Garden Of Mooj

Garden Of Mooj

Garden of Mooj is a monster farmer simulator where you raise cute little slime monsters called Mooj. You find different types of food and feed them to your Mooj and it will train their stats in different ways. Every night even scarier monsters come to try and destroy your Mooj statue and you must defend yourself using the Mooj you have raised. Once you train your Mooj, their abilities can unlock gates to allow you passage into new areas, as you make your way across the world trying to save it from a mysterious enemy. Mooj is fairly similar to games like Slime Rancher and the Chao Garden from Sonic Adventure, and was a lot of fun. The game also has a really decent jazz/easy listening soundtrack.

Real player with 19.6 hrs in game


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I find this game strangely addicting and loads of fun despite how simple it is.

Its a good game for just not worrying and getting a good chuckle and you can make your mooj fairly different.

Pros:

Relaxing

Silly and cute

Addicting

Cons:

it can be a bit buggy

its not entirely clear on what to do

could still use more to do(personal bias)

Real player with 15.6 hrs in game

Garden Of Mooj on Steam

EONWAR

EONWAR

Local & Online Competitive Action Strategy (LOCAS).

PLAN • PROLIFERATE • PUNISH

A Grand Strategy digital board-game focusing on simplicity and fun. We have stripped out lengthy text rollouts and numbers for a more accessible game experience. No number crunching or RNG’s here! Just a familiar interface and good old fashioned skill. Take direct control of Infantry, Tanks, Fighters, and Transports across space and planet-side on unforgiving worlds. Absorb opponents into your great empire and subjugate them for your glory. Choke enemy supply chains and capture control points to keep the talantium flowing into your mighty war-machine and win by amassing the greatest empire or obliterate your foes with raw power.

Increase your intel to strike unsuspecting enemy commanders and kidnap, bribe or assassinate them. Place bounties to tempt your enemies into doing your dirty work while you carefully position cloaked forces at the edge of their planet. Demand ransoms for imprisoned commanders or hijack transports for a quick influx of talantium. Conquer the galaxy with a mix of card management and contextual mini-games for up to 6 players locally via LAN or online.

Build and Upgrade talantium-payload missiles to breach planetary defences and pave the way for ground forces to storm the enemy HQ. Loot their resources, widen your intel and bring your enemies to submission. Unlock 36 unique, beautifully painted commander cards with powerful contextual abilities that can change the tide of war. Judge when to call on your commanders and where to assign them, is critical to your success. Bribe, Sabotage, Capture, Kidnap, Reinforce, Scan, Mine, Hack, Shield, Cloak, EMP and Battle against your foes to ensure the continued existence of your people.

Conquer worlds to create a mighty empire and wage the war to end all wars against the unforgiving Kollektiv… or suffer the same fate as those silenced by their devastation. EONWAR: strategy war-gaming evolved.

FEATURES

  • Online Multiplayer

  • Local LAN Multiplayer

  • Scalable match settings & Modes

  • 36 Commander Cards

  • Contextual Commander Powers

  • Randomised Planets ensure each match is full of suspense- a reconnaisance team can be sent ahead to gather intel on planet topology so you can formulate the best strategy/ angle of attack. Each planet hex has been crafted (not procedurally generated) to provide an exciting variation of strategy and attack when controlling your tanks and infantry. Each planet hex is randomly positioned and rotated at the start of each match making invasion a challenging prospect for armies brave enough to land on them.

  • Directly Control Air Support with your squadron of fighters and drop devastating TP bombs on unsuspecting enemies below, but beware the enemy may call in their air forces to counter you!

  • Space Strategy offering factions the ability to position and proliferate their forces across the galaxy

  • Space Battles across several contextual locations such as in debris, amongst the Ancients or in the The Belt

  • Enemy Conversion to bring them into your empire, gaining you an ally and speeding up the match conclusion. It is possible to absorb 5 of the 6 factions in the game (exc. Kollektiv) ultimately making you win via the Greatest Empire.

  • Service Sectors allow repair to your ships and deposit of mined talantium

  • Overshields giving your battle-group additional hit points or immunity from certain strategic phenomena

  • Planetary Shields to help protect your capital that can be rotated and repaired as special actions

  • Cloak providing your fleet or lone battle-group a means to gain favourable strategic positions or escape battles entirely

  • Advanced Scanners to identify enemy positions and sniff out powered-down units awaiting to invade

  • Retreat when a battle goes horribly wrong, but be warned you must pilot your ships through the Jump Gate to succeed while the enemy likely tries to end you or the gate itself!

  • Bribe to bring additional commander cards (and their powers) into your hand while weakening the enemy

  • Kidnap to imprison enemy commanders at a command post and force them to work on weapon research or allow you to demand ransoms

  • Capture sectors and colonies to grow your mighty empire and keep the talantium flowing

  • Rig a doomed allied colony in an attempt to obliterate oncoming enemy with a well-timed detonation

  • Jump to lightspeed to reach distant sectors before your foes- but this costs precious talantium!

  • Engine Priority to give a chosen battle-group a speed boost til the end of the day

  • Weapon Priority to give your controlled battle-group a powered-up edge during battles

  • Reinforce a friendly colony or planet with available units residing at another friendly colony or planet, without having to pay the jump levy

  • Shop to create more units and missiles to breakdown your enemy’s planetary defences

  • Radiation creates additional variation on the gameboard making each game unique

  • Ion Cannon Support for factions defending their colony, providing more incentive to capture them first

  • Missile Piloting to ensure the best pilots in the galaxy may hit enemy targets- even without upgrades!

