Mad Wild Fairy Tale

Mad Wild Fairy Tale

I invested already close to 30+ hours in this game. I was playing a beta version befor early access release.

This is surely RPG and Strategy but in a few ways it is almost a rogue like game.

Even if it has no common rogue like elements. WHAT???

The Thing is you reach “immortality” only under two different conditions: Character level 10 and Forest Heart (healthbar over 500). And as i said im 30+ hours in this game… still trying!

I would not recommend this game to player who wanna dive in for a few hours.. you will be probably on the same place like a few hours ago!

Real player with 4.9 hrs in game


Read More: Best Action RTS RPG Games.


Information / Review English

Mad Wild Fairy Tale is an Action / Strategy game which was developed by Morozov Sergey and is still in the Early Access phase.

https://steamcommunity.com/sharedfiles/filedetails/?id=2515743825

Gameplay / Story

A country is ruled by a merciful king, who stands up for his people and also stands behind it, what more do you want as a citizen. But now the king is death, murdered by an intrigue of the worst kind. A message rises, isn’t the king death at all? The king suddenly rose from the dead through an ancient power with the aim of revenge, which betrayed him and murdered him in cold blood. You take control of the undead king.

Real player with 4.8 hrs in game

Mad Wild Fairy Tale on Steam

Starlight: Defence Command

Starlight: Defence Command

This is such an addictive tower defence game with some features I’ve never seen for this genre of game before. I was invited to be an alpha tester on this game. It’s got an 80’s Tron vibe for me, but with some epic music and sound effects. Very configurable towers, and more interest that a kind of repetitive TD app game, with proper missions rather than just the same level over and over.

One of my favourite aspects is that the levels have a kind of “fixed” duration (if you make it to the end of the level that is..) I like this because I’m one of those people who is motivated through my procrastination by playing games …okay I’ll just play Level 1 for 20 minutes…then laundry for 20 minutes…level 1 again…then something else I need to do in the real world. This really suits my preferred playing style for a game.

Real player with 44.0 hrs in game


Read More: Best Action RTS Top-Down Games.


This is a more cerebral TD game in a genre that leans towards kuwaii aesthetics. Tower customization is probably the most detailed I have seen and it is pretty satisfying when you dial in an effective tower strategy. There is leveling up, so it is worth replaying early maps and it gives you a chance to try alternate methods. The story is interesting and told in text and can be ignored if you don’t care about it.

Developer responded to a minor issue I noticed within 24 hours. Definitely worth trying out if you like TD.

Real player with 28.1 hrs in game

Starlight: Defence Command on Steam

Scrapshoot

Scrapshoot

Scrapshoot is the true definition of a party game. While the AI is fun to battle against the game becomes a blast when you get your friends involved. I think this is the kind of game you hop on occasionally and end up sinking hours of fun into it. Super easy to learn, a variety of hat options, and the unique match modifiers offer a lot in variation of gameplay from round to round.

Don’t let this game go under your radar! I’d give it 9 scraps out of 10; super excited to see what the devs whip up in future updates!

Real player with 6.0 hrs in game


Read More: Best Action RTS PvP Games.


A really fun mix of tower defense and really active gameplay, really fun gameplay loop, visually very impressive and the dynamic environments mid round are actually gorgeous in game

THE MUSIC THO? THE MUSIC GOES FUCKING CRAAAAZY a perfect compliment to the active gameplay

Real player with 1.9 hrs in game

Scrapshoot on Steam

Command Heroes

Command Heroes

In Command Heroes, you control a Hero from one of many Factions in the game each with unique abilities, equipment, and perks to unlock. Battle it out in a mash-up between a twin-stick action platformer & RTS blend. Upgrade your crew between matches, and press onward towards victory! Team up with up to 3 friends for 4-player split-screen action, or set up a custom sandbox map with up to 10 players & AI.

1-10 Multiplayer Co-op or Versus

Play solo, or with 1-4 local players (or online players via Remote Play Together) in a hectic resource race. Set up custom matches with full flexibility on team alliances between players & AI. Up to 10 players & AI total.

Dig Deep

Head underground to discover artifacts of mystical or technological power which can help turn the tide in your team’s favor. Summon an ancient stone golem, an orbital satellite strike, or dozens of other sources of destruction, healing, wealth, and power. Defend artifacts once revealed or that power can fall into your enemy’s hands.

