Final Foe
Final Foe is an isometric fantasy arena that challenges you to slay waves of monsters in a mysterious dungeon. Single player and co-op modes. Modifiers and boss rounds. Survive and fight to the end, until the last enemy is killed!
Main Features
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Atmospheric medieval location.
The old cursed dungeon with several gates awaits you, from which numerous enemies arrive. You can also find dangerous traps that will come in handy to eliminate enemies
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Non-target combat system.
This system works for both players and enemies. This means that any enemy attack can be dodged.
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Campaign mode.
You need to destroy enemies round after round, including a short tutorial and several boss battles. As you progress, the difficulty increases. And at the end you will find the most powerful enemy - the final boss.
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Survival mode.
This mode is one endless battle, during which more and more strong enemies appear. The goal is to score as many points as possible for killing enemies. Especially sophisticated players can choose the Ultra-difficulty level. This will allow you to get 3 times more points, but will require dodging any damage, since the character will only have 1 health point.
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Various enemies.
Endless living dead, terrible knights, insidious magicians and many others, about whom you can find out when you meet. Different enemies have different characteristics. Some are weak and slow, some attack from a distance, and some can get so angry that it will be impossible to stop them…
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Bosses.
As you progress through the Campaign mode, you will encounter several bosses. Fighting some of them will require special skill from you.
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Skill tree.
The development of your character will take place by learning skills in the skill tree. At the moment, there are 3 intermediate and 4 advanced character classes available. Each of the advanced classes has unique active and passive abilities.
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Cooperative multiplayer.
It is much more fun to destroy crowds of enemies together with your friends. This feature allows you to play in a team of up to 4 people.
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Dwerve
Dwerve is a tower defense dungeon crawler RPG. It tells the story of a young dwarven tinkerer that adventures into dwarven ruins to unearth the lost technologies of the ancient warsmiths: turrets and traps, the only weapons that can protect the dwarves from Witch Queen Vandra the Wicked and her army of bloodthirsty trolls and monstrous creatures.
Key Features
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Tactical turret-based combat involves making strategic decisions about which turrets and traps to build and where.
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Upgrade your arsenal with over a dozen turrets and traps, each with it’s own unique upgrade tree.
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Discover powerful artifacts: an arrow-blocking shield, dashing boots, a bouncing boomerang, a ground-shaking hammer, and more!
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Story-based campaign. Unravel the history of the dwarves and the trolls in a story that features diverse characters and an unpredictable plot!
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Explore ancient dungeons in multiple biomes, each with hidden secrets, mysterious puzzles, and interesting lore!
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Fully dynamic lighting. Adventure through dimly lit dungeons that come to life with dynamic lights and shadows!
Backstory & Lore
In the massive hollow mountain of Mount Crowcrest, there once lived a great nation of dwarves. The dwarves discovered power stones while mining deep in the mountain. They used them to power machines and, eventually, entire cities. They lived in peace and prosperity for centuries.
Over time they became infatuated with power stones and dug deeper to find more. One day they dug too deep and unleashed the Gloomdark Hordes, an army of trolls and monstrous creatures. Once the dwarves realized that trolls turned to stone in the sunlight, they fled far from the mountain and found refuge on the sunny Hills of Brekka.
Centuries passed and, over time, the dwarves forgot their traditions and abandoned craftsmanship and innovation in favor of warring and raiding. History became myth, and myth became bedtime stories. But whispers of a long forgotten darkness echo throughout the valley of the great mountain. It can be heard in the Snoring Forest, by those who dare to enter…
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The Garden of Orilon
The Garden of Orilon is a Role-play acton game. You command unique doll armies and exclusive characters to fight invaders, who intend to conquer the castle received you. And you, have your own purpose, to awaken and take back one of your vanished lover, Aoyius. From azura sky to bloodshed bastion, the challenges, salvation and rewards are here, waiting for you.
A. Unique designed levels: From going through peaceful countryside to fierce castle scenes, from looking up to azura sky to bloodshed river, and even hovering at floating planets in endless cosmos… you will get immersed in the miraculous worlds.
Read More: Best Action RPG Action-Adventure Games.
ENDLESS™ Dungeon
Endless Dungeon is a Rogue-lite Tactical Action game, set in the award-winning but often lethal Endless universe. Recruit a team of shipwrecked heroes, plunge into a long-abandoned space station, and protect your crystal against never-ending waves of monsters… or die trying, get reloaded, and try again.
A NEW ADDITION TO THE ENDLESS UNIVERSE
Well, your ship is dead as a doornail and you’re stuck on some spatial station that went to the dogs back before they knew how to bark. There’s some folks been marooned here for decades, full of tall tales about what is and isn’t; stories about how you might get out – or how you might be stuck here pretty much forever… It’s all on you to figure out what’s happenin’, team up with some other castaways, and survive a brand spanking new story in the Endless universe.
