Broken Arrow
Broken Arrow is a large-scale real-time modern warfare tactics game. The base game features both the American and Russian factions, more than 100 units and multiple deck specialisations per nation.
Broken Arrow brings the genre to a whole new level by combining the complexity of a joint-forces wargame with the typical real-time tactics action-packed gameplay.
UNIQUE ARMY BUILDING
Build your army deck by choosing from over 200 different units. Part of the battle is won by planning well: create the right combination of unit types and weapons to defeat your enemy, and don’t forget to consider the terrain when you choose.
Broken Arrow features a wide range of units, that are split into seven categories based on their characteristics: your army deck includes recon units, infantry, fighting vehicles, support units, logistical units, helicopters and airstrikes slots.
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RECON UNITS: includes infantry, vehicles and drones specialized in the task of spotting and marking the enemy position.
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INFANTRY: includes line infantry, shock troops, special forces, anti-tank teams, anti-aircraft teams.
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FIGHTING VEHICLES: includes tanks, ATGM carriers and fire support vehicles.
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SUPPORT: includes artillery and anti-aircraft vehicles that provide long range support on the battlefield.
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LOGISTICS:, includes all the units designed to improve combat efficiency by providing ammunition, repairs, medical supplies and much more.
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HELICOPTERS: includes multipurpose cavalry units best used far from the heatpoints.
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AIRSTRIKES: includes many different weapons, swarms of tactical missiles and airdrops of troops, vehicles and supplies.
CUSTOM UNITS
Modern vehicles and aircraft are generally compatible with different weapons and armor packages; Broken Arrow features a detailed customisation system that allows you to modify the specific components of your units, either individually or as a loadout.
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Customize your aircraft by choosing weapons, fuel tanks, designation pods, countermeasure pods and decoys.
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Add armor or defensive systems to your vehicles and upgrade their weaponry and sensors.
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Special forces have access to a wide variety of equipment for you to choose: add suppressors, thermal optics, reconnaissance drones, explosive charges and much more.
ACTION-PACKED COMBAT
Choose the right combination of units from your deck and deploy them to the battlefield, via land, the sea or from the air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missiles.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
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IMC
A realtime, roguelike, card game. Traverse planets, build decks and earn riches while battling to the extraction point. Some will make it, most will die…
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Paper Mages
A New Way to Play with Cards.
RTSSCG - Real-Time Strategy Systemic Card Game. The first game of its kind, with familiar elements.
A Deck Builder With Cards You Collect.
In Paper Mages every player starts with 30 cards, all the same. The more you play, the more cards you unlock, and those cards are added to your randomly built deck. A lucky player may even stumble upon rare cards.
Play as 10 unique races
Systemic Arena, Dynamic Gameplay
A Mage’s Duel Done Right.
Cards are taken from a flat playing board and thrown into a dynamic and systemic third-person arena. A Werewolf’s Moon card grants power at night, while the Medusa’s Gaze card will sway you from moonbeams at risk of paralyzation. Paired with special race traits, action cards that modify abilities, and skill in how the map is used, Paper Mages duels are unique every single time.
Features
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Gain control of the 4 main card types.
Damage, Action, Preservation, Constant.
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Play in a dynamic arena.
The time of day, along with your location on the map, affects your race and the power of some of your cards.
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Master 1 of 10 races, each with their own special attributes.
The Faergon has no worry of running out of breath underwater. A double jump and a slow fall are easy for the Falconite.
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Collect over 130 cards.
Start with 30 cards and the more your paper mage gains victory, the more cards will find their way into your collection. Fill your deck with base, rare, and special cards. Some say there are other cards yet to be discovered, beyond the full 130.
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Battle Online.
Duel other apprentices, one at a time, across the map in the main game mode. Either deplete your opponent’s HP, or find the 5 special trinkets to become overpowered and end the match. Another duel mode will come along in the future as well.
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Experiment with Cards
Before casting a Fireball try the Borrow Flame Action Card. It’ll gain 1.5X damage for every flame in the room that you borrow. Cast a Moon-bound Action Card followed by Stone Shoes, leave your opponent floating in the air.
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Unlock all of the collectibles.
Whether it’s a wizard’s beard, new eyes, or a different wardrobe, you can collect items to customize your paper mage.
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Play with Keyboard and Mouse, or a gamepad. Start with the keyboard, or eventually learn to duel with a gamepad.
Start with 30 Cards, Play to Collect the Other 100
Base cards, special cards, & rare cards make up the collection.
The Shattered Hero & the First Paper Mage - Origins of the Duels
Every 5 years the Mage duels are held, and the trained apprentices set out to become graduates on the battlefield. Such an archaic thing. So many died proving themselves, increasing in ranks, and what a waste. Yet, for the longest time, nothing was done… Until Eltrest Grefaren. They thought he had lost his mind when his apprentice died in the duels. His apprentice Variscitan, an orphaned beryllian boy. Such promise he had, but more so, heart. Both apprentices perished that day in the tower fall.
On the next 5th year, and the next mage duels, Eltrest emerged from his towers, almost aged 15 years over. He showed them a new magic. He sat a piece of paper on the table and a glowing piece of Heliodor stone in the center, and then he placed a ring next to it. With his hand over the paper, the mage whispered a few words and his eyes glowed amber gold. The light from his eyes went into the gem, and the other mages gasped as they watched. The paper folded itself around the gem, and up to two little legs, then the paper folded two arms, and a head. The ring on the table floated up and over the paper man’s wrist, and stayed there.
Eltrest had created a small version of himself, a paper champion, a paper mage.
These little mages are linked to their creators. They think as their mage thinks, they act as their mage would act. They feel no pain, and can be made again and again. There was no struggle in adopting this new way of battle. That day, the two mages set to duel, learned how to create their own little champions, and no lives were lost.
The shattered hero, Eltrest, changed life for all the mages in the world.
There were some wizards who were opposed, how could a caster perform his best without threat of death? But that is a tale for another time.
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