Find your Faction

Each faction has diverse units, buildings, weapons, and heroes. Shift and shape your strategy accordingly. Surprise your enemies with unlimited playstyle approaches. Will you attack from above, below, or both? Whether you approach with style & finesse or overwhelm by brute force, you’ll be faced with new challenges and find new strategies each match.

Command Heroes on Steam

Control Craft 3

Control Craft 3

Great little RTS in the same mode as Mushroom Wars, Galcon etc. And a superb follow-up to Control Craft 2.

There’s been quite a few negative reviews - so I’m writing this one on the basis of the latest patch. A new dev has taken ownership, and has been very active:

  • 24 new maps (from CC2 - but they play very different in this game, so even if you breeze through CC2, you’ll find this a much harder task to complete)

  • new equipment (when I can upgrade, I suspect it will make the 24 new maps a bit easier going)

Real player with 28.4 hrs in game

Control Craft 3 is a mobile app that’s been dumped on Steam as a lazy cash grab. It’s the third in a series of ultra simple “numbers” game where you drag your soldiers into towers and eventually get more numbers than the enemy and swarm their towers. The interface is ultra minimalistic. The game is a ripoff of many much older games like Galcom, and the gameplay is unchanged.

This is a PC port of an Apple app store game with banner ads and everything. In game advertising is a complete insult to gamers everywhere. There’s no fullscreen and you can play the game for free on the web, but without the ads. How can I recommend paying for this when it’s free on the web?

Real player with 4.1 hrs in game

Control Craft 3 on Steam

Cascading Failure

Cascading Failure

A solid RTS/FPS hybrid that forces you to consider the environment when tackling any objective. The variety of assets you have will have you toying with various strategies in the game like occupying buildings that oversee an entrance to an objective, or setting up a defensive line of turrets, or even hunkering down with a massive heavy walker. You also have a bit of a tech tree that you unlock with points you earn in the game, most of it being weapons that you can equip to certain soldiers or bring in yourself.

Real player with 145.6 hrs in game

TLDR: A really unique combination of a FPS and RTS. The game currently offers two different game modes: A horde mode (“Wave Defense”) and a skirmish mode (“Assault”) on several maps (Single player or co-op online up to 4, PvE only). As well as a training course with a shooting range to try all the different weapons out which can be unlocked for the main game modes by playing them. Overall the game feels quite polished in comparison to what I have witnessed with other early access game on release. It is nicely playable and offers definitely enough fun hours to be worth the reasonable price it’s asking. I can especially recommend the Assault mode in Co-Op :)

Real player with 64.2 hrs in game

Cascading Failure on Steam

Sorcs: Siege Chronicles

Sorcs: Siege Chronicles

I have played it for a few hours (I’m at stage 7 right now), and I’m really enjoying it so far.

I like that the game is not easy, you have to be strategic on where to put your towers, manage your resources (decide whether to put your villagers to farm wood or crystals, or send them to a new tower), and also go to the first person shooter mode to help with the damage (FPS mode is critical at the beginning of each stage).

There are some improvements that you can unlock with points you get when beating the stages depending on how you did (it helped me re doing some stages at 3 stars for extra points) .

Real player with 17.6 hrs in game

Very nice game! As a casual player I’d say it is a great game to spend some of my free time. It’s entertaining and with a great amount of content to keep your fingers busy until you get tired of clicking. I love the music also :)

Real player with 15.2 hrs in game

Sorcs: Siege Chronicles on Steam

Archon-9 : Alien Defense

Archon-9 : Alien Defense

An excellent RTS game!

I like the dark gritty visual style; it makes a nice change from the more cartoonish games of this type that seem to be more common.

The control system is intuitive, and it’s neat how play can be switched between the drone view and the map view. There are some times in the game when the drone is either out of action or is recharging, so it’s useful to switch to the map view, and i find myself relying on the marine head cameras to see what is going on in the battle which is another really nice feature, adding some realism.

Real player with 23.8 hrs in game

good game

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Real player with 8.7 hrs in game

Archon-9 : Alien Defense on Steam

Paper Mages

Paper Mages

A New Way to Play with Cards.

RTSSCG - Real-Time Strategy Systemic Card Game. The first game of its kind, with familiar elements.

