Garden Of Mooj

Garden Of Mooj

Garden of Mooj is a monster farmer simulator where you raise cute little slime monsters called Mooj. You find different types of food and feed them to your Mooj and it will train their stats in different ways. Every night even scarier monsters come to try and destroy your Mooj statue and you must defend yourself using the Mooj you have raised. Once you train your Mooj, their abilities can unlock gates to allow you passage into new areas, as you make your way across the world trying to save it from a mysterious enemy. Mooj is fairly similar to games like Slime Rancher and the Chao Garden from Sonic Adventure, and was a lot of fun. The game also has a really decent jazz/easy listening soundtrack.

Real player with 19.6 hrs in game


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I find this game strangely addicting and loads of fun despite how simple it is.

Its a good game for just not worrying and getting a good chuckle and you can make your mooj fairly different.

Pros:

Relaxing

Silly and cute

Addicting

Cons:

it can be a bit buggy

its not entirely clear on what to do

could still use more to do(personal bias)

Real player with 15.6 hrs in game

Garden Of Mooj on Steam

Station Commander

Station Commander

The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:

1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.

2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.

3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….

Real player with 7.1 hrs in game


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Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)

Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.

Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)

Real player with 2.1 hrs in game

Station Commander on Steam

Attack on Toys

Attack on Toys

Army Men

This is probably the most precious hidden gem in steam store. You get a super cheap price (or free if you download from their main site) for a massive gameplay content with potential to be even more in future. Map is completely free-roam you can hook or jetpack your way onto anything, build anywhere, place any soldier or vehicle everywhere, drive or enter any emplacement or vehicle, even a mega robot. Personally fight the war in a front line or act as a commander and use map feature to command your troop in basic RTS style. Furthermore they have included toybox mode which basically allow you to create your own map and adding any little props or detail however you want, giving an unlimited idea to expand replayability map with community help via workshop feature.

Real player with 146.7 hrs in game


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This is a fun game to play. I hope to see more content later on, in the future. Maybe a terrain manipulator tool would be a good idea, so we can be more creative. I Also hope to see some game logic tools as well. It wouldn’t be a bad idea to implement, a player level pallet, so when the player completes a level, it go’s on to the next level, that the player has made. More map props i think are needed. A much needed level variety I think would be good. In the map maker, I think it would be nice to have a clear all option, instead of individually deleting every map prop. I think the camera needs to be fixed, when going into buildings, makes it hard to give commands to units when the camera floats into the ceiling. It would be nice to be able to spawn unites inside on buildings, instead of spawning them out side of the building, then having them follow you inside, then having to fight with the player’s camera. But over all the game is very fun, it brought back childhood memories, like Army men 3D, Army men world war, Army men air sea land, Army men RTS, Army men Sarge’s Heros 1, and 2.

Real player with 69.0 hrs in game

Attack on Toys on Steam

Cyberwinter

Cyberwinter

Action strategy + challenging - no skirmish mode = Build and defend your base against invaders with a variety of combat vehicles. Manage minimal resources to complete objectives through 12 levels.

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Real player with 1.1 hrs in game

Cyberwinter on Steam

Space Battle

Space Battle

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⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it

⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started

⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄

⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀

⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧

⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟

⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁

⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄

⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄

Real player with 1.9 hrs in game

Space Battle

pros:

fast game with modern day graphics with easy controls that moves from location A to B to C and so on,

cons:

requires space base HQ defense which limits your movement range.

missle cannon upgrade bug that doesn’t let you equip it.

good game.

Personal Suggested Purchase Price: $0.49 Or Less During Sale

Real player with 0.5 hrs in game

Space Battle on Steam

Cossacks 3

Cossacks 3

Before anything, let me tell you a bit about GSC’s history.

This Ukrainian game developper, founded in 1995, was reputed for RTS (Cossacks) and FPS (S.T.A.L.K.E.R.) games. In 2004, they opened up a branch company named “GSC World Publisher”, allowing them to publish games without being EA’d, I believe…

In 2007, they made S.T.A.L.K.E.R.: Shadow of Chernobyl, which was followed by 2 brilliant sequels in 2008 and 2009 respectively. They tried to port it into consol. However, due to a lack of manpower, they instead decided to make S.T.A.L.K.E.R. 2, but that game was cancelled since they were then on a financial problem. December 9 2011 would mark their official disclosure. Vostok Games was created not long after by the GSC staff members with their F2P game Survarium. On december 22 2014, after a controversy with another game developper that I won’t name, GSC re-opened and announced what will become Cossacks 3.

Real player with 239.9 hrs in game

Cossacks 3 The game we can say one of the Legend Strategy games ;

*Game mechanics almost same as old legend cossack game’s.

*Same game engine as old cossack game’s.

*Battlefield is fun and better with line ! (you better get tactic and prepare before attack)

*Game had improve!

*Has some texure issues that makes gameplay a bit bad.

*Developers give updates slowly.(mean real slowly)

*Improved upgrade.

*Campaign to play storyline in battlefield !

Graphic 7/10 well done ! graphics just like old games of cossack but better version of it could be better ? -yes.

Real player with 105.6 hrs in game

Cossacks 3 on Steam

King and Kingdoms

King and Kingdoms

Whatever you do DO NOT buy this game, yes its in development but that is not an excuse for the developers to totally ignore players when they submit tickets reporting faults

The game has a research section, the developers decided to alter it and in doing so the section no longer works, it refuses to carry out any research stating that you have insufficient resources to carry out the research … strange when my resources are over twenty times that needed

The game does not allow you to carry out what is basically the whole idea of it, to take over other kingdoms, it is hard enough to work out how at the beginning with no game instructions but eventually when you do work it out don’t expect it to work

Real player with 21.5 hrs in game

Discord is the best way to contact developers for help.

Real player with 16.9 hrs in game

King and Kingdoms on Steam

Age of Empires IV

Age of Empires IV

Bugs and balance not getting fixed in a reasonable amount of time.

Real player with 229.5 hrs in game

On the plus side:

Factions that actually feel different to play, gaining some unit types earlier than others and such.

Unique units in most cases replace a standard one with no additional costs,

for example english longbow replacing standard archer or french royalknights replacing standard knights.

Shiptypes more or less depend on region,european have their set of ships,asian have theirs,abbasid+dehli have theirs and rus are just the odd ones with their entirely unique arsenal of longboats.

Plenty of interesting ideas, like getting up on walls or mongols movable structures to name some.

Real player with 180.2 hrs in game

Age of Empires IV on Steam