OPENING NEW DOORS FOR THE ROGUE-LITE GENRE
You’d best check your gear and tighten your belt, because behind every door you open is a room that is nasty, new and different. But if you’ve got the right turrets, and got the right iron for the right target, and you use your special talents to hold off the monsters tryin' to chew your crystal, well, you might just live… to open the next door.
RECRUIT YOUR SUICIDE SQUAD
Round up your posse from a roster of “heroes” (that’s stretching the term) from all over the galaxy. Every one of these explorers, treasure hunters, and outlaws has their own tale to spin and their own… peculiarities. So head to the Saloon, equip your squad of three, and see if you can get to the core of the station in one more or less contiguous piece.
VOLUNTEERS WANTED, GENEROUS REWARD!
You can control the whole squad by your lonesome, or round up some friends to unlock the Station’s secrets – and see if you can manage to high tail it out of there together. Have you got the grit to escort the crystal solo, or would you rather test your tactical team survival skills through heaps of doors and herds of monsters?
CRYSTALS ARE FOREVER
You’re gonna mostly be concerned about the health of a rock. Yep, you heard me right. Because without those crystals the whole caboodle falls apart – literally. So ride herd on that crystal and say your prayers, ‘cause bugs, bots and blobs are waiting to bushwhack you around every corner.
Dwerve: Prologue
This review is further detailed in the video below.
Dwerve is an incredibly charming game that is simple to pick up but requires strategy and dedication to succeed in! As a huge fan of Tower Defense games and the NES style classics, this game is a match made in heaven that resolves the shortcomings of both genres. I am super excited for the full game and can’t wait to cover it again when it releases!
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✔️PROS
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✔️Tower defense done right! Exploration, dodging enemy attacks, replacing towers and manually attacking keeps the game from getting stale like your typical tower defense games.
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– Real player with 2.0 hrs in game
I Kickstarted this game based on the first 5 minutes or so of the demo. It seemed super fun and like an innovative mix on the Tower Defense genre. Now that I’m playing the prologue for a bit longer, that impression hasn’t changed. The game oozes style, and has a challenging but fun format.
So far I’m very pleased, but the two things I did notice were 1; the walking speed is SUPER slow. This seems to be on purpose for mechanics, but wow it feels like I’m taking forever to get from point A to B. I assume the levels are smaller based purely on that for the sake of getting around, but I hope there’s a way to increase that speed more than a very slow recharging dash. 2; destructible items aren’t very easy to tell apart from non-destructible things. I found myself just stopping quite a bit to see if anything was destructible nearby.
– Real player with 1.1 hrs in game
Tunnel of Doom
A fun game with a unique premise.
I enjoy the combination of tower defense, resource management, and dungeon crawling. The setting is unique, and the story is spartan but functional.
A few points that I feel could be improved upon:
- Melee combat is very awkward. I assume this is intentional, to promote the use of defenses, but considering how frequently you’ll have to take a pickaxe to a goblin I wish it felt better to do so. I killed a couple of friendly miners by accident simply because of how difficult it is to engage. The pistol is also quite inaccurate; I again assume this is intentional, but considering how valuable bullets are, I wish they were stronger on the whole.
– Real player with 6.4 hrs in game
It isn’t bad, but very short. You can either beat it on normal, or play the hard(doomed story) which makes it almost impossible without seeing waves coming, no map and halving your health and other detriments, so it becomes about luck more than any planning.
The normal will take about 2 hours to beat and become quite easy once you get a few cannons. By the 3rd floor of normal I could afk on waves due to having 4 cannons set up, just had to attack for the mobs that were immune to being seen by the cannons.
– Real player with 5.7 hrs in game
Castle Of Alchemists
In this tower defense/top-down action hybrid, play as the Bellator, alchemically enhanced super soldier and the first of its kind, to fight against invaders that are trapped in the castle. Delve into the castle, set your traps and towers, equip powerful weapons and gears, and reclaim ground piece by piece. Unlock new powers, traps, and weapons as you save the survivors and gather the lost knowledge.
Decades of failure to achieve the ultimate goal, Philosopher’s Stone, led the masters at the Castle of Alchemists, to impatience, and at their lost of virtue, they made a terrible mistake.They have started to study heretical arts of sorcery to hasten the Magnum Opus. Instead of finding the Philosopher’s Stone, they have opened portals to unknown elemental realms, pouring malicious creatures into our world.
Castle’s defense systems trapped both creatures and the residence of the Castle inside. This solution is though only temporary, since creatures started to break free from this entrapment. It is now up to only a handful of apprentices, and the alchemically enhanced defender of the order, Bellator, to save the castle from the marauders of elemental realms.