A Deck Builder With Cards You Collect.

In Paper Mages every player starts with 30 cards, all the same. The more you play, the more cards you unlock, and those cards are added to your randomly built deck. A lucky player may even stumble upon rare cards.

Play as 10 unique races

Systemic Arena, Dynamic Gameplay

A Mage’s Duel Done Right.

Cards are taken from a flat playing board and thrown into a dynamic and systemic third-person arena. A Werewolf’s Moon card grants power at night, while the Medusa’s Gaze card will sway you from moonbeams at risk of paralyzation. Paired with special race traits, action cards that modify abilities, and skill in how the map is used, Paper Mages duels are unique every single time.

Features

  • Gain control of the 4 main card types.

    Damage, Action, Preservation, Constant.

  • Play in a dynamic arena.

    The time of day, along with your location on the map, affects your race and the power of some of your cards.

  • Master 1 of 10 races, each with their own special attributes.

    The Faergon has no worry of running out of breath underwater. A double jump and a slow fall are easy for the Falconite.

  • Collect over 130 cards.

    Start with 30 cards and the more your paper mage gains victory, the more cards will find their way into your collection. Fill your deck with base, rare, and special cards. Some say there are other cards yet to be discovered, beyond the full 130.

  • Battle Online.

    Duel other apprentices, one at a time, across the map in the main game mode. Either deplete your opponent’s HP, or find the 5 special trinkets to become overpowered and end the match. Another duel mode will come along in the future as well.

  • Experiment with Cards

    Before casting a Fireball try the Borrow Flame Action Card. It’ll gain 1.5X damage for every flame in the room that you borrow. Cast a Moon-bound Action Card followed by Stone Shoes, leave your opponent floating in the air.

  • Unlock all of the collectibles.

    Whether it’s a wizard’s beard, new eyes, or a different wardrobe, you can collect items to customize your paper mage.

  • Play with Keyboard and Mouse, or a gamepad. Start with the keyboard, or eventually learn to duel with a gamepad.

Start with 30 Cards, Play to Collect the Other 100

Base cards, special cards, & rare cards make up the collection.

The Shattered Hero & the First Paper Mage - Origins of the Duels

Every 5 years the Mage duels are held, and the trained apprentices set out to become graduates on the battlefield. Such an archaic thing. So many died proving themselves, increasing in ranks, and what a waste. Yet, for the longest time, nothing was done… Until Eltrest Grefaren. They thought he had lost his mind when his apprentice died in the duels. His apprentice Variscitan, an orphaned beryllian boy. Such promise he had, but more so, heart. Both apprentices perished that day in the tower fall.

On the next 5th year, and the next mage duels, Eltrest emerged from his towers, almost aged 15 years over. He showed them a new magic. He sat a piece of paper on the table and a glowing piece of Heliodor stone in the center, and then he placed a ring next to it. With his hand over the paper, the mage whispered a few words and his eyes glowed amber gold. The light from his eyes went into the gem, and the other mages gasped as they watched. The paper folded itself around the gem, and up to two little legs, then the paper folded two arms, and a head. The ring on the table floated up and over the paper man’s wrist, and stayed there.

Eltrest had created a small version of himself, a paper champion, a paper mage.

These little mages are linked to their creators. They think as their mage thinks, they act as their mage would act. They feel no pain, and can be made again and again. There was no struggle in adopting this new way of battle. That day, the two mages set to duel, learned how to create their own little champions, and no lives were lost.

The shattered hero, Eltrest, changed life for all the mages in the world.

There were some wizards who were opposed, how could a caster perform his best without threat of death? But that is a tale for another time.

Paper Mages on Steam

King and Kingdoms

King and Kingdoms

Whatever you do DO NOT buy this game, yes its in development but that is not an excuse for the developers to totally ignore players when they submit tickets reporting faults

The game has a research section, the developers decided to alter it and in doing so the section no longer works, it refuses to carry out any research stating that you have insufficient resources to carry out the research … strange when my resources are over twenty times that needed

The game does not allow you to carry out what is basically the whole idea of it, to take over other kingdoms, it is hard enough to work out how at the beginning with no game instructions but eventually when you do work it out don’t expect it to work

Real player with 21.5 hrs in game

Discord is the best way to contact developers for help.

Real player with 16.9 hrs in game

King and Kingdoms on Steam