EONWAR
Local & Online Competitive Action Strategy (LOCAS).
PLAN • PROLIFERATE • PUNISH
A Grand Strategy digital board-game focusing on simplicity and fun. We have stripped out lengthy text rollouts and numbers for a more accessible game experience. No number crunching or RNG’s here! Just a familiar interface and good old fashioned skill. Take direct control of Infantry, Tanks, Fighters, and Transports across space and planet-side on unforgiving worlds. Absorb opponents into your great empire and subjugate them for your glory. Choke enemy supply chains and capture control points to keep the talantium flowing into your mighty war-machine and win by amassing the greatest empire or obliterate your foes with raw power.
Increase your intel to strike unsuspecting enemy commanders and kidnap, bribe or assassinate them. Place bounties to tempt your enemies into doing your dirty work while you carefully position cloaked forces at the edge of their planet. Demand ransoms for imprisoned commanders or hijack transports for a quick influx of talantium. Conquer the galaxy with a mix of card management and contextual mini-games for up to 6 players locally via LAN or online.
Build and Upgrade talantium-payload missiles to breach planetary defences and pave the way for ground forces to storm the enemy HQ. Loot their resources, widen your intel and bring your enemies to submission. Unlock 36 unique, beautifully painted commander cards with powerful contextual abilities that can change the tide of war. Judge when to call on your commanders and where to assign them, is critical to your success. Bribe, Sabotage, Capture, Kidnap, Reinforce, Scan, Mine, Hack, Shield, Cloak, EMP and Battle against your foes to ensure the continued existence of your people.
Conquer worlds to create a mighty empire and wage the war to end all wars against the unforgiving Kollektiv… or suffer the same fate as those silenced by their devastation. EONWAR: strategy war-gaming evolved.
FEATURES
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Online Multiplayer
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Local LAN Multiplayer
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Scalable match settings & Modes
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36 Commander Cards
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Contextual Commander Powers
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Randomised Planets ensure each match is full of suspense- a reconnaisance team can be sent ahead to gather intel on planet topology so you can formulate the best strategy/ angle of attack. Each planet hex has been crafted (not procedurally generated) to provide an exciting variation of strategy and attack when controlling your tanks and infantry. Each planet hex is randomly positioned and rotated at the start of each match making invasion a challenging prospect for armies brave enough to land on them.
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Directly Control Air Support with your squadron of fighters and drop devastating TP bombs on unsuspecting enemies below, but beware the enemy may call in their air forces to counter you!
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Space Strategy offering factions the ability to position and proliferate their forces across the galaxy
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Space Battles across several contextual locations such as in debris, amongst the Ancients or in the The Belt
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Enemy Conversion to bring them into your empire, gaining you an ally and speeding up the match conclusion. It is possible to absorb 5 of the 6 factions in the game (exc. Kollektiv) ultimately making you win via the Greatest Empire.
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Service Sectors allow repair to your ships and deposit of mined talantium
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Overshields giving your battle-group additional hit points or immunity from certain strategic phenomena
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Planetary Shields to help protect your capital that can be rotated and repaired as special actions
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Cloak providing your fleet or lone battle-group a means to gain favourable strategic positions or escape battles entirely
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Advanced Scanners to identify enemy positions and sniff out powered-down units awaiting to invade
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Retreat when a battle goes horribly wrong, but be warned you must pilot your ships through the Jump Gate to succeed while the enemy likely tries to end you or the gate itself!
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Bribe to bring additional commander cards (and their powers) into your hand while weakening the enemy
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Kidnap to imprison enemy commanders at a command post and force them to work on weapon research or allow you to demand ransoms
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Capture sectors and colonies to grow your mighty empire and keep the talantium flowing
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Rig a doomed allied colony in an attempt to obliterate oncoming enemy with a well-timed detonation
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Jump to lightspeed to reach distant sectors before your foes- but this costs precious talantium!
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Engine Priority to give a chosen battle-group a speed boost til the end of the day
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Weapon Priority to give your controlled battle-group a powered-up edge during battles
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Reinforce a friendly colony or planet with available units residing at another friendly colony or planet, without having to pay the jump levy
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Shop to create more units and missiles to breakdown your enemy’s planetary defences
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Radiation creates additional variation on the gameboard making each game unique
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Ion Cannon Support for factions defending their colony, providing more incentive to capture them first
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Missile Piloting to ensure the best pilots in the galaxy may hit enemy targets- even without upgrades!