As the alchemically enhanced super soldier of the order, Bellator, keep mutating to meet new challenges on the way as you level up and decorate yourselves with an amazing arsenal, powerful armors and a wide variety of equipment. As you progress, find and unlock new schematics for crafting more powerful equipment with unique randomised abilities which expands on gameplay.
Be the first example of Mankind-Perfected as Bellator.
Clash with fire realm invaders in forges, clean the golems of Earth Realms from mines, progress through the halls overrun by ice-realm creatures! A wide variety of enemies with different distinctive abilities, resistances and weaknesses to enhance gameplay and force you to change your tactics to meet ever changing challenges. environments and different goals; preventing invaders from escaping, protecting valuable assets to saving trapped masters and apprentices; to offer a fresh scenery as you progress through the castle.
Build defensive towers to house semi-auto ballistas, revolving cannons or steam powered mounted gatling guns. Install traps including deadly spikes, flame pillars, acid showers, rotating-dart throwers and many more. As you progress, unlock upgrades and different versions of your defenses such as changing your cannons to add a spin to cannonballs so they ricochet from the ground with an extended range, coat your spikes with poison that also slows down, and many more.
Use the synergy of traps and your abilities; by expanding the range of your electric turret via planting it in the midst of other metal traps, and if they are coming in large numbers and coming fast, wet them with showers of water and freeze them with ammonium-nitrate vials! Discover and unlock many more combos using traps and abilities together.
Lumencraft
Lumencraft is a top-down action shooter with tower defense elements. Emerge into a fully destructible environment where light and shadow play key roles. Build your base, dig some tunnels and find lumen - humanity’s only chance for survival.
KEY FEATURES
BECOME SAVIOUR OF MANKIND
The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches…
DRILL YOUR WAY TO VICTORY
Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
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Defending the underground settlement by direct combat and the use of diversified turrets.
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Highly efficient and satisfying digging mechanics.
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Explosive weapons. Yes, we have dynamite.
EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?
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Dynamic lights and pixel-perfect interaction with the fully destructible terrain.
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Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.
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Realistic simulations. Just look at the lava!
AND MORE TO COME
Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!
Royal Revolt II
build your base, level your king, take people’s gold.. seems simple enough but smooth gameplay, decent graphics, events and tons of unlockable things make this super addictive.
you can easily play for free but i would still reccomend spending $5-10 early on to get a bundle of extra attack slot, extra spell slot, extra worker and the worker/gem bundle. they only offer it early on so don’t wait on that… also if you have friends playing it u can only use friend codes before level 10 i believe to get all the free currency from that.
– Real player with 628.5 hrs in game
Many upgradable and customizable things. It has much depth.
Gameplay seems simple in earlygame, but should be okay in endgame.
P2W? Well, you can use gems for almost everything, but you can earn gems for free (events, tournaments, random rolls etc…), and what you can do with gems won’t affect gameplay, except some extra spell you can cast by spending gems.
Purchasing gems is very expensive and i doubt a rich person would spend so much to cast many spell. And gems you earn for free are enough to cast spells,
– Real player with 215.4 hrs in game
The Riftbreaker
First of all, thank you Exor Stuidos for this wonderful game and allowing me to participate in its development cycle to help make it a better game by simply being one of the many bug testers. I have stuck with them from the beginning and watched this game grow over time and am today to finally see its release is a happy day. My review of the game is as follows:
Simply put, it is a legendary game. You play as a mech named Mr. Riggs piloted by Ashley who is on a mission to make this new planet ready for colonization, but its full of crazy lifeforms never seen before aka aliens and strange plants and beautiful sights. In this game, you mostly explore and gather intel of the various lifeforms and plant matter, but need a working base to power up a rift to new areas and ultimately back to Earth. Unfortunately, the aliens want you dead because they do not take too kindly to Mr. Riggs and Ashley stomping around in their yard, so game becomes a tower defense with lot of exploration. Game rewards exploration by ability parts for Mr. Riggs and cosmetics. There are many weapon types, weapon mods, tower mods, many tower types, lots of base mechanics, and lots of combat.
– Real player with 59.1 hrs in game
Incredibly fun and gorgeous mix of the best elements from a few different genres, in dire need of more complexity and variety.
Don’t get me wrong, I completely recommend Riftbreaker to everyone. I got a solid 46 hours of enjoyment out of it, I can probably push it past 50 even. And the game has been incredibly fun during that time. However, that’s my main issue. I am already at the point where I feel like I’ve done everything, seen everything, and there’s no room for replayability or challenging myself, after “just” 46 hours. Maybe I’m just spoiled by games like Factorio, but I really was expecting to get at least double that time and get a replayable experience. And I feel like the game COULD be that, it could be greater than it is. It should be and it deserves to be.
– Real player with 46.7 hrs in game