Command Heroes
In Command Heroes, you control a Hero from one of many Factions in the game each with unique abilities, equipment, and perks to unlock. Battle it out in a mash-up between a twin-stick action platformer & RTS blend. Upgrade your crew between matches, and press onward towards victory! Team up with up to 3 friends for 4-player split-screen action, or set up a custom sandbox map with up to 10 players & AI.
1-10 Multiplayer Co-op or Versus
Play solo, or with 1-4 local players (or online players via Remote Play Together) in a hectic resource race. Set up custom matches with full flexibility on team alliances between players & AI. Up to 10 players & AI total.
Dig Deep
Head underground to discover artifacts of mystical or technological power which can help turn the tide in your team’s favor. Summon an ancient stone golem, an orbital satellite strike, or dozens of other sources of destruction, healing, wealth, and power. Defend artifacts once revealed or that power can fall into your enemy’s hands.
Find your Faction
Each faction has diverse units, buildings, weapons, and heroes. Shift and shape your strategy accordingly. Surprise your enemies with unlimited playstyle approaches. Will you attack from above, below, or both? Whether you approach with style & finesse or overwhelm by brute force, you’ll be faced with new challenges and find new strategies each match.
Read More: Best Action RTS 4 Player Local Games.
Dark Prospect
My first experience with this game was building a giant wall to protect us against artillery, and losing my mind over having to go out and gather MORE resources because that damn monster tore it down. It was a hard fought battle that my wall unfortunately did not survive… it will be missed.
My second experience was going through a dark forest trying to find the objectives. In I walk through the barn door, and I see a box. I go to look at it and see I can interact with it, and thus I do. All of a sudden epic metal riffs are blaring through the surrounding area, and I am in awe. It is beautiful. I have decided that this new piece of technology shall follow me in my journey no matter what I face, and it shall be glorious. As I go to pick it up, I accidentally just tap the interact button and… the channel changes. Tears of joy welled in my eyes as it fully dawned on me what I had just discovered. The ensuing hours were filled with my dropping the radio to play my epic battle theme and mow down the enemy on my way to conquer the RTS player, who thought I was absolutely insane.
– Real player with 41.7 hrs in game
Read More: Best Action RTS Multiplayer Games.
Day 1 Impression:
Direct and to the point. A FPS vs RTS!
The FPS side has a fun construction element to it. It is clear they have good FPS knowledge that they are building from. If you like FPS, you are ready to play this game and enjoy it. You can practice single player FPS in training.
The RTS side has a C&C like play to it. Much like most past RTSvsRTS games. You have 3 bases and you can build units out of them. I would say that the makers do not have a good grasp on the RTS side of the game but it has promise once RTS people give good feedback. They can only build the RTS side up from where they are now. You can not yet practice RTS in training but I am sure it will come around eventually.
– Real player with 27.6 hrs in game
Worbital
i used to own this game, but i refunded it for two vital reasons:
1. The weapons are annoying sometimes due to how cooldowns are just insanely long, especially since you have to wait a year and a half just to build the dang thing.
2.for such a high price, this game really doesn’t present alot of content that’s ready to use, especially how most of the weapons that even have a good gimmick to them you just need to unlock, plus the multiplayer is just a wee bit broken.
My final suggestion: Perhaps lower the cooldown of some weapons, and also. If the price was around 6.70 or 7.50 it would make more sense, considering how this isin’t really a HUGE game, so alot of the time people especially like me kinda pick it up, expect more when they first boot up the game, get bored, refund it, and then they end up realising that there was actually some really good content that they just didn’t play long enough to actually encounter. so in summary, not a bad game, but it really bites you in the rear once you spend your funds and then proceed to do what i mentioned.
– Real player with 80.1 hrs in game
Read More: Best Action RTS PvP Games.
An amazing and fun game where matches may usually take up to 20 minutes. Choose one of the 3 races, each having a different playstyle and a variety of weapons. Attack enemies, harvest funds and build super weapons that unleash true chaos. Knocking planets out of orbit, black holes, asteroids, nukes and huge laser beams make matches intense and involve many clutch moments.
The campaign missions go by really quickly. Even though it’s a similar story for each race, the endings are different. The character design is pretty neat, each leader having a very distinct personality. There’s also an Extreme Mode for the campaign, which makes the AI really freaking hard. After like 10 tries of the 3-rd Terrene mission I just gave up. Extreme Mode is still beatable with enough skill and patience.
– Real player with 23.7 hrs in game
The Rebellion
If you are here reading this and the game is on sale for under $5.00, just buy it. EZPZ! I just saved you a bunch of time reading other reviews!
I love the potential TR has. It has a long way to go but the devs are showing me they are serious about their creation and I love it. The game is not there yet on a number of things, like 3rd person combat and adding a tutorial, but I’m seeing improvements every patch! I still have a lot to learn about the game but even in this early state I will recommend TR, but at the moment, only when its on a Steam sale.
– Real player with 65.1 hrs in game
While I did receive this for free and have been helping them test, I have found myself booting it up to play the survival mode without being prompted and doing it for fun. (TL;DR at bottom for lazy)
I have to say, the survival mode is quite fun. Difficult, but the challenge is what makes it fun. Furthest I’ve gotten is Battalion 5 on survival mode, which took over 2 hours to get to and I had a blast the entire time because my hero got OP halfway through. It scales with the population cap you set, the players in the game, and the difficulty you select. Normal is a decent challenge, Hard is, predictably hard, and nightmare difficulty is near impossible.
