BattleGrounds : War, Tanks And Nukes
This Sucks Swamp Water
– Real player with 0.3 hrs in game
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Lucky me has the dubious honour of writing the first review for BattleGrounds: War, Tanks and Nukes.
BattleGrounds: War, Tanks and Nukes is a paid version of the free game, Battlegrounds: First Blast. It’s a minimalist 2D top down tower/soldier defense game where you must send your tanks against enemy tanks and defend your base with the single tower and various abilities you get.
As the screenshots show, the graphics here were phoned in. On a bad telephone line while driving through a tunnel. While the phone was turned off. It’s that bad. The level design is terrible, too, it’s barely possible to pass the first level. Next to no thought went into level design.
– Real player with 0.1 hrs in game
Danger Zombies
A game that seems to have severe memory leaks that impacted my PC long after the game was closed. The game also brought my gaming desktop PC with an intel i7 10700 @ 3.4 Ghz, GeForce RTX 2060 SUPER, and 16 GB of DDR4 dual channel RAM to its knees! I averaged about 5 to 10 fps and got as low a 1 fps trying to play this BS asset trash.
https://www.youtube.com/watch?v=nvbSWhROn48
The developer purchased an asset map on the Unity asset store, purchased a player model and built in controls, and also bought a single zombie asset and loaded the asset map with about 3,000 of the zombie assets and then hit export on Unity. Uploaded it to Steam with the name “Danger Zombies”. He didn’t even bother making a proper settings page, with no sound options at all, and a drop down of empty resolution choices!
– Real player with 0.2 hrs in game
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Destroy It
“Destroy it” is like a developer test room with only one function: Ragdoll collision. Choose from two houses and a satellite to destroy, click and drag your mannequin, then realize the money spent was a waste. I’d consider this at risk of removal for being some sort of potential asset flip.
Lacking any sort of features or customization, the application opens to a menu with three structures to choose from. Once selected, the said structure spins wildly next to a limp dummy you’re intended to control. No on-screen instructions explain how to do this, but it’s not difficult to discover that the mouse serves to anchor and pull him into the building. There is no environment to speak of, just a large void atop an infinite plane. You can control the camera with WASD keys and rotate with the right mouse button. And that’s about it.
– Real player with 0.2 hrs in game
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Great game, besides the repetetive music and way to simple gameplay and bugs and only 3 very badly designed levels it was great. 11,5/10
– Real player with 0.1 hrs in game