story (skippable, for when you’ve heard it), cool ship design, and options for ship upgrades are plentiful and cool looking in their own right. I love a place with a low-key theme, in which epic battles are played out – much better than chaos in every direction all the time.

I enjoy playing the “same” scenario (it has some random alterations) more than once because this game allows for multiple strategies. It’s fun to win one way. Then think of another approach to try and work out how to win that way, too. In formation, or not? Multiple ships, or one very well equipped ship? What are those little fighters really good for?

Real player with 21.7 hrs in game


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This game is a good example of what I always wanted in VR. Omnipotent view of a 3D battlefield and the ability to RTS the crap out of your enemies. The controls feel good and the combat and ship mechanics all seem very nice. So I would recommend this game just for those factors. Overall, the story plays out balanced and difficulty ramps up appropriately. By the time you get into larger combats later in the campaign, with more ships at your disposal, the VR controls really get a chance to shine.

Real player with 15.8 hrs in game

Eternal Starlight VR on Steam

Gewevo : Interstellar

Gewevo : Interstellar

Hi, with no money and only goodwill, I embarked on the game creation adventure this year with Unreal Engine 4 part-time. Despite the difficulties and my lack of experience, I decided to make one of my childhood dreams come true.

What is Gewevo : Interstellaire ?

It is a real-time space strategy game inspired by the universe of Gewevo where you have to develop your planets, colonize others and conquer the last. There is also a more wargame oriented approach to some aspects of empire management. To put it simply, this is it.

What is Gewevo ?

Gewevo is a science-fantasy univers and a tabletop RPG originally (findable on Lulu) which is expanding regularly with novels (also found on Lulu and Wattpad) and now a video game.

Why that strange name of Gewevo ?

Why not.

Why such simplistic graphics ?

Because I have no talent for it.

Implemented features

  • Random map generation ;

  • One race with one faction ;

  • Construction of buildings on planet ;

  • fleet and ship production ;

  • Tech tree ;

  • Division customisation (HoI4-like) ;

  • Ship customisation ;

  • No microtransaction.

Planed improvements

  • More parameters for random map generation ;

  • More races and factions ;

  • Custom races and factions ;

  • Tech tree extension ;

  • More personnalized ship ;

  • Add an AI ;

  • Add a political system ;

  • Add diplomacy ;

  • Add a campaign ;

  • Achievements ;

  • Even less microtransaction.


Read More: Best Action RTS 3D Games.


Gewevo : Interstellar on Steam

Worbital

Worbital

i used to own this game, but i refunded it for two vital reasons:

1. The weapons are annoying sometimes due to how cooldowns are just insanely long, especially since you have to wait a year and a half just to build the dang thing.

2.for such a high price, this game really doesn’t present alot of content that’s ready to use, especially how most of the weapons that even have a good gimmick to them you just need to unlock, plus the multiplayer is just a wee bit broken.

My final suggestion: Perhaps lower the cooldown of some weapons, and also. If the price was around 6.70 or 7.50 it would make more sense, considering how this isin’t really a HUGE game, so alot of the time people especially like me kinda pick it up, expect more when they first boot up the game, get bored, refund it, and then they end up realising that there was actually some really good content that they just didn’t play long enough to actually encounter. so in summary, not a bad game, but it really bites you in the rear once you spend your funds and then proceed to do what i mentioned.

Real player with 80.1 hrs in game


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An amazing and fun game where matches may usually take up to 20 minutes. Choose one of the 3 races, each having a different playstyle and a variety of weapons. Attack enemies, harvest funds and build super weapons that unleash true chaos. Knocking planets out of orbit, black holes, asteroids, nukes and huge laser beams make matches intense and involve many clutch moments.

The campaign missions go by really quickly. Even though it’s a similar story for each race, the endings are different. The character design is pretty neat, each leader having a very distinct personality. There’s also an Extreme Mode for the campaign, which makes the AI really freaking hard. After like 10 tries of the 3-rd Terrene mission I just gave up. Extreme Mode is still beatable with enough skill and patience.

Real player with 23.7 hrs in game

Worbital on Steam

Five Nations

Five Nations

A nice up-to-date looking 2D RTS like AoE2: Definitive Edition or C&C Remastered,

neat homage to Base Build Space RTS like Star Trek Armada 2 or Conquest: Frontier Wars.

Despite the game was made by a team of 2 people, it does rival AAA products.

While it does lack Multiplayer, Story and Single-player Skirmish are very well done.

The game has a really good Wiki page and Demo version on steam.

https://five-nations.fandom.com/wiki/Five_Nations_Wiki

Five Nations is an impressive real-time strategy game that borrows action and gameplay elements from many of the genre’s classics. The game has a very deep and complex base build alike Age of Empires, where you have to care for 4 different resources, also the unit population. The map terrain has an interesting variety of open space and white nebulas where units can hide, but not use their abilities and are slower, also there are areas that do damage units if they try to pass them like red storm clouds.

