Swords & Souls: Neverseen

Swords & Souls: Neverseen

So this was a flash game before it became a actual game on steam. Originally just swords and souls, I waited like…say 4 years to play this game. And I sure as heck wasn’t disappointed.

Pros:

Graphics are eye-candy, perfect fantasy pop, or whatever you wanna describe it as.

Humor, had me chuckle a few times, however I will say in order to get most of them you had to of played the games they made before. So…you might wanna do that.

Combat, you auto attack and so do your companions, however you’re able to do skills and block or dodge attacks, sometimes in order to avoid a hit you need to dodge, blocking does nothing, etc. Think rock, paper, scissors, but with club, sword, magic. You can also choose different weapon types, changing the skill you get with it. Want a spear? Sure, you attack right away with the special ability, and weaken the hit opponent for two turns, however you don’t deal as much damage as say the great sword. And if you want the great sword you have a sweep fit for a group of enemies, however you loose the shield, thus taking more damage.

Real player with 35.0 hrs in game


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I’ve played this game a bit (I know steam says some stupid number of hours, but I left it open while I was doing a bunch of other stuff because of the passive income), and it’s been extremely fun.

The rough gist is that you enter combats, earn money from those combats until you can’t win anymore, then play minigames to increase your skills, and you buy better equipment so you can win more combats. It sounds really simple, and it is, but good fucking god is it fun.

There are 5 stats - melee, ranged, soulcery, defense, and agility. Each of them has a unique minigame.

Real player with 24.9 hrs in game

Swords & Souls: Neverseen on Steam

Final Stardust

Final Stardust

Choose Your Element

Final Stardust is an anime like JRPG that aims to bring a new perspective to turn-based battle systems by introducing many new features such as Saiments, Synergies, Turn Effects, Dynamic Music, Voice Acting and more!

Synergy

This is how you deal the “big damage”. Every synergy has a cost and you need to consume stacks to be able to cast it. You get a stack by using a spell and its element will be the same as the used spell, meaning that if you use a “Mars” spell, you get a “Mars” stack. After multiple turns you will get enough stacks to cast a powerful spell, a.k.a synergies!!!

Saiment

You can’t use items in battle, only saiments. Saiments are similar to items but they have their own system. At the end of every turn you draw a saiment(randomly from your deck). Every saiment has an “effect” that you can use instead of casting a spell/synergy. Every saiment you use is consumed and you can’t use it again(unless you start a new battle)!!!

Sealing

Sealing new monsters(a.k.a Planos) isn’t about luck but about strategy. You need to use “Sealing” saiments and survive long enough to be able to fill up the “Sealing” bar to 100% and acquire the new Plano!!!

Anime Moment: Ultimate Draw

Final Stardust is filled with anime moments and this is one of them. This mechanic allows you to get any particular saiment you want from your deck(can only be used once per battle). If you are a fan of anime, you are in for a treat!!!


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Final Stardust on Steam

Tales From Evenfall

Tales From Evenfall

This game is quite beautiful and relaxing. It has an ok story, with some funny references, and I liked the mechanics since we have the option to move our characters on the keyboard. My only issue with it is that I experienced some bugs, nothing too serious, but one of them was that even though I completed my quest it showed as incomplete, and I had to figure out what to do next by guessing, so sometimes I got stuck. Since the game is pretty new it’ll probably be fixed soon, so I didn’t mind it too much, I think this game has great potential to be a very fun and enjoyable experience, hope the developers keep updating it so we’ll have more things to explore.

Real player with 4.8 hrs in game


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Tales From Evenfall on Steam

RAVE Asylum

RAVE Asylum

RAVE Asylum is a turn-based roguelike RPG set in a Cyberpunk city filled with punishing enemies and engaging combat. Your tactics and team compositions will be tested as you fight your way through unimaginable foes. A rift has opened and the city has descended into chaos. Can you stop the aberrations and close the rift? Will you stop her before it’s too late? Or lose the city to insanity.

  • Prevent the city from descending into madness. Manage the city’s sanity to prevent otherworldly creatures from spawning. When sanity levels are low, you will have to fight aberrations from another dimension to regain control!

  • Optimize your team. Customize your party based on your experience from previous battles. As you play the game, you will learn the strengths and weaknesses of your foes. Fully customize your party with a wide variety of classes and skills to improve your chances in the next Run.

  • Utilize the Overdrive and alter the tide of combat! This energy pool charges during combat. Each character can tap into this pool to unleash their own powerful abilities!

Hitman’s Overdrive

  • Though death is permanent, there is a chance to recover a DNA blueprint if you manage to defeat the enemy. This can later be used in the Lab to clone a copy of the character.

  • Earn Techs to make every mission unique. These passive abilities acquired via elite battles or special encounters aid your team and help shape your experience..

  • Explore a beautifully, hand-drawn Cyberpunk universe filled with unique player classes and challenging enemies.

Different Districts

Neon City

Sewer System

Mech Ruins

more to come!

RAVE Asylum on Steam

Adventures of Sadukar - Chapter I

Adventures of Sadukar - Chapter I

Cool adventures good content

Real player with 13.9 hrs in game

Adventures of Sadukar - Chapter I on Steam

Aeternum Quest™

Aeternum Quest™

I enjoyed my time. It’s a simple, charming turn based RPG that has an emphasis on relying on your captured monsters to summon in combat to mitigate your MP limitations and give you more options!