  • Missile Upgrades to help lesser pilots hit enemy targets at the cost of time and research

  • Randomised Mining to add depth to your strategic decisions- do i capture a commander, colony or mine the asteroid only two sectors away? Do i have enough hull-space for such a large haul?

  • Steal the haul from enemy transports with a cheeky cloaked stand-by group

  • Scalable Asteroid Belt that acts as a primary defence to TP Missiles, provides cover at the cost of speed (unless shielded) and a means for spectators to influence the outcome of battles taking place within it

  • Multiple Win Conditions including Capital takeover, Obliteration, Greatest Empire and minor wins for loyal subjects that served their Empire

  • Single, Concise Progression Bar with a clear route to all unlockables. We are focused on bringing players the best game-experience possible, not cosmetic upgrades

  • Optional Wagering System to speed up (or slow down) game progression so you can get on with being the best faction in the galaxy

  • Pumping Original Soundtrack from leading underground psy, minimal and techno artists including Quivver (John Graham), Grouch, Beat Bizarre, Khainz, Champa, Burn in Noise and others!

  • Many more tactics, features and powers waiting to be discovered.

Early Access Schedule

  • Planetside Battles/Planet diversity

  • Kollektiv (PvE) integration

  • More space battle variation

  • Additional Commanders

  • Local Same/Split Screen Multiplayer (Kickstarted)

THE CRIES OF YOUR PEOPLE ECHO AMONG THE STARS

TAKE UP YOUR ROLE AS GENERAL AND RESTORE THE PEACE THAT ONCE PREVAILED


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EONWAR on Steam

Worbital

Worbital

i used to own this game, but i refunded it for two vital reasons:

1. The weapons are annoying sometimes due to how cooldowns are just insanely long, especially since you have to wait a year and a half just to build the dang thing.

2.for such a high price, this game really doesn’t present alot of content that’s ready to use, especially how most of the weapons that even have a good gimmick to them you just need to unlock, plus the multiplayer is just a wee bit broken.

My final suggestion: Perhaps lower the cooldown of some weapons, and also. If the price was around 6.70 or 7.50 it would make more sense, considering how this isin’t really a HUGE game, so alot of the time people especially like me kinda pick it up, expect more when they first boot up the game, get bored, refund it, and then they end up realising that there was actually some really good content that they just didn’t play long enough to actually encounter. so in summary, not a bad game, but it really bites you in the rear once you spend your funds and then proceed to do what i mentioned.

Real player with 80.1 hrs in game


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An amazing and fun game where matches may usually take up to 20 minutes. Choose one of the 3 races, each having a different playstyle and a variety of weapons. Attack enemies, harvest funds and build super weapons that unleash true chaos. Knocking planets out of orbit, black holes, asteroids, nukes and huge laser beams make matches intense and involve many clutch moments.

The campaign missions go by really quickly. Even though it’s a similar story for each race, the endings are different. The character design is pretty neat, each leader having a very distinct personality. There’s also an Extreme Mode for the campaign, which makes the AI really freaking hard. After like 10 tries of the 3-rd Terrene mission I just gave up. Extreme Mode is still beatable with enough skill and patience.

Real player with 23.7 hrs in game

Worbital on Steam

Evolution of a Mini World: Physics Wonderland

Evolution of a Mini World: Physics Wonderland

Worth a try. Lots of real physics.

For example, special/general relativity, Doppler changes, solar system etc.

There are also wormholes, black holes, firewalls.

BTW: Miles instead of kilos would be better, especially as we are now out of Europe.

Real player with 3.0 hrs in game

The physics are solid, the story is cool, but the gameplay is not that perfect. Very rich content. Considering the price, still recommend.

Real player with 2.4 hrs in game

Evolution of a Mini World: Physics Wonderland on Steam

FPS Tactics

FPS Tactics

Oh my gosh, I cannot believe this game exists

do not buy!!!

its so laggy stuff load as you walk up to it, there no instructions,

thing MOOOOS like a minecraft cow,

looks like a fps but not really you cannot shoot it dead, only can have one gun at a time cannot find ammo after you run out your out, even after you respond no new ammo,

you have to place the 4 agents so that they can defeat the monster you cannot,

and after that the game is over,

These are all the assets you could get from HB Unity 2 bundle,

Real player with 0.5 hrs in game

Bruh

Real player with 0.3 hrs in game

FPS Tactics on Steam

The Hero We Need

The Hero We Need

Create your unique towers, upgrade only the parts you need, build an arsenal of towers, or try them out in survival mode.

In THWN, each tower is individually created with runes that define the projectile and effects. This allows for versatile strategies that match your playstyle.

Fight your way through hordes of demons and enemies alike to discover Elizia, a world where the 5 realms of humans, elves, trolls, dwarfs, and turtle folk lived in harmony until the demons invaded.

REVIEWS

“Genre mashup that combines the best qualities of RTS games with those of tower defenses. […] is something we didn’t expect that we wanted, but now we want to play more of." - GameReviewMonster - Full Review

https://store.steampowered.com/app/1584820/The_Hero_We_Need/

The Hero We Need on Steam