Real player with 112.0 hrs in game

I think its by sheer luck that I found this game. Someone on twitter just randomly brought it up and I got curious and looked it up. I first tried the demo and was very surprised!

For a small studio and their first game this is a REALLY impressive RTS! It does so many things well that alot of AAA RTS’s seem to struggle with. There’s a few blemishes here and there, but overall I am surprised at how polished and well designed all the mechanics are, and the factions feel very finely tuned to fit perfectly in a competitive scene.

Real player with 80.3 hrs in game

Five Nations on Steam

Axan Ships

Axan Ships

Probably has a target audiance, it just is not me…

Nice graphics and idea but feels like it is the section of a larger game.

Lack of continuity is a deal breaker for me. But the price is right.

Real player with 0.3 hrs in game

Axan Ships on Steam

Evolution of a Mini World: Physics Wonderland

Evolution of a Mini World: Physics Wonderland

Worth a try. Lots of real physics.

For example, special/general relativity, Doppler changes, solar system etc.

There are also wormholes, black holes, firewalls.

BTW: Miles instead of kilos would be better, especially as we are now out of Europe.

Real player with 3.0 hrs in game

The physics are solid, the story is cool, but the gameplay is not that perfect. Very rich content. Considering the price, still recommend.

Real player with 2.4 hrs in game

Evolution of a Mini World: Physics Wonderland on Steam

Space Reign

Space Reign

In the near future, as the crucial supply of deep space natural resources is controlled by several megacorporations, take command of a fleet as a private military contractor and complete security tasks for a corporation that suits you the best.

Establish your Company

Start with a single, smaller-sized ship, pledge your allegiance to one of the corporations, earn their trust by completing contracts and receive access to a unique, corporation-specific arsenal of ships and weapons.

Customize the Fleet

Each ship, ranging from smaller, deployable fighters to large cruisers, can be outfitted according to your needs, weapon by weapon, compartment by compartment, which allows you to tailor every vessel to a specific task - be it a recon corvette, close-combat cruiser, long-range missile destroyer, and so on.

Directly control any vessel in your fleet

Apart from manually controlling the designated flagship of your fleet, you have the option to jump in and out of any unit anytime, making sure to make the best use of it’s potential.

Conventional Weaponry

No lasers, no shields, no teleportation or time-travel. Just the power of pure fuel-based thrusters, armored hulls and conventional, near-future like weaponry based around kinetic projectiles and missiles.

Modular damage

Every module and compartment have their specific impact on the performance and capabilities of a vessel, therefore, ships do not have to be destroyed completely in order to win a battle. With the right weapon and a bit of luck, it is possible to disable critical modules, such as engines or main reactor, thus making them combat ineffective.

Sensors and detection

Before you go weapons hot, intel and reconnaissance is just as important as your arsenal. Without the proper use of sensors and detection mechanics, the enemy can easily have the upper hand, even in lower numbers and with inferior equipment.

Space Reign on Steam

IRON GUARD VR

IRON GUARD VR

Awesome game thus far. Playing with Standard HTC Vive, and just to be fair, I am a big fan of Tower Defense genres.

Just a note of caution to all HTC Vive players, the controls are not very well laid out for the standard Vive Touch Controllers. In order to activate the two (2) Super Weapons in the game, you need to press up on the Touch Pad, which very rarely works. You cannot even get past the Tutorial until you are able to active the Super Weapon to show you are ready to play. The tutorial was the only time I was able to get a Super Weapon to actually work…and it took several attempts even then. In game, it is nearly impossible as far as I can tell, so I have never actually used a Super Weapon on enemies as of yet.

Real player with 62.5 hrs in game

I played this via VR exclusively, I cannot speak to the non-VR enviornment.

Pro’s

• Addictive gameplay

• Visually appealing

• Great heavy metal music that will keep your heart pumping along with the action

• Sense of progression

• Can sit or stand

• Overall good controls and movement (with one exception in the Con’s)

• Doesn’t necessarily hold your hand

• Towers have a sense of increased power as you upgrade

• Some levels were quite challenging

• Feels like you’re in the middle of a big playset

Real player with 28.5 hrs in game

IRON GUARD VR on Steam

Space Battle

Space Battle

⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good

⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it

⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started

⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄

⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀

⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧

⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟

⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁

⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄

⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄

Real player with 1.9 hrs in game

Space Battle

pros:

fast game with modern day graphics with easy controls that moves from location A to B to C and so on,

cons:

requires space base HQ defense which limits your movement range.

missle cannon upgrade bug that doesn’t let you equip it.

good game.

Personal Suggested Purchase Price: $0.49 Or Less During Sale

Real player with 0.5 hrs in game

Space Battle on Steam

Station Commander

Station Commander

The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:

1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.

2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.

3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….

Real player with 7.1 hrs in game

Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)

Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.

Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)

Real player with 2.1 hrs in game

Station Commander on Steam