– Real player with 51.8 hrs in game
Crossing Frontier
Crossing Frontier is a 2.5D action RPG. Choose your favorite characters and join with your teammate to defeat your enemies! Crossing Frontier is featuring:
1. 2D side-scroll action muti-player game
2. 10+ Characters with unique skill set
3. Brawling mode: Are you a lone wolf or team player? Either way, every player can find the suitable match from 1verse 1 to 5 verse 5.
4. Crystal Conquer mode: Fight till death to defend your territories and attack enemies crystal mine. Players have to play smart, play strategy to victory.
King and Kingdoms
Whatever you do DO NOT buy this game, yes its in development but that is not an excuse for the developers to totally ignore players when they submit tickets reporting faults
The game has a research section, the developers decided to alter it and in doing so the section no longer works, it refuses to carry out any research stating that you have insufficient resources to carry out the research … strange when my resources are over twenty times that needed
The game does not allow you to carry out what is basically the whole idea of it, to take over other kingdoms, it is hard enough to work out how at the beginning with no game instructions but eventually when you do work it out don’t expect it to work
– Real player with 21.5 hrs in game
Discord is the best way to contact developers for help.
– Real player with 16.9 hrs in game
Eximius: Seize the Frontline
In late 2017 I came across a RTS-FPS hybrid genre, it has been sometime since an actual development of a video game in this genre and pretty rare too. I soon found out who the team behind who design and craft out this game. I wanted to helped out and so I did as a volunteer community testers in the early days of EXIMIUS.
I loved C&C Renegade and this game was like the missing puzzle in C&C Renegade where it was suppose to have RTS-FPS hybrid. It was heavily inspired by Battlezone II and the cancelled video game called “Tiberium”. I myself was also a modder , knows that making a video game or a mod is require a lot of resource & manpower. With constant Q&A and R&D is not easy
– Real player with 3209.1 hrs in game
Explaining the game
Eximius is an asymmetrical 5v5 team-oriented game that combines both the FPS and RTS genres. Unlike most hybrid games that are simply either an FPS with RTS elements or visa versa, Eximius implements both genres equally and in their entirety.
The RTS side of the game implements all of the features of a traditional RTS game like base building, training units, researching upgrades, using unit and commander based abilities along with map and resource control. There are 3 resource types the commander utilises: Credits, Energy and Supplies. Credits are your standard general purpose currency, they’re used for most things and can only be gained through resource nodes on the map. Energy is the more advanced resource used for upgrades and higher tier units, this can be obtained through resource nodes and commander built power plants. Credits are needed for the use of abilities and some unit upgrades, they can only be obtained through resource nodes. Much like Company of Heroes you can reinforce resource points by setting up, depending on faction, an armoury/mule near the point, this will increase the resource income of that node and make it so the node cannot be captured while the armoury/mule is reinforcing it. Both factions within the game are divided into 3 sub-factions similar to the likes of C&C3 and C&C Generals: Zero Hour. Each sub-faction has unique abilities, units, unit variants and research which allows for a considerable amount of options for the commander. These options are only further expanded by the unique interactions between each unit/ability and the players on the ground.
– Real player with 665.6 hrs in game
Cascading Failure
A solid RTS/FPS hybrid that forces you to consider the environment when tackling any objective. The variety of assets you have will have you toying with various strategies in the game like occupying buildings that oversee an entrance to an objective, or setting up a defensive line of turrets, or even hunkering down with a massive heavy walker. You also have a bit of a tech tree that you unlock with points you earn in the game, most of it being weapons that you can equip to certain soldiers or bring in yourself.
– Real player with 145.6 hrs in game
TLDR: A really unique combination of a FPS and RTS. The game currently offers two different game modes: A horde mode (“Wave Defense”) and a skirmish mode (“Assault”) on several maps (Single player or co-op online up to 4, PvE only). As well as a training course with a shooting range to try all the different weapons out which can be unlocked for the main game modes by playing them. Overall the game feels quite polished in comparison to what I have witnessed with other early access game on release. It is nicely playable and offers definitely enough fun hours to be worth the reasonable price it’s asking. I can especially recommend the Assault mode in Co-Op :)
– Real player with 64.2 hrs in game
Age of Empires IV
Bugs and balance not getting fixed in a reasonable amount of time.
– Real player with 229.5 hrs in game
On the plus side:
Factions that actually feel different to play, gaining some unit types earlier than others and such.
Unique units in most cases replace a standard one with no additional costs,
for example english longbow replacing standard archer or french royalknights replacing standard knights.
Shiptypes more or less depend on region,european have their set of ships,asian have theirs,abbasid+dehli have theirs and rus are just the odd ones with their entirely unique arsenal of longboats.
Plenty of interesting ideas, like getting up on walls or mongols movable structures to name some.
– Real player with 180.2 hrs in game
Spellsworn
Spellsworn is an amazing warlock arena game that takes a well beloved mod and turns it into a spellcasting competitive game with a high skill ceiling.
Basics
In Spellsworn players choose different spells (max 8) at the start of each round cosisting of melee, offensive, defensive spells, utility and mobility and there are over 28 spells for players to create their own combos and playstyles.
The game is 100% skill based and the defensive system works by either using a defensive spell, or casting a projectile to cancel out the other one.
– Real player with 179.2 hrs in game
Review effect as at 14/03/2018:
-similar to Warlock (no, you don’t have to get w3 or dota 2)
-1 default mode, Rounds (FFA/TEAM available), adjustable rounds, gold/round & starting gold. 2-8 players.
-gud graphics & keybinds options (actually playable with 2GB RAM kek)
-population : ~100(highly recommended with friends, discord event? psssh)
-Discord, in-game chat, Server lobby, steam invitation connect.
-Account Levels with cosmetic feature and probably more hidden features
-Account stats record
– Real player with 60.4 hrs in game