I’m not sure what to add really. It’s easy to be extremely critical with it though. Some of its secrets have such a high level of effort involved that they feel like they are paced as being far too late game to properly attract attention. Maybe I spent too much time grinding, but by the time I was close to finishing the card collection, I was already overlevelled. Several of the other side-quests have this kind of issue.

Real player with 17.5 hrs in game

Aeternum Quest™ on Steam

Arcaxer

Arcaxer

This game is an extremely enjoyable, albeit very physical VR experience. There is a distinct ebb and flow to the combat this turn-based RPG provides, an element I was initially skeptical about. Having come from playing many VR titles with real time combat, I excepted a turn-based VR game to get tedious.

I was incorrect.

Your turn is spent selecting which of the eight abilities you can bring into battle you will use, determined by AP(action points), and expending them. You are free outside of battle to tailor your loadout at any time, providing the ability to incorporate new abilities on the fly, or tailor your kit for upcoming challenges. There is also melee combat which allows you to expend your health rather than your AP to attack, providing a way to mix up your choices in combat.

Real player with 56.5 hrs in game

A unique experience, one you would not expect from a VR game.

One of few VR games that run heavy against the VR trend of first-person EVERYTHING. Arcaxer plays like the third person RPG game with hawk-eye’s view. While there is the option to play through any part of the game in first-person, the hawk-eye’s view is an enjoyable experience, one reminiscent of watching a tabletop RPG playing out before you. Even the combat pays homage to classic RPG games. This is the only part of the game (to my knowledge) where you are limited to first-person perspective. The combat plays out with turn based systems similar to classic Final Fantasy or Dragon Quest. Unlike those classical RPG games, however, you’re never stuck waiting for your enemies' turns. You will duck and dodge and you weave through incoming attacks. You will swing your blade and literally throw spells as you strike down your foes. Combat is turn-based, how you play is not.

Real player with 8.9 hrs in game

Arcaxer on Steam

Mage Tower

Mage Tower

Mage Tower is an RPG game that blends fixed number turn-based with 2D platformer action adventure.

Player need to match their equipment and use limited resources, take on challenges in carefully designed levels.

  • A horizontal scroll game with a fixed number of turn-based level design as the core gameplay.

  • Smooth 2D manipulation, forward dash, double jump, and use your sword to kill enemies immediately.

  • Powerful equipment system, up to 12 equipment strategies can be set.

  • Get new equipment and skills constantly! A flexible combination of skills and equipment is the key.

  • The follow system allows player to get help from NPC.

  • Rich level elements, including attack gems, defense gems, buffs, keys…

  • 2D pixel animation brings life to countless characters.

  • The unique visual design brings a unique beauty to the game world.

  • Up to 200 kinds of monsters! 10 epic boss battles! More than 400 monster skills! Face fierce enemies and defeat evil demons on your journey.

  • The game is played with beautiful music, created by Bert Cole.

If you have any problems during playing, you can press F10 to call out to feedback.

Mage Tower on Steam

Creas

Creas

Synopsis

On a rainy night, Max finds himself in front of his desk immersed in his drawings as usual, he has difficulty stopping, bewitched by this obsession to recreate the creatures that haunts his mind. He eventually gave in to exhaustion and found his bed. The next day, he glimpses a stranger through his window who seems to be spying on him and decides to pursue him through the forest behind his home. Unaware, he is about to find himself in a conflict that endangers the survival of mankind, and even worse, he is the only person with the power to re-establish balance in the universe.

Universe

A young man discovers that the creatures of his imagination actually exist. They are called Creas and live on a planet called Ostral. The problem is, the Creas mysteriously teleport to Earth. He will then discover the secrets of an ancient civilization which would be the creators of humans as well as the Creas. They are called the Husters, named Creators by the Creas. Max is part of this lineage, he will have to uncover the reason why these creations suddenly appear on Earth and that the preservation of the balance between these 2 races relies on him.

Gameplay

The menu has been revised to look like a digital music player (Ipod), we find all the basic functions, except the equipment which is managed automatically, but also the objectives (Quests), Karma (Impact of moral choices) and even successes (Successes).

Combat

The combat system is turn-based. A rune system is included, it will be used to heal or revive the heroes during combat as well as to use bonuses that will improve the heroes stats. It is by attacking that the hero will fulfill the power of the rune that corresponds to his element.

By defending himself, he will be able to refill his energy which fuels the skills.

Variety

Creas also includes several other gameplay elements (Mini-games) which will change depending on the situations Max encounters. A racing system has been added

Choice

During the game, the player will have to make moral choices (Karma) which will sometimes affect the story as well as Max’s strengths and weaknesses.

Author’s comment

The current advancement represents the 1st act of Creas’s game, called ‘The arrival’.

Creas on Steam

Half Blood RPG

Half Blood RPG

I need to know something about this game… when you enter the Desert Temple and go through the spike traps and make it into the next area with the moving boulders. I got reset to the beginning of the dungeon with no ways to reactivate the boulders to move i cant get passed one of the boulders to go where i left off. I’m concerned there is a bug im dealing with or is there something I’m missing?

Real player with 27.4 hrs in game

Half Blood RPG on Steam