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Missile Upgrades to help lesser pilots hit enemy targets at the cost of time and research
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Randomised Mining to add depth to your strategic decisions- do i capture a commander, colony or mine the asteroid only two sectors away? Do i have enough hull-space for such a large haul?
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Steal the haul from enemy transports with a cheeky cloaked stand-by group
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Scalable Asteroid Belt that acts as a primary defence to TP Missiles, provides cover at the cost of speed (unless shielded) and a means for spectators to influence the outcome of battles taking place within it
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Multiple Win Conditions including Capital takeover, Obliteration, Greatest Empire and minor wins for loyal subjects that served their Empire
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Single, Concise Progression Bar with a clear route to all unlockables. We are focused on bringing players the best game-experience possible, not cosmetic upgrades
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Optional Wagering System to speed up (or slow down) game progression so you can get on with being the best faction in the galaxy
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Pumping Original Soundtrack from leading underground psy, minimal and techno artists including Quivver (John Graham), Grouch, Beat Bizarre, Khainz, Champa, Burn in Noise and others!
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Many more tactics, features and powers waiting to be discovered.
Early Access Schedule
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Planetside Battles/Planet diversity
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Kollektiv (PvE) integration
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More space battle variation
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Additional Commanders
- Local Same/Split Screen Multiplayer (Kickstarted)
THE CRIES OF YOUR PEOPLE ECHO AMONG THE STARS
TAKE UP YOUR ROLE AS GENERAL AND RESTORE THE PEACE THAT ONCE PREVAILED
Read More: Best Action RTS Wargame Games.
Sheep Tag 2
Sheep Tag 2 is a competitive, fast paced, action packed tag game that pits Sheep against Wolves. It’s a constant battle for territory as Sheep must survive for a set time, and Wolves must capture all the Sheep within that time. As Sheep you are constantly putting your life at risk to gain the edge over the Wolves, and as Wolves you are thinking of ways to outwit and capture the Sheep. If a Sheep is captured they turn into a Spirit; Spirits can be saved by ally Sheep. If all the Sheep get captured the Wolves win the round!
In Sheep Tag 2 you’ll get to:
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Play as a Sheep
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Run for your life
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Build defenses
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Save Allies
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Master mechanics
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Play as a Wolf
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Hunt down your prey
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Call on the pack
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Divide and conquer
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Make your own maps
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Change the rules
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Play with friends
Read More: Best Action RTS Multiplayer Games.
Eximius: Seize the Frontline
In late 2017 I came across a RTS-FPS hybrid genre, it has been sometime since an actual development of a video game in this genre and pretty rare too. I soon found out who the team behind who design and craft out this game. I wanted to helped out and so I did as a volunteer community testers in the early days of EXIMIUS.
I loved C&C Renegade and this game was like the missing puzzle in C&C Renegade where it was suppose to have RTS-FPS hybrid. It was heavily inspired by Battlezone II and the cancelled video game called “Tiberium”. I myself was also a modder , knows that making a video game or a mod is require a lot of resource & manpower. With constant Q&A and R&D is not easy
– Real player with 3209.1 hrs in game
Read More: Best Action RTS Co-op Games.
Explaining the game
Eximius is an asymmetrical 5v5 team-oriented game that combines both the FPS and RTS genres. Unlike most hybrid games that are simply either an FPS with RTS elements or visa versa, Eximius implements both genres equally and in their entirety.
The RTS side of the game implements all of the features of a traditional RTS game like base building, training units, researching upgrades, using unit and commander based abilities along with map and resource control. There are 3 resource types the commander utilises: Credits, Energy and Supplies. Credits are your standard general purpose currency, they’re used for most things and can only be gained through resource nodes on the map. Energy is the more advanced resource used for upgrades and higher tier units, this can be obtained through resource nodes and commander built power plants. Credits are needed for the use of abilities and some unit upgrades, they can only be obtained through resource nodes. Much like Company of Heroes you can reinforce resource points by setting up, depending on faction, an armoury/mule near the point, this will increase the resource income of that node and make it so the node cannot be captured while the armoury/mule is reinforcing it. Both factions within the game are divided into 3 sub-factions similar to the likes of C&C3 and C&C Generals: Zero Hour. Each sub-faction has unique abilities, units, unit variants and research which allows for a considerable amount of options for the commander. These options are only further expanded by the unique interactions between each unit/ability and the players on the ground.
– Real player with 665.6 hrs in game